| Pages: 1 [2] 3 4  :: one page | 
      
      
        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  The dark cloud
 Seraphim Initiative.
 CRONOS.
 
 1060
 
 
      | Posted - 2012.08.14 21:12:00 -
          [31] - Quote 
 game crashed after the match was done on the loading screen, horrible latency problems when using a vehicle. I think the increased draw distance hurted the gameplay. Dropships are now much harder to handle and my first flight looked like i was drunk or on drugs. I miss the old flying mechanics allready.
 | 
      
      
        |  carl von oppenheimer
 Crux Special Tasks Group
 Gallente Federation
 
 158
 
 
      | Posted - 2012.08.14 21:25:00 -
          [32] - Quote 
 Auto aiming has been fixed and you can actually get the dot on targets without sacrificing your first born now or at least I wasn't auto pelted by AR's from a sniping distance for once in 4 weeks.
  | 
      
      
        |  Shinigami6 Test
 Villore Sec Ops
 Gallente Federation
 
 39
 
 
      | Posted - 2012.08.14 21:40:00 -
          [33] - Quote 
 What are all you people talking about? KBnM? RE delays? new maps? I thought we werent getting all those changes until august 23??
 | 
      
      
        |  Forlorn Destrier
 ZionTCD
 Legacy Rising
 
 914
 
 
      | Posted - 2012.08.14 21:43:00 -
          [34] - Quote 
 
 Shinigami6 Test wrote:What are all you people talking about? KBnM? RE delays? new maps? I thought we werent getting all those changes until august 23?? 
 New build out today.
 | 
      
      
        |  lordjnus
 
 9
 
 
      | Posted - 2012.08.14 21:44:00 -
          [35] - Quote 
 I like it,, I like it a lot :)
 | 
      
      
        |  Shinigami6 Test
 Villore Sec Ops
 Gallente Federation
 
 39
 
 
      | Posted - 2012.08.14 21:45:00 -
          [36] - Quote 
 
 Forlorn Destrier wrote:Shinigami6 Test wrote:What are all you people talking about? KBnM? RE delays? new maps? I thought we werent getting all those changes until august 23?? New build out today. 
 *turns on ps3*
 
 Is this only for today, or is this some sort of early release kind of thing?
 | 
      
      
        |  Ad ski
 IMPSwarm
 Negative-Feedback
 
 209
 
 
      | Posted - 2012.08.14 21:58:00 -
          [37] - Quote 
 Anyone found out how to use the Orbital Strike yet? Keep getting a message on screen saying the squad leader can use it.
 | 
      
      
        |  Gilbatron
 Free-Space-Ranger
 Nulli Secunda
 
 81
 
 
      | Posted - 2012.08.14 22:07:00 -
          [38] - Quote 
 also: the "new" map now exists in both swampy green and desert colour (desert being the "old" one. it looks a bit different though). the red part of the map now has quite a few structures (oil tanks, some pillars, stuff like that)
 
 stupid quickmatch always gives me ambush maps :(
 
 it feels like sargaris missile splash has been nerfed, not 100% sure though
 
 grenades have a icon now, i also have the feeling as if i could not throw them as far as before
 
 oh, it also looks like some people managed to make their own corps (or new corps have been added)
 | 
      
      
        |  Umallon Macross
 Tronhadar Free Guard
 Minmatar Republic
 
 281
 
 
      | Posted - 2012.08.14 22:13:00 -
          [39] - Quote 
 I can't get into an objective based game. I can't fly dropships. None of my fittings fit.
 | 
      
      
        |  Ad ski
 IMPSwarm
 Negative-Feedback
 
 209
 
 
      | Posted - 2012.08.14 22:16:00 -
          [40] - Quote 
 
 Gilbatron wrote:also: the "new" map now exists in both swampy green and desert colour (desert being the "old" one. it looks a bit different though). the red part of the map now has quite a few structures (oil tanks, some pillars, stuff like that)
 stupid quickmatch always gives me ambush maps :(
 
 it feels like sargaris missile splash has been nerfed, not 100% sure though
 
 grenades have a icon now, i also have the feeling as if i could not throw them as far as before
 
 oh, it also looks like some people managed to make their own corps (or new corps have been added)
 I don't even try that quick match. I prefer choosing what game mode I want to play.
 | 
      
      
        |  Wulf Marinus
 
 8
 
 
      | Posted - 2012.08.14 22:17:00 -
          [41] - Quote 
 Oribital strike is called in same way you call in a vehicle. Right d-pad -> Orbital strike. Map pops up and you choose a spot on the map. BOOM
 | 
      
      
        |  The dark cloud
 Seraphim Initiative.
 CRONOS.
 
