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181. Precursor Patch Notes - in General Discussions [original thread]
Cortex screen ? Da fuq ? AFAIK cortex is usually inside your skull, so CCP you mind if we have this in english ?
- by carl von oppenheimer - at 2012.08.10 19:41:00
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182. The So Called Problem With Hit Detection Is A Myth - in General Discussions [original thread]
Benjamin Hellios wrote: It's not hit detection but last night I was a tank gunner, aimed at an enemy, missile came out at a 30 degree angle going any which way except where I was aiming, what's up with that? A lot of times projectiles also seem...
- by carl von oppenheimer - at 2012.08.10 19:03:00
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183. Precursor Patch Notes and persistent chat channels! - in General Discussions [original thread]
Marwan2 wrote: Nu11u5 wrote: The chat channels are cross platform between EVE and Dust (and Vita Neocom?). In EVE, chat channels support voice, so it's possible voice will be available in the August 21 release. The catch would be switching ...
- by carl von oppenheimer - at 2012.08.10 19:00:00
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184. The So Called Problem With Hit Detection Is A Myth - in General Discussions [original thread]
Hit detection isn't entirely a myth, I've shot (sniped) more then one heavy just standing still from a side ways angle and no hits register until they move or turn. Of c. sometimes shield hit animation doesn't register (animate) either even if the...
- by carl von oppenheimer - at 2012.08.10 18:55:00
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185. Jets in game?!?! - in General Discussions [original thread]
Cretian Sol wrote: I don't remember where I heard this from but seems that I remember something about CCP allowing Eve ships (small ones like frigates, cruisers) to enter atmosphere to provide air support. I would also think that if this is tru...
- by carl von oppenheimer - at 2012.08.09 06:22:00
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186. We are like the DUST CSM ( Test with Pride ) - in General Discussions [original thread]
Also CSM is legally bound when they sign up as they are a part of CCP's development team, stake holder I think it was called as described in CSM white paper. Voting and goals for CSM are described here
- by carl von oppenheimer - at 2012.08.08 09:19:00
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187. Corp vs Clana - in General Discussions [original thread]
As described above any EvE corporation worth its salt has team speak, web forums et c. those that don't have will disintegrate quickly. Main difference between Eve and most other MMO games is time, yes time, the time it takes to gather all those r...
- by carl von oppenheimer - at 2012.08.08 09:06:00
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188. New Dropship? - in General Discussions [original thread]
That seems to be an old design of a drop ship, they might use the model later on though as those are pictures from 2009 version. That ships looks like it doesn't give any cover for the passengers though but I would prefer that one as it could give...
- by carl von oppenheimer - at 2012.08.07 20:21:00
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189. Jets in game?!?! - in General Discussions [original thread]
Well to me it seems to be the one from the front page of this site, in game that seems to be a modified Firbolg or similar Gallente design. a link with larger picture
- by carl von oppenheimer - at 2012.08.07 20:11:00
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190. I don't get it.... - in General Discussions [original thread]
Obviously OP has never played what he calls "slow" shooter if he thinks it doesn't take skill to be good in those games... In most tactical shooters you die as soon as you're spotted (assuming your opponent is any good) so you can't just rush stra...
- by carl von oppenheimer - at 2012.08.07 13:45:00
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191. What makes you game better? - in General Discussions [original thread]
When opposing team consists of noobs who stop looking at map on the open; snipers heaven those guys.
- by carl von oppenheimer - at 2012.08.06 15:20:00
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192. CSM meeting minutes; Summer of 2012 - in General Discussions [original thread]
Umm no my dears capital ships are made from basic materials as they are still a tech I ships despite their advanced nature. Jump freighters however are tech II ships and thus require tech II capital components, it's not an accident that JF cost ...
- by carl von oppenheimer - at 2012.08.05 06:36:00
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193. CSM meeting minutes; Summer of 2012 - in General Discussions [original thread]
I think the problem is that no one has figured on how tie dust with eve sov and then roll it back in the worst case scenario. As for PI it's the only way to produce POS fuel but problem is that it can be done on any planet with same costs, only di...
- by carl von oppenheimer - at 2012.08.04 17:44:00
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194. I dub thee next build "Singularity" - in General Discussions [original thread]
Various servers related to EvE: eve-offline.net
- by carl von oppenheimer - at 2012.08.04 15:18:00
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195. "simple corps" Updated (lets test soon) - in General Discussions [original thread]
faction warfare (outdated info warning ! There are recent changes to FW see dev blogs). To join a faction warfare each member of the said corp / alliance needs to have a constant faction standing of at least 0.0 to participate for their faction.
- by carl von oppenheimer - at 2012.08.04 06:41:00
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196. CSM meeting minutes; Summer of 2012 - in General Discussions [original thread]
As for sovereignty in the beginning it was dictated by having POS in system moons and fuelling all of those was a gruelling experience. A d i c k star was an invention of goons where you filled the tower as much E-war (ecm) as you possibly could t...
- by carl von oppenheimer - at 2012.08.04 06:19:00
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197. CSM meeting minutes; Summer of 2012 - in General Discussions [original thread]
ryan valentine wrote: When Eve launched you could start your own Corp at launch. You could hold Sov at launch. A Dust Corp will be simpler in structure than an Eve Corp anyway, why would we need Starbase Managers for instance? Console players...
- by carl von oppenheimer - at 2012.08.03 19:26:00
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198. CSM meeting minutes; Summer of 2012 - in General Discussions [original thread]
Now everyone should remember that hose minutes are from may that's 2 months ago and a lot things could have changed for dust in that time. edit: Or June depending how you look at things.
- by carl von oppenheimer - at 2012.08.03 06:02:00
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199. Sniper Rifle is too difficult to use. - in General Discussions [original thread]
You can get rid of some of the jerkiness by adjusting control sensitivity but yes making small movements is pain in the ass. On the other hand it makes sniping a challenge on it's own though not by the way devs have meant it I'm sure.
- by carl von oppenheimer - at 2012.08.02 14:47:00
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200. Sniper Rifle is too difficult to use. - in General Discussions [original thread]
Aim assist kicks in only from a very close range which obviously doesn't work with sniper rifle.
- by carl von oppenheimer - at 2012.08.02 14:39:00
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