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Baal Omniscient
L.O.T.I.S. D.E.F.I.A.N.C.E
982
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Posted - 2014.01.22 01:16:00 -
[1] - Quote
We've been having a discussion about this here, but it needs a spot in the Feedback/Discussion section for proper discussion and visibility.
Challenge medals for doing well in a match would be an interesting means of adding several new things to dust using data already automatically collected. I'm going to try to avoid referencing how other games do this because other games typically throw ribbons/medals/trophies/[insert whatever name for them you are familiar with here] at you that have nothing to do with working to win a match or working to help your team/squad. People then start to focus on trying to grind out medals rather than worrying about how well the team is doing, and this is no good in a very team-based tactical shooter. However, if you put productive challenges with small but helpful SP bonuses that do not count towards your skill cap into it, then having people focusing solely on medals wont be a big issue while the medals still remain attractive.
For example:
Infiltrator Medal: "Hacked x# objectives in one skirmish" +200SP
King of the Hill Medal: "Hold objective for xminutes in a domination" +200SP
Master of Defense Medal: "Prevent the enemy from hacking xobjective for an entire skirmish" +350SP
Point Defense Medal: "Killed x# enemies within 20m of an objective" +100SP
Slayer of Men Medal: "Get x# kills within 3 minutes" +150SP
Grey Matter Splatter Medal: "Get x# headshots in one match" +175SP
Master Chef Medal: "Kill x# enemies with grenades without your grenades touching the floor" +150SP
Vehicle Suppression Medal: "Deal xdamage to enemy vehicles in a single match" +200SP
Master of Medicine Medal: "In a single match, revive x# people and repair them to full armor"
Keep the kill based medals set around 10-20 kills per, something that you will likely be able to do in one match but doing twice in one match would be challenging. The small SP bonus you get for each reward shouldn't be very high, just enough to help bump your SP payout up a bit if you manage to accomplish 2-3 in a match thus feeling like the grind isn't as bad once your weekly SP is all earned up.
This would help people grind a little more SP after capping their SP for the week, but since they are things you typically aim for during a match anyway you don't really take away from teamplay by going for them. It's more of an accomplishment system rather than a "pull off this stupid stunt and have a shiny pin for it" system like you see in many other games.
The ones I listed above are single player rewards, but squad-based variants could be done as well with higher rewards to encourage squad play. Like "every member of your squad killed at least x# of enemies" or "your squad killed x# of enemies within y#meters of an objective" or "every member of your squad scored at least x# of WP in a match", [insert your own ideas here].
It would be a way to help foster more interest in playing after capping since you have goals to work for that you can have a visible representation of to show off. Finishing the challenge one time isn't the point, you can collect the medal multiple times and receive the SP bonus every time. Since the more duplicates of a medal you have the more times you've completed the challenge, you increase your battle record for having more of them.
As long as you make it to where you can see all of another person's medals and the number of them they have, it would be a good way for corporations to check out a players personal record when recruiting them as well. You will be able to see what they are good at and what they are capable of accomplishing on a regular basis based on the number of times they have cleared individual challenges. Squad based challenges would be a good way of determining a person's teamplay ability and may also be a good recruiting tactic, having a person join the corp's squad and seeing if they can keep up and clear the challenge with the corp's squad.
TL;DR: Gives you collectibles to show off, helps you grind SP better after capping, gives you a battle record beyond K/D, WP, W/L & lifetime SP for corps to look at when considering your application, gives you a more detailed record to show off and be proud of.
Note: I copy/pasted a lot of this from my original posts in the linked thread
Buff passive scans & fix TTK!
My Closed Beta Alts - Overlord Ulath, Overlord Bosse, Overlord Zero
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Talos Vagheitan
Ancient Exiles.
410
|
Posted - 2014.01.22 01:30:00 -
[2] - Quote
+1
Great idea.
I would also like to see Faction specific medals awarded by each race.
Who cares what some sniper has to say
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Brokerib
Lone Wolves Club
344
|
Posted - 2014.01.22 02:07:00 -
[3] - Quote
Re-post from the original thread.
Coming late to the conversation, but I think that content creation should go into the players hands. Below from a post I made in one of Castor's competitions, but highlights the point.
Question: How do you make veterans lives more interesting? Answer: Introduce content that gives the power to the players, and allows player made challenges.