 1060
 
 
      | Posted - 2012.08.14 22:28:00 -
          [42] - Quote 
 holy cow i just tried out the Wiyrkomi Breach forgegun. That thing can cause extreme damage (2520 HP) and the damage modifiers for the proficency is not yet calculated in. Soloed a sagaris with only 3 forgegun rounds. Theres only 1 huge downside to it. 6 secs charging up time. But those 6 seconds are worth it. You can even 1 shot stuff like blaster installations. Oh yes i and my forgegun will have alot of fun together now. And was it really needed to implement that a forgegunner is not allowed to move while charging up? We could allready only move extreme slow with that thing.
 | 
      
      
        |  Ad ski
 IMPSwarm
 Negative-Feedback
 
 209
 
 
      | Posted - 2012.08.14 23:10:00 -
          [43] - Quote 
 
 Wulf Marinus wrote:Oribital strike is called in same way you call in a vehicle. Right d-pad -> Orbital strike. Map pops up and you choose a spot on the map. BOOM Thanks. I'll have to try it when I next go on the game.
 | 
      
      
        |  Arramakaian Eka
 Tronhadar Free Guard
 Minmatar Republic
 
 363
 
 
      | Posted - 2012.08.14 23:11:00 -
          [44] - Quote 
 Much better gunplay now, didn't see any serious issues with hit detection, although I think auto-aim is still too aggressive (easy-mode). Got several kills with a scrambler gun, and finally had some success and tank kills with a forge gun.
 
 There needs to be a way to outfit a light with a forge gun... It's pretty idiotic that an anti-tank dropsuit is forced to be a heavy - it's not like we can rely on damage mitigation against tanks for survival.
 
 Once the game got stuck and wouldn't allow me to open up the menu (start button), had to restart the game for it to work.
 
 
 The dark cloud wrote:And was it really needed to implement that a forgegunner is not allowed to move while charging up? We could allready only move extreme slow with that thing. 
 I can move around with my non-proto forge gun while charging - perhaps it's the gun you're using, so it's a feature?
 | 
      
      
        |  The dark cloud
 Seraphim Initiative.
 CRONOS.
 
 1060
 
 
      | Posted - 2012.08.14 23:15:00 -
          [45] - Quote 
 maybe to balance out the high damage. though theres allready the 6 secs charging time so thats a bit of an overkill.
 | 
      
      
        |  Lurchasaurus
 SVER True Blood
 Unclaimed.
 
 808
 
 
      | Posted - 2012.08.14 23:28:00 -
          [46] - Quote 
 
 Arramakaian Eka wrote:There needs to be a way to outfit a light with a forge gun... It's pretty idiotic that an anti-tank dropsuit is forced to be a heavy - it's not like we can rely on damage mitigation against tanks for survival. 
 are you serious?
 
 AV people no longer have anything to complain about. I know because I am one and CCP has given me wins against vehicles on a silver platter. If you dont know what I am talking about, you'll figure it out eventually.
 | 
      
      
        |  Arramakaian Eka
 Tronhadar Free Guard
 Minmatar Republic
 
 363
 
 
      | Posted - 2012.08.14 23:31:00 -
          [47] - Quote 
 
 Lurchasaurus wrote:Arramakaian Eka wrote:There needs to be a way to outfit a light with a forge gun... It's pretty idiotic that an anti-tank dropsuit is forced to be a heavy - it's not like we can rely on damage mitigation against tanks for survival. are you serious? AV people no longer have anything to complain about. I know because I am one and CCP has given me wins against vehicles on a silver platter. If you dont know what I am talking about, you'll figure it out eventually. 
 Yes, I'm serious, and I'm not complaining. I just prefer blazing fast anti-tank movement like it is in every other game and irl.
 | 
      
      
        |  Ad ski
 IMPSwarm
 Negative-Feedback
 
 209
 
 
      | Posted - 2012.08.14 23:42:00 -
          [48] - Quote 
 
 Arramakaian Eka wrote:Lurchasaurus wrote:Arramakaian Eka wrote:There needs to be a way to outfit a light with a forge gun... It's pretty idiotic that an anti-tank dropsuit is forced to be a heavy - it's not like we can rely on damage mitigation against tanks for survival. are you serious? AV people no longer have anything to complain about. I know because I am one and CCP has given me wins against vehicles on a silver platter. If you dont know what I am talking about, you'll figure it out eventually. Yes, I'm serious, and I'm not complaining. I just prefer blazing fast anti-tank movement like it is in every other game and irl. This game isn't supposed to be like every other game though.
 | 
      
      
        |  The dark cloud
 Seraphim Initiative.
 CRONOS.
 
