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1341. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
Happy Violentime wrote: Haerr wrote: I've got not idea of whether or not I am a ******* ******** since it got filtered, if you wouldn't mind posting it in a way that I can read it I could get back to you on that one. Have you ever seen ...
- by Haerr - at 2014.05.22 21:39:00
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1342. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
Happy Violentime wrote: Haerr wrote: Happy Violentime wrote: Haerr wrote: Anyone of these (alone without any other modifications) is a horrible idea which puts us right back into 1.7 where scouts were being perma scanned (bar a gal sco...
- by Haerr - at 2014.05.22 14:01:00
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1343. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
Happy Violentime wrote: Haerr wrote: Anyone of these (alone without any other modifications) is a horrible idea which puts us right back into 1.7 where scouts were being perma scanned (bar a gal scout with 4 dampeners).] You WHAT!!!??? I...
- by Haerr - at 2014.05.22 12:40:00
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1344. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
CCP Rattati wrote: 1) Reduce the Gallente dampening bonus 2) Change the Gallente dampening bonus to a duration bonus Anyone of these (alone without any other modifications) is a horrible idea which puts us right back into 1.7 where scouts we...
- by Haerr - at 2014.05.22 07:28:00
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1345. Scout Registry / Killboard - in General Discussions [original thread]
No dampening bonus from cloak fields are going to hurt all scouts except the Gallente. It will help the Caldari a little bit by making it easier to pickup other scouts. Hell some of my suits already use 2 dampeners (GalScout) simply because silly...
- by Haerr - at 2014.05.22 07:08:00
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1346. [Feedback] Glare does not add immersion - in Feedback/Requests [original thread]
+1
- by Haerr - at 2014.05.21 15:44:00
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1347. R 0 N 1 N - in Corporation Recruitment [original thread]
Sadly only a few R 0 N 1 N are still playing Dust. Lightning made a thread explaining why: LINK If you are interested in all things Scoutly make a post in the thread linked below and the old Scouts that are still around will be happy to direct ...
- by Haerr - at 2014.05.20 19:37:00
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1348. [Idea] "Flux" Mass Driver Variant? (or very cheap Heavy We... - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: CCP Rattati wrote: Logibro and I put this on our list. Wouldn't a mass driver with a damage profile 150% against shields and 50% against armour. Or something along those lines. Not designed at all but can be done. I ...
- by Haerr - at 2014.05.19 16:50:00
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1349. Shield extenders - in Feedback/Requests [original thread]
CCP Rattati wrote: Yes, we want to look at comparative scaling of ehp/tank modules, whether armor or shield. It is fairly obvious that plate hp/pg is high and we need to make shield extenders competitive Good stuff.
- by Haerr - at 2014.05.19 16:47:00
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1350. Scout Registry / Killboard - in General Discussions [original thread]
mollerz wrote: I happened upon the only kill mail for mollerz. The ISK is off, though. It cost far less for that kill (and the destruction of my bpo saga). Ah well.. I'm a cheap if not extremely elusive kill for an eve-tard. And I retired...
- by Haerr - at 2014.05.19 16:44:00
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1351. Scout Registry / Killboard - in General Discussions [original thread]
Appia Vibbia wrote: Those delicious "likes" from the feedback section on cloak field and Amarr scout.
- by Haerr - at 2014.05.19 16:41:00
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1352. Announcement:Introducing CCP Rattati - in General Discussions [original thread]
CCP Saberwing wrote: Moonracer2000 wrote: Can we expect future events? And if so, what frequency and for how long? We're trying to work out what events we can feasibly run. Which of the previous events that we've run have you most ...
- by Haerr - at 2014.05.17 10:16:00
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1353. Sticky:[Feedback] Armor Modules - in Feedback/Requests [original thread]
SponkSponkSponk wrote: Here's an illustrative example of just how hugely overpowered basic plates are, compared to their minuscule fitting costs. http://i.imgur.com/SDHzvbp.png QFT. 1. Plates General: The HP per PG varies to m...
- by Haerr - at 2014.05.17 07:08:00
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1354. Sticky:[DISCUSSION] - Progression - in General Discussions [original thread]
CCP Z: I think it would help a lot if you could post an image of how you currently have set up one role.
- by Haerr - at 2014.05.15 11:27:00
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1355. Sign here if you are NOT a fan of CCP Z's new progression. - in General Discussions [original thread]
Signed. +1
- by Haerr - at 2014.05.14 18:53:00
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1356. Sticky:[DISCUSSION] - Progression - in General Discussions [original thread]
Which role(s) will have corporation- / vehicle-skills under it? Will HAVs and Dropships be under the same role? (If no; will all land based vehicles (LAVs, HAVs, Mechs, Speeders) be under the same role and all air vehicles (Dropships, Jets) under...
- by Haerr - at 2014.05.14 13:27:00
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1357. [Proposal] ISIS analog for Project Legion (Mockup) - in General Discussions [original thread]
Vell0cet wrote: Good stuff. I wish I could like your post more than just once.
- by Haerr - at 2014.05.14 12:49:00
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1358. To CCP Z - in General Discussions [original thread]
ZDub 303 wrote: Complexity =/= Depth. We want a skill system with depth, not necessarily a skill system with complexity. I agree, the skill system should focus on depth, complexity should come from the fittings it allows you to create. The ...
- by Haerr - at 2014.05.14 12:41:00
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1359. Scanning Table 1.8 - in General Discussions [original thread]
bump in the name of lorry!
- by Haerr - at 2014.05.10 09:57:00
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1360. [FEEDBACK]CCP Do not repeat this mistake with vehicles again in Legi... - in General Discussions [original thread]
Evolution-7 wrote: Get rid of the generic 1.7 vehicles while you can, it ruins diversity and is not anywhere near as customisable or unique as infantry or eve online. Current AV vs 1.6 vehicles would be balanced as you can't have 1 guy in a LAV...
- by Haerr - at 2014.05.09 17:18:00
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