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401. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Son-Of A-Gun wrote: zzZaXxx wrote: Son-Of A-Gun wrote: Son-Of A-Gun wrote: Here, I'll give you another tidbit of info to try to help you guys out with your efforts over there. The deminishing returns work by taking into acount the low...
- by zzZaXxx - at 2013.07.03 02:07:00
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402. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Cat Merc wrote: DRDEEZENUTSZ TWOpointo wrote: I like how armor was actually buffed but no one knew sorry ccp. Even with the buff it's still way worse than shields. Plus we don't know if it was intended to be this way, it might just be a m...
- by zzZaXxx - at 2013.07.03 01:57:00
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403. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Son-Of A-Gun wrote: Son-Of A-Gun wrote: Here, I'll give you another tidbit of info to try to help you guys out with your efforts over there. The deminishing returns work by taking into acount the lowest percentage first. My guess is that th...
- by zzZaXxx - at 2013.07.03 01:56:00
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404. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Son-Of A-Gun wrote: TheGoebel wrote: Son-Of A-Gun wrote: Son-Of A-Gun wrote: Here, I'll give you another tidbit of info to try to help you guys out with your efforts over there. The deminishing returns work by taking into acount the l...
- by zzZaXxx - at 2013.07.03 01:22:00
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405. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
TheGoebel wrote: So what's the verdict? Ferro doesn't add competitive HP and cost more fitting-wise then plates? Reactives cost a very high amount fitting and in trying to do two modules work do neither well enough? Yes, that is the verdic...
- by zzZaXxx - at 2013.07.03 01:14:00
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406. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Sgt Buttscratch wrote: well I guess at least gallente mediums look 10x cooler than amarr, minnmouse and caldari combined Whatever. Caladari Assault is a storm trooper. The End.
- by zzZaXxx - at 2013.07.03 00:57:00
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407. [REQUEST] More Maps With Greater Diversity - in Feedback/Requests [original thread]
Meeko Fent wrote: I Like the Socket System System we have, just as the OP said though, There needs to be more Things to Socket in and Out. What is a socket?
- by zzZaXxx - at 2013.07.02 01:55:00
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408. [REQUEST] More Maps With Greater Diversity - in Feedback/Requests [original thread]
Great ideas! More urban areas with lots of corners, hallways, chokes, and multiple levels, including underground, would be super fun. Needing to use dropships to move around would be amazing. Lower gravity would be a blast! Having some civs runnin...
- by zzZaXxx - at 2013.07.02 01:23:00
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409. [IMPERATIVE FEEDBACK] CCP you HAVE to fix this - in Feedback/Requests [original thread]
TEXA5 HiTM4N wrote: TEXA5 HiTM4N wrote: i would do matchmaking with 3 levels(until loads of people start hitting the 20 mill sp range): 1. they stay in the academy until they reach 15000 and have something like 1 million sp. if either of th...
- by zzZaXxx - at 2013.07.01 08:42:00
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410. [IMPERATIVE FEEDBACK] CCP you HAVE to fix this - in Feedback/Requests [original thread]
Noc Tempre wrote: ZDub 303 wrote: Noc Tempre wrote: If there isn't something to fight over, that people want, that didn't exist before the fighting started, it isn't a good incentive. Clones don't cut it. Gobs of ISK don't even really cu...
- by zzZaXxx - at 2013.07.01 08:24:00
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411. Enable logis to switch to repair tool or injector as side arm - in Feedback/Requests [original thread]
Wolfica wrote: i like this idea, along with the many faults with the nanite injector i have found so many times when i switch to the nanite injector it switches me to my rep tool or something else on the wheel Exactly. And not only can that...
- by zzZaXxx - at 2013.07.01 00:12:00
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412. Enable logis to switch to repair tool or injector as side arm - in Feedback/Requests [original thread]
Krom Ganesh wrote: Topic requesting the same thing: https://forums.dust514.com/default.aspx?g=posts&m=992917#post992917 As noted in that topic, this only gives logis quick access to 1 equipment, which is helpful but not ideal. Instead I...
- by zzZaXxx - at 2013.07.01 00:09:00
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413. Enable logis to switch to repair tool or injector as side arm - in Feedback/Requests [original thread]
Logis have no sidearm yet they do use equipment that needs to be brought out and used with as much urgency as a sidearm. Give them a slot in the fitting window that will enable any equipment placed in it to be accessed via the weapon switch mechan...
- by zzZaXxx - at 2013.06.30 23:55:00
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414. Jungle Environments Please! - in Feedback/Requests [original thread]
If each map had a jungle version it would instantly double the map pool. If the jungle environment had trees and bushes that limited visibility, and if trees could be used for limited cover, it would transform the existing maps into somethign comp...
- by zzZaXxx - at 2013.06.30 23:43:00
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415. An innovative SMOKE BOMB - in Feedback/Requests [original thread]
5aEKUXeRJGJ27kCDnDVYak3 wrote: Creates an area with semi-transparent cloud of nanites engineered to interfere with electronics. Effects: Targets inside the smoke will have their profiles dampened by 20db. But lasers shining into the smoke bom...
- by zzZaXxx - at 2013.06.29 02:52:00
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416. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: There's a rumour going around that flux coils will only affect base shield HP and not the HP given by extenders. This would be quite bad. I'm going to see if I can get confirmation. That would be in keeping with the S...
- by zzZaXxx - at 2013.06.27 08:30:00
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417. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: Cross Atu wrote: zzZaXxx wrote: Yes. You pretty much provided the solution. A) Increase plating HP across the board. B) Balance plating movement penalties. C) Increase armor repairer rep amount, while causing it ...
- by zzZaXxx - at 2013.06.27 00:22:00
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418. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: zzZaXxx wrote: Quote: They're adding new stuff for shields. I doubt it'll actually be effective given the stated purpose, but if it is good then that'll throw the balance even further out of whack What's their stat...
- by zzZaXxx - at 2013.06.26 21:09:00
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419. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: zzZaXxx wrote: The Ferroscale Plates are basically equivalent to shield extenders....except they don't benefit from passive recharge of course so they have to make room for reppers so only hald as effective as shield ...
- by zzZaXxx - at 2013.06.26 21:08:00
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420. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Cross Atu wrote: zzZaXxx wrote: Cross Atu wrote: zzZaXxx wrote: The Ferroscale Plates are basically equivalent to shield extenders....except they don't benefit from passive recharge of course so they have to make room for reppers so on...
- by zzZaXxx - at 2013.06.26 20:57:00
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