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Varjac Theobroma Montenegro
Omega Elite Mercs INC.
70
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Posted - 2014.01.21 07:09:00 -
[61] - Quote
Chunky Munkey wrote:Judge Rhadamanthus wrote:Rail tanks have made dropships almost unusable and ruined strategic play for real tankers and LAV specialists. While we understand that fixing things takes time, and that resources are limited there are some issues that are a problem and some that are so bad that the game is broken. Rail tanks fall into the latter. They ruin every single match. So this is a simple request. Here it is below :
CCP please acknowledge that rails need work. Tell us in this thread that you have heard our complaints. No need to say what you will do or when you will do it, Just let us know you hear our voices. Are you kidding? A rail tank is currently the ONLY way to take down a dropship. And even then, all you have to do is fly close or high and you're completely invulnerable to them. By your "plight" I can only assume you mean "the only thing killing me right now".
Do you fly? Cause I always find proto forge way more dangerous than rails. You can get away from a rail, sometimes. But a forge? You can only pray you find cover before the next shot, especially if he is skilled. I can peg ships with a forge as they death spiral upwards.
FAME
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Arkena Wyrnspire
Fatal Absolution Covert Intervention
8165
|
Posted - 2014.01.21 07:15:00 -
[62] - Quote
After some time of attempting to practice normal dropships (and often getting shot down by rail tanks) I recently acquired enough SP to finally get my assault dropship.
On the first call-in at the very start of a skirmish it got sniped from the other redline in two shots. I was a little pissed and I realised that I wouldn't be able to continue that match with an ADS.
On my second try, I got into a Domination and I actually killed someone. That someone immediately went back to their redline and called in a rail tank and killed me in two shots.
On the third try, I was just leaving the redline when I was OHKO'd by a Gunnlogi with more armour than shields.
On the fourth try, I engaged a rail tank in the combat zone. He rolled back a little bit onto a hill and proceeded to explode me while he laughed off my pitiful damage.
There will be no fifth try. I really can't be bothered to deal with this kind of bullshit. Anyone who thinks that rail tanks are fine because they're 'keeping assault dropships in check' is mad - they cost far more than even tanks and tanks have a much, much greater effect on every part of the field.
Level 8 Forum Warrior
Lenin of the glorious armoured revolution
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Jimbo Boilstaff
THE MASSIVE DYNAMIC
84
|
Posted - 2014.01.21 07:31:00 -
[63] - Quote
Arkena Wyrnspire wrote:After some time of attempting to practice normal dropships (and often getting shot down by rail tanks) I recently acquired enough SP to finally get my assault dropship.
On the first call-in at the very start of a skirmish it got sniped from the other redline in two shots. I was a little pissed and I realised that I wouldn't be able to continue that match with an ADS.
On my second try, I got into a Domination and I actually killed someone. That someone immediately went back to their redline and called in a rail tank and killed me in two shots.
On the third try, I was just leaving the redline when I was OHKO'd by a Gunnlogi with more armour than shields.
On the fourth try, I engaged a rail tank in the combat zone. He rolled back a little bit onto a hill and proceeded to explode me while he laughed off my pitiful damage.
There will be no fifth try. I really can't be bothered to deal with this kind of bullshit. Anyone who thinks that rail tanks are fine because they're 'keeping assault dropships in check' is mad - they cost far more than even tanks and tanks have a much, much greater effect on every part of the field.
dude id suggest having a super cheap fit (vipers are perfectly good enough) for the first dropship per game..... if it survives ok-ish then trade it in for an assault dropship later on,,,, if you bring the assault dropship out at the beginning of a battle you will be virtually 100% guaranteed to lose it
ADS are only viable to fly in occasional matches (especially when you;re just starting out with them and the more sensitive control style/complications with aiming)..... make sure the conditions are right before you bring it out.... otherwise that ISK will flutter away before you know it
they are by far the most awesome thing in the game when you get used to them and how to evade the difficulties (it's possible to fit out the ADS to withstand the majority of hits,,, just forget about putting the 2nd and 3rd turrets on it)
im not so sure the need to be wise about as and when you bring a vehicle out proves there's a broken mechanic,,, also (i'm not saying you;ve done this but more to people in general)..... MOST PILOTS DONT KNOW FOR SURE WHAT KILLED THEM.... its usually co-ordinated tank strikes or railguns turrets,,,, but since you can jump out the ship before it blows you never see what killed you because it records as a suicide.....
