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201. The DS3 Menace: Neglect of the Silent Majority - in General Discussions [original thread]
As a KB&M user, shut your pie hole you flame bait *****. how about instead of undermining your position you support a thread that had momentum and wasn't a divisive community spiting post. please never post on these forums again.
- by hgghyujh - at 2014.01.21 00:12:00
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202. Fixing passive and active scanning - in Feedback/Requests [original thread]
just no, except for eight but then we need sooooo much more ewar so that is a given. I would rather see scanners work as they do, but reduce in scan res if you do not keep your scanner on the same spot. basicly (time scanning a give spot) / (tim...
- by hgghyujh - at 2014.01.20 02:10:00
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203. [Equipment Idea] Tracer dart - in Feedback/Requests [original thread]
+1 I like it tho I would make it last until that fitting is lost/swapped out but I'll take it either way.
- by hgghyujh - at 2014.01.20 02:01:00
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204. This should be a no-brainer. - in Feedback/Requests [original thread]
I think its kind of weird to draw the line at 700HP but I will agree that you should have to put every round on a base heavy to kill it and should have to reload if he is using plates or extenders. Also any % increase in HP to the heavy, to achiev...
- by hgghyujh - at 2014.01.20 01:57:00
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205. Decoy Grenade - in Feedback/Requests [original thread]
+1 where can I get one????
- by hgghyujh - at 2014.01.20 01:46:00
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206. [Request] Jump link installations - in Feedback/Requests [original thread]
+1
- by hgghyujh - at 2014.01.20 01:45:00
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207. [Feedback/Request] Mouse Needs Work - in Feedback/Requests [original thread]
oh I lied, I also want weapon/equip slots hotkeyed to the number keys, that mouse driven selection wheel is garbage.
- by hgghyujh - at 2014.01.20 01:41:00
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208. [Feedback/Request] Mouse Needs Work - in Feedback/Requests [original thread]
I should clarify that all I want is 1:1 mouse controls and bullet magnetism removed, scrubs can have their AA most pros I've talked to don't want to use it but bullet magnetism is to powerful to play with out.
- by hgghyujh - at 2014.01.20 01:19:00
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209. [Feedback/Request] Mouse Needs Work - in Feedback/Requests [original thread]
I don't think its broken its "working as intended" I mean KB&M worked great from day one and only broke when the place turn limits on models, then finally after countless builds of ds3s griping about KB&M chrome comes and the KB&M is c...
- by hgghyujh - at 2014.01.20 01:07:00
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210. Make H stand for H and nothing else. - in Feedback/Requests [original thread]
Asha Starwind wrote: If heavies/sentinels want to equip light weapons they need spec into the commando role. Otherwise remove the commando role because it's pointless. this sound like an issue where light weapons are more powerful then heavy...
- by hgghyujh - at 2014.01.20 00:53:00
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211. [Request] AV Melee weapon - in Feedback/Requests [original thread]
yes please but not a side arm wayyy to effective for that light weapon.
- by hgghyujh - at 2014.01.17 18:49:00
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212. This is a scam, millions of isk could be yours - in General Discussions [original thread]
an honest scam??? ill send my money.
- by hgghyujh - at 2014.01.15 00:53:00
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213. RPMs - Should Semi Automatcs be able to shoot faster than Automatics? - in General Discussions [original thread]
Lorhak Gannarsein wrote: Thurak1 wrote: Leonid Tybalt wrote: Have you ever fired a real semi-automatic weapon? It is very much possible to fire them faster than their full-auto function. I've seen instances of cowboy action shooters who ...
- by hgghyujh - at 2014.01.14 12:12:00
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214. RPMs - Should Semi Automatcs be able to shoot faster than Automatics? - in General Discussions [original thread]
the better thing to do with semiautos is to make it really hard to aim after 3 pulls over 5pulls per second and you should be more likely to shoot your self then the enemy over 8 pulls per second. this doesn't penalize fast trigger fingers but fo...
- by hgghyujh - at 2014.01.14 12:08:00
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215. What the universal scout bonus should be. - in General Discussions [original thread]
never gonna happen and yes that is exactly what i want
- by hgghyujh - at 2014.01.14 11:52:00
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216. remove rail turrets - in General Discussions [original thread]
rail tanks are fine, I mean the options for them are a movement penalty or maybe a deploy mode for stable firing, sounds like proto could use a small dmg nerf, but if the problem is that they can one hit with hardeners off but not with plates/exte...
- by hgghyujh - at 2014.01.14 11:32:00
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217. What personal code do you live by? - in General Discussions [original thread]
scout only, die......frequently???? direct fire weapons are for pussies??? never gonna give you up, never gonna stay down, i'll gun you down at least once. never judge something until you have played with it.
- by hgghyujh - at 2014.01.14 10:22:00
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218. Scouts: What would you rather lose, sidearm or grenades? - in General Discussions [original thread]
neither is optimal personally grenades, but that's 'cause I really don't use them. Frankly which ever way it goes I could care less I'm mainly bumping this 'cause I want to see where this conversation goess. maybe instead of minmatar not getting ...
- by hgghyujh - at 2014.01.14 10:15:00
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219. Now this is incredible - Live Eve Kill Board - in General Discussions [original thread]
thats awsome
- by hgghyujh - at 2014.01.14 00:47:00
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220. Common Sense: Make the Assault class mirror the Logistics class - in General Discussions [original thread]
+1 very well thought out, I am assuming you are lumping the scram in with lasers, if so you should clarify, if not well it should be. Also a 25% dps increase to ARs is a bit much Other wise very awesome. This is a much better Idea then turning th...
- by hgghyujh - at 2014.01.14 00:32:00
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