This is actually a leaf out of the Eve play book. A lot of content in Eve is driven by the player base, not by CCP. It makes for a constantly changing and evolving world, where there is always something different to try. And thatGÇÖs exactly what we need for vets if you want them to stick around long term.
Currently weGÇÖre in a situation where vet players lack meaningful content that challenges them, or gameplay options which offer risk/reward equivalent with their SP and ISK, outside of PC matches.
Due to this, we end up with vets squads running full proto kit in pub matches against underpowered and under skilled opponents, which really pleases no one, and harms the retention of both new and old players in the long run.
As a first step, IGÇÖd like to see CCP introduce matchmaking options to allow for customised battles. And when I say customised, I mean the whole 9 yards. Everything from number of players, to number of clones, allowed weapons, allowed vehicles, allowed modules and equipment, free for all, corp vs corp, so on and so forth. Make it so that players can put together any matchup they can possible conceive. And then let them set the rewardsGǪ
Oh yes, player set rewards! Obviously you wonGÇÖt be able to give ISK or gear you donGÇÖt have, so everything will be from the players or corps own inventories. Effectively, teams will be able to bet on the outcomes of the match. Want to have a friendly 6 man a side corp vs corp battle, no problem, set the pot at 1 ISK. Want a high stakes match where everyone brings their A game, make it 100 million ISK. If you really want to make it interestingGǪmake it keep what you kill, and take your enemies gear home with you.
This is the sort of freedom that allows the player base to set their own goals and create their own fun, and will drive the longevity of the game. And hopefully, as a by-product, will get vet squads in proto gear out of Pub matches, and into a match that will really test them. |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8284
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Posted - 2014.01.22 02:17:00 -
[4] - Quote
I like this
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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Mobius Kaethis
Molon Labe. Public Disorder.
1200
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Posted - 2014.01.22 02:20:00 -
[5] - Quote
I think CCP designated medals (with related SP, WP, or even ISK rewards) would be immersion breaking and cause players to do stupid things in the name of getting a medal.
I really don't want to see Borderlands, MAG, or even COD (shudder) style medals for in game actions. I does nothing to further immersion or the over all depth of the game. Additionally, and this is in response to an earlier thread on this topic, these medals are useless for identifying good players since most medals are earn-able by extreme grinding and dumb luck rather than skill.
I would, on the other hand, love to see corp created medals like in EvE. Corps should have a way of decorating and recognizing their members since this builds community, adds to immersion, and helps flesh out the "its a sandbox and players rule the roost" feeling CCP promotes in their games.
Fun > Realism
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Cross Atu
OSG Planetary Operations Covert Intervention
1854
|
Posted - 2014.01.22 03:02:00 -
[6] - Quote
First and most importantly, +1 to the general idea.
Baal Omniscient wrote:For example:
Infiltrator Medal: "Hacked x# objectives in one skirmish" +200SP
King of the Hill Medal: "Hold objective for xminutes in a domination" +200SP
Master of Defense Medal: "Prevent the enemy from hacking xobjective for an entire skirmish" +350SP
Point Defense Medal: "Killed x# enemies within 20m of an objective" +100SP
Slayer of Men Medal: "Get x# kills within 3 minutes" +150SP
Grey Matter Splatter Medal: "Get x# headshots in one match" +175SP
Master Chef Medal: "Kill x# enemies with 'nades without them touching the floor in a single match" +150SP
Vehicle Suppression Medal: "Deal xdamage to enemy vehicles in a single match" +200SP
Master of Medicine Medal: "In a single match, revive x# people and repair them to full armor"
Now some specifics; if there is to be a staged roll out of this concept I would highly suggest it be centered on the squad based awards first and perhaps exclusively, it seems a much less potentially exploitable venue when squad coordination is required and as such a better testing bed for the awards vs difficult when it comes to what earnings are given for each.
It would also be important, especially moving into the single player awards, to make sure every role is represented equally. There should not be more awards about killing infantry for example than about support play or AV, the game is already a bit biased towards "all slay all the time" and we need more diversity not another reason for less.