 1060
 
 
      | Posted - 2012.08.14 23:44:00 -
          [49] - Quote 
 im done with this game. Not booting up dust 514 until stability issues are fixed. My PS3 crashed allready 3 times in a row. The old built runned more stabile then this at the moment. I maybe wait a week till this is fixed im not risking to get a bricked Ps3.
 | 
      
      
        |  Arramakaian Eka
 Tronhadar Free Guard
 Minmatar Republic
 
 363
 
 
      | Posted - 2012.08.14 23:44:00 -
          [50] - Quote 
 
 Ad ski wrote:Arramakaian Eka wrote:Lurchasaurus wrote:Arramakaian Eka wrote:There needs to be a way to outfit a light with a forge gun... It's pretty idiotic that an anti-tank dropsuit is forced to be a heavy - it's not like we can rely on damage mitigation against tanks for survival. are you serious? AV people no longer have anything to complain about. I know because I am one and CCP has given me wins against vehicles on a silver platter. If you dont know what I am talking about, you'll figure it out eventually. Yes, I'm serious, and I'm not complaining. I just prefer blazing fast anti-tank movement like it is in every other game and irl. This game isn't supposed to be like every other game though. 
 I appreciate that, I really do, but my suggestion is not an either-or - we can have both heavy and light anti-tank roles.
 | 
      
      
        |  Lurchasaurus
 SVER True Blood
 Unclaimed.
 
 808
 
 
      | Posted - 2012.08.14 23:46:00 -
          [51] - Quote 
 
 Arramakaian Eka wrote:Lurchasaurus wrote:Arramakaian Eka wrote:There needs to be a way to outfit a light with a forge gun... It's pretty idiotic that an anti-tank dropsuit is forced to be a heavy - it's not like we can rely on damage mitigation against tanks for survival. are you serious? AV people no longer have anything to complain about. I know because I am one and CCP has given me wins against vehicles on a silver platter. If you dont know what I am talking about, you'll figure it out eventually. Yes, I'm serious, and I'm not complaining. I just prefer blazing fast anti-tank movement like it is in every other game and irl. 
 Alright, this is about as simple of a reason as i can make....
 
 CCP has a history of not simply forcing things on you as a developer, meaning everything they build has a reason behind it and isnt some magical sci fi thing. Everything is reasonable and makes sense in the grand scheme of things. Thats why the lore is so extensive and awesome.
 
 Forge guns are ridiculously powerful, nearly uncontrollable weapons that shouldn't realistically be able to be wielded by humans. It is only with great effort and mechanical genius that they were able to fit one on a heavy suit, which was able to actually withstand the gun without killing the user.
 
 Scouts/assaults/logis simply cannot use a forge gun. If you must have an AV option as a light suit, use a swarm launcher.
 | 
      
      
        |  Arramakaian Eka
 Tronhadar Free Guard
 Minmatar Republic
 
 363
 
 
      | Posted - 2012.08.14 23:49:00 -
          [52] - Quote 
 
 Lurchasaurus wrote:Alright, this is about as simple of a reason as i can make....
 CCP has a history of not simply forcing things on you as a developer, meaning everything they build has a reason behind it and isnt some magical sci fi thing. Everything is reasonable and makes sense in the grand scheme of things. Thats why the lore is so extensive and awesome.
 
 Forge guns are ridiculously powerful, nearly uncontrollable weapons that shouldn't realistically be able to be wielded by humans. It is only with great effort and mechanical genius that they were able to fit one on a heavy suit, which was able to actually withstand the gun without killing the user.
 
 Scouts/assaults/logis simply cannot use a forge gun. If you must have an AV option as a light suit, use a swarm launcher.
 
 So CCP puts lore ahead of gameplay and fun? I highly doubt that, otherwise they wouldn't be making games successfully for so long.
 | 
      
      
        |  Lurchasaurus
 SVER True Blood
 Unclaimed.
 
 808
 
 
      | Posted - 2012.08.14 23:53:00 -
          [53] - Quote 
 
 Arramakaian Eka wrote:[So CCP puts lore ahead of gameplay and fun? I highly doubt that, otherwise they wouldn't be making games successfully for so long. 
 Take the opposite of your statement and your closer to the truth. CCP is BIG on lore. What is not fun about having AV roles with AV weapons? Why is it not fun to have forges only on heavies?
 
 Put a forge on a scout and i assure you, not only will this game brake, but it would be invalidating so many of the mechanics that the game would be stupid and boring.
 | 
      
      
        |  Bones1182
 Circle of Huskarl
 Minmatar Republic
 
 86
 
 
      | Posted - 2012.08.15 00:07:00 -
          [54] - Quote 
 
 Arramakaian Eka wrote:Lurchasaurus wrote:Alright, this is about as simple of a reason as i can make....
 CCP has a history of not simply forcing things on you as a developer, meaning everything they build has a reason behind it and isnt some magical sci fi thing. Everything is reasonable and makes sense in the grand scheme of things. Thats why the lore is so extensive and awesome.
 