the vehicle balance here is only slightly off,,, seems everyones in agreement about the redline issue,,, and once thats sorted (as well as damage mods) then it'll be a lot 'fairer' for everyone
Too much of this dropship complaining seems like pilots trying to make the ships a 1-man killing machine..... they're not designed for that,,, stop trying to turn them into that and enjoy what the ships are right now,,,, they are awesome fun and with the exception of a few pesky railguns they can be incredibly effective
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bastille123
REYES DE DOMINACION
1
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Posted - 2014.01.21 08:10:00 -
[64] - Quote
i never actually understood why ppl complain so much about dropships being ineffective.. i mean its is a transport /support vehicule and even if you get the assault variant of said vehicule it just wont be that much of a killer when its still desingned to be a trasnport /support ship (just look at the trailers how fast it got taken out , or how it was used )
i wonder at what point the comunity will consider dropships to be effective, when they are as fast as a fighter? (yes they are a bit slow and bulky beacuse they are infact MEDIUM sized vehicules) or when they are able to tank like a HEAVY attack vehicule?
and if your going to nerf the railguns , then can i have infinite ammo back on them? i mean the purpose of the ammo was to make them stronger right? (i dont mind if they reduce the rate of fire to where it was before 1.7 but knowing CCP.....)
just an opinion
not sure what to put here lol
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hgghyujh
Expert Intervention Caldari State
227
|
Posted - 2014.01.21 08:37:00 -
[65] - Quote
nope as a fan of flying dropships, I have no issue with rail tanks ability to swat DS out of the air. I do have a problem with redline rail tanks but nerfing rails is not the correct fix for that. |
Ninjanomyx
Imperfects Negative-Feedback
533
|
Posted - 2014.01.21 08:40:00 -
[66] - Quote
Iron Wolf Saber wrote:While Rail tanks are a problem to both DS and HAVs the problem is there isn't any really good ground to air options if removed. Swarm Launchers I see try an fail and I have had ADS shrug off an entire forge gun clip and still be ballsy enough to fly low enough to va grenade him to death.
Both Blasters and missiles are not that efficient in dropship killing due to the small envelopes and horrible damage compression.
Railguns are bad because they excel in damage compression.
There is no high angle option between the railgun and blaster and there should be.
Either bring railgun damage lower OR introduce fall off (but this would change railguns to hit scan so that's a scary thing to even to consider) AND THEN Increase the fitting difficulty of the railgun currently its the easiest turret to install.
If rails cannot be touched then buff dropship HP and increase swarm damage and speed.
Stop using Vocabulary to feign relevance by attempting to mask your ignorance...... The bulk of what you stated is utter rubbish, & the BOLD statement most of all....... FFS you have no place in Vehicle Balancing Discussio, GTFO.
As for everyone else......NOBODY, not F**KING 1 of you, has taken into account that there is no ADS Spam. Get 3 or more "Birds" in the air & then F**KING talk. An Experienced Pilot in a PROPERLY fit Dropship can survive 3-4 2x Damage Modded ADV Rail Shots from a SINGLE Source. You are being Focus Fired.....get over it. As for the 3x Damage Modded Gunnlogi with a Proto Rail.....1-2 Rail Shots & they go POOF. Without Resistances they are basically a "Genji Sword", High Alpha w/ Low Constitution.
The Redline is often the ONLY area of the Map, with the exception of the opposite East/West side (Assuming the Dropship is not flying Mid-Field), that a Rail can even get a bead on a Dropship. The Rail's Range is not Infinite...... But w/e the hell CCP decides to Break.......errrr....."Tweak" matters not much to me. I Adapt & Overcome, this is a proven FACT.
TL;DR: Get Gud, & IWS = Duncecap King |
NK Scout
Storm Wind Strikeforce Caldari State
45
|
Posted - 2014.01.21 08:44:00 -
[67] - Quote
Jimbo Boilstaff wrote:Arkena Wyrnspire wrote:After some time of attempting to practice normal dropships (and often getting shot down by rail tanks) I recently acquired enough SP to finally get my assault dropship.
On the first call-in at the very start of a skirmish it got sniped from the other redline in two shots. I was a little pissed and I realised that I wouldn't be able to continue that match with an ADS.
On my second try, I got into a Domination and I actually killed someone. That someone immediately went back to their redline and called in a rail tank and killed me in two shots.
On the third try, I was just leaving the redline when I was OHKO'd by a Gunnlogi with more armour than shields.
On the fourth try, I engaged a rail tank in the combat zone. He rolled back a little bit onto a hill and proceeded to explode me while he laughed off my pitiful damage.
