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221. [Request] Tiercide & specifics on how to implement it - in Feedback/Requests [original thread]
KageHoshi Horned Wolf, I like your idea for tiercide. But the proposal would require a skill bonus for basic suit skills because the only incentive to level basic suit skills is to get access to higher tiered suits and variants; there is no incent...
- by medomai grey - at 2013.08.18 20:23:00
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222. Delay Nanite Injecter WP - in Feedback/Requests [original thread]
I propose the WP reward for picking people up with nanite injectors only be given if the person picked up survives for a certain period of time after they were picked up. The proposal would force the nanite injector user to actually care about th...
- by medomai grey - at 2013.08.18 20:02:00
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223. Sticky:Discussion: Orbital strikes - in Feedback/Requests [original thread]
I think the EVE pilots should call in the orbital strikes. If I was an EVE pilot, I would feel cheated if some random guy tells me where to fire my guns after I spent my fuel, time and effort to fire down on a planet. This is just a suggestion on...
- by medomai grey - at 2013.08.17 09:42:00
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224. Why should I ever use the Scrambler Rifle? A couple of Fixes suggsted. - in Feedback/Requests [original thread]
Harpyja wrote: I don't think laser weapons should have any recoil at all. You're shooting photons... when you turn on a flashlight, does it ever recoil into your hand? Funny you should mention this. Light can actually apply force to objects a...
- by medomai grey - at 2013.08.17 08:01:00
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225. railgun - in Feedback/Requests [original thread]
I find that when my tank is on uneven terrain, the tank shakes and moves the turret off target. This may be your problem.
- by medomai grey - at 2013.07.27 00:04:00
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226. Utterly ridiculous - invulnerable players? - in Feedback/Requests [original thread]
I think you tried aiming higher or lower than your turret actually allows; that or your aim is really bad. And why would you stick around to get hit with that many AV grenades?
- by medomai grey - at 2013.07.26 23:51:00
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227. [Request] Laser Pointers - in Feedback/Requests [original thread]
I'm sorry about the confusion caused by my thread title. I couldn't think of a better one. I'm open to suggestions.
- by medomai grey - at 2013.07.16 09:50:00
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228. [Request] Laser Pointers - in Feedback/Requests [original thread]
I propose a visible line be shown whenever a teammate ADS(aims down sight). This line would reflect where the teammate ADS is aiming and would only be visible to other teammates. This would give non-squad leaders players a tool to communicate. It...
- by medomai grey - at 2013.07.16 07:36:00
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229. Return missiles to almost their former glory. - in Feedback/Requests [original thread]
Harpyja wrote: As a large missile turret user, I would like to see an increase in splash radius, such that they have 5m splash radius with the fragmented missiles spreading further out to a 7.5m splash radius. Also, give them more range! I rem...
- by medomai grey - at 2013.06.30 19:31:00
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230. [Request] In-Match Chat Notifications - in Feedback/Requests [original thread]
I would prefer to have a small semi-transparent chat channel displayed in the top-right of the screen. Not everyone has a mic and some players are even deaf or mute.
- by medomai grey - at 2013.06.30 19:22:00
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231. [Request] "Follow Me" Sqaud Command - in Feedback/Requests [original thread]
I would like to see a "follow me" option on the command wheal that places the rally marker on the squad leader. This will be useful for leading the squad through the safest routes, flanking as a squad, helping to keep the squad in a group, etc.
- by medomai grey - at 2013.06.30 19:03:00
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232. [request] Nova Bow - in Feedback/Requests [original thread]
Lightning Bolt2 wrote: mabye make it low PG and CPU? That way on tight suits you can have an extra weapon (I'm good at a Bow & arrow ) you can charge it and pull the string back to deal more dmg and no splash but faster bullets than the p...
- by medomai grey - at 2013.06.29 06:52:00
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233. [request] Nova Bow - in Feedback/Requests [original thread]
Lightning Bolt2 wrote: The advantages would be that its hard to detect and helps stealth battling because it'll be silent I see your point. But there are more advantageous technologies for stealth killing than a bow; the sniper rifle being o...
- by medomai grey - at 2013.06.29 06:29:00
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234. [request] Nova Bow - in Feedback/Requests [original thread]
As cool as bows are, what would make any sane merc choose it over guns? What possible advantage could it provide to mercs?
- by medomai grey - at 2013.06.29 06:13:00
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235. [Weapon Idea] The Stinger Pistol - in Feedback/Requests [original thread]
So what makes this weapon Caldari? If I remember correctly, CCP already has a Caldari pistol in the works that's akin to a magnum.
- by medomai grey - at 2013.06.29 06:06:00
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236. Return missiles to almost their former glory. - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: medomai grey wrote: "Even if the Caldari have not engaged in war for many decades, they still strive to be at the cutting edge of military technology and their vessels, weapons and fighting methods are inferior to ...
- by medomai grey - at 2013.06.25 16:28:00
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237. Return missiles to almost their former glory. - in Feedback/Requests [original thread]
Stands Alone wrote: medomai grey wrote: "Even if the Caldari have not engaged in war for many decades, they still strive to be at the cutting edge of military technology and their vessels, weapons and fighting methods are inferior to none b...
- by medomai grey - at 2013.06.25 06:57:00
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238. Return missiles to almost their former glory. - in Feedback/Requests [original thread]
"Even if the Caldari have not engaged in war for many decades, they still strive to be at the cutting edge of military technology and their vessels, weapons and fighting methods are inferior to none but the enigmatic Jove ." - EVElopedia All mi...
- by medomai grey - at 2013.06.25 06:01:00
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239. Return missiles to almost their former glory. - in Feedback/Requests [original thread]
I would be happy if missile turrets had the ability to lock on to vehicles with around 5% of the swarm launcher's tracking abilities. Missile turrets are Caldari tech after all; not primitive Minmatar duct-taped sticks and stones.
- by medomai grey - at 2013.06.25 05:19:00
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240. Void array (Slow-mo grenade) - in Feedback/Requests [original thread]
DeadlyAztec11 wrote: TL;DR: It has a 22 meter long diameter, it slows down everybody and all projectiles by 75%. Affects last 4.5 seconds. 1 grenade. Can only be thrown 5 meters. Long Version!: Used primarily to attempt to 'out shoot'...
- by medomai grey - at 2013.06.23 01:39:00
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