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Thread Statistics | Show CCP posts - 15 post(s) |
Bright Cloud
Namtar Elite Gallente Federation
521
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Posted - 2014.11.09 14:54:00 -
[121] - Quote
Erm well i think you are trying way too hard to please every 1 at the same time. The game literally gets flipped upside down after every 2 weeks. This is not how to appeal players at all more like how to screw every 1 over. Ah well back to COD: advanced warfare.
Bright is the opposite of dark! Who would have thought of that?!
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Cass Caul
1495
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Posted - 2014.11.09 18:08:00 -
[122] - Quote
Bright Cloud wrote:Erm well i think you are trying way too hard to please every 1 at the same time. The game literally gets flipped upside down after every 2 weeks. This is not how to appeal players at all more like how to screw every 1 over. Ah well back to COD: advanced warfare.
Game Balance: when everyone is equally unhappy with the state of the game
On Hiatus.
This is my smartphone alt
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XxGhazbaranxX
Endless Hatred
1829
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Posted - 2014.11.09 19:54:00 -
[123] - Quote
Cass Caul wrote:Vitantur Nothus wrote:Quote: Please don't nerf the Focused Scanner. It is not OP. It is not being Spammed. The range and duration are unnecessary, and this is coming from someone that has all 4 proto scouts. (yes on squad only though)
Agreed. Much better off spamming one of the 28dB scanners. Of the proto scanners, I'd imagine the Creodron Flux is your best seller and Focused or Proximity is your worst. As far as pubs go, at least. I like the Proxi Scanner. Could use an angle buff though.
I agree. With such a short range ( rails, scr and lr can mess you up way before you scan them) i think it can get away with 60 or even 90 degree scan
Plasma Cannon Advocate
Dust 514 Survivor
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zzZaXxx
Vengeance Unbound
645
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Posted - 2014.11.09 20:58:00 -
[124] - Quote
Alena Ventrallis wrote:BL4CKST4R wrote:Alena Ventrallis wrote:Mexxx Dust-Slayer wrote:Alena Ventrallis wrote:Rattati - ARR kick. Is it going to pre-nerf levels? Its really balanced at the moment IMO. I don't think it is. Its supposed to be fr CQC, but it lags behind the other rifles because of the lowest DPs of the assault variants (working as intended) and hipfire kick making it unwieldy inCQC (needs correcting) Idk I think it's range needs to be lower, the difference between the rail rifle dps and a assault scrambler is practically none but the range diff is 10 meters. I'm for a range reduction as well to about 55-60m. Effective range? Should be no less than 85, with charge at 0.03 and recoil at 0.5. Keep the old handling and reduce range. Along with the increased ammo that should balance the ARR.
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Alena Ventrallis
Vengeance Unbound RISE of LEGION
2124
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Posted - 2014.11.09 21:14:00 -
[125] - Quote
zzZaXxx wrote:Effective range? Should be no less than 85, with charge at 0.03 and recoil at 0.5. Keep the old handling and reduce range. Along with the increased ammo that should balance the ARR.
I speak of optimal range. 55-60m optimal. It should be the longest range of the assault variants, and the lowest DPS of the assault variants.
YEs on the old handling pre-nerf. Yes, yes, YES.
Proof that Rattati/CCP do listen to the playerbase.
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DarthPlagueis TheWise
339
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Posted - 2014.11.09 22:28:00 -
[126] - Quote
Rattati, I just want to say you are dead wrong about the MLT HMG.
I literally would have bought it, but the overheat is ridiculous. No other gun has that much of a deficit from MLT to STD.
The goddamn gun can't even kill a Minmatar suit with proficiency 5. I tried it for literally ONE match and decided not to buy the BPO.