 Forge guns are ridiculously powerful, nearly uncontrollable weapons that shouldn't realistically be able to be wielded by humans. It is only with great effort and mechanical genius that they were able to fit one on a heavy suit, which was able to actually withstand the gun without killing the user.
 
 Scouts/assaults/logis simply cannot use a forge gun. If you must have an AV option as a light suit, use a swarm launcher.
 So CCP puts lore ahead of gameplay and fun? I highly doubt that, otherwise they wouldn't be making games successfully for so long. They have made one game and yes it is successful.
 
 However a scout is very small and weak the forge is a handheld railgun that fires a 3 inch slug at speeds over 7000 meters per second. That is a lot of force that has to somewhere, into the dropsuit using it bare minimum it would knock the scout on its @ss.
 
 We do need more options for anti vehicle warfare but the forge on a scout suit is just silly.
 
 Also in real life the only fast moving anti tank weapon is another tank or one mounted on a hmmwv( humvee).
 AT4 is kinda heavy and very awkward to run around with as is a javelin or other missile/rocket launcher. Using them automatically requires you sacrifice some mobility due to weight.
 | 
      
      
        |  Arramakaian Eka
 Tronhadar Free Guard
 Minmatar Republic
 
 363
 
 
      | Posted - 2012.08.15 00:55:00 -
          [55] - Quote 
 
 Bones1182 wrote:We do need more options for anti vehicle warfare but the forge on a scout suit is just silly. 
 I believe I didn't specify a forge gun, but a viable anti-tank light.
 | 
      
      
        |  Debacle Nano
 Shadow Company HQ
 
 639
 
 
      | Posted - 2012.08.15 00:57:00 -
          [56] - Quote 
 
 Quote:We do need more options for anti vehicle warfare but the forge on a scout suit is just silly. No, we don't.
 | 
      
      
        |  Iron Wolf Saber
 BetaMax.
 
 2867
 
 
      | Posted - 2012.08.15 00:59:00 -
          [57] - Quote 
 Ive noticed that the Forge guns anti infantry capabilites have been reduced to an acceptable level to hopefully the targets as well.
 | 
      
      
        |  Bones1182
 Circle of Huskarl
 Minmatar Republic
 
 86
 
 
      | Posted - 2012.08.15 01:28:00 -
          [58] - Quote 
 
 Arramakaian Eka wrote:Much better gunplay now, didn't see any serious issues with hit detection, although I think auto-aim is still too aggressive (easy-mode). Got several kills with a scrambler gun, and finally had some success and tank kills with a forge gun. There needs to be a way to outfit a light with a forge gun... It's pretty idiotic that an anti-tank dropsuit is forced to be a heavy - it's not like we can rely on damage mitigation against tanks for survival. Once the game got stuck and wouldn't allow me to open up the menu (start button), had to restart the game for it to work. The dark cloud wrote:And was it really needed to implement that a forgegunner is not allowed to move while charging up? We could allready only move extreme slow with that thing. I can move around with my non-proto forge gun while charging - perhaps it's the gun you're using, so it's a feature? In point of fact you did say forge gun and scout right here.
 
 Other options are fine think of some and put it in the feedback section by all means.
 | 
      
      
        |  Bones1182
 Circle of Huskarl
 Minmatar Republic
 
 86
 
 
      | Posted - 2012.08.15 01:30:00 -
          [59] - Quote 
 
 Debacle Nano wrote:Quote:We do need more options for anti vehicle warfare but the forge on a scout suit is just silly. No, we don't. Since when are options a bad thing.
 
 Note I have not yet had time to log on and see the changes for myself, so perhaps you are right and we don't need anymore. Although when they introduce new vehicle types that may change.
 | 
      
      
        |  Debacle Nano
 Shadow Company HQ
 
 639
 
 
      | Posted - 2012.08.15 01:32:00 -
          [60] - Quote 
 
 Bones1182 wrote:Debacle Nano wrote:Quote:We do need more options for anti vehicle warfare but the forge on a scout suit is just silly. No, we don't. Since when are options a bad thing.  Note I have not yet had time to log on and see the changes for myself, so perhaps you are right and we don't need anymore. Although when they introduce new vehicle types that may change. 
 They've nerfed marauders pretty bad. Took away their 1.5x damage and raised the price to 1.2 million. They also lowered their CPU/PG. I roll in a Soma and do better financially and KDR wise.
 | 
      
        |  |  | 
      
      
        | Pages: 1 [2] 3 4  :: one page | 
      
      
        | First page | Previous page | Next page | Last page |