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141. [Feedback & Request] Sniper rifle variety and better integration. - in Feedback/Requests [original thread]
The problem snipers face is being able to contribute consistently. A frontline soldier is always contributing, whereas a sniper's worth is dependant on the map and enemy positions. Skim junction, and manus peak are the maps where snipers can be re...
- by trollsroyce - at 2013.02.07 00:09:00
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142. [Suggestion] Sniping balance suggestion - in Feedback/Requests [original thread]
Not the right way to go about it IMHO. - random reset strongly favors charge sniper and Thales - sniping is fine, because sniper kills are not as wothy as frontline kills near objectives, generally. also kills are all that snipers do, except for...
- by trollsroyce - at 2013.02.06 23:21:00
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143. Laser Assault Rifles - in Feedback/Requests [original thread]
Wish it has the headshot multiplier. If so, I'll be using scrambler rifle extensively :)
- by trollsroyce - at 2013.02.05 11:55:00
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144. (Requests) Elemental/Power Type Modules - in Feedback/Requests [original thread]
CCP Eterne wrote: If damage types are eventually added to DUST 514, I could see it like this: Electricity damage would be EM with some Thermal component. So would Lasers. Flamethrowers would be Thermal damage. Missiles will be kinetic and ex...
- by trollsroyce - at 2013.02.05 11:18:00
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145. suggestion: hovering nanohive and drop uplink - in Feedback/Requests [original thread]
These should hover 1m in air. - fixes terrain glitch of nanohives dropping through - allows easier shot on these, providing more options e.g shooting the nanohive off a pesky sniper/ swarmer you can't kill before he ducks
- by trollsroyce - at 2013.02.05 11:13:00
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146. Leaderboard KDR list is pointless and broken at the moment - in Feedback/Requests [original thread]
Corp matches are a whole different matter, though, and snipers are functional there as either an area denial asset or combat snipers. Combat sniping will see a big incline when people figure out mapping their on board mouse memory to scope up and ...
- by trollsroyce - at 2013.02.02 11:51:00
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147. Leaderboard KDR list is pointless and broken at the moment - in Feedback/Requests [original thread]
Axirts wrote: But I snipe, not like the ones that play a game then stop being active, and I get no WP. Snipers don't get a whole lot of points but one or two nicely positioned snipers can defend a point all game and you can't say that's not con...
- by trollsroyce - at 2013.02.02 11:48:00
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148. Leaderboard KDR list is pointless and broken at the moment - in Feedback/Requests [original thread]
The correct fix is to remove the boards. If stats are needed, rank average WP per hour in game, starting after first 100h is reached. That stat tells something about a player's contribution and activity, even though the top list will still be "lea...
- by trollsroyce - at 2013.02.02 11:11:00
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149. The correct way to to inform eve players about impending district cannon strike - in Feedback/Requests [original thread]
MCC pilot gets to watch the skyfire cannon target by a hack. HTFU and interact on this :)
- by trollsroyce - at 2013.02.02 10:51:00
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150. crazy new marketing idea - in Feedback/Requests [original thread]
1LTNORFLEET wrote: bear with me on this but what if we had dust 514 psn avatars for our psn accounts i believe that this would make an excellent way to promote more players and also create a diffrent look on our accounts all our friends dust pl...
- by trollsroyce - at 2013.01.30 07:32:00
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151. Turning speed cap only for pad, needs to go. - in Feedback/Requests [original thread]
Turning speed cap off suits, one universal pad sensitivity. Because mouse cannot have such a cap, and currently suit turn speed is uncapped on mouse. It puts pads into a big disadvantage compared to mouse, when using heavy suit in cqc.
- by trollsroyce - at 2013.01.29 12:48:00
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152. Turning speed cap only for pad, needs to go. - in Feedback/Requests [original thread]
Capping turn speed on pads for roleplaying reasons, thus further separating us kbm users off balance, is not the way to go. This is especially affecting heavy suits from what I hear.
- by trollsroyce - at 2013.01.29 11:33:00
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153. scout suit base speed needs a buff - in Feedback/Requests [original thread]
The suits need to be further differentiated to allow more tactical choices. A good first step towards it would be to buff scout base speed by, say, 20 percent. Right now the difference of heavy suit is perfect - they are recognised on the field. ...
- by trollsroyce - at 2013.01.26 16:02:00
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154. name tags aggressive visibility - in Feedback/Requests [original thread]
Everyone who has been sniping a herd of reds should catch my drift here. The name tags might be the worst of a sniper's issues. They pop over the dropsuit pixels, making it extremely hard to spot individuals in a group of red indicators. For me ...
- by trollsroyce - at 2013.01.26 13:00:00
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155. (request, modeling, art) MCC gun types - in Feedback/Requests [original thread]
With the mcc's fighting a mini battle between themselves, it could add immensely to the atmosphere to have them use eve equivalent factional guns: minmatar autocannons vs. amarr pulse lasers, frigate sized. Being able to notice your MCC gunning th...
- by trollsroyce - at 2013.01.25 14:26:00
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156. Demand of team/corp deployment now (alot likes= high demand) - in Feedback/Requests [original thread]
The dark cloud wrote: Allright im done with morons on my team which main purpose is to die 20 times in a row and making my team loose. We need team/corp deployment now to get rid of those obstacles also known as "blueberrys". Every other game a...
- by trollsroyce - at 2013.01.24 14:41:00
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157. Crossing the Streams! - in Feedback/Requests [original thread]
Am humming Ghostbusters theme while taking a dump now...
- by trollsroyce - at 2013.01.19 15:58:00
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158. be gone with merc quarter and war barge - in Feedback/Requests [original thread]
Alternative: load neocom menu in 20 seconds and get action faster.
- by trollsroyce - at 2013.01.19 10:31:00
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159. be gone with merc quarter and war barge - in Feedback/Requests [original thread]
A typical fps game: menu loads in 20 seconds tops. Game loads watching a form up screen, wasted loading time is nil. Dust: menu loads in several minutes (merc quarters juggling). Game loads in several minutes (war barge juggling). Happen to jump...
- by trollsroyce - at 2013.01.19 10:30:00
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160. The Views of an FPS Player - in Feedback/Requests [original thread]
I definitely agree on that the game still needs a ton of minimalism. In that bit I'd personally drop off war barges and merc quarters to load the substance content smoother. As long as the market is unfunctional like currently (no sandbox), i'd p...
- by trollsroyce - at 2013.01.19 10:23:00
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