There will be no fifth try. I really can't be bothered to deal with this kind of bullshit. Anyone who thinks that rail tanks are fine because they're 'keeping assault dropships in check' is mad - they cost far more than even tanks and tanks have a much, much greater effect on every part of the field. dude id suggest having a super cheap fit (vipers are perfectly good enough) for the first dropship per game..... if it survives ok-ish then trade it in for an assault dropship later on,,,, if you bring the assault dropship out at the beginning of a battle you will be virtually 100% guaranteed to lose it ADS are only viable to fly in occasional matches (especially when you;re just starting out with them and the more sensitive control style/complications with aiming)..... make sure the conditions are right before you bring it out.... otherwise that ISK will flutter away before you know it they are by far the most awesome thing in the game when you get used to them and how to evade the difficulties (it's possible to fit out the ADS to withstand the majority of hits,,, just forget about putting the 2nd and 3rd turrets on it) im not so sure the need to be wise about as and when you bring a vehicle out proves there's a broken mechanic,,, also (i'm not saying you;ve done this but more to people in general)..... MOST PILOTS DONT KNOW FOR SURE WHAT KILLED THEM.... its usually co-ordinated tank strikes or railguns turrets,,,, but since you can jump out the ship before it blows you never see what killed you because it records as a suicide..... the vehicle balance here is only slightly off,,, seems everyones in agreement about the redline issue,,, and once thats sorted (as well as damage mods) then it'll be a lot 'fairer' for everyone Too much of this dropship complaining seems like pilots trying to make the ships a 1-man killing machine..... they're not designed for that,,, stop trying to turn them into that and enjoy what the ships are right now,,,, they are awesome fun and with the exception of a few pesky railguns they can be incredibly effective Umm, they are peoples main specialization on most characters so....no. |
NK Scout
Storm Wind Strikeforce Caldari State
45
|
Posted - 2014.01.21 08:48:00 -
[68] - Quote
Ninjanomyx wrote:Iron Wolf Saber wrote:While Rail tanks are a problem to both DS and HAVs the problem is there isn't any really good ground to air options if removed. Swarm Launchers I see try an fail and I have had ADS shrug off an entire forge gun clip and still be ballsy enough to fly low enough to va grenade him to death.
Both Blasters and missiles are not that efficient in dropship killing due to the small envelopes and horrible damage compression.
Railguns are bad because they excel in damage compression.
There is no high angle option between the railgun and blaster and there should be.
Either bring railgun damage lower OR introduce fall off (but this would change railguns to hit scan so that's a scary thing to even to consider) AND THEN Increase the fitting difficulty of the railgun currently its the easiest turret to install.
If rails cannot be touched then buff dropship HP and increase swarm damage and speed. Stop using Vocabulary to feign relevance by attempting to mask your ignorance...... The bulk of what you stated is utter rubbish, & the BOLD statement most of all....... FFS you have no place in Vehicle Balancing Discussio, GTFO. As for everyone else......NOBODY, not F**KING 1 of you, has taken into account that there is no ADS Spam. Get 3 or more "Birds" in the air & then F**KING talk. An Experienced Pilot in a PROPERLY fit Dropship can survive 3-4 2x Damage Modded ADV Rail Shots from a SINGLE Source. You are being Focus Fired.....get over it. As for the 3x Damage Modded Gunnlogi with a Proto Rail.....1-2 Rail Shots & they go POOF. Without Resistances they are basically a "Genji Sword", High Alpha w/ Low Constitution. The Redline is often the ONLY area of the Map, with the exception of the opposite East/West side (Assuming the Dropship is not flying Mid-Field), that a Rail can even get a bead on a Dropship. The Rail's Range is not Infinite...... But w/e the hell CCP decides to Break.......errrr....."Tweak" matters not much to me. I Adapt & Overcome, this is a proven FACT. TL;DR: Get Gud, & IWS = Duncecap King Umm, hahaha, you survive 3-4 shots? Bullshit, a dsmage modded railgun 3 shots any ship and I've been 2 shotted by mlt railguns with highest shields or armor. |
NK Scout
Storm Wind Strikeforce Caldari State
45
|
Posted - 2014.01.21 09:01:00 -
[69] - Quote
hgghyujh wrote:nope as a fan of flying dropships, I have no issue with rail tanks ability to swat DS out of the air. I do have a problem with redline rail tanks but nerfing rails is not the correct fix for that. It is because the rof is a tad bit too high And Slightly less elavation, or maybe not, but railguns are broken |
Azura Sakura
Blood Eye Ravens
546
|
Posted - 2014.01.21 09:10:00 -
[70] - Quote
hgghyujh wrote:nope as a fan of flying dropships, I have no issue with rail tanks ability to swat DS out of the air. I do have a problem with redline rail tanks but nerfing rails is not the correct fix for that. I agree with you. Red line tanks are the only problem that drop ship pilots should have. If they have a enemy tank or AV infantry on the field. It is fair game because you can either harass them or run away. I think they should either get rid of red line for everyone or just allow DS to bypass the red line to give them more of a reason to be in matches - to destroy red line tankers and snipers if they are behind the red line.