Lastly some of the example (I know they're just examples so that's fine) need a bit of consideration/refinement. Compare: Master of Defense Medal: "Prevent the enemy from hacking xobjective for an entire skirmish" +350SP and Vehicle Suppression Medal: "Deal xdamage to enemy vehicles in a single match" +200SP
The second is very clearly tagged to a single specific Merc while the first is a bit less clear. Does every member of that team get the award if the objective remains unhacked? Only the player who first hacked the objective? Do counter hacks count or is the "virus uploading" status a deal breaker even if the objective never fully flips? Can you earn the award several times within one match if more than one objective meets the qualifications? (I'm guessing "yes" on this last one as all awards are meant to be repeatable even within one match, correct?)
Another quick comparison
Infiltrator Medal: "Hacked x# objectives in one skirmish" +200SP and Master of Medicine Medal: "In a single match, revive x# people and repair them to full armor"
First is pretty clear cut, except the question of how counter hacks are classified. The second is one of the only two part objectives listed, and is also one of the only single player awards that is directly dependent on the cooperation of team mates (even as recently as today I've had blues sprint away into the fire fight rather than wait the 3 additional seconds to let me finish repping them). In this case it seems better to have the current award be a team award with a single version (at a lesser SP grant) for the revives only (obviously including a cool down on how quickly a single specific player can be revived and still count towards this objective).
Anyway these are just some specific things to keep in mind when building such awards, the qualifications should be even handed among roles and equally attainable (as scaled to the SP awarded of course) for their category, be that single/squad/team (and there's another thought, team wide awards anyone? Keep the SP values low since they'll be so wildly applied but a little something extra for truly working as team eh?
My first impressions, Cross
EDIT: Oh, quick additional note. I think these should be limited to pub matches. If extended into FW they should be more race specific and flavor based "kill x with [racially appropriate weapon]" for example. Such awards should certainly not be included in PC or in Corp arranged battles (once those come back).
SupportSP Rollover & an improved Recruting System
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DeathwindRising
ROGUE SPADES
214
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Posted - 2014.01.22 15:48:00 -
[7] - Quote
Mobius Kaethis wrote:I think CCP designated medals (with related SP, WP, or even ISK rewards) would be immersion breaking and cause players to do stupid things in the name of getting a medal.
I really don't want to see Borderlands, MAG, or even COD (shudder) style medals for in game actions. I does nothing to further immersion or the over all depth of the game. Additionally, and this is in response to an earlier thread on this topic, these medals are useless for identifying good players since most medals are earn-able by extreme grinding and dumb luck rather than skill.
I would, on the other hand, love to see corp created medals like in EvE. Corps should have a way of decorating and recognizing their members since this builds community, adds to immersion, and helps flesh out the "its a sandbox and players rule the roost" feeling CCP promotes in their games.
most games have reward systems in placed as personal goals or challenges. they arent desgined to promote "team play."
the idea i had and that were'e now discussing here (thank you to the OP for moving this) is that we want challenges that promote team play and reward us for contributing.
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DeathwindRising
ROGUE SPADES
214
|
Posted - 2014.01.22 16:57:00 -
[8] - Quote
Brokerib wrote:Re-post from the original thread.
Coming late to the conversation, but I think that content creation should go into the players hands. Below from a post I made in one of Castor's competitions, but highlights the point.
Question: How do you make veterans lives more interesting? Answer: Introduce content that gives the power to the players, and allows player made challenges.
This is actually a leaf out of the Eve play book. A lot of content in Eve is driven by the player base, not by CCP. It makes for a constantly changing and evolving world, where there is always something different to try. And thatGÇÖs exactly what we need for vets if you want them to stick around long term.
Currently weGÇÖre in a situation where vet players lack meaningful content that challenges them, or gameplay options which offer risk/reward equivalent with their SP and ISK, outside of PC matches.
Due to this, we end up with vets squads running full proto kit in pub matches against underpowered and under skilled opponents, which really pleases no one, and harms the retention of both new and old players in the long run.
As a first step, IGÇÖd like to see CCP introduce matchmaking options to allow for customised battles. And when I say customised, I mean the whole 9 yards. Everything from number of players, to number of clones, allowed weapons, allowed vehicles, allowed modules and equipment, free for all, corp vs corp, so on and so forth. Make it so that players can put together any matchup they can possible conceive. And then let them set the rewardsGǪ
Oh yes, player set rewards! Obviously you wonGÇÖt be able to give ISK or gear you donGÇÖt have, so everything will be from the players or corps own inventories. Effectively, teams will be able to bet on the outcomes of the match. Want to have a friendly 6 man a side corp vs corp battle, no problem, set the pot at 1 ISK. Want a high stakes match where everyone brings their A game, make it 100 million ISK. If you really want to make it interestingGǪmake it keep what you kill, and take your enemies gear home with you.
