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141. mcc+sniper - in Feedback/Requests [original thread]
I think we need tighter hit boxes that actually fit the visual model of the mcc.
- by medomai grey - at 2014.03.01 20:50:00
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142. The upcoming Caldari Assault bonus... - in Feedback/Requests [original thread]
This is... actually a pretty good idea. But the charge times will have to increase to balance them out.
- by medomai grey - at 2014.03.01 20:13:00
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143. Disappointed with Amarr Faction Pack (Where's the Gold?) - in Feedback/Requests [original thread]
So True, I can see that your upset by this... My toxin SMG is still vomit Gallente green. It used to be a beautiful white and then CCP painted my gun in vomit! Curse you CCP artist for binge drinking over my toxin SMG! T-T
- by medomai grey - at 2014.02.27 13:13:00
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144. Feedback:Sandbox - in Feedback/Requests [original thread]
editing pressed wrong button
- by medomai grey - at 2014.02.27 11:32:00
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145. Email Newsletters in 2014 - in Feedback/Requests [original thread]
CCP Blowout wrote: Every month the DUST 514 big dogs lock me in a dark, cold room until I've churned out the monthly email newsletter, depriving me of food, water and PlayStation 3 access until the job is done. We feel your pain. CCP keeps us ...
- by medomai grey - at 2014.02.27 08:06:00
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146. they laughed... - in Feedback/Requests [original thread]
BLACK MASK D wrote: i remember in beta when i posted on the forums saying that maybe dust should try a better kind of movement in its game play and maybe parkour and everyone laughed....now titanfall has mec and parkour which should have alread...
- by medomai grey - at 2014.02.27 06:46:00
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147. This has so many great assets.... - in Feedback/Requests [original thread]
I use standard weapons and suits with militia mods all the time in pubs. You have to really, really annoy me to get me to bring out my adv. and proto gear. But having said that, there is a problem with the large difference in power between high an...
- by medomai grey - at 2014.02.27 06:43:00
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148. Feedback:Sandbox - in Feedback/Requests [original thread]
With regards to suits, we have many options in what roles we can mod our suits for. Now some suits are better at certain things than others, but that does not lock you into using what benefits the most from a particular suit. Our suits are not res...
- by medomai grey - at 2014.02.27 04:50:00
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149. Vehicles need to show up on radar from further ranges. - in Feedback/Requests [original thread]
Drop ships both normal and assault variant are considered stealth vehicles, so this should not apply to them. Tanks on the other hand should be on your radar like the sun in the sky on a clear day.
- by medomai grey - at 2014.02.26 06:04:00
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150. Request: WP store - in Feedback/Requests [original thread]
Meee One wrote: WP doesn't do much really,it just accumulates for no real benefit. So why not give it a purpose. My request: -a "war hero" store that excepts WP instead of isk It could have unique "war hero" versions of all gear available on ...
- by medomai grey - at 2014.02.24 05:36:00
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151. Remove invincibility after switching suits at supply depots - in Feedback/Requests [original thread]
The removal of invincibility after changing suit has been requested for a very long time. But should we be able to change suits at all? The full body suits mercs wear don't look very easy to put on and take off, maybe to the point where it would ...
- by medomai grey - at 2014.02.24 00:06:00
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152. [Feedback] Heavy frame jump height - in Feedback/Requests [original thread]
Highly trained mercenaries that have experienced death too many times to count lack the ability to do simple things that require 0 training such as lying prone, inability to carry knifes if equipped with 2 guns, and vaulting over waste high obstac...
- by medomai grey - at 2014.02.23 07:54:00
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153. Reduce equipment spam - Equipment Limits & Supply Depots - in Feedback/Requests [original thread]
tander09 wrote: Why not limit the amount of times you can scan with a scanner instead? Something need to be done about balancing active scanners. Perhaps introduce capacitors to suits and vehicles? But I digress, this is not the right place ...
- by medomai grey - at 2014.02.22 14:51:00
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154. Reduce equipment spam - Equipment Limits & Supply Depots - in Feedback/Requests [original thread]
bogeyman m wrote: Problem: - Equipment spamming and (possibly related) game lag. Suggestions: 1. Limit ACTIVE equipment use by type - maybe 1 each for Standard suits, 2 each for Advanced and 3 each for Proto. For example, an Advanced Logi sui...
- by medomai grey - at 2014.02.22 14:47:00
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155. [Idea] RDV should appear to carry recalled vehicles away - in Feedback/Requests [original thread]
With inertia dampener and wormhole teleportation tech, why do we even bother to use RDVs for anything besides AV against dropships and inducing rage? Seriously, there is no reason for RDVs to exist lore wise... 0.o
- by medomai grey - at 2014.02.22 00:36:00
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156. 1.7 Assault Dropship Feedback - in Feedback/Requests [original thread]
Ok. After flying around a bit more, I have confirmed that I can survive large rail turret fire with some very fast module usage. However I believe dropships in general need more HP on the grounds that dropships are medium class vehicle but are do...
- by medomai grey - at 2013.12.29 12:13:00
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157. 1.7 Assault Dropship Feedback - in Feedback/Requests [original thread]
Xaviah Reaper wrote: ... no its not. Railguns 99.9% of the time can 2 shot you before you can even react with reverse thrusters .. railguns on unhardened ships = death I've survived large rail turrets before with difficulty. I have found r...
- by medomai grey - at 2013.12.23 02:36:00
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158. 1.7 Assault Dropship Feedback - in Feedback/Requests [original thread]
Getting downed in 2 shots from large rail turrets is pretty rough but manageable with evasive maneuvers and good active module management. Although I admit that I'd prefer it take 3 large rail slugs to down my assault dropship.
- by medomai grey - at 2013.12.23 01:40:00
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159. 1.7 Assault Dropship Feedback - in Feedback/Requests [original thread]
Assault dropship users have to frequently aim through opaque dropship, relying heavily on enemy tags and guess work to hit their targets. Because tags don't show until you get fairly close to the object in question, pilots have to get close to pot...
- by medomai grey - at 2013.12.23 00:23:00
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160. New weapon class for logies only - in Feedback/Requests [original thread]
Alena Ventrallis wrote: To quote my doc from my time in the Marines, "The best way I can help you guys out on the battlefield is to kill the enemy." Logis need to kill. Simple as that. However, they are indeed stepping on assault's toes. There...
- by medomai grey - at 2013.11.22 02:11:00
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