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Asha Starwind
VEXALATION CORPORATION Partners of Industrial Service and Salvage
210
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Posted - 2014.01.20 00:33:00 -
[31] - Quote
Suanar Daranaus wrote:Tonka Legacy wrote:Lt Royal wrote:I really don't see the problem with heavies carrying light weaponry and I don't get why various people want it removed... Roles are to be fulfilled in this game to be effective. Heavys need HMGs and forge guns, not combat rifles and shotguns. Also they look like toys in the hands of heavys. Heavys should be restricted when it comes to weapon choice like mediums and scouts do. I'd love to be a scout with a assault forge gun, or boundless HMG, but they are limited. Then should Weapons be used only by the race that makes them?
Yes, that would actually make for a game mode alongside or rolled into FW. |
bogeyman m
Learning Coalition College
29
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Posted - 2014.01.20 00:36:00 -
[32] - Quote
Quote: Anyway, now that the HMG works again, I don't get why I still see heavies up close using ARs and CRs. The HMG is waaaaaay more lethal in it's optimal. Of course I can understand just wanting to mix it up once in a while. Which again, you shouldn't be disallowed from doing just because you're a heavy.
Because slow moving Heavies (even Militia) can fit a proto Rail Rifle (for example) and DOUBLE their effective kill range without losing any effectiveness in CQC as they also have enough shield/armour to overcome the very slight warm up time of the RR. |
bogeyman m
Learning Coalition College
29
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Posted - 2014.01.20 00:39:00 -
[33] - Quote
The Terminator T-1000 wrote:Asha Starwind wrote:If heavies/sentinels want to equip light weapons they need spec into the commando role. Otherwise remove the commando role because it's pointless. I agree. If not, they will be nothing but heavies after 1.8 releases......
I'm already lots of Militia Heavies running with proto Rail Rifles... |
Scalesdini
BlackWater Liquidations INTERGALACTIC WARPIGS
257
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Posted - 2014.01.20 00:43:00 -
[34] - Quote
bogeyman m wrote:Quote: Anyway, now that the HMG works again, I don't get why I still see heavies up close using ARs and CRs. The HMG is waaaaaay more lethal in it's optimal. Of course I can understand just wanting to mix it up once in a while. Which again, you shouldn't be disallowed from doing just because you're a heavy.
Because slow moving Heavies (even Militia) can fit a proto Rail Rifle (for example) and DOUBLE their effective kill range without losing any effectiveness in CQC as they also have enough shield/armour to overcome the very slight warm up time of the RR.
That's totally a problem with heavy suits, not, y'know, a problem of the RR being overpowered.
I sometimes wonder how some of the people on these forums remember to breathe. |
Shadow Archeus
OSG Planetary Operations Covert Intervention
237
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Posted - 2014.01.20 00:46:00 -
[35] - Quote
bogeyman m wrote:Quote: Anyway, now that the HMG works again, I don't get why I still see heavies up close using ARs and CRs. The HMG is waaaaaay more lethal in it's optimal. Of course I can understand just wanting to mix it up once in a while. Which again, you shouldn't be disallowed from doing just because you're a heavy.
Because slow moving Heavies (even Militia) can fit a proto Rail Rifle (for example) and DOUBLE their effective kill range without losing any effectiveness in CQC as they also have enough shield/armour to overcome the very slight warm up time of the RR. And this isn't a valid strategy?
I'm Sry I thought this was a game ever you can customize your character how you want
The thing about heavies and rrs is that the combo is very potent but here's a secret to kill them......wait for him to get in the open and have a buddy
Stop running blindly at people and expect to kill them.....I'm a heavy and I'll put it this way if a bunch of dumbasses keep coming at me in a situation where I can keep killing them I'm going to stay there....if the flow of people stops I have to MOVE to an effective position during this time I am EXTREMELY easy to get the jump on and easy to kill
Teamwork people
Real heavies use lasers
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bogeyman m
Learning Coalition College
29
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Posted - 2014.01.20 00:48:00 -
[36] - Quote
Scalesdini wrote:bogeyman m wrote:Quote: Anyway, now that the HMG works again, I don't get why I still see heavies up close using ARs and CRs. The HMG is waaaaaay more lethal in it's optimal. Of course I can understand just wanting to mix it up once in a while. Which again, you shouldn't be disallowed from doing just because you're a heavy.
