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41. Scout Registry / Killboard - in General Discussions [original thread]
Gamasutra wrote: Nailing the corp aiming controls of Resistance 3 Resistance 3 programmer, Nick Weihs wrote: Techniques for Building Aim Assist ^ warning has math in it
- by Haerr - at 2015.08.07 15:02:00
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42. Scout Registry / Killboard - in General Discussions [original thread]
I mean aiming (+ aim-assist) is a huge part of the NPE isn't it? Maybe if CCP took a sneak peek at how games that got good reviews for their aiming mechanics does things there could be ways of improving Dust without putting too many Dev hours int...
- by Haerr - at 2015.08.07 14:58:00
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43. Scout Registry / Killboard - in General Discussions [original thread]
Adipem Nothi wrote: haerr wrote: While vaguely remembering something being posted here about inconsistent aiming (turn speed) depending on number of plates on the fitting, does anything what other things induce modifiers, acceleration, or ...
- by Haerr - at 2015.08.07 14:50:00
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44. Feedback: Before tuning rifles again... - in Feedback/Requests [original thread]
Feedback: Before tuning rifles again... Perhaps it would be a good thing to take a look at aiming and/or aim-assist first? The weapons might be well balanced only to have that balance thrown off by aim-assist influencing their relative hit-perce...
- by haerr - at 2015.08.07 14:46:00
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45. Scout Registry / Killboard - in General Discussions [original thread]
While vaguely remembering something being posted here about inconsistent aiming (turn speed) depending on number of plates on the fitting, does anything what other things induce modifiers, acceleration, or deceleration to aiming in Dust? It is ...
- by haerr - at 2015.08.07 14:31:00
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46. Lore Dec is live - in General Discussions [original thread]
.
- by Haerr - at 2015.08.06 16:22:00
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47. LAG 514 - IS IT WORTH IT? - in General Discussions [original thread]
bear90211 wrote: haerr wrote: CPM Troll wrote: Performance patches soon and ongoing, it is one of (if not *the*) top priority. ^ Performance increases SoonTM? I want the 'soonTM' bullshit gone. I want a "Yeah its sceduled to be done ...
- by haerr - at 2015.08.04 20:13:00
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48. LAG 514 - IS IT WORTH IT? - in General Discussions [original thread]
CPM Troll wrote: Performance patches soon and ongoing, it is one of (if not *the*) top priority. ^ Performance increases SoonTM?
- by Haerr - at 2015.08.04 19:39:00
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49. Scout Registry / Killboard - in General Discussions [original thread]
IAmDuncanIdaho II wrote: Pseudogenesis wrote: Adipem Nothi wrote: News! TheD1CK, CEO of Dead Man's Game has extended our way a friendly invitation. An All Scout Ant Epic Showdown. The greatest NK battle in the history of MH. \o/ ...
- by Haerr - at 2015.08.03 21:30:00
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50. Scout Registry / Killboard - in General Discussions [original thread]
Adipem Nothi wrote: @ PC Lag Hopped into a PC on Haerr's invitation earlier today. The enemy no-showed, so there were 16 or fewer heads in battle. The majority of our blues hung out in our MCC and knifed each other to death. Some 150 - 200 clo...
- by Haerr - at 2015.08.03 20:50:00
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51. So I just played call of duty: black ops 2 - in General Discussions [original thread]
DUST Fiend wrote: At least zombies don't AFK or no-show
- by Haerr - at 2015.08.03 16:28:00
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52. Any updates on what's going on in the near future? - in General Discussions [original thread]
so fun stuff, i guess
- by haerr - at 2015.08.03 16:06:00
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53. Any updates on what's going on in the near future? - in General Discussions [original thread]
Things in 1.3 - From the public dust roadmap EPIC - User Experience UX - Fitting and Trading Achievements 1.0 Performance Increases Salvage Gameplay - Simple Crafting Daily Missions 2.0
- by haerr - at 2015.08.03 16:03:00
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54. Scout Registry / Killboard - in General Discussions [original thread]
MechWarriors 2: Mercenaries
- by Haerr - at 2015.08.03 15:55:00
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55. Scout Registry / Killboard - in General Discussions [original thread]
Dear CCP Please make a VR clone of MechWarriors 2: Mercenaries... You can call it something like EVE: MTACs
- by Haerr - at 2015.08.03 15:54:00
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56. Scout Registry / Killboard - in General Discussions [original thread]
Adipem Nothi wrote: http://www.ccpgames.com/en/public-relations/press-releases/article/79420/ccp-games-introduces-gunjack-samsung-gear-vr/
- by Haerr - at 2015.08.03 15:47:00
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57. can we please have rifle RANGE stats? - in General Discussions [original thread]
CCP Troll wrote: Coming SoonTM to a fitting screen / item description near you!
- by Haerr - at 2015.08.02 09:43:00
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58. Scout Registry / Killboard - in General Discussions [original thread]
Story time (warning thin red thread) A while back (must have been before summer since Jebus, Summer, +others were still playing Dust) we were going on about competitive balance in games. I mentioned that I really liked GW (Prophecies) back in th...
- by Haerr - at 2015.08.01 20:55:00
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59. Scout Registry / Killboard - in General Discussions [original thread]
IAmDuncanIdaho II wrote: Adipem Nothi wrote: Cross Atu wrote: Llast 326 wrote: The other day I tested out my Swarm and KN fitGǪ Success on Fratured Road. Eseentially just a Knifing fit with swarms. Had to scale back my Redfars and D...
- by Haerr - at 2015.08.01 20:04:00
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60. [Feedback] Lore - in Feedback/Requests [original thread]
benandjerrys wrote: benandjerrys wrote: Read the descriptions of the pub corps you fight for. That stuff is moderately in place just not used. All their ceos and the stories that CCP could make, non existent too. My point. Why recreate th...
- by haerr - at 2015.07.30 21:18:00
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