Bolas deploys tank in strategic location
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Apothecary Za'ki
Biomass Positive
1758
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Posted - 2014.11.09 22:30:00 -
[127] - Quote
CCP Rattati wrote:So we are aiming for redoing the "lost" balance hotfix next Tuesday. Here are additional tweaks we are proposing to add to that hotfix. Please comment. HMG-Sentinel is simply too dominant across all game modes. The best way to allow other Frames to combat them is to get them when they are down. I believe Heat is the best way to manage this situation. Good Sentinels will manage their heat well and not be bothered by this change. https://forums.dust514.com/default.aspx?g=posts&m=2378540#post2378540Militia HMG23.525.0nerf Standard HMG1820.0nerf Advanced HMG17.119.0nerf Prototype HMG16.218.0nerf Officer HMG15.317.0nerf The normal RR was supposed to get increased charge up to reduce its CQC ability. Using the opportunity to pull back on the Kick magnification. Rail Rifle: charge- up0.30.6nerf Kick ease :0.20.1buff A new players worst experience is to get insta-popped during spawn-ins. Adding a CRU passive scan is a good way to help players decide whether this will be suicidal or not. Precision catches all non-damped and non-damp skilled frames CRU passive scan:15m radius35 precisionbuff This was supposed to follow the clip buff of the ARR, and the ARR will also benefit from less kick (above) ARR clip to from 252348buff The current delay is almost not noticeable. Bumping it to 1.0 seconds, but also re-introducing the de-cloak animation, that makes the decloak happen over time. These should offset with a slight nerf to cloaks. Cloak delay 1. secnerf Cloak animation 1 secbuff Commonly requested, reducing the zoomed tracking speed of the laser, incrementally. Maybe more later. ADS laser yaw0.30.25request With team based scans, we need to react immediately, there is too much scanning going on without effort. Further buffs and nerfs to scanning will follow with EWAR shake-up initiative Focused Active Scanner: Only squad sharenerf Base range100m75mnerf Base visibility from 5 to 35 seconds3 secondsnerf Thanks! even if you say hmg sentinel is too dominent the market data clearly shows they are not as scout suits out number them by like 40k suits baught per day average.
[[LogiBro ADV/PRO]] [[Level 1 Forum Warrior]] [[Level 2 Forum Pariah]]
All Hail our Lord and Savior CCP RATTATTI o7
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Apothecary Za'ki
Biomass Positive
1758
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Posted - 2014.11.09 22:35:00 -
[128] - Quote
CCP Rattati wrote:
Focused Active Scanner: Only squad sharenerf Base range100m75mnerf Base visibility from 5 to 35 seconds3 secondsnerf
Thanks!
squad only seems fine however range nerf is not needed and visability nerf means they will be useless and the user will not get any points for intell kills cause the " tagging" will have vanished by the time the hostile has been found and killed.
[[LogiBro ADV/PRO]] [[Level 1 Forum Warrior]] [[Level 2 Forum Pariah]]
All Hail our Lord and Savior CCP RATTATTI o7
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Apothecary Za'ki
Biomass Positive
1758
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Posted - 2014.11.09 22:36:00 -
[129] - Quote
DarthPlagueis TheWise wrote:Rattati, I just want to say you are dead wrong about the MLT HMG.
I literally would have bought it, but the overheat is ridiculous. No other gun has that much of a deficit from MLT to STD.
The goddamn gun can't even kill a Minmatar suit with proficiency 5. I tried it for literally ONE match and decided not to buy the BPO. i agree.. MLT hmg is just aweful (alt) and more so with no points in HMG( main)
[[LogiBro ADV/PRO]] [[Level 1 Forum Warrior]] [[Level 2 Forum Pariah]]
All Hail our Lord and Savior CCP RATTATTI o7
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DarthPlagueis TheWise
339
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Posted - 2014.11.09 22:43:00 -
[130] - Quote
i honestly think the MLT HMG should only be 21 heat buildup because that follows suit with the other profiles (20 STD, 19 ADV, 18 PRO)
Were you not the one, Rattati, to say standardization across all tiers was important?\
If you're worrying about it becoming OP... trust me, not without a single point into HMGs. And it won't be any worse than the STD.
