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101. [Feedback] Matchmaking, Nullarbor - in Feedback/Requests [original thread]
i'd just like not to have to work my ass off to make up for a crap team to lose anyway because they are crap team.... it makes the game not fun at all
- by matsumoto yuichi san - at 2013.09.13 02:24:00
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102. [Feedback] Matchmaking, Nullarbor - in Feedback/Requests [original thread]
i can say as a 17.7M sp character it seems not much improved or possibly worse than before, still get put in matches 80+% complete and losing, and performing in the top 3 ever match consistently (not sniping) i have a win rate of .... 15% or so o...
- by matsumoto yuichi san - at 2013.09.13 00:41:00
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103. The official nerf AR thread with links and math - in Feedback/Requests [original thread]
i have and will continue to say it's the dispersion it puts wayy to many rounds on target with no drawbacks you shouldn't be able to hold the trigger and keep it on the head like you can now, (almost no input even moving with AA too) so as it ha...
- by matsumoto yuichi san - at 2013.09.13 00:29:00
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104. TACH Assualt Rifle - How to fix it? - GIMPED - in General Discussions [original thread]
You have finally started to see the truth, the tar is ok now, the other varients are ok as well, but the full auto os too darn good, goes too far too accurately with too much dps...
- by matsumoto yuichi san - at 2013.09.10 15:42:00
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105. Perfecting the Roles - Splash Damage (CCP: You really should comment on this) - in Feedback/Requests [original thread]
who wants to bet the splash damage is being applied in such a way it picks up as a headshot since part of it has a vector to the head, not matter where the explosion comes from so it gets a boost from that ? not that all the damage counts as HS bu...
- by matsumoto yuichi san - at 2013.08.06 15:16:00
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106. Played 50 matches with the Heavy and the HMG - in Feedback/Requests [original thread]
well i don't think it's the rate of fire necessarily, but rate of fire + hitscan, REALLY don't like them being hitscan if forgegun aren't they shouldn't be
- by matsumoto yuichi san - at 2013.07.26 16:03:00
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107. Nanohive Alchemy: 6.60 HP/cluster - in General Discussions [original thread]
makes my double wyrkomi + 500 armor all the more lols 4600 armor repair capacity, and i can drop another
- by matsumoto yuichi san - at 2013.07.18 18:55:00
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108. PING -> Tranquility - in General Discussions [original thread]
TQ: 130 EU: 140 US: 60 ASIA: 270 AU: 240 in midwest US really for fps only US is acceptable, EU sort of, others not really
- by matsumoto yuichi san - at 2013.07.15 01:55:00
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109. sizes of thing [CCP]LogicLoop - in Feedback/Requests [original thread]
Sarducar Kahn wrote: 1. +1 2. Using most stairways is death to an LAV and if it isn't then kudos to the driver and have a good ramming spree. maybe death to normal but with LLAV it still should be narrower, all it effects is ramming capabilit...
- by matsumoto yuichi san - at 2013.07.14 21:20:00
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110. sizes of thing [CCP]LogicLoop - in Feedback/Requests [original thread]
really i have come to believe 2 things need to be changed 1. various railings need to have the height reduced by about 15cm 2. the ramps / stairs need their width reduced by about 30cm (just below width of LAV)
- by matsumoto yuichi san - at 2013.07.14 21:02:00
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111. How one respec per update helps balance - in General Discussions [original thread]
no respecs at all, anymore this means that flavor of the month is going to get to be less of an issue now since if something is out of balance it might be fixed before everyone and their brother jumps on it because all it takes as swapping out th...
- by matsumoto yuichi san - at 2013.07.12 18:47:00
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112. Shield-Armor Balance Proposal - in Feedback/Requests [original thread]
why does EVERYONE ignore amarr....
- by matsumoto yuichi san - at 2013.07.10 13:31:00
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113. Now THIS is how you do a dev blog! - in General Discussions [original thread]
graphs and NUMBERS and words so many words , and they SAY things , YAY!! ++1
- by matsumoto yuichi san - at 2013.07.09 18:01:00
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114. Scrambler Assults & Scramblers - in Feedback/Requests [original thread]
they do a hell of a lot less to armor, and i rum em all the time so i know what you are experiancing is the SCR almost forces you to ads because the dispersion from hip is pretty bad, so then i tend to have a very high headshot percentage so even...
- by matsumoto yuichi san - at 2013.07.09 15:06:00
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115. The Mass driver is ok now / Flaylocks too - in Feedback/Requests [original thread]
alright, i'm using the flaylock, at adv with lvl3 only and it;s fine, i think i have killed someone from full once in like 4 shots i use it for killing uplinks shooting at points to clear RE making a good combo with my SCR / LR zap or shoot th...
- by matsumoto yuichi san - at 2013.07.09 04:49:00
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116. Making Amarr Tech Feel Amarr (DS Capacitors) - in Feedback/Requests [original thread]
this would be pretty decent, especially for the LR since you need to fire long bursts to kill anyone you have no ammo fairly fast, if it regenerated that would make it much better as an option amarr still need other tweaks but that would be cool :)
- by matsumoto yuichi san - at 2013.07.05 13:44:00
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117. Announcement:New minimum time played restriction for the DUST 514 Forums - in Announcement and Events [original thread]
i'm in favor of more than 10 minutes myself that's maybe an ambush i think they should have to do a couple games :P 30 minutes or so an hour maybe
- by matsumoto yuichi san - at 2013.07.01 17:03:00
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118. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
also consider, with triage hives -> you can kill them easy with a flux logi -> minus a gun as mentioned both -> limits mobility with the hives, somewhat with the logi both -> this either took setup or teamwork to be able to get compara...
- by matsumoto yuichi san - at 2013.07.01 16:57:00
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119. Enemy on the minimap - sound direction - in Feedback/Requests [original thread]
this i support
- by matsumoto yuichi san - at 2013.06.24 20:42:00
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120. Flaylocks.... - in General Discussions [original thread]
base flaylock - pretty crappy adv functional proto - can't speak for it does great damage, but with the 3 shots / the splash on the lower tiers, the trick is actually hitting them i miss a lot of shots the proto might be too big splash, but th...
- by matsumoto yuichi san - at 2013.06.24 15:45:00
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