This is the sort of freedom that allows the player base to set their own goals and create their own fun, and will drive the longevity of the game. And hopefully, as a by-product, will get vet squads in proto gear out of Pub matches, and into a match that will really test them.
iahd suggested a "smaller" game mode where squads could bet isk in in a who's best type of match. winner takes all. two squads set the time of match and the amount of isk. this would be an ideal end game for vets who have everything they want and want to test themselves.
so far ccp hasnt said anything lol |
DeathwindRising
ROGUE SPADES
215
|
Posted - 2014.01.22 17:54:00 -
[9] - Quote
Cross Atu wrote:First and most importantly, +1 to the general idea. Baal Omniscient wrote:For example:
Infiltrator Medal: "Hacked x# objectives in one skirmish" +200SP
King of the Hill Medal: "Hold objective for xminutes in a domination" +200SP
Master of Defense Medal: "Prevent the enemy from hacking xobjective for an entire skirmish" +350SP
Point Defense Medal: "Killed x# enemies within 20m of an objective" +100SP
Slayer of Men Medal: "Get x# kills within 3 minutes" +150SP
Grey Matter Splatter Medal: "Get x# headshots in one match" +175SP
Master Chef Medal: "Kill x# enemies with 'nades without them touching the floor in a single match" +150SP
Vehicle Suppression Medal: "Deal xdamage to enemy vehicles in a single match" +200SP
Master of Medicine Medal: "In a single match, revive x# people and repair them to full armor"
Now some specifics; if there is to be a staged roll out of this concept I would highly suggest it be centered on the squad based awards first and perhaps exclusively, it seems a much less potentially exploitable venue when squad coordination is required and as such a better testing bed for the awards vs difficult when it comes to what earnings are given for each. It would also be important, especially moving into the single player awards, to make sure every role is represented equally. There should not be more awards about killing infantry for example than about support play or AV, the game is already a bit biased towards "all slay all the time" and we need more diversity not another reason for less. Lastly some of the example (I know they're just examples so that's fine) need a bit of consideration/refinement. Compare:Master of Defense Medal: "Prevent the enemy from hacking xobjective for an entire skirmish" +350SP andVehicle Suppression Medal: "Deal xdamage to enemy vehicles in a single match" +200SP The second is very clearly tagged to a single specific Merc while the first is a bit less clear. Does every member of that team get the award if the objective remains unhacked? Only the player who first hacked the objective? Do counter hacks count or is the "virus uploading" status a deal breaker even if the objective never fully flips? Can you earn the award several times within one match if more than one objective meets the qualifications? (I'm guessing "yes" on this last one as all awards are meant to be repeatable even within one match, correct?) Another quick comparison Infiltrator Medal: "Hacked x# objectives in one skirmish" +200SP andMaster of Medicine Medal: "In a single match, revive x# people and repair them to full armor" First is pretty clear cut, except the question of how counter hacks are classified. The second is one of the only two part objectives listed, and is also one of the only single player awards that is directly dependent on the cooperation of team mates (even as recently as today I've had blues sprint away into the fire fight rather than wait the 3 additional seconds to let me finish repping them). In this case it seems better to have the current award be a team award with a single version (at a lesser SP grant) for the revives only (obviously including a cool down on how quickly a single specific player can be revived and still count towards this objective). Anyway these are just some specific things to keep in mind when building such awards, the qualifications should be even handed among roles and equally attainable (as scaled to the SP awarded of course) for their category, be that single/squad/team (and there's another thought, team wide awards anyone? Keep the SP values low since they'll be so wildly applied but a little something extra for truly working as team eh? My first impressions, Cross EDIT: Oh, quick additional note. I think these should be limited to pub matches. If extended into FW they should be more race specific and flavor based "kill x with [racially appropriate weapon]" for example. Such awards should certainly not be included in PC or in Corp arranged battles (once those come back).
the challenges would have to be completed by the individual that started it. meaning that the player that hacks it would be able to complete the challenge but the rest of the team or squad may be able to complete a challenge such as staying within a certain proximity of the objective for X amount of time.
counter hacks should count as it prevents the null cannon from causing damage to the friendly MCC
some challenge could be completed more than once in a mtach, yes. like challenges involving reaching X amount of kills. but i think all challenges should only be completed once a day, week, or month. it keeps people from farming the same challenges over and over.
so for a challenge involving headshots, and the player used a sniper rifle to complete the challenge, the player couldnt also continue to be rewarded for doing the same task all day. |
Dalmont Legrand
248
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Posted - 2014.01.22 18:27:00 -
[10] - Quote
What about PS3 trophies as well, rewards for trophies, not only the trophy to collection but a reward inside the game.
https://forums.dust514.com/default.aspx?g=posts&m=1752884#post1752884
If I'd saw your post earlier wouldn't be necessary to write mine.
