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141. Laser rifle - A constructive discussion - in Feedback/Requests [original thread]
in regards to the earlier post about damage build up for on target it is 100% correct this seems ok on paper but ruins the weapon because except for stationary targets the aims slips on and off as you fire and forcing damage reset would be destruc...
- by matsumoto yuichi san - at 2013.06.04 15:13:00
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142. [Feedback]Laser Rifle - in Feedback/Requests [original thread]
it does more damage from a longer duty cycle not from the heat, so if you were to have a long duty cycle followed by pulsed duty cycles at high heat you WILL NOT get more damage on the successive duty cycles, unforunately
- by matsumoto yuichi san - at 2013.06.04 12:53:00
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143. Laser rifle - A constructive discussion - in Feedback/Requests [original thread]
that would defeat the point of being a beam weapon, it would then be a pulse weapon EG scrambler and we have that :P
- by matsumoto yuichi san - at 2013.06.04 12:50:00
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144. [Feedback]Laser Rifle - in Feedback/Requests [original thread]
good so far, keep it going :)
- by matsumoto yuichi san - at 2013.06.04 03:26:00
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145. [Feedback]Laser Rifle - in Feedback/Requests [original thread]
This thread is indended to serve as a more collected location for the state of the laser rifle as it is seen by the community at this time, I will start by saying that the viziam last build was too good, and deserved the damage reduction, and th...
- by matsumoto yuichi san - at 2013.06.04 02:07:00
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146. Lets talk Ambush - in Ambush Gamemode [original thread]
Pros : fast Cons: spawning w/o uplink is still terrible more than not, almost exclusive large complexes forces very poor utilization of map size. Aformentioned poor spawn makes it difficult to get away from enemy to regroup. Continued use of tan...
- by matsumoto yuichi san - at 2013.05.29 06:14:00
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147. PS 4 ? - in General Discussions [original thread]
not sure if you all realize the effect the main memory being GDDR5 will be for the ps4, that's going to keep it competitive substantially longer than you think, especially with that also being the memory for the gpu cuts out a TON of bottlenecks i...
- by matsumoto yuichi san - at 2013.05.22 15:24:00
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148. VIDEO - DUST 514 - INSANE Planetary Conquest Battle - Must Be Seen to be Believed! - in General Discussions [original thread]
when i had my worse framerate experience i was in team chat because we had 2 corp squads , for the PC battles that were not ass bad but i have noticed some frame loss i was in a large-ish private channel for team voice + alternates + EVE support g...
- by matsumoto yuichi san - at 2013.05.21 13:12:00
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149. VIDEO - DUST 514 - INSANE Planetary Conquest Battle - Must Be Seen to be Believed! - in General Discussions [original thread]
I've dependably had episodes of frame loss but not usually more than 1sec long, I did have a near identical issue though and that was just normal match luckily still its terrible it happens at all
- by matsumoto yuichi san - at 2013.05.21 02:03:00
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150. Planetary Conquest Battles: Day 1 - in General Discussions [original thread]
so last night i logged in ~40m before PC battle, played one match then the PC battle @nullarbor there were definately framerate issues, i wasn't like the earlier video at all, but several combat scenarios particularily when close to one or severa...
- by matsumoto yuichi san - at 2013.05.17 13:23:00
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151. WolfmanGÇÖs Wonderful World of Weapons - in General Discussions [original thread]
some laser variant , any laser variant, dunno heats faster has less range heats slower has longer range as it stands we get 0 variants so would be nice ...
- by matsumoto yuichi san - at 2013.05.16 14:49:00
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152. The Amarr Medium suits. - in General Discussions [original thread]
i'm generally ok with the amarr medium line as the assault / basic, the logi seems weak as it gets only equipment, and LOSES PG but the 30 EHP that the amarr suits get over the others for basic / proto, is half a BASIC armor plate, and a basic pl...
- by matsumoto yuichi san - at 2013.05.14 20:35:00
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153. [BUG]insane amounts of slideshowing - in Technical Support/Bugs [original thread]
alright i have a PS3 slim 160 GB i got in 2011 it was very lightly played until dust was in open beta i had been playing maybe 2 hours yes joining another battle fixed it, i still had framerate loss but no where near what was in the video, and t...
- by matsumoto yuichi san - at 2013.05.14 12:37:00
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154. CPM: Feedback Requested, Tactical Assault Rifles - in Feedback/Requests [original thread]
boy if you are going to fight over CPM tasks, not i am on IWS side here, PLEASE DO IT SOMEWHERE ELSE. as you are ruining the point of the thread of getting a reading on the performance of the TAR as viewed by users and targets as the OP states
- by matsumoto yuichi san - at 2013.05.11 18:09:00
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155. CPM: Feedback Requested, Tactical Assault Rifles - in Feedback/Requests [original thread]
in the note of the TAR the damage seems high,but it's the damage, + the high RoF + the range + the fact that it's piggybacking off of the normal AR skills i mean this in the sense of, it has a nice HS multiplier, and more range than the laser, g...
- by matsumoto yuichi san - at 2013.05.11 18:00:00
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156. Squad orders are a step backwards - in Technical Support/Bugs [original thread]
it's also impossible to assign orders via mouse now, and similarly very hard to use the radial, because it's not off center position it's off center rate, so unless you are mega swiping it hops all over the place
- by matsumoto yuichi san - at 2013.05.11 05:25:00
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157. [BUG]insane amounts of slideshowing - in Technical Support/Bugs [original thread]
this was mid game, and no restart, just another match, no problems other than the normal stuff
- by matsumoto yuichi san - at 2013.05.11 05:23:00
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158. Gamebreaking lag needs to be fixed - in Technical Support/Bugs [original thread]
http://www.youtube.com/watch?v=o2iO5PdTiJg started halfway through the match resolved the next match and US indiana
- by matsumoto yuichi san - at 2013.05.11 01:10:00
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159. [BUG]insane amounts of slideshowing - in Technical Support/Bugs [original thread]
insane amounts of slideshowing http://www.youtube.com/watch?v=o2iO5PdTiJg
- by matsumoto yuichi san - at 2013.05.11 00:55:00
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160. Please Read: May 6 CPM0/CCP meeting regarding "Uprising" and the road... - in General Discussions [original thread]
on the note of framerate fails on TQ from sisi i'd bet it's the render thread getting stuck on some resource locked by the thread handling netcode most likely related to player positions might also explain perceived lag in all sorts of places, th...
- by matsumoto yuichi san - at 2013.05.10 15:34:00
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