Because slow moving Heavies (even Militia) can fit a proto Rail Rifle (for example) and DOUBLE their effective kill range without losing any effectiveness in CQC as they also have enough shield/armour to overcome the very slight warm up time of the RR. That's totally a problem with heavy suits, not, y'know, a problem of the RR being overpowered. I sometimes wonder how some of the people on these forums remember to breathe.
Right. And this string is about Heavies fitting non-heavy weapons. The RR was one example. Get over yourself. |
Shadow Archeus
OSG Planetary Operations Covert Intervention
237
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Posted - 2014.01.20 00:50:00 -
[37] - Quote
Scalesdini wrote:bogeyman m wrote:Quote: Anyway, now that the HMG works again, I don't get why I still see heavies up close using ARs and CRs. The HMG is waaaaaay more lethal in it's optimal. Of course I can understand just wanting to mix it up once in a while. Which again, you shouldn't be disallowed from doing just because you're a heavy.
Because slow moving Heavies (even Militia) can fit a proto Rail Rifle (for example) and DOUBLE their effective kill range without losing any effectiveness in CQC as they also have enough shield/armour to overcome the very slight warm up time of the RR. That's totally a problem with heavy suits, not, y'know, a problem of the RR being overpowered. I sometimes wonder how some of the people on these forums remember to breathe.
This
Real heavies use lasers
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hgghyujh
Expert Intervention Caldari State
224
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Posted - 2014.01.20 00:53:00 -
[38] - Quote
Asha Starwind wrote:If heavies/sentinels want to equip light weapons they need spec into the commando role. Otherwise remove the commando role because it's pointless.
this sound like an issue where light weapons are more powerful then heavy weapons which is stupid. using a light weapon should be a handycap to a heavy not a buff.
thanks for reminding me how ******* broken this game is. |
Scalesdini
BlackWater Liquidations INTERGALACTIC WARPIGS
258
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Posted - 2014.01.20 00:54:00 -
[39] - Quote
bogeyman m wrote:Scalesdini wrote:bogeyman m wrote:Quote: Anyway, now that the HMG works again, I don't get why I still see heavies up close using ARs and CRs. The HMG is waaaaaay more lethal in it's optimal. Of course I can understand just wanting to mix it up once in a while. Which again, you shouldn't be disallowed from doing just because you're a heavy.
Because slow moving Heavies (even Militia) can fit a proto Rail Rifle (for example) and DOUBLE their effective kill range without losing any effectiveness in CQC as they also have enough shield/armour to overcome the very slight warm up time of the RR. That's totally a problem with heavy suits, not, y'know, a problem of the RR being overpowered. I sometimes wonder how some of the people on these forums remember to breathe. Right. And this string is about Heavies fitting non-heavy weapons. The RR was one example. Get over yourself.
Allow me to riposte, then-
Scalesdini wrote:I hate giving this manner of nincompoopery the time of day any more than I have already, but here we go:
The reason heavies can use light and sidearm weapons in their heavy weapon slot is because the requirements to use these weapons are quite simple - hands. So why can't the other suits use heavy weapons in their light slots, you're about to cry? Because the heavy suit was designed to augment the user's own capabilities further than the other suits allowing someone using said suit to carry heavier gear while still being able to, you know, walk.
And walk we do, cryhards - we walk around at the speed of smell, whether we're using an HMG, an AR, or nova knives in our H slot, because the sentinel suit was designed specifically for the carrying of ridiculously heavy weapons that otherwise would be mounted on a vehicle - seriously, it says so right in the descriptions for them - so technically a sentinel using a light weapon is gimping himself. While that's not the case atm because of OP light weapons, that's also not the fault of the heavy suit.