Of something nothing is everything.
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D3m0n89
FACTION WARFARE ARMY
188
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Posted - 2014.01.22 19:24:00 -
[11] - Quote
+1
Good Idea! I support this.
Cheers! |
D3m0n89
FACTION WARFARE ARMY
195
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Posted - 2014.01.22 19:42:00 -
[12] - Quote
CCP make this happen!
AT least that way if we are Capped out we can try to do these achievements and make the game fun.
Since we still don't have any trophies we can obtain.
Cheers! |
Hecarim Van Hohen
Bullet Cluster Legacy Rising
373
|
Posted - 2014.01.22 21:58:00 -
[13] - Quote
+1
Cheer up a bit will you
(n+ëGùòpâ«Gùò)n+ë:n+Ñn+ƒG£º:n+Ñn+ƒG£º
Personal best K/A/D in 1.7 26/5/1
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Cross Atu
OSG Planetary Operations Covert Intervention
1864
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Posted - 2014.01.23 03:10:00 -
[14] - Quote
DeathwindRising wrote: the challenges would have to be completed by the individual that started it. meaning that the player that hacks it would be able to complete the challenge but the rest of the team or squad may be able to complete a challenge such as staying within a certain proximity of the objective for X amount of time.
counter hacks should count as it prevents the null cannon from causing damage to the friendly MCC
some challenge could be completed more than once in a mtach, yes. like challenges involving reaching X amount of kills. but i think all challenges should only be completed once a day, week, or month. it keeps people from farming the same challenges over and over.
so for a challenge involving headshots, and the player used a sniper rifle to complete the challenge, the player couldnt also continue to be rewarded for doing the same task all day.
Thank you for the clarification and I agree that a time cycle limit (be that day, week, or month depending on the challenge) is a good idea to avoid excessive farming.
Cheers, Cross
SupportSP Rollover & an improved Recruting System
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Baal Omniscient
L.O.T.I.S. D.E.F.I.A.N.C.E
995
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Posted - 2014.01.23 11:28:00 -
[15] - Quote
Holy hell Cross, haven't seen you in several months! Hop things are well bud.
I threw out those quick examples without putting much detail into them so they could be openly interpreted by whomever read it. If you get too technical in the OP you end up loosing peoples interest and they give up on the thread before they finish reading the first post lol
As for single player rewards, I think those should be in the game because even though this is a team-based game, gaining personal accolades always feels good and makes you feel that your time wasn't wasted. They can be minimal achievement (hack one objective) minimal reward based (+5sp +500isk), in which case they should not be reset or capped, just something you earn as you play.They can be small achievement (5 kills) small reward (+50sp +5,000isk) based, in which case you should be able to earn them up to a certain number of times per match. They can be medium achievement (dealt 50,000 to enemies & enemy vehicles and installations) medium reward (+500sp +50,000isk), in which case they need to be reset daily. Or they can be big achievement (hacked and flipped 50 objectives) big reward (+5000sp +500,000isk) based, in which case they would likely need to be reset every week or so. A smattering of each would be nice, seeing visible rewards as you earn them pop up on screen feels far more rewarding, especially to people moving in from other games, than waiting until your results screen to see your total payout. A mid battle acknowledgement that you are doing well beyond the simple +25/+50/+100/etc. It gives new players something to strive for while integrating into the game other than not getting pubstomped.
I'll write more later, gotta take care of some stuff. Good seeing you again Cross. o7
To apply to L.O.T.I.S. or to squad with us, join our public chat channel: L.O.T.I.S.
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Cyzad4
Blackfish Corp.