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Ninjanomyx
Imperfects Negative-Feedback
533
|
Posted - 2014.01.21 09:11:00 -
[71] - Quote
NK Scout wrote:Ninjanomyx wrote:Iron Wolf Saber wrote:While Rail tanks are a problem to both DS and HAVs the problem is there isn't any really good ground to air options if removed. Swarm Launchers I see try an fail and I have had ADS shrug off an entire forge gun clip and still be ballsy enough to fly low enough to va grenade him to death.
Both Blasters and missiles are not that efficient in dropship killing due to the small envelopes and horrible damage compression.
Railguns are bad because they excel in damage compression.
There is no high angle option between the railgun and blaster and there should be.
Either bring railgun damage lower OR introduce fall off (but this would change railguns to hit scan so that's a scary thing to even to consider) AND THEN Increase the fitting difficulty of the railgun currently its the easiest turret to install.
If rails cannot be touched then buff dropship HP and increase swarm damage and speed. Stop using Vocabulary to feign relevance by attempting to mask your ignorance...... The bulk of what you stated is utter rubbish, & the BOLD statement most of all....... FFS you have no place in Vehicle Balancing Discussio, GTFO. As for everyone else......NOBODY, not F**KING 1 of you, has taken into account that there is no ADS Spam. Get 3 or more "Birds" in the air & then F**KING talk. An Experienced Pilot in a PROPERLY fit Dropship can survive 3-4 2x Damage Modded ADV Rail Shots from a SINGLE Source. You are being Focus Fired.....get over it. As for the 3x Damage Modded Gunnlogi with a Proto Rail.....1-2 Rail Shots & they go POOF. Without Resistances they are basically a "Genji Sword", High Alpha w/ Low Constitution. The Redline is often the ONLY area of the Map, with the exception of the opposite East/West side (Assuming the Dropship is not flying Mid-Field), that a Rail can even get a bead on a Dropship. The Rail's Range is not Infinite...... But w/e the hell CCP decides to Break.......errrr....."Tweak" matters not much to me. I Adapt & Overcome, this is a proven FACT. TL;DR: Get Gud, & IWS = Duncecap King Umm, hahaha, you survive 3-4 shots? Bullshit, a dsmage modded railgun 3 shots any ship and I've been 2 shotted by mlt railguns with [ highest shields or armor.
You must be unaware of your Damage Sources. Also, you're not taking into account that Shield & Armor Vehicles act differently. Example: Shield as Main HP means if you were not Pre-Hardened you will die fast. Armor as Main HP means you have 1 hit of leeway before your Main HP takes a considerable hit, allowing more time to HTFU & GTFO. I personally watched my 4 2x Damage Modded ADV Rail Shots get shrugged off by a Shield ADS, & it was back @ Full HP by the time I readjusted & cooled down on Heat Build-up. Lastly.....as per your statement in BOLD, you are doing it wrong..... HP Stacking is trash compared to Hardening. L2P KthxBAI |
NK Scout
Storm Wind Strikeforce Caldari State
45
|
Posted - 2014.01.21 09:15:00 -
[72] - Quote
Ninjanomyx wrote:NK Scout wrote:Ninjanomyx wrote:Iron Wolf Saber wrote:While Rail tanks are a problem to both DS and HAVs the problem is there isn't any really good ground to air options if removed. Swarm Launchers I see try an fail and I have had ADS shrug off an entire forge gun clip and still be ballsy enough to fly low enough to va grenade him to death.
Both Blasters and missiles are not that efficient in dropship killing due to the small envelopes and horrible damage compression.
Railguns are bad because they excel in damage compression.
There is no high angle option between the railgun and blaster and there should be.
Either bring railgun damage lower OR introduce fall off (but this would change railguns to hit scan so that's a scary thing to even to consider) AND THEN Increase the fitting difficulty of the railgun currently its the easiest turret to install.
If rails cannot be touched then buff dropship HP and increase swarm damage and speed. Stop using Vocabulary to feign relevance by attempting to mask your ignorance...... The bulk of what you stated is utter rubbish, & the BOLD statement most of all....... FFS you have no place in Vehicle Balancing Discussio, GTFO. As for everyone else......NOBODY, not F**KING 1 of you, has taken into account that there is no ADS Spam. Get 3 or more "Birds" in the air & then F**KING talk. An Experienced Pilot in a PROPERLY fit Dropship can survive 3-4 2x Damage Modded ADV Rail Shots from a SINGLE Source. You are being Focus Fired.....get over it. As for the 3x Damage Modded Gunnlogi with a Proto Rail.....1-2 Rail Shots & they go POOF. Without Resistances they are basically a "Genji Sword", High Alpha w/ Low Constitution. The Redline is often the ONLY area of the Map, with the exception of the opposite East/West side (Assuming the Dropship is not flying Mid-Field), that a Rail can even get a bead on a Dropship. The Rail's Range is not Infinite...... But w/e the hell CCP decides to Break.......errrr....."Tweak" matters not much to me. I Adapt & Overcome, this is a proven FACT. TL;DR: Get Gud, & IWS = Duncecap King Umm, hahaha, you survive 3-4 shots? Bullshit, a dsmage modded railgun 3 shots any ship and I've been 2 shotted by mlt railguns with [ highest shields or armor. You must be unaware of your Damage Sources. Also, you're not taking into account that Shield & Armor Vehicles act differently. Example: Shield as Main HP means if you were not Pre-Hardened you will die fast. Armor as Main HP means you have 1 hit of leeway before your Main HP takes a considerable hit, allowing more time to HTFU & GTFO. I personally watched my 4 2x Damage Modded ADV Rail Shots get shrugged off by a Shield ADS, & it was back @ Full HP by the time I readjusted & cooled down on Heat Build-up. Lastly.....as per your statement in BOLD, you are doing it wrong..... HP Stacking is trash compared to Hardening. L2P KthxBAI 2555 shield
Adv heavy shield extender Complex shield hardenee Complex booster 2 or 3 shotted and takes slightly less time to kill than a hardened sica, and if you hit a python without a hardener you will 2 shot it. I know what im doing railkiddie.
