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1. Skillpoint impact has to be lessened. - in Feedback/Requests [original thread]
Harpyja wrote: trollsroyce wrote: Anarchide wrote: This has been said countless timess, but PVE, EVE mission-like with multiple levels of difficulty, would ease that problem greatly. Right now it's like null-sec out there. The Academy be...
- by trollsroyce - at 2014.01.15 21:33:00
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2. Skillpoint impact has to be lessened. - in Feedback/Requests [original thread]
Aikuchi Tomaru wrote: Anarchide wrote: This has been said countless timess, but PVE, EVE mission-like with multiple levels of difficulty, would ease that problem greatly. Right now it's like null-sec out there. The Academy being low-sec. Th...
- by trollsroyce - at 2014.01.15 21:33:00
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3. Skillpoint impact has to be lessened. - in Feedback/Requests [original thread]
Anarchide wrote: This has been said countless timess, but PVE, EVE mission-like with multiple levels of difficulty, would ease that problem greatly. Right now it's like null-sec out there. The Academy being low-sec. There's no hi-sec at all in...
- by trollsroyce - at 2014.01.15 09:15:00
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4. Skillpoint impact has to be lessened. - in Feedback/Requests [original thread]
Draco Cerberus wrote: This sounds like a complicated idea to apply. Also it rewards new players for playing and while having new players would be nice I feel this would be unfair to new players because it would create a crutch, propping up thei...
- by trollsroyce - at 2014.01.15 09:14:00
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5. Skillpoint impact has to be lessened. - in Feedback/Requests [original thread]
The impact of skillpoints to the gameplay has to be lessened IMHO. I'd propose a 1% increase per skill level to any stat a skill affects anywhere, be it on passive stats or equipment. That would be the maximum for me. I will just give one simple ...
- by trollsroyce - at 2014.01.11 11:22:00
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6. HTFU Series 1: Planetary Conquest remake - in Feedback/Requests [original thread]
bump
- by trollsroyce - at 2013.07.31 13:09:00
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7. HTFU Series 1: Planetary Conquest remake - in Feedback/Requests [original thread]
PC should have both the competitive side (final battles which mean everything) and strategic side (public battles which make final battles happen more often through politics, numbers etc). If the prominent part of the sandbox is not open for the...
- by trollsroyce - at 2013.07.29 17:50:00
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8. HTFU Series 1: Planetary Conquest remake - in Feedback/Requests [original thread]
Thanks for the input! The timer kill is my second priority with this idea. Making it public is the first priority; PC needs accessibility because it is the story generator that makes or breaks dust. Allowing everyone the chance of breaking shield...
- by trollsroyce - at 2013.07.29 16:25:00
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9. HTFU Series 1: Planetary Conquest remake - in Feedback/Requests [original thread]
Bump.
- by trollsroyce - at 2013.07.29 14:40:00
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10. HTFU Series 1: Planetary Conquest remake - in Feedback/Requests [original thread]
The way I see it opening up the PC war effort for FW contracts would only open up the sandbox and make it more interactive, capable of pulling in more players to Dust. The district flip battles would be ultra competitive, as they would basically...
- by trollsroyce - at 2013.07.26 16:01:00
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11. HTFU Series 1: Planetary Conquest remake - in Feedback/Requests [original thread]
Placeholder
- by trollsroyce - at 2013.07.26 15:46:00
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12. HTFU Series 1: Planetary Conquest remake - in Feedback/Requests [original thread]
I was a whiner and a doomsayer. I want to HTFU and begin posting better now, so I'll start with my idea of a complete re-do of the PC mechanics. This is the first in posting series for some adjustments which I think would make Dust a better exper...
- by trollsroyce - at 2013.07.26 15:37:00
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13. [PC suggestion] No timers, lots of clones. - in Feedback/Requests [original thread]
Pretty simple idea. Everyone can attack anyone anytime, with only one timer in place: a warning 24 hours in advance. Clone amounts on planets are scaled tenfold (come up with a balanced number). No-shows are handled as PVE or just an automatic clo...
- by trollsroyce - at 2013.07.19 15:09:00
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14. [REQUEST:] Radical suggestion: REDUCE player count(!) - in Feedback/Requests [original thread]
Laughing at the 5 years comments. CCP is a business, greed is good, dust loss will be cut in a year or 2 when PS3 is forgotten and peak players is at 500.
- by trollsroyce - at 2013.06.08 08:33:00
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15. PC dictated by good players alone due to 16vs16 - in Feedback/Requests [original thread]
Some here don't seem to realize that dust as FPS is so bad it won't live another year without focusing on a functional sandbox, the ONLY thing this game has going for it. Functional sandbox has place for numbers and bad players. The goons idea ...
- by trollsroyce - at 2013.06.07 11:25:00
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16. PC dictated by good players alone due to 16vs16 - in Feedback/Requests [original thread]
sammus420 wrote: Farther down the line, if CCP ever manages to make bigger battles, I would like to see the option for teams to field as many players as they want in PC. A team might have 150 clones, and put 50 people on the field vs a team tha...
- by trollsroyce - at 2013.06.06 09:53:00
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17. PC dictated by good players alone due to 16vs16 - in Feedback/Requests [original thread]
Bigger battles won't help. What would help are oddly favored battles: During starting phase, queue up all the players you have online for bigger team size (e.g. +20 per player in que). Thus the alliance that drops 200 players in battle reservatio...
- by trollsroyce - at 2013.06.06 09:49:00
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18. PC dictated by good players alone due to 16vs16 - in Feedback/Requests [original thread]
PC mechanics completely cater towards the parties that can win 16vs16 consistently, mostly due to morale, player retention and spoils of victor mechanics. How is this type of a sandbox supposed to work? It is nothing but a glorified clan ladder at...
- by trollsroyce - at 2013.06.05 19:44:00
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19. REQUEST: clone efficiency calculator for PC - in Feedback/Requests [original thread]
Needed: either a player made tool or in game stat in PC victory screen. Clone efficiency: When you attack and project clones, you pay a cost for distance. This cost multiplies your clone loss. It would be a very useful tool, if there was a simpl...
- by trollsroyce - at 2013.06.01 14:30:00
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20. REQUEST: Average Joe into PC: defender server and game mode pick - in Feedback/Requests [original thread]
Alternatively: The longer you control a district, the bigger the involved fight becomes. A month held district is 24v24 capital.
- by trollsroyce - at 2013.05.30 14:47:00
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