103
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Posted - 2014.01.23 12:44:00 -
[16] - Quote
+1 I don't see any serious game breaking issues w this, it's at worst a few bonus isk/sp for people and something shiney to look at. might wanna add is some squad based medals as well though (that prob got mentioned already and I missed it) x number of asst's from squad members, and so on.
(Gò»°Gûí°n+ëGò»n+¦ Gö+GöüGö+ "fuck this I'm out"...
...
..."I'm back"
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trollface dot jpg
The Bacon Corporation
125
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Posted - 2014.01.25 01:51:00 -
[17] - Quote
The "something shiny" works well to keep people around, even if it is a cheap gimmick. The shiner it is, the more we want it lol
As irritating as his terrible grammar was..... I'm starting to miss Mr. Zitro.....
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Baal Omniscient
L.O.T.I.S. D.E.F.I.A.N.C.E
1152
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Posted - 2014.03.14 22:36:00 -
[18] - Quote
Long overdue bump
MAG ~ Raven
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1869
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Posted - 2014.03.14 22:44:00 -
[19] - Quote
SP is the unit we use to measure how much brain power we have about our pew pew ****. Doing certain things would give us more experience on the battlefield, and therefore more SP should be earned.
If that's what you're getting at, makes sense to me, I'm in.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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Zahle Undt
Bullet Cluster Legacy Rising
941
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Posted - 2014.03.14 22:49:00 -
[20] - Quote
From the discussion that got started regarding trophies in General
You can use the concept of in game achievements in a merc sort of way. First of all we need a searchable merc profile. All your in game accomplishments would be listed there, call them commendations or something. Thus lets say I had commendation for X amount of kills with gallente scout and one for X amount of clones revived, X amount of damage repaired, etc...
If I apply to some corporation they can search my record and along with my employment record they could see what commendations one has and get a picture of what you like to run and a small glimpse into the style of game I play. It would also show faction standing, KDR, and whatever stats the community and devs think is pertinent.
I think commendations, acheivements, or medals, whatever you want to call them would be an awesome thing to have viewable on your mercs permanent record.
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
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Beef Supreme 4
WEKILLING JOY
12
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Posted - 2014.03.15 03:59:00 -
[21] - Quote
+1
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Beef Supreme 4
WEKILLING JOY
12
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Posted - 2014.03.15 04:11:00 -
[22] - Quote
Or another suggestion, make them harder to get and rotate the set you can earn every month. And each one you get is displayed in some way to other players. |
Baal Omniscient
L.O.T.I.S. D.E.F.I.A.N.C.E
1235
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Posted - 2014.03.18 20:44:00 -
[23] - Quote
Beef Supreme 4 wrote:Or another suggestion, make them harder to get and rotate the set you can earn every month. And each one you get is displayed in some way to other players. interesting thought, but a basic implementation would go much quicker than starting it off on a rotating schedule.
MAG ~ Raven
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Baal Omniscient
L.O.T.I.S. D.E.F.I.A.N.C.E
1382
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Posted - 2014.04.01 11:46:00 -
[24] - Quote
buuuuuuuuuuump
MAG ~ Raven
I GÖú puppies.
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Hyborean Strain
Immortal Guides
49
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Posted - 2014.04.25 17:07:00 -
[25] - Quote
Bump.
I was thinking of writing a similar thread, because being new in this game is extremely unrewarding. I think that achievements could be used to encourage good habits; such as ones for doing even the most basic of things, like joining squads, giving triage, protecting the guy with the donut, repping so many thousand armor points, providing so many repairs/reloads with a nanohive. etc.
While there are already warpoint gains for doing all of these things, it could be nice to have an extra motivation to do something other than run around as a blueberry all the time, and a way of tracking what really are important achievements. There is something comparable in Eve already, which rewards players for training skills along a path to unlock greater things. While Dust already has a functional scoreboard for skills unlocked, it could benefit similarly by rewarding tactics. Something more engaging than just a display of Warpoint gains and KDR. |
JIMvc2
UNREAL WARRIORS
101
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Posted - 2014.04.25 17:28:00 -
[26] - Quote
Mobius Kaethis wrote:I think CCP designated medals (with related SP, WP, or even ISK rewards) would be immersion breaking and cause players to do stupid things in the name of getting a medal.
I really don't want to see Borderlands, MAG, or even COD (shudder) style medals for in game actions. I does nothing to further immersion or the over all depth of the game. Additionally, and this is in response to an earlier thread on this topic, these medals are useless for identifying good players since most medals are earn-able by extreme grinding and dumb luck rather than skill.
