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        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  trollsroyce
 Seraphim Initiative.
 CRONOS.
 
 200
 
 
      | Posted - 2013.03.09 23:23:00 -
          [1] - Quote 
 One major lacking New Eden vibe in dust is non-consentual outnumbering, aka blobbing. Dust needs circumstances, where one side will have vastly more players than the other.
 
 I propose this for highsrc space merc stuff - a future game mode, where one side can end up having access to 24 mercs, opposed to 8 for example.
 
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        |  Delirium Inferno
 Chernova Industries
 
 46
 
 
      | Posted - 2013.03.10 02:44:00 -
          [2] - Quote 
 I agree. And also add a game mode with more than 2 teams. That's one of the main reasons I like BF3's squad deathmatch, not so much because there are 4 teams but because the very nature of it means there are always a lot more enemies than teammates.
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        |  Free Beers
 Internal Error.
 Negative-Feedback
 
 1177
 
 
      | Posted - 2013.03.10 04:55:00 -
          [3] - Quote 
 
 trollsroyce wrote:One major lacking New Eden vibe in dust is non-consentual outnumbering, aka blobbing. Dust needs circumstances, where one side will have vastly more players than the other.
 I propose this for highsrc space merc stuff - a future game mode, where one side can end up having access to 24 mercs, opposed to 8 for example.
 
 
 If the other team can only fill 8 players of the 24 then you will have your lopsided battle. There are plenty enough factors coming that could make this a common sight. I don't think we need a coded advantage into dust. Plus they it would be exploited and used to grief and break the game by me.
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        |  trollsroyce
 Seraphim Initiative.
 CRONOS.
 
 200
 
 
      | Posted - 2013.03.10 08:15:00 -
          [4] - Quote 
 
 Free Beers wrote:trollsroyce wrote:One major lacking New Eden vibe in dust is non-consentual outnumbering, aka blobbing. Dust needs circumstances, where one side will have vastly more players than the other.
 I propose this for highsrc space merc stuff - a future game mode, where one side can end up having access to 24 mercs, opposed to 8 for example.
 
 If the other team can only fill 8 players of the 24 then you will have your lopsided battle. There are plenty enough factors coming that could make this a common sight. I don't think we need a coded advantage into dust. Plus they it would be exploited and used to grief and break the game by me. 
 Hence the highsec (pub) part.
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