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trollface dot jpg
The Bacon Corporation
164
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Posted - 2014.05.31 01:34:00 -
[1] - Quote
Specifically for the Minmatar Assault dropsuit. The Minmatar assault is supposed to be a hit-and-run suit with no staying power. Right now it has the "no staying power" part down perfectly. Unfortunately it's hit-and-run capabilities are all run and no hit as of right now.
I would like for CCP to consider giving the Minmatar Assault a bonus to Damage Mod efficacy since it's suit is pretty much built for this (5 high slots and 2 low slots). I was thinking something along the lines of a 10-20% bonus per level to module efficacy. The reason I suggest such a high bonus is because the damage mod as it is already under performs dramatically. If the 20% bonus is put into effect, they will recieve a 100% bonus at max level, meaning that a damage mod on a Minmatar Assault would be just as effective as the damage mods used to be before they were nerfed, which would give the Minmatar Assault the "hit" they need to be good at "hit-and-run" gameplay.
RIP MAG, you will be missed.
MAG Vet ~ Raven
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Obodiah Garro
Tech Guard RISE of LEGION
1173
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Posted - 2014.05.31 11:04:00 -
[2] - Quote
Matari super slayer suit then?
Hotfix Beta need to get the damn missing suit decals sorted and the swarm lock on bug fixed before messing about with figures
Nemo me impune lacessit
CCP - Announcing games at the same time as killing the ones you love
CCP - No Credibility
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trollface dot jpg
The Bacon Corporation
164
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Posted - 2014.05.31 14:11:00 -
[3] - Quote
Obodiah Garro wrote:Matari super slayer suit then?
Hotfix Beta need to get the damn missing suit decals sorted and the swarm lock on bug fixed before messing about with figures No, Matari glass cannon. And Rattati said assault suits were likely to be looked into for hotfix beta, so this is my suggestion for the assault suit I am most experienced with.
RIP MAG, you will be missed.
MAG Vet ~ Raven
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Baal Omniscient
L.O.T.I.S.
1576
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Posted - 2014.05.31 14:19:00 -
[4] - Quote
trollface dot jpg wrote:Specifically for the Minmatar Assault dropsuit. The Minmatar assault is supposed to be a hit-and-run suit with no staying power. Right now it has the "no staying power" part down perfectly. Unfortunately it's hit-and-run capabilities are all run and no hit as of right now.
I would like for CCP to consider giving the Minmatar Assault a bonus to Damage Mod efficacy since it's suit is pretty much built for this (5 high slots and 2 low slots). I was thinking something along the lines of a 10-20% bonus per level to module efficacy. The reason I suggest such a high bonus is because the damage mod as it is already under performs dramatically. If the 20% bonus is put into effect, they will recieve a 100% bonus at max level, meaning that a damage mod on a Minmatar Assault would be just as effective as the damage mods used to be before they were nerfed, which would give the Minmatar Assault the "hit" they need to be good at "hit-and-run" gameplay. Agree 100%, but you might want to take away the clip size bump for the Matari weapons otherwise you run the risk of it doing high DPS for too long. The length of the bullet stream is almost as important as the DPS itself.
Your welcome to add me on PSN, just give your Dust name in the request.
PSN ID: AlbelNox2569
MAG Vet ~ Raven
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Cat Merc
Ahrendee Mercenaries
10062
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Posted - 2014.05.31 14:34:00 -
[5] - Quote
No. It's very much balanced with the rest of the assault suits. It seems like no one on these forums has any clue on how to use these properly.
Here's a little something my friend once said: "It's like these people think this: HOW FIT SUIT, I ONLY KNOW BRICK"
The Assault class needs a buff , but the Minmatar Assault isn't any worse than the rest.
Feline overlord of all humans - CAT MERC
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trollface dot jpg
The Bacon Corporation
164
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Posted - 2014.05.31 14:47:00 -
[6] - Quote
Cat Merc wrote:No. It's very much balanced with the rest of the assault suits. It seems like no one on these forums has any clue on how to use these properly.
Here's a little something my friend once said: "It's like these people think this: HOW FIT SUIT, I ONLY KNOW BRICK"
The Assault class needs a buff , but the Minmatar Assault isn't any worse than the rest. Why do you say this? Amarr/Caldari- HP tanks. Gallente-rep tank. Minmatar-??? It could be a speed tank, but speed tanking is broken so that's worthless. It could be a shield rep tank, but it's rep bonuses are worse than the Caldari who have HP on their side. They could scan tank, but that would make them under-performing CalScouts with less EHP and less strafe speed. They could Damage tank, but damage mods.... are.... broken... oh wait.
I'm fully aware that the Minmatar Assault isn't supposed to be brick tanked, but if there is some mystical fitting that makes it viable, I would greatly appreciate someone sharing. And this isn't supposed to make the Matari Assault better than the other assault suits, it's the buff I would prefer when all assault suits get buffed.
RIP MAG, you will be missed.
MAG Vet ~ Raven
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Cat Merc
Ahrendee Mercenaries
10063
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Posted - 2014.05.31 15:29:00 -
[7] - Quote
trollface dot jpg wrote:Cat Merc wrote:No. It's very much balanced with the rest of the assault suits. It seems like no one on these forums has any clue on how to use these properly.
Here's a little something my friend once said: "It's like these people think this: HOW FIT SUIT, I ONLY KNOW BRICK"
The Assault class needs a buff , but the Minmatar Assault isn't any worse than the rest. Why do you say this? Amarr/Caldari- HP tanks. Gallente-rep tank. Minmatar-??? It could be a speed tank, but speed tanking is broken so that's worthless. It could be a shield rep tank, but it's rep bonuses are worse than the Caldari who have HP on their side. They could scan tank, but that would make them under-performing CalScouts with less EHP and less strafe speed. They could Damage tank, but damage mods.... are.... broken... oh wait. I'm fully aware that the Minmatar Assault isn't supposed to be brick tanked, but if there is some mystical fitting that makes it viable, I would greatly appreciate someone sharing. And this isn't supposed to make the Matari Assault better than the other assault suits, it's the buff I would prefer when all assault suits get buffed. Minmatar use speed and a firestorm of bullets. And oh look at that, the Minmatar Assault increases the clip size of the Combat Rifle, removing it's only weakness.
Also, here's my Minmatar Assault fitting http://www.protofits.com/fittings/shared/136/3718.
It might not be as tanky as the rest, but it makes up for it with speed and pushing out a ton of bullets.
Feline overlord of all humans - CAT MERC
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