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21. REQUEST: Average Joe into PC: defender server and game mode pick - in Feedback/Requests [original thread]
To get more player and corporation variety in PC, the district owner should have the tool to decide: G求 game mode (ambush, skirm, domi...) G求 battleserver for district (US, EU) so that its not picked by luck or exploits G求 player count for dis...
- by trollsroyce - at 2013.05.30 14:43:00
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22. REQUEST: Joe Average into PC - corp taxes, lower clone income - in Feedback/Requests [original thread]
PC is dominated by the skill elite. Because of 16v16 mechanics, there is little gains from player numbers. Numbers bring spies, bad players get demoralized and quit. This results the main appeal of dust, the sandbox, to be a game of a small elite....
- by trollsroyce - at 2013.05.30 14:36:00
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23. Planetary Conquest core issues discussion - in Feedback/Requests [original thread]
How to make size matter? Before PC was released, there was much discussion of small corps not making it in. The actuality is different. The only thing that matters in PC is average player skill and the high end player skill. The endless meat gri...
- by trollsroyce - at 2013.05.30 14:13:00
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24. Planetary Conquest core issues discussion - in Feedback/Requests [original thread]
The balance of - ISK availability - player availability - management stress - victory spoils is a hard one to get right. I'll list some issues to discuss here. PROBLEM 1: skill versus planning The fight between Orion and EoN shows to me, that...
- by trollsroyce - at 2013.05.30 13:55:00
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25. [Feedback] MCC explosions are hideously ugly - in Feedback/Requests [original thread]
Agreed. The only explanation for the bad in this spaceship explosion is that its a wing commander tribute. Make it a bright flash turning all of the screen white for 5sec, then a big vacuum suck effect which forms a whirlwind of burning dust on t...
- by trollsroyce - at 2013.05.26 17:19:00
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26. [feedback] DS3 users - have no chances for competition vs top kbm users, no reas... - in Feedback/Requests [original thread]
CCP has failed this bit in the worst possible outcome. Possible designs: G求 no mouse G求 raw mouse G求 nerfed mouse which feels nothing like any other fps game CCP went and picked the last one. Mediocrity at worst is a game stopper, because fps...
- by trollsroyce - at 2013.05.25 22:01:00
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27. Graphis: lack of depth. - in Feedback/Requests [original thread]
There is a severe lack of depth in the uprising build graphics compared to chromosome. What I mean by this is that the new textures make all ranges seem literally half of what they were in chromosome. Perhaps the textures have too similiar grain, ...
- by trollsroyce - at 2013.05.25 17:46:00
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28. [request] minimap compass - in Feedback/Requests [original thread]
Because im bad at orientation.
- by trollsroyce - at 2013.05.21 17:53:00
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29. Sticky:Ideas/Themes for DUST 514 Maps - in Feedback/Requests [original thread]
THEME: OCEAN PLANET Much of the expansive cities are located underwater to provide cover from radiation and to farm bacteria in underwater reefs (EVE PI). The underwater levels can be flooded by sabotage to narrow avenues of attack. The water pr...
- by trollsroyce - at 2013.05.20 14:01:00
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30. [REQUEST] - Low level dropsuit with two EQ slots - in Feedback/Requests [original thread]
Elite pack has one.
- by trollsroyce - at 2013.05.16 12:54:00
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31. Design basics: do not separate classes by turning speed. - in Feedback/Requests [original thread]
Turn speed roleplaying is vastly minor in the feeling difference to run speed difference. Realism is vastly minor in game design to core gameplay feeling and fluidity. The run speed difference would even stress the weight of suits better from a ...
- by trollsroyce - at 2013.05.15 13:55:00
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32. Design basics: do not separate classes by turning speed. - in Feedback/Requests [original thread]
Look at this design choise very critically. It produces issues (mouse hidden cap is different on suits, sensitivities are different). It accomplishes very little (minor difference in "feel" of suits) while just doubling the speed spectrum would ac...
- by trollsroyce - at 2013.05.15 13:50:00
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33. Design basics: do not separate classes by turning speed. - in Feedback/Requests [original thread]
Broaden run and strafe speed difference instead. Scouts become fast force projectors, heavies are slow moving defenders, hit and run guerrilla tactics become more viable. Ditch the whole unnecessary complication of turn speeds. This is not a mec...
- by trollsroyce - at 2013.05.15 13:38:00
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34. Remove the turn speed cap on mouse! - in Feedback/Requests [original thread]
Reiki Jubo wrote: has to stay tbqh or KBM has unfair advantage. The classes are separated by turn speed for a reason. Now think this again. There is no good reason to separate them - this is not a mech game. Make scouts fast runners with goo...
- by trollsroyce - at 2013.05.15 13:32:00
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35. [Feedback] The core of mouse aim issue and how to fix it. - in Feedback/Requests [original thread]
As an analogy for what this would mean to DS3 users so you can easier understand the issue: If the controls were such, that tilting the stick full would turn twice as fast as tilting it halfway in Chromosome, a stealth patch without any warning w...
- by trollsroyce - at 2013.05.13 15:29:00
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36. [Feedback] The core of mouse aim issue and how to fix it. - in Feedback/Requests [original thread]
Why was the mouse screw up left undocumented in patch notes? Had I known about infantry becoming useless for me, I would have specced tanks. This is enough reason for me to ask for a reimbursement of sp contrary to all my believes about the sandbo...
- by trollsroyce - at 2013.05.13 15:03:00
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37. [Feedback] The core of mouse aim issue and how to fix it. - in Feedback/Requests [original thread]
Nope, I want a decent mouse support so that the game doesnt feel like MechWarrior but more akin to Counter-Strike, like it did back in Chromosome. I bought a PS3 for the game because of the promise of mouse support and because I love EVE. I got ...
- by trollsroyce - at 2013.05.13 14:31:00
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38. [Feedback] The core of mouse aim issue and how to fix it. - in Feedback/Requests [original thread]
Do this test with your mouse to see the issue: 1) quickly sweep through the mat 2) slowly turn back through the mat For me, on a heavy suit, the first does a 90 degree turn while the second does a 270 degree turn. This is the core issue in what's...
- by trollsroyce - at 2013.05.13 14:00:00
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39. Low isk payouts are a GOOD thing. - in Feedback/Requests [original thread]
In other words, a setting where everyone uses proto always is dull and bland. A setting where everyone considers carefully how much isk they spawn with each time is the ideal.
- by trollsroyce - at 2013.05.13 11:38:00
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40. Low isk payouts are a GOOD thing. - in Feedback/Requests [original thread]
Since ISK got inflated with the reimbursement, we don't have a clear picture of what the low payouts mean. Let me give you my opinion: THE LOW PAYOUTS ARE GOOD. The reason for this thinking is simple: proto gear needs to reach a distinguished st...
- by trollsroyce - at 2013.05.13 11:35:00
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