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Justicar Karnellia
Ikomari-Onu Enforcement Caldari State
578
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Posted - 2014.01.21 09:35:00 -
[73] - Quote
Hey there - I feel your pain... I switched over to tanks after 1.7 and had great fun two-shotting dropships from the other side of the map. However, I feel a comprehensive solution will come from map design, rather than changing the current game mechanics. |
killer carrot top
Eternal Beings Proficiency V.
5
|
Posted - 2014.01.21 10:58:00 -
[74] - Quote
I see it as this either ccp gets into gear or this game will not last the rest of its contract |
VonSpliff
TeamPlayers Negative-Feedback
40
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Posted - 2014.01.21 11:46:00 -
[75] - Quote
Vulpes Dolosus wrote:VonSpliff wrote:Yeah let's nerf the only thing that can kill Assault Dropships! Cause no one likes losing the most OP weapon on the battle field.
My opinion is the Rail tank is the only thing keeping vehicle drivers honest. Broken as they may be.
Another opinion would be, that this game has no need for tanks and Dropship that don't need gunners to kill. But I'm just a merc trying to make it in this new Eden. The problem with the rail tank is it's range and it's ability to sit with virtual impunity behind the redline while denying much of the playable map to dropship and other vehicles. A reduction to range is needed to prevent redline abuse while still allowing tanks to fulfill the role of high damage, long range AV. No one want or should want to make rails worthless, the aim should be to make them fair. I must laugh that you assume rails are the only thing checking dropship. Forges are still very viable (due to their mobility and ability to hide). Even swarms give me trouble when they knock me around in tight quarters or near structures and throw off my aim and flight paths.
I think you missed the part where I said I don't want tanks and assault DS in dust. And yeah anything shooting out of the redline is ******** and cowardly.
"Long live the Empress, unless you have some isk"
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hgghyujh
Expert Intervention Caldari State
228
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Posted - 2014.01.21 11:48:00 -
[76] - Quote
Azura Sakura wrote:hgghyujh wrote:nope as a fan of flying dropships, I have no issue with rail tanks ability to swat DS out of the air. I do have a problem with redline rail tanks but nerfing rails is not the correct fix for that. I agree with you. Red line tanks are the only problem that drop ship pilots should have. If they have a enemy tank or AV infantry on the field. It is fair game because you can either harass them or run away. I think they should either get rid of red line for everyone or just allow DS to bypass the red line to give them more of a reason to be in matches - to destroy red line tankers and snipers if they are behind the red line.
I will back the **** out of that.
also rails shooting red line to redline thats some BS, to be fair its crap map design. |
VonSpliff
TeamPlayers Negative-Feedback
40
|
Posted - 2014.01.21 11:53:00 -
[77] - Quote
And I love hearing you try-hards complaining about getting 2-3 shot by a rail tank. While the rest of have to dodge and maneuver around multiple weapons that can 1-3 shot 700+ Hps.
You shouldn't even be able to spec tanks & ADS with out specing into a suit and weapon first.
"Long live the Empress, unless you have some isk"
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rpastry
Carbon 7 CRONOS.
109
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Posted - 2014.01.21 11:53:00 -
[78] - Quote
there was no bitching about railguns before swarms and forges were nerfed. people just switch to what is most effective.
and NO, expecting multiple infantry to take time out from fighting a whole team of enemy infantry and coordinate perfectly in expensive gear to take down your lone wolfing spawn camping kill farming DS is not an answer.
One AV should be able to force off a DS, after all they're sacrificing 90% of their effectiveness as an infantry unit and making themselves incredibly vulnerable to enemy infantry as well as becoming #1 kill priority to the vehicle(s) they are trying to destroy.