Bolas deploys tank in strategic location
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CCP Rattati
C C P C C P Alliance
11006
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Posted - 2014.11.10 07:41:00 -
[131] - Quote
OP updated, less HMG nerf, less scanner nerf, added regen numbers
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Aeon Amadi
Fatal Absolution General Tso's Alliance
7135
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Posted - 2014.11.10 08:02:00 -
[132] - Quote
CCP Rattati wrote:OP updated, less HMG nerf, less scanner nerf, added regen numbers
Long-Term Roadmap
Question -EVERYTHING-
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CLONE ALPHA 001
T.H.I.R.D R.O.C.K
54
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Posted - 2014.11.10 08:03:00 -
[133] - Quote
please fix ARR the RR kick was applied to the ARR |
BL4CKST4R
La Muerte Eterna Dark Taboo
3330
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Posted - 2014.11.10 08:11:00 -
[134] - Quote
CCP Rattati wrote:OP updated, less HMG nerf, less scanner nerf, added regen numbers
aRR range reduction please also :)
supercalifragilisticexpialidocious
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4773
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Posted - 2014.11.10 08:12:00 -
[135] - Quote
Ok I'm not sure I am reading the HMG numbers correctly since I missed your setup the first critique.
You are bringing the HMG at standard level up from 16 to 18 or 19? Your writeup is unclear.
And yes I want sentinels less dominant.
I appreciate you listened about the MLT HMG. That thing is currently not particularly useful at all.
I like the new officer HMG even if I seem to suck with it. Could that firing model be adapted for use as the assault HMG methodology? Or something. I just like it. It appeals.
It doesn't seem to outperform a boundless or Gastun's.
I'm still mulling over the damn thing. Take my commentary on it with a grain of salt for now. I just think it is very Interesting.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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CLONE ALPHA 001
T.H.I.R.D R.O.C.K
54
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Posted - 2014.11.10 08:26:00 -
[136] - Quote
BL4CKST4R wrote:CCP Rattati wrote:OP updated, less HMG nerf, less scanner nerf, added regen numbers aRR range reduction please also :) why? |
Alena Ventrallis
Vengeance Unbound RISE of LEGION
2133
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Posted - 2014.11.10 08:35:00 -
[137] - Quote
Is there a reason you won't comment on ARR kick?
Proof that Rattati/CCP do listen to the playerbase.
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BL4CKST4R
La Muerte Eterna Dark Taboo
3330
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Posted - 2014.11.10 08:35:00 -
[138] - Quote
CLONE ALPHA 001 wrote:BL4CKST4R wrote:CCP Rattati wrote:OP updated, less HMG nerf, less scanner nerf, added regen numbers aRR range reduction please also :) why?
Has the dps of a assault scrambler and the range of a rail rifle. If it's gonna be a cqc weapon it shouldn't have that long of range.
supercalifragilisticexpialidocious
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Alena Ventrallis
Vengeance Unbound RISE of LEGION
2133
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Posted - 2014.11.10 08:52:00 -
[139] - Quote
BL4CKST4R wrote:CLONE ALPHA 001 wrote:BL4CKST4R wrote:CCP Rattati wrote:OP updated, less HMG nerf, less scanner nerf, added regen numbers aRR range reduction please also :) why? Has the dps of a assault scrambler and the range of a rail rifle. If it's gonna be a cqc weapon it shouldn't have that long of range. I agree. 55-60m optimal range. It should outrange all assault variants, while having the lowest DPS out of same.
Proof that Rattati/CCP do listen to the playerbase.
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Kaughst
Nyain San General Tso's Alliance
780
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Posted - 2014.11.10 09:29:00 -
[140] - Quote
CCP Rattati wrote:OP updated, less HMG nerf, less scanner nerf, added regen numbers
Hooray, Gallente get buffed. A small but necessary fix to help differentiate the suits.
Don't think about that, think about all the money.
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jace silencerww
Krullefor Organization Minmatar Republic
82
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Posted - 2014.11.10 11:50:00 -
[141] - Quote
Because you completely missed the reason why dampeners are being fitted >.> [/quote] ok then what about the rest of what I said? here is food for thought. you can use any suit for anything you wish however (wthin game seting) if you are not using it to its pros then you can not say look it is uneven. it is like a heavy using a nova knives -(apples to oranges) . although your comparing those two is more like apples to pears close but different.[/quote]
Role wise the Caldari and Gallente assaults perform the same role, which is to kill. How they perform this role is drastically different yet their function is the same.
