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121. Request Completely remove SP - in Feedback/Requests [original thread]
Grinding one weapon system to excel in it would detach from having fun. I rarely snipe, because it becomes repetitive fast. Still its my chosen role which I want to excel in, when needed. The SP system should, IMHO, resemble the EVE system more. ...
- by trollsroyce - at 2013.03.03 15:44:00
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122. How to make menus user friendly (with pictures) - in Feedback/Requests [original thread]
Market: Infantry Vehicle New Eden Market The last one links to current variation and eve combined market with cool diagrams and spreadsheets. Skill books need not really be on market at all for dust; just buy them from skill sheet directly. Augm...
- by trollsroyce - at 2013.03.02 22:58:00
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123. [Feedback] Balancing idea for sniper rifles. - in Feedback/Requests [original thread]
Snipers are fine as they are. A sniper should ALWAYS be on top of the kill count, otherwise another class is doing the sole job of snipers - killing enemies - better. The other classes offset this killing perk of the sniper by toppling the objecti...
- by trollsroyce - at 2013.03.02 22:40:00
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124. REQUEST: practise game mode, starter fit only - in Feedback/Requests [original thread]
Public game mode where only the starter fittings are allowed. Solves the gear disparacy between old and new players, and rookies get an even playground. No salvage reward and less isk because of cheap stuff, but exp is normal.
- by trollsroyce - at 2013.03.01 23:03:00
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125. idea: assign drones to dust mercs from orbit - in Feedback/Requests [original thread]
Agree, 10m2 would be better balanced. Frigs could bring 2 drones of 5, which would decimate infantry but not tanks. The drones would be rather simple to do eve side I suppose: just use the existing orbital mechanic to tell dust when drones are do...
- by trollsroyce - at 2013.02.28 18:58:00
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126. idea: assign drones to dust mercs from orbit - in Feedback/Requests [original thread]
Light, medium and heavy planetary drones in eve ship drone bay. Launch at district, assign to merc. Merc uses a laser target painter to point targets for the drones on field. Drones roam the sky in dust side and nuke the kitten out of painted are...
- by trollsroyce - at 2013.02.28 13:10:00
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127. Suggestion: Active Achievement Skill Points - in Feedback/Requests [original thread]
Perhaps just a certificate system like in EVE? Allows scouting your abilities if you keep them visible. Then again it's useless in EVE :)
- by trollsroyce - at 2013.02.25 21:36:00
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128. Suggestion: Active Achievement Skill Points - in Feedback/Requests [original thread]
Good idea, but not worth the complexity of a new sp tier IMHO. Minimalist...
- by trollsroyce - at 2013.02.25 21:35:00
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129. ISK Destroyed/ISK Lost per battle. - in Feedback/Requests [original thread]
Yep.
- by trollsroyce - at 2013.02.25 21:29:00
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130. [Suggestion] Unique Items - in Feedback/Requests [original thread]
Awesome ideas, have a like.
- by trollsroyce - at 2013.02.24 22:01:00
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131. Please do not add PvE. - in Feedback/Requests [original thread]
PVE in dust: Stage 1: call in tank, steamroll Stage 2: call in spider tanks, steamroll Stage 3: call in spider tanks, do not stand in fire, steamroll Collect loot and make tank shinier. Collect tears.
- by trollsroyce - at 2013.02.23 03:21:00
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132. Nove Knives should damage vehicles and instalations - in Feedback/Requests [original thread]
I have thought of this, and I like the idea. It would produce some hilarious tears as a scout jumps on top of tank and grinds it down during a very tedious minute.
- by trollsroyce - at 2013.02.22 12:47:00
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133. idea: nova knives from sidearm to equipment - in Feedback/Requests [original thread]
Suggestion: make nova knives use an equip slot and switch default melee when carried. Make the knives use melee skill and amplifiers in addition to knife spec skill. Reason: this makes the knives stronger by the skill and drug synergies. Using th...
- by trollsroyce - at 2013.02.18 20:19:00
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134. Balance issues ( The Story So Far / Episode 1 ) - in Feedback/Requests [original thread]
Disagree on all points except for sniper damage restrictions (where more appropriate numbers would be 300 head, 80 torso, 50 legs.) Shotgun needs to bust through shield rather than armor (shield Duracell bunnies need a close range counter). Shotg...
- by trollsroyce - at 2013.02.16 15:14:00
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135. [feedback/request] colliding vehicles on the same team - in Feedback/Requests [original thread]
I support this and would like ALL friendly/neutral collision damage to go for non-FF games. I often have 1-4 of my own team trying to run ejected LAV's and dropships on me intentionally to punish me for bringing officer guns into pubs.
- by trollsroyce - at 2013.02.14 09:43:00
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136. [Feedback] Why Skirmish is Bad (objective spawning) - in Feedback/Requests [original thread]
This could reinforce the strategic importance of sniping, so I like it.
- by trollsroyce - at 2013.02.13 21:56:00
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137. Request: optional merc quarters - in Feedback/Requests [original thread]
Make a ticker under options: "do not load merc quarters". Ticking that displays a screenshot of your merc's fine ass or another placeholder image. Neocom etc. as is. Saves up loading times hopefully, and should crash less frequently.
- by trollsroyce - at 2013.02.13 16:05:00
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138. SP loss per Death - in Feedback/Requests [original thread]
This is a good idea and should go hand in hand with tech2 dropsuits later on. Make it like T3 cruisers in eve - risk vs. reward.
- by trollsroyce - at 2013.02.13 15:59:00
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139. Star map to region map to constellation map to system map - in Feedback/Requests [original thread]
Getting this right is a big immersion factor in the dust-eve link. The bad way to do it is a clumsy (console legacy!) and overwhelming map that takes minutes to load. This kind of horror you would open once and then forget about. When I think of...
- by trollsroyce - at 2013.02.12 15:03:00
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140. snipers shooting through terrain... - in Feedback/Requests [original thread]
Answer: draw distance uses simplified terrain at long range. This is why some spots you perceive as hillside are not. This is why you perceive some mountain top snipers to be levitating, while they just sit on the more detailed terrain. Knowing t...
- by trollsroyce - at 2013.02.10 22:09:00
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