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661. The Newb's Best Defense Against the Proto-stomp - in Rookie Training Grounds [original thread]
8213 wrote: I'm a prototype. But I usually run standard gear for the "sport" of it. I'll tell you right now, flux grenades are a nuisance, and ineffective. People think they are the secret weapon of DUST but they aren't. Best defense against a...
- by hgghyujh - at 2013.07.28 09:17:00
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662. CCP ignore this if you are keepiong up with the fine-tuning aiming and controls ... - in Feedback/Requests [original thread]
KalOfTheRathi wrote: So the mysteries of coding input handling solutions have escaped your attempts at comprehension? There is a recent dev post regarding some of the issues that you seem to have read but misunderstood. There are many issues w...
- by hgghyujh - at 2013.07.28 08:33:00
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663. All I want for christmass is a Gastun's Snow gun - in Feedback/Requests [original thread]
actually a snowball fight mode could be fun you have to crouch to reload, and you fight for max hits which could get crazy as there is no deaths you get snow officer weapons as salvage to increase your snowfighting capabilities
- by hgghyujh - at 2013.07.27 20:47:00
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664. The scrambler pistol is underpowered - in Feedback/Requests [original thread]
yea wait for better hit detection. that said I would advocate for more range and more ammo capacity.
- by hgghyujh - at 2013.07.27 20:34:00
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665. Can you please fix scouts for 1.4? - in Feedback/Requests [original thread]
THUNDERGROOVE wrote: OZAROW wrote: Hey devs, there are tons of threads out there because we're getting slaughtered, the good scouts do good but I think we're all in agreement we were doing better in chrome an 1.1 Currently in a world of fayl...
- by hgghyujh - at 2013.07.27 20:27:00
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666. Can you please fix scouts for 1.4? - in Feedback/Requests [original thread]
Oh whoops not to mention fall damage needs to be fixed for scouts. Seriously what kind of super soldier cant fall two stories with out injury, **** real people can fall three with minor injuries and no injuries if they know what they are doing. n...
- by hgghyujh - at 2013.07.27 20:21:00
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667. Can you please fix scouts for 1.4? - in Feedback/Requests [original thread]
My current issue with scouts is that to be relevant on the battle field in any way I have to run proto. as far as explosives go they need to have an explosion radius and every thing they can damage needs and signature radius, so they can make exp...
- by hgghyujh - at 2013.07.27 20:16:00
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668. CCP ignore this if you are keepiong up with the fine-tuning aiming and controls ... - in Feedback/Requests [original thread]
OOOHHHHHHHHHHKAY now I understand why CCP said in testing that a linear joy pad movement to onscreen speed is better then a exponential one. Its becuase they have an acceleration curve that causes the joy/move curve to emulate an exponential curve...
- by hgghyujh - at 2013.07.27 20:12:00
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669. Announcement:Dev Blog: Fine-tune Aiming and Controls - in Announcement and Events [original thread]
OOOHHHHHHHHHHKAY now I understand why CCP said in testing that a linear joy pad movement to onscreen speed is better then a exponential one. Its becuase they have an acceleration curve that causes the joy/move curve to emulate an exponential curve...
- by hgghyujh - at 2013.07.27 20:07:00
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670. Announcement:Dev Blog: The Commando: Uprising 1.2 brings new dropsuit role - in Announcement and Events [original thread]
to make this suit work it needs to move at assault speeds every thing else can stay the same
- by hgghyujh - at 2013.07.27 19:01:00
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671. ccp cleaning up the dust before ps4 - in General Discussions [original thread]
mmmm I dont think they are working on the ps4 much, I think they are trying to squeeze every thing out of the ps3 so when they get to the ps4 they can keep the ps3 version running for as long as possible along side it. frankly I'm at the point I ...
- by hgghyujh - at 2013.06.23 00:08:00
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672. Lower SP players - in General Discussions [original thread]
ok this **** needs to go away, the difference between 30m sp and 999m sp is insignificant it only allows you to run more stuff. past a certain point you are as powerful as every one else just less adaptable. So no, new players should not be allo...
- by hgghyujh - at 2013.06.19 07:24:00
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673. Devs please answer me - in General Discussions [original thread]
side are dmg mods for NK(its a side arm) MFS is for melee only still don't under stand the point of it.
- by hgghyujh - at 2013.06.19 07:18:00
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674. What is the purpose of the SP Cap? - in General Discussions [original thread]
TheAmazing FlyingPig wrote: I think I can see where the disconnect is between what the GM is saying and what the community says. The GM (and I'm not speaking for him - correct me if I'm wrong) is saying that the active booster tacks on +50% to...
- by hgghyujh - at 2013.06.19 07:13:00
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675. What is the purpose of the SP Cap? - in General Discussions [original thread]
As to the crys of new players can't catch up with old yes this is true, how ever past about 15mSP(give or take depending on your play style) a new player is as good in any one role as any older player. The way the skill tree is designed is to allo...
- by hgghyujh - at 2013.06.19 06:59:00
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676. What is the purpose of the SP Cap? - in General Discussions [original thread]
GM Vegas wrote: Shadow heat wrote: - Is way to make people buy SP boosters ...That does not make sense. CCP Cmdr Wang wrote: * Active skill boosters do not increase skill point cap - this is by design. The aim of the s...
- by hgghyujh - at 2013.06.19 06:49:00
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677. Slaughter Rule - in Feedback/Requests [original thread]
Terry Webber wrote: There is a forum that discusses this issue and I think it provides a perfect solution. Here's the link: https://forums.dust514.com/default.aspx?g=posts&t=50015 frankly UT once again leads the pack, its version of s...
- by hgghyujh - at 2013.06.19 02:50:00
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678. Slaughter Rule - in Feedback/Requests [original thread]
I'm gonna leave this here
- by hgghyujh - at 2013.06.19 02:42:00
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679. Layered Objectives done Quick - in General Discussions [original thread]
Xocoyol Zaraoul wrote: Why not have three turrets? Small: Like the ones that vanished shortly after Craterlake, hackable, low HP, droppable, great AI to make them a severe threat against infantry if not controlled, customizable by players in t...
- by hgghyujh - at 2013.06.19 02:23:00
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680. Layered Objectives done Quick - in General Discussions [original thread]
Noc Tempre wrote: The code is available to have one terminal control multiple assets. What was interesting to learn, it can control the owner of any asset, not just null cannons. This can be used to make the current skirmish a little better whi...
- by hgghyujh - at 2013.06.19 02:10:00
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