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Regis Mark V
249
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Posted - 2012.08.07 09:14:00 -
[1] - Quote
People are so adamant about making this a wack a mole cover based shooter because they think it's "tactical" or will be more "thoughtful". Which seems to be the way Dust 514 is headed anyway. Uninspiring gameplay IMO if the gameplay does take that route I implore CCP to get rid of shields. Gun fights will be exactly like this poke out head take a round or two, shoot a round or two duck back down regen shield... rinse and repeat WACK a MOLE game play.
This style of gameplay is meant for people who are really not good at aiming or hitting moving targets so they want to slow the game down to the point where everyone is sitting behind cover all game. This style of gameplay also caters to camping . Most people think that this style of gameplay will make suppression and flanking more relevant when in reality flanking and suppressive fire already takes place in even the twitch shooter. It's very hard to advance in any game if the enemy has you pinned down regardless of how fast you move and you will most likely end up on the kill feed due to being flanked.
Fast movement does not make a game less "tactical" or "thoughtful" than a slow game but it certainly makes it more fun. If you have a problem hitting a moving target you got out gunned get better. Whats that saying umm... ADAPT OR DIE! Don't slow the game down because you can't hit a moving target to save your virtual life. |
vermacht Doe
93
|
Posted - 2012.08.07 09:26:00 -
[2] - Quote
Regis Mark V wrote:People are so adamant about making this a wack a mole cover based shooter because they think it's "tactical" or will be more "thoughtful". Which seems to be the way Dust 514 is headed anyway. Uninspiring gameplay IMO if the gameplay does take that route I implore CCP to get rid of shields. Gun fights will be exactly like this poke out head take a round or two, shoot a round or two duck back down regen shield... rinse and repeat WACK a MOLE game play.
This style of gameplay is meant for people who are really not good at aiming or hitting moving targets so they want to slow the game down to the point where everyone is sitting behind cover all game. This style of gameplay also caters to camping . Most people think that this style of gameplay will make suppression and flanking more relevant when in reality flanking and suppressive fire already takes place in even the twitch shooter. It's very hard to advance in any game if the enemy has you pinned down regardless of how fast you move and you will most likely end up on the kill feed due to being flanked.
Fast movement does not make a game less "tactical" or "thoughtful" than a slow game but it certainly makes it more fun. If you have a problem hitting a moving target you got out gunned get better. Whats that saying umm... ADAPT OR DIE! Don't slow the game down because you can't hit a moving target to save your virtual life.
+1 if you can't hit a moving target leave the game or go hardcore logistics |
Damon Romani
Villore Sec Ops Gallente Federation
21
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Posted - 2012.08.07 09:27:00 -
[3] - Quote
I agree with many of your points, and also would not want this to become a cover-based tactical shooter... But I must disagree with the suggestion that faster is always more fun.
If the game gets so fast paced that twitch always beats tactics, then stuff like flanking becomes pointless: Why bother if you're still going to get slaughtered by the guy you shot in the back no matter what?
Yes, I am well aware of the mantra: "Get good or get out".... The thing is that people who suck will get out... And if the people who can't aim well just happen to form the majority of your target market, then pushing them away from this game can be just as deadly as driving away the twitch gamers by not meeting their expectations. |
Regis Mark V
249
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Posted - 2012.08.07 09:31:00 -
[4] - Quote
vermacht Doe wrote:Regis Mark V wrote:People are so adamant about making this a wack a mole cover based shooter because they think it's "tactical" or will be more "thoughtful". Which seems to be the way Dust 514 is headed anyway. Uninspiring gameplay IMO if the gameplay does take that route I implore CCP to get rid of shields. Gun fights will be exactly like this poke out head take a round or two, shoot a round or two duck back down regen shield... rinse and repeat WACK a MOLE game play.
This style of gameplay is meant for people who are really not good at aiming or hitting moving targets so they want to slow the game down to the point where everyone is sitting behind cover all game. This style of gameplay also caters to camping . Most people think that this style of gameplay will make suppression and flanking more relevant when in reality flanking and suppressive fire already takes place in even the twitch shooter. It's very hard to advance in any game if the enemy has you pinned down regardless of how fast you move and you will most likely end up on the kill feed due to being flanked.
