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21. Review for ADS post delta - in Feedback/Requests [original thread]
Soraya Xel wrote: There's actually a lot of skill in figuring out how to hit dropships with swarms without hitting buildings. Forges are a lot easier, since you just point and shoot. Swarms require like... some basic understanding of geometry. ...
- by medomai grey - at 2014.09.25 20:30:00
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22. Review for ADS post delta - in Feedback/Requests [original thread]
My experience with ADS in Hotfix echo: -I don't notice the afterburner cool down increase. This is because I don't use the thing frequently enough for an increase in cool down to mater. -Rate of fire bonus nerf was slightly noticeable in that it...
- by medomai grey - at 2014.09.25 09:23:00
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23. Hot Fix Delta and Assault Dropships - in Feedback/Requests [original thread]
Gabriella Grey wrote: Swarm Speed, and Swarm turning is removing dropships from play too easy. The swarm speed I don't really have an issue with but its turning radius is an issue. Evasive flying isn't helping a great deal. The issue is the t...
- by medomai grey - at 2014.09.24 21:14:00
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24. Review for ADS post delta - in Feedback/Requests [original thread]
Derrith Erador wrote: 5) due to the increase of acceleration and speed of swarms, ducking behind a building is pretty useless, even with the homing nerf, I can probably get maybe two to hit the side of a building if I'm lucky. ... Totally call...
- by medomai grey - at 2014.09.24 20:57:00
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25. Sticky:Swarms versus Dropships - cont. - in Feedback/Requests [original thread]
These changes look fine. Maintain distance and be more twitchy to survive as a dropship pilot. I'm just disappointed that the interactions between swarms and dropships will remain the same, out run the swarm missiles or get hit. I was excited whe...
- by medomai grey - at 2014.09.15 14:28:00
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26. [Feedback] - eWAR - in Feedback/Requests [original thread]
Jebus McKing wrote: Remove scanning altogether, stop listening to music while playing, learn to use your eyes, ears, and common sense again. This is New Eden. This should be about the hardcore experience. Scanning is for scrubs. = bricked tan...
- by medomai grey - at 2014.09.13 15:54:00
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27. [Feedback] - eWAR - in Feedback/Requests [original thread]
You should have included dampening and cloaks into your post. EWAR should be such that A > B, where A and B is maxed. Active scans > (Dampened + Un-cloaked) > Passive scans > (Dampened + Cloak) As for your active scanner suggestion, I...
- by medomai grey - at 2014.09.13 01:44:00
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28. Sticky:Hotfix Delta - Swarms vs Dropships - in Feedback/Requests [original thread]
Breakin Stuff wrote: Vanilla dropships are something that needs another look. They are squishier than ADS, slower and less maneuverable to the point where I get the impression most pilots consider them expendable lunatic delivery engines. Maki...
- by medomai grey - at 2014.09.11 03:01:00
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29. need new anti-air weapon - in Feedback/Requests [original thread]
maluble wrote: Or the swarms need a huge range buff. It's ridiculous when I see my swarm volley vanish after a couple hundred feet wtf is that about. Any good DS pilot has an after burner which means swarms are pretty much usless against any pi...
- by medomai grey - at 2014.09.11 02:52:00
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30. Is there even going to be an attempt on tiercide in Dust? - in Feedback/Requests [original thread]
A lot of bitter tankers apparently have no clue what the difference is between tiers and tech2. Go figure.
- by medomai grey - at 2014.09.11 01:41:00
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31. Simulated Market - in Feedback/Requests [original thread]
Alaika Arbosa wrote: Ok, so I brought this up to CCP Archduke the other night in DevHangout and he told me that this should be posted here. So we all know that we aren't getting a Player Market in Dust, though I think I have a suitable comprom...
- by medomai grey - at 2014.09.09 21:28:00
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32. Flight ceiling change... - in Feedback/Requests [original thread]
Soraya Xel wrote: Hahahahahaahaha. I support the cruelty of this idea wholeheartedly. /s Honestly, flight ceiling is probably a bit too high for the lack of real aerial combat. (Fighters, anyone?) Dropships shouldn't be able to go somewhere th...
- by medomai grey - at 2014.09.08 23:51:00
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33. [Feedback] EWAR's binary nature is too exploitable - in Feedback/Requests [original thread]
Gentlemen, I fear the situation is much worse than I thought it was.
- by medomai grey - at 2014.09.08 15:27:00
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34. [Feedback] EWAR's binary nature is too exploitable - in Feedback/Requests [original thread]
I doubt they'll implement your suggestion. But combining difficult to visually detect with extreme difficulty to pick up on scans is poor design.
- by medomai grey - at 2014.09.08 09:03:00
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35. Sticky:Hotfix Delta - Swarms vs Dropships - in Feedback/Requests [original thread]
KEROSIINI-TERO wrote: Clumsier swarms may mean that carelessly launched missiles miss/overshoot at close range. Clumsier swarms reward smart evasion by terrain/buildings. "Clumsier"? An increasing turn radius alone will not prevent swarm missi...
- by medomai grey - at 2014.09.08 01:33:00
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36. [Notice Me] Proposed Scout Balancing - in Feedback/Requests [original thread]
wripple wrote: As it currently stands, we are all too familiar with scouts running the show on the battlefield. It is far too easy to become invisible, hide from radar and tank your suit out with both speed and HP all at the same time. This is ...
- by medomai grey - at 2014.09.07 21:38:00
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37. Sticky:Hotfix Delta - Swarms vs Dropships - in Feedback/Requests [original thread]
Pvt Numnutz wrote: One thing I would like clarification on too, with the changes to swarms speed and acceleration we won't be able to outrun a swarm volley so we will loose that way of mitigating the damage, but you are changing the turn radius...
- by medomai grey - at 2014.09.06 23:26:00
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38. Sticky:Hotfix Delta - Swarms vs Dropships - in Feedback/Requests [original thread]
CCP Rattati wrote: 3) To keep things balanced, we will also reduce the turn radius of a swarm missile, so it can't bend around 90 degree corners. This will allow skilled pilots to deftly avoid missiles by taking cover behind buildings and terra...
- by medomai grey - at 2014.09.05 21:35:00
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39. Sticky:Hotfix Delta - Swarms vs Dropships - in Feedback/Requests [original thread]
Sounds interesting. Will swarm volleys stop chasing if the dropship is outside their turn radius or do they continue chasing with wider arcs? Edit: Part of the problem with swarm missile tracking is that the missile will follow the dropship's pat...
- by medomai grey - at 2014.09.05 09:48:00
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40. Sticky:[Feedback] Hotfix Delta Narrative - in Feedback/Requests [original thread]
If you can't introduce the mlt HMG with the same down sides as other mlt weapons, higher CPU/PG cost and smaller clip size, because you fear it will be OP, that speaks volumes about the weapon. Also keep in mind that an SP gate does not prevent a...
- by medomai grey - at 2014.09.04 06:38:00
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