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181. CCP, heres how to balance armor and shields - in Feedback/Requests [original thread]
You do know that armor is meant to rep slowly don't you?
- by medomai grey - at 2013.10.14 23:33:00
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182. rework the laser rifle - in Feedback/Requests [original thread]
Echoist wrote: First off we never said the laser was a bad weapon it's fantastic, what we're asking for is incentive to use the higher tiered lasers. Anybody who consistently runs lasers will say it's not worth running anything above the standa...
- by medomai grey - at 2013.10.13 22:01:00
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183. rework the laser rifle - in Feedback/Requests [original thread]
Laser rifles are fine. The only thing that got changed was replacing the sight and increased ADS turning speed. Higher tier laser rifles take longer to over heat but have harsher feedback damage when you do overheat them. Laser rifles also get st...
- by medomai grey - at 2013.10.13 01:48:00
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184. Scrambler REALLY needs to be nerfed - in Feedback/Requests [original thread]
abarkrishna wrote: To find the DPS of a weapon You take Fire rate and divide by 60 then take that number and multiply by The damage of said gun. Go do it for every gun in the game and Then tell me which gun has the highest dps in the game othe...
- by medomai grey - at 2013.10.10 10:45:00
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185. [Request] SP retraining feature - my suggestion (with drawbacks) - in Feedback/Requests [original thread]
Militia weapons are just basic-tier weapons with smaller clip size and higher fitting cost. They are cheep and have no skill requirement making them ideal for new players to find out what a weapons like. The only problem is that they don't have mi...
- by medomai grey - at 2013.10.10 10:16:00
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186. Infantry are popping into being at much closer ranges now. - in Feedback/Requests [original thread]
So rendering still hasn't been fixed? Bummer. I lost a couple of militia tanks due to rendering issues so I know how frustrating it can be. Hope this gets resolved.
- by medomai grey - at 2013.10.10 06:13:00
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187. Scrambler REALLY needs to be nerfed - in Feedback/Requests [original thread]
I can't tell if bamboo_x is trolling, butt hurt, or "special".
- by medomai grey - at 2013.10.10 05:47:00
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188. skill reset button - in Feedback/Requests [original thread]
There's a big difference between "reset" and "re-spec". An SP reset is when your SP is reset to 500k SP, the beginner SP value. No one wants this. Please stop un-intentionally asking for this. An SP reset is when you get to reallocate all your S...
- by medomai grey - at 2013.10.09 02:06:00
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189. [Feedback] Faction Warfare Loyal Bonuses. Idea's inside. - in Feedback/Requests [original thread]
Ghost Kaisar wrote: So, I was thinking. What if you gained loyalty points from winning in FW? "Ghost, someone has already come up with that idea you nub LOLOL" Shut up, I'm not done yet. What if the points you earned gave you a loyalty "ra...
- by medomai grey - at 2013.10.09 01:48:00
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190. CCP sell an Amarr BPO suit - in Feedback/Requests [original thread]
I'm sad that they're taking BPOs off the market before Templar BPOs were made available. I was really looking forward to dumping money on that.
- by medomai grey - at 2013.10.04 07:56:00
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191. A proposal about Sp respecs... - in Feedback/Requests [original thread]
Problem with the proposed system is that people will keep switching to fit of the month causing any remaining diversity to die.
- by medomai grey - at 2013.10.04 07:47:00
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192. swarms (surface to air missiles) - in Feedback/Requests [original thread]
Smooth Assassin wrote: Breakin Stuff wrote: Minmatar Mercenary 07132221 wrote: Can anyone explain to me how 1 swarm from a militia swarm launcher dealt 149,332 damage without any hacking going on? Also they are surface to air missiles not...
- by medomai grey - at 2013.10.04 07:42:00
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193. [Request] Vertical tower outpost with objective consoles at various floors - in Feedback/Requests [original thread]
I don't think moving objects are impossible in Dust. They just haven't figured it out yet.
- by medomai grey - at 2013.10.04 01:31:00
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194. [Request] Make Security Status Relevent to Dust Bunnies - in Feedback/Requests [original thread]
Planets have security status values that don't effect Dust players. Its just a number with no meaning to us. I propose making security status relevant in Dust by introducing random events that have a probability of occurring based on the security...
- by medomai grey - at 2013.10.04 00:41:00
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195. [Request] Let District Owners Earn ISK from taxing EVE PI structures. - in Feedback/Requests [original thread]
Seems like a good idea. -Dust bunnies actually impact EVE pilots. -EVE pilots get to do more spreadsheet work. -Resource rich planets in EVE will be valuable in DUST and be fought over more. +1
- by medomai grey - at 2013.10.01 21:27:00
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196. Who would be a reasonable community voice? - in Feedback/Requests [original thread]
iron wolf saber & KAGEHOSHI Horned Wolf
- by medomai grey - at 2013.10.01 19:12:00
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197. Make People Flinch When They're Shot - in Feedback/Requests [original thread]
The thread's proposal to include "flinching" makes sense immersion wise, but is utter crap for gameplay. Imagine if someone started shooting you and you couldn't hit them back because your aiming reticle kept shaking; you would be peeved. Also, I...
- by medomai grey - at 2013.09.29 09:33:00
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198. [Request] Heavy weapon: Amarr plasma flamethrower - in Feedback/Requests [original thread]
What I meant was that without applying fuel to the target, the plasma flame probably wouldn't sustain itself on the target to do damage over time. But that's lore tech BS that's not as important as gameplay. :P Also, if the gun did fire ignited f...
- by medomai grey - at 2013.09.29 08:01:00
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199. [Request] Heavy weapon: Amarr plasma flamethrower - in Feedback/Requests [original thread]
Without the fuel, I don't believe the suits alone would be sufficient to sustain the plasma flame. Well, lore technicalities aside, your purposed flame thrower is a unique weapon and this game needs more unique and exotic weapons. +2
- by medomai grey - at 2013.09.29 06:30:00
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200. [Request] Heavy weapon: Amarr plasma flamethrower - in Feedback/Requests [original thread]
Why use a plasma flame over a normal one? Will the gun utilize electric fields to manipulate the plasma fire to some effect or purpose? Will it be shooting ignited fuel or just the flames? Will the gun have an exposed fuel cell that if hit, inst...
- by medomai grey - at 2013.09.29 05:51:00
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