Fast movement does not make a game less "tactical" or "thoughtful" than a slow game but it certainly makes it more fun. If you have a problem hitting a moving target you got out gunned get better. Whats that saying umm... ADAPT OR DIE! Don't slow the game down because you can't hit a moving target to save your virtual life. +1 if you can't hit a moving target leave the game or go hardcore logistics
I'll probably play Logistics and still average over a 2.0 but that's besides the point having a high KD also comes with making the enemy fight you on your terms. Also I'll probably be a dedicated pilot, infantry second it all depends on whats needed of me from battle to battle. |
Vickers S Grunt
Seraphim Initiative. CRONOS.
67
|
Posted - 2012.08.07 09:31:00 -
[5] - Quote
https://account.hirezstudios.com/tribesascend/ Make shure u close the door on the way out |
Regis Mark V
249
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Posted - 2012.08.07 09:33:00 -
[6] - Quote
Damon Romani wrote:I agree with many of your points, and also would not want this to become a cover-based tactical shooter... But I must disagree with the suggestion that faster is always more fun.
If the game gets so fast paced that twitch always beats tactics, then stuff like flanking becomes pointless: Why bother if you're still going to get slaughtered by the guy you shot in the back no matter what?
Yes, I am well aware of the mantra: "Get good or get out".... The thing is that people who suck will get out... And if the people who can't aim well just happen to form the majority of your target market, then pushing them away from this game can be just as deadly as driving away the twitch gamers by not meeting their expectations.
I've played plenty of fast paced shooters where you can still keep the enemy ducking and flank them. Hell it happened a lot last build and the play was much faster. I'm not saying it needs to be Halo speeds or beyond that but it certainly needs to be faster than it is now!
Also if you get turned on after shooting someone in the back isn't it your fault that you didn't finish them? These things actually happen now anyway especially if your gear is more advanced than your opponent! |
vermacht Doe
93
|
Posted - 2012.08.07 09:34:00 -
[7] - Quote
Regis Mark V wrote:vermacht Doe wrote:Regis Mark V wrote:People are so adamant about making this a wack a mole cover based shooter because they think it's "tactical" or will be more "thoughtful". Which seems to be the way Dust 514 is headed anyway. Uninspiring gameplay IMO if the gameplay does take that route I implore CCP to get rid of shields. Gun fights will be exactly like this poke out head take a round or two, shoot a round or two duck back down regen shield... rinse and repeat WACK a MOLE game play.
This style of gameplay is meant for people who are really not good at aiming or hitting moving targets so they want to slow the game down to the point where everyone is sitting behind cover all game. This style of gameplay also caters to camping . Most people think that this style of gameplay will make suppression and flanking more relevant when in reality flanking and suppressive fire already takes place in even the twitch shooter. It's very hard to advance in any game if the enemy has you pinned down regardless of how fast you move and you will most likely end up on the kill feed due to being flanked.
Fast movement does not make a game less "tactical" or "thoughtful" than a slow game but it certainly makes it more fun. If you have a problem hitting a moving target you got out gunned get better. Whats that saying umm... ADAPT OR DIE! Don't slow the game down because you can't hit a moving target to save your virtual life. +1 if you can't hit a moving target leave the game or go hardcore logistics I'll probably play Logistics and still average over a 2.0 but that's besides the point having a high KD also comes with making the enemy fight you on your terms. Also I'll probably be a dedicated pilot, infantry second it all depends on whats needed of me from battle to battle.
I don't mean a standard logi carrying an ar, i mean a logi with maxed out equipment that carries a scrambler to make the most room for high end equipment |
Regis Mark V
249
|
Posted - 2012.08.07 09:36:00 -
[8] - Quote
Vickers S Grunt wrote:https://account.hirezstudios.com/tribesascend/ Make shure u close the door on the way out
Played it already! Who said I want Dust to be anything like Tribes? You failed at your job go under your bridge and formulate a new plan. |
Regis Mark V
249
|
Posted - 2012.08.07 09:37:00 -
[9] - Quote
vermacht Doe wrote:Regis Mark V wrote:vermacht Doe wrote:Regis Mark V wrote:People are so adamant about making this a wack a mole cover based shooter because they think it's "tactical" or will be more "thoughtful". Which seems to be the way Dust 514 is headed anyway. Uninspiring gameplay IMO if the gameplay does take that route I implore CCP to get rid of shields. Gun fights will be exactly like this poke out head take a round or two, shoot a round or two duck back down regen shield... rinse and repeat WACK a MOLE game play.