I would, on the other hand, love to see corp created medals like in EvE. Corps should have a way of decorating and recognizing their members since this builds community, adds to immersion, and helps flesh out the "its a sandbox and players rule the roost" feeling CCP promotes in their games.
MAG did a great job for medals. Especially for the ribbions.
If you run proto gear, prepare to suffer the consequences. You've been warned.
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Baal Omniscient
Onslaught Inc RISE of LEGION
1901
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Posted - 2014.07.04 03:25:00 -
[27] - Quote
Mmmmmmmm delicious necroposting.....
PSN ID: AlbelNox2569
Cross Atu for CPM1
Winmatar Assault & Proficiency 5 Swarms Since Uprising 1.0
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JIMvc2
UNREAL WARRIORS
179
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Posted - 2014.07.04 03:30:00 -
[28] - Quote
Mobius Kaethis wrote:I think CCP designated medals (with related SP, WP, or even ISK rewards) would be immersion breaking and cause players to do stupid things in the name of getting a medal.
I really don't want to see Borderlands, MAG, or even COD (shudder) style medals for in game actions. I does nothing to further immersion or the over all depth of the game. Additionally, and this is in response to an earlier thread on this topic, these medals are useless for identifying good players since most medals are earn-able by extreme grinding and dumb luck rather than skill.
I would, on the other hand, love to see corp created medals like in EvE. Corps should have a way of decorating and recognizing their members since this builds community, adds to immersion, and helps flesh out the "its a sandbox and players rule the roost" feeling CCP promotes in their games.
The way MAG did it was awesome. Dust needs it and as well Legion.
Hopefully legion can support 128 vs 128 :D
MAG Raven vet 7 times. Favorite weapon F90 and Highest Kills 78 and 23 deaths.
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Kuruld Sengar
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1
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Posted - 2014.07.04 03:34:00 -
[29] - Quote
Brokerib wrote:Re-post from the original thread.
Coming late to the conversation, but I think that content creation should go into the players hands. Below from a post I made in one of Castor's competitions, but highlights the point.
Question: How do you make veterans lives more interesting? Answer: Introduce content that gives the power to the players, and allows player made challenges.
This is actually a leaf out of the Eve play book. A lot of content in Eve is driven by the player base, not by CCP. It makes for a constantly changing and evolving world, where there is always something different to try. And thatGÇÖs exactly what we need for vets if you want them to stick around long term.
Currently weGÇÖre in a situation where vet players lack meaningful content that challenges them, or gameplay options which offer risk/reward equivalent with their SP and ISK, outside of PC matches.
Due to this, we end up with vets squads running full proto kit in pub matches against underpowered and under skilled opponents, which really pleases no one, and harms the retention of both new and old players in the long run.
As a first step, IGÇÖd like to see CCP introduce matchmaking options to allow for customised battles. And when I say customised, I mean the whole 9 yards. Everything from number of players, to number of clones, allowed weapons, allowed vehicles, allowed modules and equipment, free for all, corp vs corp, so on and so forth. Make it so that players can put together any matchup they can possible conceive. And then let them set the rewardsGǪ
Oh yes, player set rewards! Obviously you wonGÇÖt be able to give ISK or gear you donGÇÖt have, so everything will be from the players or corps own inventories. Effectively, teams will be able to bet on the outcomes of the match. Want to have a friendly 6 man a side corp vs corp battle, no problem, set the pot at 1 ISK. Want a high stakes match where everyone brings their A game, make it 100 million ISK. If you really want to make it interestingGǪmake it keep what you kill, and take your enemies gear home with you.
This is the sort of freedom that allows the player base to set their own goals and create their own fun, and will drive the longevity of the game. And hopefully, as a by-product, will get vet squads in proto gear out of Pub matches, and into a match that will really test them. This has got to be the best way I've heard of to deal with the stompers. I would love this. It would undoubtedly be hard to implement, but maybe 1.9?
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11594
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Posted - 2014.07.04 03:46:00 -
[30] - Quote
Please do not call them medals.
Medals are already and important aspect if showing recognition for a players actions in EVE, and maybe could be in Dust.
Ribbons or Awards are fine and the overall system sounds great.
*"I watched you. From candle to a torch you grew. I'll always remember those days with great affection." - Satja Askarin
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