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41. Threat detection modules/skills - in Feedback/Requests [original thread]
A tone would be best, words take too long. Especially when a proto assault forge gun can fire off a round before you can say kitten. +1
- by trollface dot jpg - at 2013.03.13 20:51:00
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42. New Tankless Ambush - in Feedback/Requests [original thread]
Bruce3 Wayne3 wrote: AV has longer range than HAV AV > HAV small turres are useless vs AV unless its operator jumps out of HAV and kills them. 5 ok AV scare gd drivers and kill bad 1s. against 5 HAV 8 AV will always win (happened to me e...
- by trollface dot jpg - at 2013.03.01 19:03:00
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43. New Tankless Ambush - in Feedback/Requests [original thread]
Bruce3 Wayne3 wrote: trollface dot jpg wrote: [quote=Thurak Mirunas]This isn't call of duty, learn to play, HTFU, if you dont like vehicles skill into AV, if you dont want to skill into AV, keep away from vehicles, or get in a squad with som...
- by trollface dot jpg - at 2013.03.01 18:04:00
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44. New Tankless Ambush - in Feedback/Requests [original thread]
Thurak Mirunas wrote: This isn't call of duty, learn to play, HTFU, if you dont like vehicles skill into AV, if you dont want to skill into AV, keep away from vehicles, or get in a squad with someone who can AV, this is a team game so as long a...
- by trollface dot jpg - at 2013.03.01 17:33:00
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45. New Tankless Ambush - in Feedback/Requests [original thread]
Bruce3 Wayne3 wrote: biggest problem people hav is they use wrong weaponry against tanks, AV nades and swarmers kill a spec'd Madruger in a few seconds easy whereas against shield tanks they dont do much however Flux nades and Forge gun kill th...
- by trollface dot jpg - at 2013.03.01 16:29:00
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46. New Tankless Ambush - in Feedback/Requests [original thread]
I love how all these people say getting into to proto-whatever takes less SP than tanks. Yes, but maxing out an infantry class is far harder SP-wise than maxing out a tank class I believe. The necessary SP for an AV to be fully effective is just a...
- by trollface dot jpg - at 2013.03.01 14:53:00
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47. New Tankless Ambush - in Feedback/Requests [original thread]
Vermaak Doe wrote: trollface dot jpg wrote: Vermaak Doe wrote: Also there is a 4 vehicle max so a full av team would be 4v1 Yes, except that those 16 AV players would have to deal with the other 12 NON AV players on the field to try to ...
- by trollface dot jpg - at 2013.03.01 14:03:00
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48. New Tankless Ambush - in Feedback/Requests [original thread]
Vermaak Doe wrote: Also there is a 4 vehicle max so a full av team would be 4v1 Yes, except that those 16 AV players would have to deal with the other 12 NON AV players on the field to try to kill the tanks.
- by trollface dot jpg - at 2013.03.01 13:41:00
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49. New Tankless Ambush - in Feedback/Requests [original thread]
Vermaak Doe wrote: trollface dot jpg wrote: Vermaak Doe wrote: Saying you don't want to skill Av because it holds no interest for you is like saying you won't skill secondary weapons because only Av interests you, you're setting yourself ...
- by trollface dot jpg - at 2013.03.01 13:39:00
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50. New Tankless Ambush - in Feedback/Requests [original thread]
J-Lewis wrote: TBH the real issue is the pub matchmaking system not taking specializations into account. It should try to balance each side both in terms of SP, and roles. Right now it's very arbitrary what kind of composition you end up with. ...
- by trollface dot jpg - at 2013.03.01 13:17:00
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51. New Tankless Ambush - in Feedback/Requests [original thread]
Vermaak Doe wrote: Saying you don't want to skill Av because it holds no interest for you is like saying you won't skill secondary weapons because only Av interests you, you're setting yourself up for failure AV weapons are entirely differen...
- by trollface dot jpg - at 2013.03.01 13:06:00
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52. New Tankless Ambush - in Feedback/Requests [original thread]
No, I'm not saying take tanks out of ambush. I'm saying if tank dirvers feel they are entitled to pull as many tanks as they want in regular ambush, fine. Give us a side version of ambush where tanks, or maybe even all vehicles, are not able to be...
- by trollface dot jpg - at 2013.03.01 12:50:00
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53. [Request] Differentiating weapon types through ballistics - in Feedback/Requests [original thread]
Bojo The Mighty wrote: Vermaak Doe wrote: Not so much for plasma being the slowest, it is compact lighting basically. This is true http://www.youtube.com/watch?v=JVXy-ZqqZ-g But I would like to see complex physics come into Dust, but do...
- by trollface dot jpg - at 2013.02.20 00:34:00
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54. REMOVE MILITIA FORGE GUN - in Feedback/Requests [original thread]
Jason Pearson wrote: trollface dot jpg wrote: Jason Pearson wrote: Baal Omniscient wrote: The vast majority of the DUST community is fine with Militia Forge Guns, so there is no reason to change them. Personally, no issue with the...
- by trollface dot jpg - at 2013.02.19 13:24:00
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55. REMOVE MILITIA FORGE GUN - in Feedback/Requests [original thread]
Baal Omniscient wrote: trollface dot jpg wrote: Jason Pearson wrote: Baal Omniscient wrote: The vast majority of the DUST community is fine with Militia Forge Guns, so there is no reason to change them. Personally, no issue with t...
- by trollface dot jpg - at 2013.02.19 13:16:00
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56. REMOVE MILITIA FORGE GUN - in Feedback/Requests [original thread]
Jason Pearson wrote: Baal Omniscient wrote: The vast majority of the DUST community is fine with Militia Forge Guns, so there is no reason to change them. Personally, no issue with the Militia Forge Gun, same for most people, the issue ...
- by trollface dot jpg - at 2013.02.19 13:11:00
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