The problem that will happen is that making the suit viable to "be stealthy" would be a change to it's roles necessary functions, that is those necessary for it to perform any useful functions in the near future as the EWAR meta continues to change. Because of this the point that is being made is that, the Gallente suit CANNOT handle this change in meta, and anything that cannot change and adapt to the meta becomes obsolete and dies, Darwinism. [/quote] More to the point, WHY would an assault want to be stealthy? His role is not to sneak, it is to slay. Anything that does not aid in this should go to another suit.
If assaults really need another buff, why not make it to racial tank?
Caldari: 5% base shield per Amarr: 5% base armor per Gallente: 0.5 armor rep per Minmatar: 5% shield recharge per[/quote] ^^^ post limit lol
ok first BL4CKST4R again you are no playing to the pros of the gal assault suit. if you take any 2 suits that are in the same roles like assault, commando, logis, etc.. then try to change the style of the suits, like damping assaults some suits will fit this role better. so sorry if the gal assault can not change to that role as well as others. the amarr assault is in the same boat if you want to look close however the Minnie would fair better than the gall & amarr. so I repeat my point PLAY to the suits best traits. besides just squad up with others and have one be a gal logi with 2-4 active scanners then you can see just about everyone at a lot of the time.
ok now what Alena Ventrallis said. that is a good but very bad idea. at one time CCP did give cald assaults the suit bonus like that and players jumped off other assaults to caldari so CCP changed it. they want an overall balance and not too much of one suit vs the others. |
Ryme Intrinseca
Eurotrash Pubstars
1974
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Posted - 2014.11.10 12:28:00 -
[142] - Quote
Alena Ventrallis wrote:BL4CKST4R wrote:CLONE ALPHA 001 wrote:BL4CKST4R wrote:CCP Rattati wrote:OP updated, less HMG nerf, less scanner nerf, added regen numbers aRR range reduction please also :) why? Has the dps of a assault scrambler and the range of a rail rifle. If it's gonna be a cqc weapon it shouldn't have that long of range. I agree. 55-60m optimal range. It should outrange all assault variants, while having the lowest DPS out of same. ARR is horrible in CQC, if you take the range away there is no reason to use it over a CR.
I also echo others in saying that the Breach AR is not really OP. You get hurt badly by CRs, ScRs, and RRs at range, as you should. The issue is more that the regular AR is slightly UP. They should outperform the longer ranged rifles up close, which is what BAR (but not AR) do.
In short, please do not send us back to the dark ages of combat rifle domination. |
BL4CKST4R
La Muerte Eterna Dark Taboo
3331
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Posted - 2014.11.10 12:49:00 -
[143] - Quote
Ryme Intrinseca wrote: ARR is horrible in CQC, if you take the range away there is no reason to use it over a CR.
I also echo others in saying that the Breach AR is not really OP. You get hurt badly by CRs, ScRs, and RRs at range, as you should. The issue is more that the regular AR is slightly UP. They should outperform the longer ranged rifles up close, which is what BAR (but not AR) do.
In short, please do not send us back to the dark ages of combat rifle domination.
To each his own I use the aRR in fact I use it for cqc more often than my AR on my gal suit. The only thing I can't brawl in CQ is anything that breaks the laws of physics.
supercalifragilisticexpialidocious
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BL4CKST4R
La Muerte Eterna Dark Taboo
3331
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Posted - 2014.11.10 13:07:00 -
[144] - Quote
I understand the Gal should play their strengths but this type of change would just bring a strength to the Cal suit and bring a weakness to the Gal suit which is easy detectability. If the Gal and Am suit are not meant to dampen if this change rolls out at the very least the need another strength to compensate, that being either stronger scans or survivability etc.
supercalifragilisticexpialidocious
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4798
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Posted - 2014.11.10 15:29:00 -
[145] - Quote
BL4CKST4R wrote:I understand the Gal should play their strengths but this type of change would just bring a strength to the Cal suit and bring a weakness to the Gal suit which is easy detectability. If the Gal and Am suit are not meant to dampen if this change rolls out at the very least the need another strength to compensate, that being either stronger scans or survivability etc.
