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161. New Update Thoughts. - in General Discussions [original thread]
Auto aiming has been fixed and you can actually get the dot on targets without sacrificing your first born now or at least I wasn't auto pelted by AR's from a sniping distance for once in 4 weeks.
- by carl von oppenheimer - at 2012.08.14 21:25:00
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162. New Patch, Hit detection, sensitivity and paperthin armor - in General Discussions [original thread]
Yep, hitting is vastly improved in this version and boy sniper is a killer with 3x the draw distance we have now. With the added slow down effect snipers are going to be pain in the ass, also tactical rifle is actually useful now.
- by carl von oppenheimer - at 2012.08.14 21:15:00
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163. New Server Schedule due to being on SISI? - in General Discussions [original thread]
They said we're on SiSi if that wouldn't be the case they would had said so. Anyway just because SiSi is on 23,5/7 doesn't mean that dust server will be, there just won't be any interaction when dust has a DT.
- by carl von oppenheimer - at 2012.08.14 07:49:00
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164. WolfmanGÇÖs Wonderful World of Weapons - in General Discussions [original thread]
target painting gun, similar to sniper gun (scope) but instead it reveals enemies for your team.
- by carl von oppenheimer - at 2012.08.14 07:37:00
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165. New Dust Test Link? - in General Discussions [original thread]
I would say that takes you to log on to EVE forums and account services as for example the dust petitions are handled from EVE side. I even got the automated 'customer review' e-mail from eve support but obviously my PSN-ID doesn't work with EVE. :P
- by carl von oppenheimer - at 2012.08.14 07:34:00
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166. Orbital Strikes...Will a roof protect you? - in General Discussions [original thread]
According to lore titans were banned from entering too close to planets as their mass would effect the tidal patterns causing flooding on the planet side. Anyway I'm quite sure that in the beginning orbital strikes will have a massive splash radiu...
- by carl von oppenheimer - at 2012.08.14 07:23:00
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167. What's a Black Ops Tank? - in General Discussions [original thread]
A few things about black ops in EvE: a) there are more titans then black ops in EvE b) back ops fit to only one thing (except widow because of ECM bonus) c) that is bridging and getting fuelled after bridging anything because of tiny fuel bay ......
- by carl von oppenheimer - at 2012.08.14 06:51:00
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168. Hardcore vs Casual players. - in General Discussions [original thread]
The point of OP was that most communication in EVE is handled by text messages simply because most people only log in for a few hours at a time. Also most chatting in corp channels happen by typing, hence keyboard is quite essential if you plan on...
- by carl von oppenheimer - at 2012.08.13 18:25:00
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169. The So Called Problem With Hit Detection Is A Myth - in General Discussions [original thread]
Small missile launchers have different stats with proto obviously doing the most damage, large ones however show all having the same stats with different fitting requirements and testing seems to have confirmed that. That is better smalls aren't ...
- by carl von oppenheimer - at 2012.08.13 12:19:00
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170. Eve player have "full beta access" ? - in General Discussions [original thread]
If you received it from PSN-home it's just for one beta-weekend, you have get a new pass for each beta-weekend, though. If you got your self a one from EVE-o's voucher center then it's a full beta key and you can play on any weekend also buying th...
- by carl von oppenheimer - at 2012.08.13 12:15:00
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171. The So Called Problem With Hit Detection Is A Myth - in General Discussions [original thread]
Pvt Nsidia wrote: dang i've heard of damage formulas but this one is just crazy! This presentation will hopefully clear things for you a bit; those calculations in the presentation are not entirely correct as things have been adjusted ...
- by carl von oppenheimer - at 2012.08.13 12:03:00
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172. So LAVs are actually pretty badass. - in General Discussions [original thread]
Considering that my gunlogi is one shotted by proto forge guns while in full resist fit, I doubt your LAV will fair much better. That's full resist as in 3x resist mods and a suit case.
- by carl von oppenheimer - at 2012.08.12 22:25:00
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173. Update update.... Inception... - in General Discussions [original thread]
So this means I can no longer kill stationary noobs "from a fog" with my sniper rifle.
- by carl von oppenheimer - at 2012.08.12 20:13:00
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174. A discussion about balance. - in General Discussions [original thread]
Terrarim wrote: Can you explain as I don't know what "ewar" is. electronic warfare which In EvE are: Weapon disruption (weapon range & tracking). Target dampening (module range & lock time). ECM (inability to target anything,...
- by carl von oppenheimer - at 2012.08.12 20:10:00
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175. A discussion about balance. - in General Discussions [original thread]
EnglishSnake wrote: For the 4th time in 1 ******* day Tanks are not OP against 12 morons who are as dumb as a lamp post Except that those lamp posts actually manage to kill a marauder on occasion.
- by carl von oppenheimer - at 2012.08.12 19:52:00
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176. So LAVs are actually pretty badass. - in General Discussions [original thread]
Assuming the tank has 3 gunners you don't survive very long if the tank driver knows what he's doing. On next build blasters get splash damage which means they actually hit without aiming.
- by carl von oppenheimer - at 2012.08.12 15:21:00
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177. Spider tanking experience report - in General Discussions [original thread]
That works only because we don't have a capacitor; normally you couldn't run both local and remote reps at the same time without cap being dry in 10sec flat. It's safe to assume that the capacitor will be added to vehicles at some point since it's...
- by carl von oppenheimer - at 2012.08.12 15:15:00
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178. Other Tank Drivers - in General Discussions [original thread]
Each module in EvE aside from guns is either passive or active, active modules take capacitor to run and need to be turned on to work. Passive work the opposite, they never take cap and never need to be on for the bonuses to apply. Some weapons s...
- by carl von oppenheimer - at 2012.08.11 07:48:00
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179. There was no need to slow people down if they get shot! - in General Discussions [original thread]
Funny to see that those who have never played what they call a "slow FPS" claim that it somehow takes less skill to be good in those games. In slow games you die a lot if you camp you get a vote kick and ban from a server unless it's a public se...
- by carl von oppenheimer - at 2012.08.11 07:26:00
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180. sisi question - in General Discussions [original thread]
All capitals leave a hulk behind them but this one is saved for immortality since it's the first titan destroyed. More about C9N-CC Quote: C9N-CC is a lawless system out on the edges of the EVE Galaxy that is notable for being the locatio...
- by carl von oppenheimer - at 2012.08.11 07:08:00
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