As for heavies with light weapons encroaching on the territory of commandos? MEH. Logis with over 1,000hp encroach on our territory just as much - Sentinels are supposed to be the most armored suits, yet logis can do our job better than we can given the OP state of RR (and CR to a lesser extent) right now (especially if we're talking about a sentinel using a light weapon), and yet sentinels can't carry 2 light weapons even if we're not using a heavy weapon, we move slower, and our punches don't hit like a train wreck. Oh, and just in case everyone forgot, we don't get any equipment either.
It really sounds like you're whining because a heavy with an RR beat you at range OP, or worse, you were using an RR as well and couldn't beat the heavy because of the hp difference, despite the fact that hitting a heavy in the head is about as easy as throwing a rock into the ocean and hitting water, and people in lighter frames have a decided mobility advantage. You do realize you can disengage from a firefight, right? Zerging in front of the enemy's rifle barrel is not the only tactic, even though it's about the only one Dusters seem to use these days.
For the record, I only use HMG. But this whining about heavies with light weapons is entertaining, and only started after RR's became FOTM. Coincidence? I think not.
It's hilarious you FOTM kiddos are crying that others have adapted to counter your OP RR spam and you have no clue how to beat it because all you can think to do is try to out-DPS/out-tank them and are now whining like someone killed your puppy. |
Talos Alomar
Subdreddit Test Alliance Please Ignore
1978
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Posted - 2014.01.20 00:56:00 -
[40] - Quote
This game does not need to have more fitting choices taken away.
Try to kill it all you want CCP, I still <3 my laser.
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Lonewolf Heavy
ROGUE SPADES
16
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Posted - 2014.01.20 01:05:00 -
[41] - Quote
hgghyujh wrote:Asha Starwind wrote:If heavies/sentinels want to equip light weapons they need spec into the commando role. Otherwise remove the commando role because it's pointless. this sound like an issue where light weapons are more powerful then heavy weapons which is stupid. using a light weapon should be a handycap to a heavy not a buff. thanks for reminding me how ******* broken this game is.
Heavy Weapons still are significantly stronger then light weapons, its just that the only anti-infantry weapon we have is built for close range. I run Heavy and commando. My Commando typically destroys sentinels fitted with RR's because i can out maneuver them and also can supply myself and wide variety of weapons i can have arranged between my 2 Weapons slots. Also My HMG on my standard Heavy wins most battles anyways as long as I don't try to fight in a Long range battle against RR's or am outnumber 3-1. And to get my opinion out, I Hate Hybrid heavies because they are wasting potential of the heavy by using a light weapon, but i also am disappointed that CCP has yet to give us new heavies weapons so I tolerate the Hybrids (for now)
Also RR isnt OP, The moment i get within 60m i just devestate them with my commando with CR/SR or if i get within 30m i use my commando with AR/CR combo. RR only good at distance against Heavies
Blueberries are delicious and an essential part of my diet ;)
Commando/Heavy
Willing to PC for anyone for a low price
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Summ Dude
OSG Planetary Operations Covert Intervention
132
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Posted - 2014.01.20 02:01:00 -
[42] - Quote
bogeyman m wrote:summ dude wrote: Anyway, now that the HMG works again, I don't get why I still see heavies up close using ARs and CRs. The HMG is waaaaaay more lethal in it's optimal. Of course I can understand just wanting to mix it up once in a while. Which again, you shouldn't be disallowed from doing just because you're a heavy.
Because slow moving Heavies (even Militia) can fit a proto Rail Rifle (for example) and DOUBLE their effective kill range without losing any effectiveness in CQC as they also have enough shield/armour to overcome the very slight warm up time of the RR.
I'm sorry, are you trying to say that the RR is as effective in CQC as the HMG? Because that is 100% wrong. There's definitely an argument to be made that the RR is far more effective at close range than it should be (and I'd be the one making that argument), but it's nowhere near as lethal as the HMG in it's optimal. Like not even close.
Not just a laymen, but the laymen.
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Kira Takizawa
2Shitz 1Giggle
95
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Posted - 2014.01.20 09:19:00 -
[43] - Quote
"L" should stand for "L" and not "S" right..? |
Spartan MK420
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
96
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Posted - 2014.01.20 11:21:00 -
[44] - Quote
Just let his thread die with all the others already.
Unofficial D.A.R.K.L.E.G.I.O.N team mascot.
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