PS tanks aint god mode, at long range use cover - you may need to use the TEAMWORK that you so insist AV must use - IE have tank spotter looking at the map.
At short to mid range a DS can fly faster and higher than a railgun can track.
.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-a+¬a¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça++ a¦ê+ä-£a¦êa++a+¬a¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ë
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Blaze Ashra
DROID EXILES General Tso's Alliance
142
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Posted - 2014.01.21 13:03:00 -
[79] - Quote
Taken from here
Blaze Ashra wrote:Place a small barrier 50 meters below the height ceiling that only prevents rails to pass through. This way if a rail tanker is hiding in the redline we can put on our hardeners and afterburner to to the height ceiling wait for our stuff to cool down, find drop location and turn on hardeners and dive, then after the pick up/ drop turn on after burners until needed again.
No nerfs. No messing with the redline. No need for counter measures. Balances by giving a safe zone to counter someone hiding in a safe zone. Pretty much recycles the MCC barrier code. Should stop a lot of QQ.
The basic idea is that since we are the only ting in the game with no cover, we don't have anywhere near the same range, and it's surpemely difficult to transport due to how long we are vulnerable, we should have a safe zone at the very top of the map.
ADS Pilot/Amarr Loyalist/Logi/WP Whore
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Tebu Gan
Dem Durrty Boyz Renegade Alliance
435
|
Posted - 2014.01.21 13:21:00 -
[80] - Quote
Iron Wolf Saber wrote:While Rail tanks are a problem to both DS and HAVs the problem is there isn't any really good ground to air options if removed. Swarm Launchers I see try an fail and I have had ADS shrug off an entire forge gun clip and still be ballsy enough to fly low enough to va grenade him to death.
Both Blasters and missiles are not that efficient in dropship killing due to the small envelopes and horrible damage compression.
Railguns are bad because they excel in damage compression.
There is no high angle option between the railgun and blaster and there should be.
Either bring railgun damage lower OR introduce fall off (but this would change railguns to hit scan so that's a scary thing to even to consider) AND THEN Increase the fitting difficulty of the railgun currently its the easiest turret to install.
If rails cannot be touched then buff dropship HP and increase swarm damage and speed.
Less effective range, Lower damage. Alpha damage is far too high, not to mention the stacking of multiple damage mods. This will lead to some more interesting tank vs tank battles, as in longer engagements. Right now, it's nothing to ALPHA another tank with a railgun. In fact, it's my go to weapon when dealing with tanks at any distance. I don't even bother with blasters anymore, and only every now and again use my missiles(though they are hardly as effective as my railgun).
Do not even consider falloff (could be neat though) and blasters should be the easiest to fit!
As it stands now, I basically one shot shield ADS and 2 shot the armor ADS. Using a single damage mod and a proto rail turret.
Even adding an extra slot could be all ya need, to the ADS. Even changing their hit profile, making them harder to hit, might be a good idea. I will admit, a moving dropship if moving fast enough is nearly impossible to hit. You have to lead the bastards by several yards it seems. Problem is though, they have to stop to shoot, so they are just sitting ducks up there. But given the current state of tanks ( they are everywhere!) an ADS spends most of his time dodging and hiding, rather than doing anything other than droppin someone off up high.
Nuff Said
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Ninjanomyx
Imperfects Negative-Feedback
533
|
Posted - 2014.01.21 15:21:00 -
[81] - Quote
NK Scout wrote:Ninjanomyx wrote:NK Scout wrote:Ninjanomyx wrote:Iron Wolf Saber wrote:While Rail tanks are a problem to both DS and HAVs the problem is there isn't any really good ground to air options if removed. Swarm Launchers I see try an fail and I have had ADS shrug off an entire forge gun clip and still be ballsy enough to fly low enough to va grenade him to death.
Both Blasters and missiles are not that efficient in dropship killing due to the small envelopes and horrible damage compression.
Railguns are bad because they excel in damage compression.
There is no high angle option between the railgun and blaster and there should be.
Either bring railgun damage lower OR introduce fall off (but this would change railguns to hit scan so that's a scary thing to even to consider) AND THEN Increase the fitting difficulty of the railgun currently its the easiest turret to install.
