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121. Best idea/suggestion ever - in Feedback/Requests [original thread]
Why does this community keep coming up with really bad titles like "read this!", "Dev Please read!", "Best Idea EVER!". C'mon! Are the majority of you still in grade school?! Also I've seen better solutions for redline related game issues.
- by medomai grey - at 2014.03.20 04:28:00
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122. [request] Move the charge/heat bar back to the center of the screen? - in Feedback/Requests [original thread]
This was requested a long time ago and it makes total sense. I wonder why they haven't moved it back yet? Better yet, move all the gun info on the bottom right of the screen onto the gun. Muhahaha! No really CCP, do it.
- by medomai grey - at 2014.03.14 00:16:00
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123. Petition to Remove/Nerf Militia Tanks and Buff AV Grenades - in Feedback/Requests [original thread]
bamboo x wrote: You sir are a ******* moron. How about the ambush I partook in the other day with a full squad of experienced players who got THRASHED by 6 tanks most of which were militia. It's one thing to have a couple people skilled into ...
- by medomai grey - at 2014.03.13 12:34:00
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124. Petition to Remove/Nerf Militia Tanks and Buff AV Grenades - in Feedback/Requests [original thread]
bamboo x wrote: Next match I realized something. It was an ambush, and I ran a good distance away from the action to call down the Gunnlogi. Right when I got in I was shot by a Sica. I activated the enhanced hardeners and booster, which comple...
- by medomai grey - at 2014.03.13 10:38:00
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125. Assualt Rifles - in Feedback/Requests [original thread]
So I see you decided to start a random thread with no meaningful content. Congratulations in joining the proud and excessively large brotherhood of "we like to post random meaningless crap". PS: Membership dues are 100 million ISK per day payable...
- by medomai grey - at 2014.03.12 01:46:00
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126. Sticky/magnetic grenades - in Feedback/Requests [original thread]
Harry Kahones wrote: We are in the future. Why do we not have grenades that will stick to surfaces? Of course, I want ccp to fix and tweek the stuff we already have. I just think sticky/ magnetic grenades would be fun. We do. AV grenades are ...
- by medomai grey - at 2014.03.10 08:58:00
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127. [Request] Medium frame (basic/assault/logistics) changes - in Feedback/Requests [original thread]
I think you should tiercide the suits to ease the burden of balancing this stuff out. Also for other reasons you already know. Like that you limited the Caldari low slots to a maximum of 2. They were too good at dual tanking. I think the basic s...
- by medomai grey - at 2014.03.10 08:15:00
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128. [idea/suggestion] remove isk from DUST - in Feedback/Requests [original thread]
If they remove isk from Dust_514, I'd take it as a sign that CCP is withdrawing their resources from Dust and intend to let it die. Economy is supposed to be a big thing in this game... if it ever gets here...
- by medomai grey - at 2014.03.10 07:53:00
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129. Announcement:Feedback Request: Equipment Stats! - in Feedback/Requests [original thread]
Rami Hamilo wrote: They only paint targets for your SQUAD, not team. Had to play a couple of matches to confirm that scanners only show the users squad. Thank you for correcting me. Rami Hamilo wrote: Also, matches last maybe 10-20 minutes...
- by medomai grey - at 2014.03.10 07:37:00
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130. Proto Academy? - in Feedback/Requests [original thread]
Or we get to the real problem and implement tiercide on suits. You know, actually solve the gear disparity so newer players can actually compete with older players.
- by medomai grey - at 2014.03.09 02:52:00
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131. Scrambler Rifle 1.8 Nerf - in Feedback/Requests [original thread]
Because when you release a charged shot, the gun generates a considerable amount of heat. If the OP's suggestion was implemented as is, every charged shot would overheat the gun. Meaning besides having the weapon damage the user, the user would be...
- by medomai grey - at 2014.03.08 23:41:00
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132. [Feedback] 1.8 damage mods, 3%-5%-7% would be better - in Feedback/Requests [original thread]
The-Errorist wrote: Don't assume that new players to dust have little experience playing FPSs. What?! You were the one who stated that new players were complaining about short TTK because they weren't used to games with higher TTK; a statement...
- by medomai grey - at 2014.03.07 06:00:00
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133. [Feedback] 1.8 damage mods, 3%-5%-7% would be better - in Feedback/Requests [original thread]
The-Errorist wrote: Alot of those people who claim that TTK is too low are new players who don't have much experience playing games with higher TTK. Wouldn't new players with little experience playing FPSs with higher TTK not notice the short...
- by medomai grey - at 2014.03.07 04:19:00
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134. [Feedback] 1.8 damage mods, 3%-5%-7% would be better - in Feedback/Requests [original thread]
I like the slated changes for damage mods. Complex damage mods are one of the major culprits behind next to non-existent TTK. Wasn't everyone complaining about how TTK was too short? CCP is finally addressing the issue and now people are getting u...
- by medomai grey - at 2014.03.07 00:24:00
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135. My idea to fix redline - in Feedback/Requests [original thread]
So you want to utilize all that unused space in the redline by pushing back the redline so that the redline army won't be in range to shoot at anything important? Brilliant! PS: You might want to edit your post so it's easier to understand.
- by medomai grey - at 2014.03.05 06:24:00
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136. extreme fw - in Feedback/Requests [original thread]
They would have to reduce the team sizes to pull this off. But it would be very interesting to engage 3 teams instead of just 1.
- by medomai grey - at 2014.03.05 06:18:00
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137. supply and demand - in Feedback/Requests [original thread]
All though this is an interesting idea, it would wasted effort once the player market opens up.
- by medomai grey - at 2014.03.05 06:00:00
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138. We've talked about fixes to the RR. I have an idea for the CR. - in Feedback/Requests [original thread]
Delilah Judge-Slayer wrote: medomai grey wrote: Why not make a draw back based on its item description: This gun uses pressurized gas to propel its bullets. Every time you fire the weapon, you lose a bit of pressure and consequently the dama...
- by medomai grey - at 2014.03.02 17:36:00
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139. We've talked about fixes to the RR. I have an idea for the CR. - in Feedback/Requests [original thread]
Why not make a draw back based on its item description: Combat Rifle wrote: "A gas-operated , short-barrelled weapon, the combat rifle is a semi-automatic weapon well-suited to both short and medium range combat. Classified as a light support...
- by medomai grey - at 2014.03.02 12:37:00
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140. Announcement:Feedback Request: Equipment Stats! - in Feedback/Requests [original thread]
Active scanners are and will be way too effective for their virtually non-existent drawbacks. The ability to both detect and paint your enemies for your entire team repeatedly without limit is extremely powerful if not game breaking. Especially af...
- by medomai grey - at 2014.03.02 11:35:00
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