This assertion is odd given the meta of HP>all.
You mean being detected might affect survivability?
But what happens if a gallente fits a proto damp or two to compensate while running reps?
What happens if you bother with precision mods to compensate for the more stealthy nature of shields?
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Mobius Wyvern
Onslaught Inc RISE of LEGION
5406
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Posted - 2014.11.10 15:51:00 -
[146] - Quote
Alena Ventrallis wrote:BL4CKST4R wrote:CLONE ALPHA 001 wrote:BL4CKST4R wrote:CCP Rattati wrote:OP updated, less HMG nerf, less scanner nerf, added regen numbers aRR range reduction please also :) why? Has the dps of a assault scrambler and the range of a rail rifle. If it's gonna be a cqc weapon it shouldn't have that long of range. I agree. 55-60m optimal range. It should outrange all assault variants, while having the lowest DPS out of same. THANK YOU people who think reasonably about balance.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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BL4CKST4R
La Muerte Eterna Dark Taboo
3331
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Posted - 2014.11.10 15:55:00 -
[147] - Quote
Breakin Stuff wrote:BL4CKST4R wrote:I understand the Gal should play their strengths but this type of change would just bring a strength to the Cal suit and bring a weakness to the Gal suit which is easy detectability. If the Gal and Am suit are not meant to dampen if this change rolls out at the very least the need another strength to compensate, that being either stronger scans or survivability etc. 1)This assertion is odd given the meta of HP>all. 2)You mean being detected might affect survivability? 3)But what happens if a gallente fits a proto damp or two to compensate while running reps? 4)What happens if you bother with precision mods to compensate for the more stealthy nature of shields?
1) Coming with the changes in meta the effect of hp will go down, intel will become more important and shift the meta.
2) Depends in the situation, but not 100% definitive. But being detected comes at the disadvantage of the enemy always get a surprise strike on you, which lowers your chances of survival depending on how much of a retaliation window you have.
3) Running damps on a Gal suit is not a good idea, it ruins the fit, this was discussed a couple of pages earlier on this thread.
4) That's the point I made (giving the a strength), I would like that precision mods be enhanced so that armor suits can use them to counter shield suits using dampeners.
Everything sums down to I want to be able to use precision enhancers on my suit without humping it, which is what is the case with shield suits. They can use dampener without humping themselves. But in the case of medium suits due to the nature of scans the dampener will always win, making the precision module for the suit slightly obsolete in many cases.
supercalifragilisticexpialidocious
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Cat Merc
Onslaught Inc RISE of LEGION
13161
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Posted - 2014.11.10 15:56:00 -
[148] - Quote
I don't see the reason to undo the nerf to the HMG.
We're talking about a weapon that can kill a suit in a fraction of a second, it can wipe a squad in 5 seconds. That nerf would reduce HMG time to overheat from 6.17 to 5.55, ooohh!! Scary!
Increasing it to 5.84 won't make a dent in the HMG population if that's what you're looking for.
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4798
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Posted - 2014.11.10 16:23:00 -
[149] - Quote
Cat Merc wrote:I don't see the reason to undo the nerf to the HMG.
We're talking about a weapon that can kill a suit in a fraction of a second, it can wipe a squad in 5 seconds. That nerf would reduce HMG time to overheat from 6.17 to 5.55, ooohh!! Scary!
Increasing it to 5.84 won't make a dent in the HMG population if that's what you're looking for. Not undone. Lessened.
However, except for the militia version, which sucks, unless we change the operating range of the HMG keeping it as a sustained engagement weapon will keep the spam strong. Until a better solution is found I would go with your previous numbers from STD to officer, Rattati.
I like the buff to the militia, I'm dubious about lessening the planned penalty to tge regular ones.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Mortishai Belmont
G.L.O.R.Y
240
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Posted - 2014.11.10 17:10:00 -
[150] - Quote
NERF SHOTGUNS AND REMOTES
That is all.
G.L.O.R.Y solider,
Heavy, Assault, Logi...
I got what you need yo ;D
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