This style of gameplay is meant for people who are really not good at aiming or hitting moving targets so they want to slow the game down to the point where everyone is sitting behind cover all game. This style of gameplay also caters to camping . Most people think that this style of gameplay will make suppression and flanking more relevant when in reality flanking and suppressive fire already takes place in even the twitch shooter. It's very hard to advance in any game if the enemy has you pinned down regardless of how fast you move and you will most likely end up on the kill feed due to being flanked.
Fast movement does not make a game less "tactical" or "thoughtful" than a slow game but it certainly makes it more fun. If you have a problem hitting a moving target you got out gunned get better. Whats that saying umm... ADAPT OR DIE! Don't slow the game down because you can't hit a moving target to save your virtual life. +1 if you can't hit a moving target leave the game or go hardcore logistics I'll probably play Logistics and still average over a 2.0 but that's besides the point having a high KD also comes with making the enemy fight you on your terms. Also I'll probably be a dedicated pilot, infantry second it all depends on whats needed of me from battle to battle. I don't mean a standard logi carrying an ar, i mean a logi with maxed out equipment that carries a scrambler to make the most room for high end equipment
Understood. |
vermacht Doe
93
|
Posted - 2012.08.07 09:39:00 -
[10] - Quote
Regis Mark V wrote:vermacht Doe wrote:Regis Mark V wrote:vermacht Doe wrote:Regis Mark V wrote:People are so adamant about making this a wack a mole cover based shooter because they think it's "tactical" or will be more "thoughtful". Which seems to be the way Dust 514 is headed anyway. Uninspiring gameplay IMO if the gameplay does take that route I implore CCP to get rid of shields. Gun fights will be exactly like this poke out head take a round or two, shoot a round or two duck back down regen shield... rinse and repeat WACK a MOLE game play.
This style of gameplay is meant for people who are really not good at aiming or hitting moving targets so they want to slow the game down to the point where everyone is sitting behind cover all game. This style of gameplay also caters to camping . Most people think that this style of gameplay will make suppression and flanking more relevant when in reality flanking and suppressive fire already takes place in even the twitch shooter. It's very hard to advance in any game if the enemy has you pinned down regardless of how fast you move and you will most likely end up on the kill feed due to being flanked.
Fast movement does not make a game less "tactical" or "thoughtful" than a slow game but it certainly makes it more fun. If you have a problem hitting a moving target you got out gunned get better. Whats that saying umm... ADAPT OR DIE! Don't slow the game down because you can't hit a moving target to save your virtual life. +1 if you can't hit a moving target leave the game or go hardcore logistics I'll probably play Logistics and still average over a 2.0 but that's besides the point having a high KD also comes with making the enemy fight you on your terms. Also I'll probably be a dedicated pilot, infantry second it all depends on whats needed of me from battle to battle. I don't mean a standard logi carrying an ar, i mean a logi with maxed out equipment that carries a scrambler to make the most room for high end equipment Understood.
Also with mobility modules to keep up with assault dropsuits |
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crazy space
ZionTCD Legacy Rising
879
|
Posted - 2012.08.07 09:44:00 -
[11] - Quote
Not to mention the really fast suits, scous, only have enough shields to take 2 or 3 shots. I think dust will hit a baance. If you play a heavy your not fast and if you equip a forge gun it can be a lot of fun to see a scout pop out and BAM, one shot him xD
plus that's a massive damage weapon we don't even know what lasers are going to do.
plus with your skills up you can play with a long long burst shotgun, yummy
Then you have the massive amount of tank combat that will come out of this. I' sure there will be whole maps where it'll encourage large tank squads. |
testguy242
44
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Posted - 2012.08.07 10:20:00 -
[12] - Quote
If the enemy is camping behind cover (which is perfectly okay, especially for defenders), then you need to change tactics. That's exactly what I'm talking about. Bring in a tank and have it soften up the defense while you advance behind it (tanks are cover too). Use a dropship to insert a squad behind them then rush from front and rear. Call in an orbital strike.
If you can't solve a problem by shooting them, try something different.
See how that kind of gameplay requires tactics?
