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101. Request: even number teams need to be questioned. - in Feedback/Requests [original thread]
One major lacking New Eden vibe in dust is non-consentual outnumbering, aka blobbing. Dust needs circumstances, where one side will have vastly more players than the other. I propose this for highsrc space merc stuff - a future game mode, where o...
- by trollsroyce - at 2013.03.09 23:23:00
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102. Request: heavy dropsuit proto fix by slot layout - in Feedback/Requests [original thread]
Vk0 and vk1: one additional lowslot. This would improve the heavy tank, and put it in line with other protosuits. 3x complex rep build would be a nice new type... Later on: Make current "amarr heavy" skill "heavy dropsuit". Add racial suits wit...
- by trollsroyce - at 2013.03.09 20:19:00
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103. [SUGGESTION]: Healing modifiers as opposed to damage modifiers - in Feedback/Requests [original thread]
Good idea.
- by trollsroyce - at 2013.03.09 12:59:00
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104. (Request) Female vs. Male Heavy Suits. - in Feedback/Requests [original thread]
Supporting boobs and crying like a baby until they appear. Female heavy should also have the scantiest armor, as per RPG conventions.
- by trollsroyce - at 2013.03.09 11:34:00
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105. [Request] Lasers for ... vehicles - in Feedback/Requests [original thread]
pretty please
- by trollsroyce - at 2013.03.08 13:08:00
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106. [REQUEST] Less clothing on female avatars, please - in Feedback/Requests [original thread]
Agreed. As per RPG convention: more skin, more armor. There could be specific exceptions, e.g. Skinweave suit being mostly skin STD.
- by trollsroyce - at 2013.03.08 13:05:00
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107. TROLLSROYCE Fix to Snipers - in Feedback/Requests [original thread]
Here is what I think the "meta goal" would be: A team optimally consists of 3 parts: 1/3 of it is frontline 1/3 of it is long range battlefield control 1/3 of it needs to adapt to map specifics Currently: 2/3 of it is frontline 1/3 adapts, whi...
- by trollsroyce - at 2013.03.08 10:09:00
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108. TROLLSROYCE Fix to Snipers - in Feedback/Requests [original thread]
It makes an occasional shift from local to global tactics, which is a good change. The game is now all about fighting in strategic spots, while it could be that AND fighting for field control. On those maps you mentioned, Laurent, only Manus Peak ...
- by trollsroyce - at 2013.03.08 08:48:00
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109. TROLLSROYCE Fix to Snipers - in Feedback/Requests [original thread]
Perhaps the better approach on that would be buffing all other officer guns ;)
- by trollsroyce - at 2013.03.08 07:28:00
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110. DustBuster's Suggestion Series - In Game Controls - in Feedback/Requests [original thread]
Agree. Squad leader controls are especially horrible with mouse and keyboard. It is also impossible to use spawn points in the middle of map with keyboard, as wasd spawn selectin takes always the furthest ones.
- by trollsroyce - at 2013.03.07 22:47:00
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111. DustBuster's Suggestion Series - #1 Mercenary Quarters User Interface - in Feedback/Requests [original thread]
Agree on all. The way to invite people to squad should be from chat playerlist right click menu on player portrait.
- by trollsroyce - at 2013.03.07 22:43:00
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112. TROLLSROYCE Fix to Snipers - in Feedback/Requests [original thread]
I'm talking low/nulksec fights here. Pubs can stay as they are :)
- by trollsroyce - at 2013.03.07 18:58:00
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113. TROLLSROYCE Fix to Snipers - in Feedback/Requests [original thread]
Snipers in dust have one endgame issue that's going to surface soon, as corps get the game. Dust is local objective based, and snipers are a global field asset. This will ultimately mean, that the counter to snipers is at the same time the only w...
- by trollsroyce - at 2013.03.07 16:34:00
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114. [Request] Balance Officer weapons - in Feedback/Requests [original thread]
Negating shields buy you 6-10 seconds of a single guy covering or fighting at increased risk. This is at objectives. Killing an enemy passing the worthless field you cover gives him a fast trip to a meaningful uplink. He should thank you and suic...
- by trollsroyce - at 2013.03.07 15:56:00
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115. [Request] Balance Officer weapons - in Feedback/Requests [original thread]
240 damage Thale with a 6/7 shot clip is where I'd have it. The reasoning is simple: you will not lose as many Thales as you lose Balacs, when playing to the role. The rifle wants dropping power, but I'd have it on multiple targets via clip size...
- by trollsroyce - at 2013.03.07 14:21:00
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116. [Request] Balance Officer weapons - in Feedback/Requests [original thread]
Vermaak Doe wrote: What about making the thale charge and only lowering it to around 300? Nope. Charge snipers are horrible wrist killers, and officer sniper really needs to be able of rapid succession shots. Lowering damage is a better choo...
- by trollsroyce - at 2013.03.06 18:39:00
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117. [Request] Balancing Health and Damage Mods to Make the Game More Fair and Add Re... - in Feedback/Requests [original thread]
TL; DR but read opening sentence and agree. Either make SP less meaningful, or provide future tiers that play along current but so that both are needed (e.g. Battleship dps with frigate tackle, frigate can be done well with low sp and both are nee...
- by trollsroyce - at 2013.03.06 10:39:00
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118. Request: tactical AV, stasis webifier - in Feedback/Requests [original thread]
METR0 THE DESTR0YER wrote: So is this handheld or what? Sorry, Im confused. Weak rifle, strong turret.
- by trollsroyce - at 2013.03.04 18:09:00
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119. Request: tactical AV, stasis webifier - in Feedback/Requests [original thread]
Example 1) A corp has brought a marauder into frontline, the defenders swap to AV with one guy dedicated to webbing the tank down while rest spam AV grenades to kill it. Example 2) An alliance has deployed 4 MCC's into a planetary fight. The def...
- by trollsroyce - at 2013.03.04 18:08:00
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120. Request: tactical AV, stasis webifier - in Feedback/Requests [original thread]
A weapon that functions like a laser rifle for infantry (200m range) or unlimited range laser turret. The beam (infantry) slows down vehicles by 50% and prevents afterburner/nitro. The turret slows down by 90%, bringing aerial vehicles to a contr...
- by trollsroyce - at 2013.03.04 18:03:00
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