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161. [Feedback] Your experience with Keyboard/mouse or PS Move - in Feedback/Requests [original thread]
Durn McSnipeFace wrote: I'm inquiring about players' experiences with the controller and have since ventured into playing Dust with either the Playstation move with the Sharpshooter gun thingy, or Keyboard and Mouse -- and what discrepancies th...
- by trollsroyce - at 2013.01.18 22:35:00
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162. [Request] - WP shown as avg. per match - in Feedback/Requests [original thread]
The thought occurred to me a while ago. I think going one step further and using wp/hour would tell more, as you can enter closing matches etc. Wp/h would give insight into a player's offensiveness and activity. E.g. A sniper might consider this a...
- by trollsroyce - at 2013.01.17 19:01:00
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163. planetary modifiers idea - in Feedback/Requests [original thread]
Planetary modifiers: Gas giant - floating base, heavy gravity Lava - constant damage taken due heat, logistics chain helps Storm - 20 metres visibility, detection and scouts are important Plasma - shitstorm combining previous ...
- by trollsroyce - at 2013.01.12 12:37:00
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164. (feedback) tactical sniper - in Feedback/Requests [original thread]
Dig. Tactical snipers could have wider scope to allow close range use, while norm snipers could do with far zoom for improved headshot accuracy like thales
- by trollsroyce - at 2013.01.11 13:10:00
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165. request: little or no xp headstart, i.e. reset before launch - in Feedback/Requests [original thread]
Knarf Black wrote: They want a long term game, and a fortnight head start for a few people isn't going to make much difference in the long term. CCP will lose more (long term) players to not resetting than they would lose to resetting. First...
- by trollsroyce - at 2013.01.09 21:48:00
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166. request: little or no xp headstart, i.e. reset before launch - in Feedback/Requests [original thread]
Dust has a competitive allure to it, don't ruin it by a meaningful headstart. There is no need for not resetting, but there is an arguable point to resetting.
- by trollsroyce - at 2013.01.09 18:45:00
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167. SP Roll Back System - in Feedback/Requests [original thread]
Agree on OP
- by trollsroyce - at 2013.01.09 15:00:00
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168. CCP's New SP Cap... - in Feedback/Requests [original thread]
Disliking this. The weekly cap was good. A "rested XP" system, that would accumulate cap when you don't play to an extent of some million XP would be best. Reward players for playing, not for doing a daily grind.
- by trollsroyce - at 2013.01.08 08:18:00
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169. eve - dust interaction suggestion: genocide vs capture - in Feedback/Requests [original thread]
kellogs27 wrote: Too PI isn't that deep right now..... I would to have that feature but the problem is right now that CCP need to ravamp PI first to include a "population" and such. Not too much hassle, if it's just the name of the timer th...
- by trollsroyce - at 2013.01.04 12:35:00
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170. eve - dust interaction suggestion: genocide vs capture - in Feedback/Requests [original thread]
Setting: a nullsec alliance claims sov over a system. The planets need to be turned over. Solution 1: dusters claim territorial control locations while planetary defense forces are bombarded. Populace converts at medium pace, and planetary intera...
- by trollsroyce - at 2013.01.04 11:12:00
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171. Request: restock fitting per missing items, not per all fitted items - in Feedback/Requests [original thread]
Restocking fitting should buy the missing items for full fittings, not the full item list. E.g. if you have 8 guns and 10 of other items in fit, restocking should start by buying 2 guns for the first restocks and the full fittings after those 2 ha...
- by trollsroyce - at 2012.12.21 13:00:00
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172. Feedback: loving the lower loading times in Chromosome - in Feedback/Requests [original thread]
<3 keep improving this
- by trollsroyce - at 2012.12.21 12:57:00
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173. Feedback: turret installations in Chromosome - in Feedback/Requests [original thread]
Missile turret: much improved with the new accuracy. These have a use now as a very good short range platform. Excellent work! Blaster turret: still functional as before. Railgun turret: needs some love, I suggest instant bullet flight like snip...
- by trollsroyce - at 2012.12.21 12:55:00
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174. turret installation feedback - in Feedback/Requests [original thread]
All turrets are reasonably strenght capped due to low HP. Blaster installations are perfectly functional. Railguns should have instant damage delivery, i.e. No flight time for shots. This would put them in line with sniper railguns, while remaini...
- by trollsroyce - at 2012.12.18 09:08:00
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