If rails cannot be touched then buff dropship HP and increase swarm damage and speed. Stop using Vocabulary to feign relevance by attempting to mask your ignorance...... The bulk of what you stated is utter rubbish, & the BOLD statement most of all....... FFS you have no place in Vehicle Balancing Discussio, GTFO. As for everyone else......NOBODY, not F**KING 1 of you, has taken into account that there is no ADS Spam. Get 3 or more "Birds" in the air & then F**KING talk. An Experienced Pilot in a PROPERLY fit Dropship can survive 3-4 2x Damage Modded ADV Rail Shots from a SINGLE Source. You are being Focus Fired.....get over it. As for the 3x Damage Modded Gunnlogi with a Proto Rail.....1-2 Rail Shots & they go POOF. Without Resistances they are basically a "Genji Sword", High Alpha w/ Low Constitution. The Redline is often the ONLY area of the Map, with the exception of the opposite East/West side (Assuming the Dropship is not flying Mid-Field), that a Rail can even get a bead on a Dropship. The Rail's Range is not Infinite...... But w/e the hell CCP decides to Break.......errrr....."Tweak" matters not much to me. I Adapt & Overcome, this is a proven FACT. TL;DR: Get Gud, & IWS = Duncecap King Umm, hahaha, you survive 3-4 shots? Bullshit, a dsmage modded railgun 3 shots any ship and I've been 2 shotted by mlt railguns with [ highest shields or armor. You must be unaware of your Damage Sources. Also, you're not taking into account that Shield & Armor Vehicles act differently. Example: Shield as Main HP means if you were not Pre-Hardened you will die fast. Armor as Main HP means you have 1 hit of leeway before your Main HP takes a considerable hit, allowing more time to HTFU & GTFO. I personally watched my 4 2x Damage Modded ADV Rail Shots get shrugged off by a Shield ADS, & it was back @ Full HP by the time I readjusted & cooled down on Heat Build-up. Lastly.....as per your statement in BOLD, you are doing it wrong..... HP Stacking is trash compared to Hardening. L2P KthxBAI 2555 shield Adv heavy shield extender Complex shield hardenee Complex booster 2 or 3 shotted and takes slightly less time to kill than a hardened sica, and if you hit a python without a hardener you will 2 shot it. I know what im doing railkiddie.
I'm sorry that you fly like a molasses soaked derpy & fit like a Pre-K Pubtard. The "Get Gud" moniker still applies. Also noted your BOLD Statement as PROOF that ADSers want to be Flying Tanks w/ Jet Speed....... LOL @ "Railkiddie :P |
Ninjanomyx
Imperfects Negative-Feedback
533
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Posted - 2014.01.21 15:30:00 -
[82] - Quote
Blaze Ashra wrote:Taken from hereBlaze Ashra wrote:Place a small barrier 50 meters below the height ceiling that only prevents rails to pass through. This way if a rail tanker is hiding in the redline we can put on our hardeners and afterburner to to the height ceiling wait for our stuff to cool down, find drop location and turn on hardeners and dive, then after the pick up/ drop turn on after burners until needed again.
No nerfs. No messing with the redline. No need for counter measures. Balances by giving a safe zone to counter someone hiding in a safe zone. Pretty much recycles the MCC barrier code. Should stop a lot of QQ. The basic idea is that since we are the only ting in the game with no cover, we don't have anywhere near the same range, and it's surpemely difficult to transport due to how long we are vulnerable, we should have a safe zone at the very top of the map.
You already do..... Oh.....I get it now, you wanna Hover with a MCRU & never take Damage. LOL.....just....lol. & "No Cover"??? Get F**KING Gud Scrub. |
Iron Wolf Saber
Den of Swords
12424
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Posted - 2014.01.21 18:46:00 -
[83] - Quote
Vulpes Dolosus wrote:Iron Wolf Saber wrote:While Rail tanks are a problem to both DS and HAVs the problem is there isn't any really good ground to air options if removed. Swarm Launchers I see try an fail and I have had ADS shrug off an entire forge gun clip and still be ballsy enough to fly low enough to va grenade him to death.
Both Blasters and missiles are not that efficient in dropship killing due to the small envelopes and horrible damage compression.
Railguns are bad because they excel in damage compression.
There is no high angle option between the railgun and blaster and there should be.
Either bring railgun damage lower OR introduce fall off (but this would change railguns to hit scan so that's a scary thing to even to consider) AND THEN Increase the fitting difficulty of the railgun currently its the easiest turret to install.
If rails cannot be touched then buff dropship HP and increase swarm damage and speed. Should a tank be able to attack a dropship hovering over it? I think that's a great check to solo tanks and forces tanks to use teamwork. Firing volley after volley of missiles or rails at a tank can take a while even of stock militia fits, not even to mention if there are repairs or hardeners fitted as well. This leaves the dropship vulnerable to AV or other tanks, meaning if there's something, even a militia swarm, firing at the dropship, it can effectively protect the tank or at least make the dropship's attempt more difficult. Allowing tanks to be self-sufficiently defensive takes away from the teamwork aspect of the game.
