Pages: 1 2 [3] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Xander Mercy
SVER True Blood Unclaimed.
93
|
Posted - 2013.03.06 06:36:00 -
[61] - Quote
Sloth9230 wrote:A complex shield booster is 66HP (I think), that's about two more bullets from an AR. I hardly think that's such big advantage. Moejoe Omnipotent wrote:Again, SP isn't centered around health upgrades. There are plenty of upgrades and unlockables out there that can give you a big advantage over other players and create that gap you guys want between old and new players. It's just that the health/damage upgrades specifically are way too over-the-top right now and make this game too frustrating for newer players, too easy for older players, and render the other modules and skills practically useless.
My suggestion does not remove health/damage upgrades or make them useless. Health upgrades will still be a very important part of the game and a big deciding factor in the outcome of gunfights like they are now. Even with the numbers I used they would continue to be one of the most important skills in the game. It's just that right now they do way more than this, practically making you a demi-god and rendering the other modules and skills useless because they can't do nearly as much for you as health upgrades can. A nerf would help make the other modules and skills relevant and make the gameplay experience more fun for everyone.
Nerfing damage upgrades would mitigate some of the side-effects of nerfing health upgrades (making people too squishy). An across-the-board health boost to dropsuits might help if that's not enough, but really, if you were to use the numbers I suggested an assault player can still have 400 shield and 200 armor with room to spare (200% of what the militia newbies get). Factor in damage bonus nerfs and I think this is plenty of health. All of this is true... when applied to public matches. I hardly think the game should be "balanced " in order to make public matches fairer. What we really need are alternatives so that the more "elite" corps have something to do besides stomp randoms all day. i think its fine the way it is, public matches are just being ruled by top player right now because there nothing else to go to to avoid stomping on the new guys and sub-par players but those guys will get good one day and make a name for themselves then join the real mercs and see what a battle is suppose to look like |
madd greazy
OSG Planetary Operations Covert Intervention
34
|
Posted - 2013.03.06 10:27:00 -
[62] - Quote
bbbbiiiillllllll wrote:I think you are coming into something that is much larger than you think. Yes at first it will seem that SP will reward the older and more veteran players and that could be true but it is only a slight advantage. I have been in the BETA since July of last year and in my time sure I have taken advantage of my Field Mechanics and Damage Modifiers. Honestly I have some Militia suits with nearly nothing on them that do just fine with. And if you don't like not having the extra armor and shield just wait two weeks come back and spend your passive skills to max it out you don't have to sit and get destroyed. Even though I think the first two weeks of getting destroyed is the best way to learn the game. passive points are earned as follows Without booster:
1 per 4 seconds 15 per minute 900 per hour 21600 per day 151200 per week
With booster:
1 per 2 seconds 30 per minute 1800 per hour 43200 per day 302400 per week So all in all it's not to difficult to just wait it out and before you know it you will be dominating and throwing down some crazy war points ~Bill
your so wrong it's unbelievable |
madd greazy
OSG Planetary Operations Covert Intervention
34
|
Posted - 2013.03.06 10:29:00 -
[63] - Quote
by the way if you've been in the beta as long as you say how can you possibly not know that you gain 1000 SP an hour or 24,000 a day. |
trollsroyce
Seraphim Initiative. CRONOS.
184
|
Posted - 2013.03.06 10:39:00 -
[64] - Quote
TL; DR but read opening sentence and agree. Either make SP less meaningful, or provide future tiers that play along current but so that both are needed (e.g. Battleship dps with frigate tackle, frigate can be done well with low sp and both are needed more than just 2 battleship). |
KalOfTheRathi
CowTek
193
|
Posted - 2013.03.06 11:21:00 -
[65] - Quote
madd greazy wrote:by the way if you've been in the beta as long as you say how can you possibly not know that you gain 1000 SP an hour or 24,000 a day. Passive SP is 1000 SP per hour, 24K a day. The Passive SP with Booster is 36K per day.
Also, if you buy the Merc Pack they include a 30 day Active Booster. Do the math on that.
Play the first month and any Merc will have over 1M SP.
Add four weeks of Passive Booster and the Grand Total is 2.15M SP for four weeks. All for $20US and leaving 12K AUR behind.
That does Not include up to 1500 per match after the SP cap has been hit while using the 30day Booster. I know a Merc that routinely hits 6 figures of SP after their SP Cap.
Depending on how you use it that may or may not get someone into Proto Suits. I don't have them and doubt if I will anytime soon as I am focused elsewhere. But 2.15M SP will make anyone a reasonably well equipped Merc. |
Kharga Lum
Seraphim Initiative. CRONOS.
33
|
Posted - 2013.03.06 12:41:00 -
[66] - Quote
Moejoe Omnipotent wrote:bbbbiiiillllllll wrote:I think you are coming into something that is much larger than you think. Yes at first it will seem that SP will reward the older and more veteran players and that could be true but it is only a slight advantage. I have been in the BETA since July of last year and in my time sure I have taken advantage of my Field Mechanics and Damage Modifiers. Honestly I have some Militia suits with nearly nothing on them that do just fine with. And if you don't like not having the extra armor and shield just wait two weeks come back and spend your passive skills to max it out you don't have to sit and get destroyed. Even though I think the first two weeks of getting destroyed is the best way to learn the game. passive points are earned as follows Without booster:
1 per 4 seconds 15 per minute 900 per hour 21600 per day 151200 per week
With booster:
1 per 2 seconds 30 per minute 1800 per hour 43200 per day 302400 per week So all in all it's not to difficult to just wait it out and before you know it you will be dominating and throwing down some crazy war points ~Bill The advantage is not slight. If you discuss this with any experienced FPS player, they will all tell you that running in militia gear is a huge mistake and that health and damage mods are the most important and powerful things in the game right now. Don't take this as a presonal attack because I don't mean to offend you, but I get the impression that most people who claim that the advantage isn't as big as we think it is aren't very good at shooters. In other words, either they play too poorly for these health/damage bonuses to make a difference for them, or that they don't have enough experience with shooters to notice the difference. This game is free and a PS Store exclusive. These types of games are all about first impressions. Nobody is going to create an account, wait a month to gather some passive SP, and come back to play. 99.9% of downloaders simply don't care for this game enough to do this. And on top of this, why should players even have to go through this wait in the first place? It doesn't benefit this game in any way.
I've been running nothing but free suits, have a KDR of 2.2 (not great but still...) and have a over 120 million isk. Fight using your brain and some frends. |
Tex Mex Aztec
Deadly Blue Dots RISE of LEGION
6
|
Posted - 2013.03.06 13:12:00 -
[67] - Quote
Agreed^ |
|
|
|
Pages: 1 2 [3] :: one page |
First page | Previous page | Next page | Last page |