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361. CAL LOGI ADVANCED IS NOT OP!!! Please only nerf proto CPU!!! Let me explain... - in Feedback/Requests [original thread]
ChromeBreaker wrote: First changes are fine, your too used to being able to fit everything you want without trying. Welcome to the world of every other suit in the game lol Second the changes are just a place holder untill a full ballance p...
- by zzZaXxx - at 2013.07.23 10:01:00
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362. CAL LOGI ADVANCED IS NOT OP!!! Please only nerf proto CPU!!! Let me explain... - in Feedback/Requests [original thread]
Holy ****....it's a 28 CPU nerf at advanced. 40 at proto! WTF is the reason for this? I'm this close taking a long vacation from this game. I work hard to skill up my toon just to have it nerfed into the ground. Do they even playtest anything? N...
- by zzZaXxx - at 2013.07.23 09:42:00
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363. CAL LOGI ADVANCED IS NOT OP!!! Please only nerf proto CPU!!! Let me explain... - in Feedback/Requests [original thread]
I run advanced Cal Logi. I don't have more module slots than other races. That's Minmatar and Amarr advanced logi. I have 3 complex shield extenders getting bonused at 15%, so that's 30 hp. With Cal Logi 5 it would be 50 hp. With Electronics 3 a...
- by zzZaXxx - at 2013.07.23 09:12:00
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364. CCP Logibro! Alternative solution for Logis: Require 3 equipment for valid fitting - in Feedback/Requests [original thread]
ALPHA DECRIPTER wrote: Standard Amarr would probably have a problem with this All standards would have lower requirements, and Amarr even less.
- by zzZaXxx - at 2013.07.23 03:30:00
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365. CCP Logibro! Alternative solution for Logis: Require 3 equipment for valid fitting - in Feedback/Requests [original thread]
This nerf is to keep assault logis from running low equipment OP fits right? Ok, well here's a suggestion: Require all logis to fit a minimum CPU/PG value of equipment (50/10 for advanced?) in order for the fitting to be valid. The gun can be opt...
- by zzZaXxx - at 2013.07.22 23:09:00
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366. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
BL4CKST4R wrote: zzZaXxx wrote: Bonuses should work like ship bonuses in EVE. You have your racial tank bonus (Caldari & Minmatar - Shields, Amarr & Gallente - Armor) and then you have your bonus which is specific to that ship's role...
- by zzZaXxx - at 2013.07.22 22:21:00
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367. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
BL4CKST4R wrote: zzZaXxx wrote: Yeah exactly. The mods are what give armor and shields their value. Their imbalances need to be addressed and then dropsuits balanced to work with that. Having said that, looking at Assault, if we start with...
- by zzZaXxx - at 2013.07.21 02:38:00
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368. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Cross Atu wrote: zzZaXxx wrote: Cross Atu wrote: Dynnen Vvardenfell wrote: Great postings. I read the initial postings and didnt read the 29 pages after. So I have to ask was there any theorycrafting in the subsequent postings that too...
- by zzZaXxx - at 2013.07.20 22:22:00
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369. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Cross Atu wrote: Dynnen Vvardenfell wrote: Great postings. I read the initial postings and didnt read the 29 pages after. So I have to ask was there any theorycrafting in the subsequent postings that took the shields of the armor tanker into...
- by zzZaXxx - at 2013.07.20 09:15:00
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370. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
DildoMcnutz wrote: BL4CKST4R wrote: TheGoebel wrote: BL4CKST4R wrote: TheGoebel wrote: Yay! New dev blog! Double Yay! Caldari Logi changes! Oh, the caldari assault gets that bonus? Instead of hybrid reloading speed? Uh. Wut? T...
- by zzZaXxx - at 2013.07.20 09:11:00
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371. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
BL4CKST4R wrote: zzZaXxx wrote: BL4CKST4R wrote: zzZaXxx wrote: I already suggested a change for Armor Plates, so here for your perusal is a revamping of all 3 varieties of plates, with the adjusted fittings for Gallente Assault based ...
- by zzZaXxx - at 2013.07.17 12:13:00
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372. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
BL4CKST4R wrote: zzZaXxx wrote: I already suggested a change for Armor Plates, so here for your perusal is a revamping of all 3 varieties of plates, with the adjusted fittings for Gallente Assault based on the proposed -7% per level reductio...
- by zzZaXxx - at 2013.07.17 10:58:00
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373. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
I already suggested a change for Armor Plates, so here for your perusal is a revamping of all 3 varieties of plates, with the adjusted fittings for Gallente Assault based on the proposed -7% per level reduction to armor plates CPU/PG, replacing th...
- by zzZaXxx - at 2013.07.17 04:40:00
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374. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Cat Merc wrote: XV1 wrote: I think that the CPU/PG of reactive plates needs to be cut down. Ferroscale is not that bad as it falls about in line with shields extenders though shield extenders are still a bit better with natural regeneration....
- by zzZaXxx - at 2013.07.17 03:33:00
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375. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Cat Merc wrote: SponkSponkSponk wrote: Kekklian Noobatronic wrote: Amarr has far superior PG/CPU, so while Gallente people may have to run around with Enhanced with maybe 1 complex mod, we can usually roll the opposite (Lots of complex wi...
- by zzZaXxx - at 2013.07.17 03:30:00
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376. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Alena Ventrallis wrote: I don't agree with the OP's assertion to move shield regulators to high slots. However, this does cause an imbalance in tank, this point I cannot argue. So suppose there was a high slot module that increased the passive ...
- by zzZaXxx - at 2013.07.16 18:18:00
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377. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Cross Atu wrote: BL4CKST4R wrote: zzZaXxx wrote: BL4CKST4R wrote: Well I don't think that the suits should have their module distribution changed, but since the amarr are dual tanks looking at their distribution 2% for both shields and...
- by zzZaXxx - at 2013.07.16 17:51:00
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378. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
BL4CKST4R wrote: Well I don't think that the suits should have their module distribution changed, but since the amarr are dual tanks looking at their distribution 2% for both shields and armor. Why not? Armor tankers need as many low slots a...
- by zzZaXxx - at 2013.07.16 16:20:00
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379. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
BL4CKST4R wrote: Gallente is getting less HP for lower speed. Although he has armor repair and the caldari doesn't. If you removed damage modifiers and put both suits at lvl 5 CPU/PG skills the caldari will have repair and have around 100 more ...
- by zzZaXxx - at 2013.07.16 15:50:00
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380. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
BL4CKST4R wrote: What this does is put armor in line with shields in overall HP it does not account for resistances, speed, or overall repair. We can't look it as add x HP to make up for the slots lost for repair. Armor needs to stay the same...
- by zzZaXxx - at 2013.07.16 15:04:00
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