I am just saying both missiles and blasters can kill a drop ship but their attack envelopes (area of potential attack) are excessively small in comparison to the rail gun turret which if you where to measure volumes of either you would find out the railgun's far more massive which is why they're too good at it. 1 rail tank can literally keep a map dropship free, I know, I've done it, shot 6 down in one match because my attack envelope prevents them from getting the drop on me.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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Lv2spd2
Slow And Old
176
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Posted - 2014.01.21 18:49:00 -
[84] - Quote
Judge Rhadamanthus wrote:Rail tanks have made dropships almost unusable and ruined strategic play for real tankers and LAV specialists.
Nah. I've suffered through too many games lately with 4 or more assault dropships on one team swarming everything on the other team into the ground. It's even less fun than suffering though another 6 on 0 tank spamming.
There was a time when I would have sympathized with you, but not any more.
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Varjac Theobroma Montenegro
Omega Elite Mercs INC.
70
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Posted - 2014.01.21 20:06:00 -
[85] - Quote
I am a good pilot. We don't need an aerial safe zone, as at peak height nothing can shoot you anyways, even a forge doesn't have the range to hit you at max height.
Piloting should stay a skill vehicle. You have to think about your location before calling in a ship, just watch Judge's YouTube. You can't just stay still, you need to move and stay elevated until you have a run planned.
You also need to pick your battles and coordinate with ground teams. When I fly if my team is surrounded by tanks a simple harassment may be enough to make them scatter. Even though a good pilot can take out a tank, a better tank driver will be able to evade a single DS killing blow.
I do agree that right now piloting is not good. Ships cost way more than most pilots can make in a match and the base ships are too slow to react to current tanks and certain AV weapons. But they are not helpless, and dangerous in numbers. ( also attention CCP: aerial crash damage is absurd, RDV murder taxis and little love taps friendly or foe need serious readjustment )
FAME
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Spkr4theDead
Red Star. EoN.
1673
|
Posted - 2014.01.21 20:09:00 -
[86] - Quote
Judge Rhadamanthus wrote:Rail tanks have made dropships almost unusable and ruined strategic play for real tankers and LAV specialists. While we understand that fixing things takes time, and that resources are limited there are some issues that are a problem and some that are so bad that the game is broken. Rail tanks fall into the latter. They ruin every single match. So this is a simple request. Here it is below :
CCP please acknowledge that rails need work. Tell us in this thread that you have heard our complaints. No need to say what you will do or when you will do it, Just let us know you hear our voices. Or you could squad with a tanker, and stop crying to have tanks nerfed. I respected you before, but not anymore. Now you sound like the people that want tanks needed so bad that people stop using them.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Atiim
Living Like Larry Schwag
3761
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Posted - 2014.01.21 20:13:00 -
[87] - Quote
Spkr4theDead wrote:Or you could squad with a tanker, and stop crying to have tanks nerfed. I respected you before, but not anymore. Now you sound like the people that want tanks needed so bad that people stop using them. Why exactly should everyone be forced to squad up with a tanker again?
Nobody wants tanks to be nerfed to the point where nobody wants to use them. I don't even want that.
But you cannot be the best counter to yourself. That's broken.
Next On To-Do List:
Particle Cannons
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Takahiro Kashuken
Red Star. EoN.
2261
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Posted - 2014.01.21 20:42:00 -
[88] - Quote
Nerf rail = DS heaven
With rail its DS hell except for the good pilots, they will use all manner of skills to avoid being shot down
If and when i play DUST im grouped with tankers generally, to fly a DS i generally need a tank on the ground to cover me from pesky rail tanks if any arrive, not all rails can whack a DS unless its hovering and being still since shell travel time and dip factors into it but if one is about and aiming for me i gotta find out where it is and how can i avoid it and on some maps its not bad hide behind a big tower or fly low and fast and make sure you got stuff on
If a DS pilot is switched on they can survive until the threat is over without the need to recall but sometimes you do have to recall if they are a persistant pain in the ass and your tank cant get rid
Intelligence is OP
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Spkr4theDead
Red Star. EoN.
1674
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Posted - 2014.01.21 21:06:00 -
[89] - Quote
Atiim wrote:Spkr4theDead wrote:Or you could squad with a tanker, and stop crying to have tanks nerfed. I respected you before, but not anymore. Now you sound like the people that want tanks needed so bad that people stop using them. Why exactly should everyone be forced to squad up with a tanker again? Nobody wants tanks to be nerfed to the point where nobody wants to use them. I don't even want that. But you cannot be the best counter to yourself. That's broken. Of course you all want tanks nerfed. What's the point of these threads if they're not to have tanks nerfed? And again, you have/had access to tanks, yet still had to use AV to destroy other vehicles, because you were so bad in your own tank. You should see it from our side before going on an antitank crusade.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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ER-Bullitt
Molon Labe. Public Disorder.
807
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Posted - 2014.01.21 21:10:00 -
[90] - Quote
Ive seen it from your side, and you're wrong.
Tanks too much, need toned back little bit. glad you got buffed, but too much .. black snake too big, |
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