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101. "Best" equipment for precursor phase 3 - in General Discussions [original thread]
Wait what you can choose to shoot with full auto on tactical AR ? How ?
- by carl von oppenheimer - at 2012.08.20 09:14:00
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102. Forge Gun range overnerf? Makes them Anti-infantry? - in General Discussions [original thread]
I think it's just the fact the we have a range now, previous builds had a pretty much infinite range for almost any weapon. So forge gun just received the short end of the stick when range was dealt but it was pretty broken from a range stand poin...
- by carl von oppenheimer - at 2012.08.20 09:05:00
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103. Snipers :( - in General Discussions [original thread]
Also I use exclusively tactical rifle mainly because it can shot twice sometimes even thrice in a row before enemy starts moving and because I feel that charged version doesn't suit that well for counter sniping. Now not only tactical does have a ...
- by carl von oppenheimer - at 2012.08.20 08:51:00
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104. Feature Request: IB Selection - in General Discussions [original thread]
Well I think new assault maps are a huge improvement over the old ones.
- by carl von oppenheimer - at 2012.08.20 07:37:00
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105. Deadzone & Aim Assist - in General Discussions [original thread]
because they are usually called literally Tatti on my native not "analoginen ohjainsauva" hence I prefer a short hand, besides they look identical to mushrooms. And yes I'm cranky because I haven't had my coffee yet.
- by carl von oppenheimer - at 2012.08.20 07:31:00
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106. Deadzone & Aim Assist - in General Discussions [original thread]
Shroom or nipple or what ever you like to call those analog things on your DS3 which is controlled by sensitivity setting so my bad. edit: Shroom as in mushroom get it I take it you have seen those in the forest on occasion haven't you ?
- by carl von oppenheimer - at 2012.08.20 07:23:00
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107. Snipers :( - in General Discussions [original thread]
double post
- by carl von oppenheimer - at 2012.08.20 07:15:00
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108. Snipers :( - in General Discussions [original thread]
Try sniping when proto suits and good gear are back in the game, you couldn't drop a proto assault even with an ishukone and the best damage mods with one hit, hell even proto scouts "tanked" the shots on occasion and never mind proto heavies. Ev...
- by carl von oppenheimer - at 2012.08.20 07:14:00
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109. Deadzone & Aim Assist - in General Discussions [original thread]
Dead zone means adjusting the 'shrooms' on your DS3 to your liking. Aim assist is just that an aim bot that helps you to shoot, though it's not very active except from a very close range where it sometimes kicks in and leads your shots if you let...
- by carl von oppenheimer - at 2012.08.20 06:54:00
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110. heavy shock miltia default? - in General Discussions [original thread]
Though admittedly I can understand the confusion as any one with a braincell wouldn't treat shoulder fired rocket launcher that requires two hands to use as "light weapon" .
- by carl von oppenheimer - at 2012.08.20 06:50:00
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111. Salvage - in General Discussions [original thread]
I got 10x meta 10 sniper rifles these sic puppies have 328dmg (ishukone which is proto has only 258 ...) now I just need to get that sniper prof 3 to use these.
- by carl von oppenheimer - at 2012.08.20 06:42:00
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112. Most orbital strikes in one game - in General Discussions [original thread]
Each time my team has had the message our MCC blows up.
- by carl von oppenheimer - at 2012.08.19 18:26:00
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113. Check if You're a Squad leader - in General Discussions [original thread]
Last time I tried giving orders the UI was so buggy and difficult to use that I gave up, aside from that I play usually either a sniper or logi and neither give you much time to "control the herd".
- by carl von oppenheimer - at 2012.08.19 18:22:00
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114. Snipers :( - in General Discussions [original thread]
Problems killing snipers ? Try a 10 man zerg rush which seems to be the name of the game once I get a perfect sniping position near object, you're going to be hard pressed to escape from all 10 no matter how good you are. Failing that drops ship ...
- by carl von oppenheimer - at 2012.08.19 18:14:00
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115. Turrets should not be snipers - in General Discussions [original thread]
Well those guns need to be real killers because marauders before the wipe one shot those turrets ... Also a rail turret has a large blast radius so they are pretty deadly but they do die on swarms as well, also large rail guns atm. have a bug w...
- by carl von oppenheimer - at 2012.08.19 15:45:00
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116. Hit detection still isn't good enough - in General Discussions [original thread]
Also we must remember that assault rifle is meant to miss some of it's shots due to low skills.
- by carl von oppenheimer - at 2012.08.19 15:38:00
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117. "Best" equipment for precursor phase 3 - in General Discussions [original thread]
My recently 'acquired' meta 10 sniper rifles 328dps sweet . Can't wait to get sniper proficiency III to try these puppies.
- by carl von oppenheimer - at 2012.08.19 15:17:00
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118. sniping - in General Discussions [original thread]
MrShooter01 wrote: Standing still will reduce the sway to a manageable level at mid range, crouching with triangle and staying still will remove it entirely in a couple of seconds. A headshot will kill pretty much anything if it connects. If y...
- by carl von oppenheimer - at 2012.08.19 11:28:00
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119. I'm terribly, terribly bad at this game, please help - in General Discussions [original thread]
Virex Staz wrote: sendeth wrote: 3 - talk to people How? Does voice comms work? I've had a headset plugged in all evening, and have been trying regular comms checks, but with no success. I've enabled voice and push-to-talk in the option...
- by carl von oppenheimer - at 2012.08.18 22:26:00
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120. Hit detection still isn't good enough - in General Discussions [original thread]
There is something odd going on with hit detection atm. it's just more obvious with scouts because they're so squishy. I shot one today running straight towards me and it took a whole mag to kill him which obviously shouldn't be the case if hit de...
- by carl von oppenheimer - at 2012.08.18 22:21:00
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