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trollsroyce
Seraphim Initiative. CRONOS.
200
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Posted - 2013.03.09 23:23:00 -
[1] - Quote
One major lacking New Eden vibe in dust is non-consentual outnumbering, aka blobbing. Dust needs circumstances, where one side will have vastly more players than the other.
I propose this for highsrc space merc stuff - a future game mode, where one side can end up having access to 24 mercs, opposed to 8 for example.
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Delirium Inferno
Chernova Industries
46
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Posted - 2013.03.10 02:44:00 -
[2] - Quote
I agree. And also add a game mode with more than 2 teams. That's one of the main reasons I like BF3's squad deathmatch, not so much because there are 4 teams but because the very nature of it means there are always a lot more enemies than teammates. |
Free Beers
Internal Error. Negative-Feedback
1177
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Posted - 2013.03.10 04:55:00 -
[3] - Quote
trollsroyce wrote:One major lacking New Eden vibe in dust is non-consentual outnumbering, aka blobbing. Dust needs circumstances, where one side will have vastly more players than the other.
I propose this for highsrc space merc stuff - a future game mode, where one side can end up having access to 24 mercs, opposed to 8 for example.
If the other team can only fill 8 players of the 24 then you will have your lopsided battle. There are plenty enough factors coming that could make this a common sight. I don't think we need a coded advantage into dust. Plus they it would be exploited and used to grief and break the game by me. |
trollsroyce
Seraphim Initiative. CRONOS.
200
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Posted - 2013.03.10 08:15:00 -
[4] - Quote
Free Beers wrote:trollsroyce wrote:One major lacking New Eden vibe in dust is non-consentual outnumbering, aka blobbing. Dust needs circumstances, where one side will have vastly more players than the other.
I propose this for highsrc space merc stuff - a future game mode, where one side can end up having access to 24 mercs, opposed to 8 for example.
If the other team can only fill 8 players of the 24 then you will have your lopsided battle. There are plenty enough factors coming that could make this a common sight. I don't think we need a coded advantage into dust. Plus they it would be exploited and used to grief and break the game by me.
Hence the highsec (pub) part. |
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