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21. Hotfix Charlie - Update - in Feedback/Requests [original thread]
Maybe..... give assaults a bonus to their tank modules? Caldari - 3% increase in shield extender and recharger/energizer efficacy, 5% reduction to extender delay penalties.... etc.
- by trollface dot jpg - at 2014.07.11 22:15:00
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22. Dev to Dev:- Aim assist + Strafe Mechanic = !fun - in Feedback/Requests [original thread]
NanoCleric wrote: Cheers for pointing that out, are you sure that they don't assist when strafers perform the figure 8 move? I'd certainly appreciate input from anyone who knows fully how people are doing this, or has any other insight into it....
- by trollface dot jpg - at 2014.07.11 19:03:00
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23. Remove the extra equitment slot off of Scouts - in Feedback/Requests [original thread]
I'm beginning to think.... Noc and Doc are related.....
- by trollface dot jpg - at 2014.07.11 18:43:00
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24. The sprinting issue - in Feedback/Requests [original thread]
RendonaSix wrote: As a scout I hit this bug all the time. I press sprint and I run as if I'm wading in water, its awful. Please fix this asap. Yes CCP, fix this now. Fix it so that all Cal scouts "molasses run" all day every day until the Ca...
- by trollface dot jpg - at 2014.07.04 21:00:00
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25. how to remove/fix jihadd jeeping. - in Feedback/Requests [original thread]
lithkul devant wrote: [quote=Benjamin Ciscko][quote=Atiim][quote=Lorhak Gannarsein]Also, so you know I hunt people using proto suits using starter or under 5k suits all the time, and my K/D is in the positive. You also tank. Point negated.
- by trollface dot jpg - at 2014.07.04 15:25:00
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26. Remove all BPOs - in Feedback/Requests [original thread]
Baal Omniscient wrote: Seymour KrelbornX wrote: Will Driver wrote: but it's not fair. BWAHAHAHAHAHA ^This, but with more exclamation points. ....and throw an extra helping of trololol's on top. Caaaaaaaaaaaaaaaaaaaaaaaaaaa...
- by trollface dot jpg - at 2014.07.03 23:30:00
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27. {Question} I watched the Trailers and saw the Drone Infestation - in Feedback/Requests [original thread]
I really hope this is a burn and not a real post..... that would make me... so sad....
- by trollface dot jpg - at 2014.06.26 00:20:00
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28. large railguns were needed too hard - in Feedback/Requests [original thread]
My rail can't 2 shot Incubus out of the sky anymore! QQ MOAR
- by trollface dot jpg - at 2014.06.20 11:02:00
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29. [Feedback] Small Rail Turrets - in Feedback/Requests [original thread]
Baal Omniscient wrote: You have given the small rail turret too much range. On Fracture road a player parked a Gorgon and was able park on the pipes by the tower in the center to camp A on a skirmish with his militia rail turret and 2 shot ever...
- by trollface dot jpg - at 2014.06.20 11:01:00
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30. Idea for Hotfix Beta - in Feedback/Requests [original thread]
Cat Merc wrote: No. It's very much balanced with the rest of the assault suits. It seems like no one on these forums has any clue on how to use these properly. Here's a little something my friend once said: "It's like these people think this: ...
- by trollface dot jpg - at 2014.05.31 14:47:00
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31. Idea for Hotfix Beta - in Feedback/Requests [original thread]
Obodiah Garro wrote: Matari super slayer suit then? Hotfix Beta need to get the damn missing suit decals sorted and the swarm lock on bug fixed before messing about with figures No, Matari glass cannon. And Rattati said assault suits were li...
- by trollface dot jpg - at 2014.05.31 14:11:00
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32. Idea for Hotfix Beta - in Feedback/Requests [original thread]
Specifically for the Minmatar Assault dropsuit. The Minmatar assault is supposed to be a hit-and-run suit with no staying power. Right now it has the "no staying power" part down perfectly. Unfortunately it's hit-and-run capabilities are all run a...
- by trollface dot jpg - at 2014.05.31 01:34:00
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33. [Feedback] My Thoughts on 1.8 - in Feedback/Requests [original thread]
o7
- by trollface dot jpg - at 2014.03.31 19:12:00
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34. [Request/Feedback] Collectible Medals (hear me out plz) - in Feedback/Requests [original thread]
The "something shiny" works well to keep people around, even if it is a cheap gimmick. The shiner it is, the more we want it lol
- by trollface dot jpg - at 2014.01.25 01:51:00
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35. Sticky:Factional Contract Loyalty Points and Loyalty Store - in Feedback/Requests [original thread]
KaTaLy5t-87 wrote: There is nothing in the LP store that you have listed that I would want so there goes another incentive to do Faction Contracts. If I wanted Aurum gear I would buy it with Aurum. Giving us the exact same gear that you ca...
- by trollface dot jpg - at 2013.10.28 09:57:00
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36. [request] allow passengers to shoot from dropship - in Feedback/Requests [original thread]
Baal Omniscient wrote: I don't think you understand how hard it would be to fire a MD or forge gun from a dropship. Sure, forge gunning and MDing is easy now, but you are on solid ground with complete control over how you are moving. In a dro...
- by trollface dot jpg - at 2013.09.20 16:28:00
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37. Idea for Vehicles Later On [Feedback] - in Feedback/Requests [original thread]
Hooray for vehicle alterations!
- by trollface dot jpg - at 2013.03.27 12:02:00
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38. Vehicle Physics - in Feedback/Requests [original thread]
Tex Mex Aztec wrote: Mike Molle wrote: They need to change, only in dust am i able to bump a light pole backing up and do 2x more damage then a forge gun, or touch nudge the ground in my dropship and blow up like crazy, but then plow into th...
- by trollface dot jpg - at 2013.03.23 01:17:00
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39. Threat detection modules/skills - in Feedback/Requests [original thread]
Regardless of, a tone is more practical. It's a quick, simple warning of danger.
- by trollface dot jpg - at 2013.03.13 21:08:00
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40. Threat detection modules/skills - in Feedback/Requests [original thread]
Overlord Genesis wrote: trollface dot jpg wrote: A tone would be best, words take too long. Especially when a proto assault forge gun can fire off a round before you can say kitten. +1 Yeah, but a voice would be classier. I am classier,...
- by trollface dot jpg - at 2013.03.13 21:05:00
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