Also it has nothing to do with me being unable to hit moving targets. I admit I'm not nearly as good with a thumbstick as I am with a mouse, but I can get by. However, I mostly play support roles anyway and if I get a kill, it's a nice bonus. I plan to specialize in logistics and/or dropship piloting. I may go a whole game and never get a single kill and I'm completely okay with that.
Another clarification: I'm not advocating making the gameplay slower. I think it's about right where it is now. Scouts should be fast, and sprinting should be pretty fast. I just don't want strafing to be a viable tactic. I'm against increasing the overall speed of the game, though. I don't think "fast" automatically equals "fun". |
KingBabar
37
|
Posted - 2012.08.07 10:23:00 -
[13] - Quote
Perhaps I'm missing something here....
I can't really remember much of the whack a mole type of gameplay that is suggested here. Almost every engagement I'm in results in a kill, or death....
I really don't see the point in speeding up the game since it can't even keep its framerate up for the exsisting scout suits. |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.08.07 10:45:00 -
[14] - Quote
I dont want this to turn into the ******* same old twitch shooters we have now, thats why i currently have no FPS games to play because they are all **** and copying each other with no real advancement in any areas
Get rid of shields? you serious thats making it easier espc for the damn twitchers, shields as working fine atm and they are easy enough to lose as it is
I see more camping in the twitch shooters because 1 bullet pretty much kills you and running across large areas is suicide
In DUST you have more freedom to move about because of shields and knowing that 1 bullet wont end you, i see more ppl running about and not really camping unless in a dropship or sniping |
Iceyburnz
316
|
Posted - 2012.08.07 10:48:00 -
[15] - Quote
Game is fast enough.
Assault suits already move faster than perspectives in other shooters. The maps are just huge. We need more indoor spaces to cater for the likes of you and your fps peccadilloes. |
Cricix D
Villore Sec Ops Gallente Federation
22
|
Posted - 2012.08.07 10:56:00 -
[16] - Quote
Game is definitely not whack a mole as it stands right now. Ideally your fighting somewhat near an objective which means your team or their team is spawning nearby and since you are engaged their red dot is displayed on everyone's minimap. And you know what happens to red dots.
Even in 1v1 situations fights rarely last more than 5-10 seconds. |
Regis Mark V
249
|
Posted - 2012.08.07 11:07:00 -
[17] - Quote
testguy242 wrote:If the enemy is camping behind cover (which is perfectly okay, especially for defenders), then you need to change tactics. That's exactly what I'm talking about. Bring in a tank and have it soften up the defense while you advance behind it (tanks are cover too). Use a dropship to insert a squad behind them then rush from front and rear. Call in an orbital strike.
If you can't solve a problem by shooting them, try something different.
See how that kind of gameplay requires tactics?
Also it has nothing to do with me being unable to hit moving targets. I admit I'm not nearly as good with a thumbstick as I am with a mouse, but I can get by. However, I mostly play support roles anyway and if I get a kill, it's a nice bonus. I plan to specialize in logistics and/or dropship piloting. I may go a whole game and never get a single kill and I'm completely okay with that.
Another clarification: I'm not advocating making the gameplay slower. I think it's about right where it is now. Scouts should be fast, and sprinting should be pretty fast. I just don't want strafing to be a viable tactic. I'm against increasing the overall speed of the game, though. I don't think "fast" automatically equals "fun".
Your point is invalid because dropship insertions and advancing behind a tank can be done with faster movement speeds. Strafing wont help you if the other team is laying down heavy fire! All of these things can be done whether you realize it or not. They were done last build were they not?
People used tanks for cover they used dropships to get behind the enemy last build. So I just don't understand where you are getting that slower movement speeds or strafe speeds makes a game more "tactical"! |
Regis Mark V
249
|
Posted - 2012.08.07 11:10:00 -
[18] - Quote
I swear some people need to learn basic comprehension... I never said the game is a whack a mole shooter I said it will become one if the speeds keep getting bogged down. |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.08.07 11:50:00 -
[19] - Quote
Regis Mark V wrote:I swear some people need to learn basic comprehension... I never said the game is a whack a mole shooter I said it will become one if the speeds keep getting bogged down. It wouldn't really make much sense to decrease it beyond what it is now, honestly. Is there really anyone calling it for it to be slower? |
EriktheHeartless
Royal Uhlans Amarr Empire
168
|
Posted - 2012.08.07 12:29:00 -
[20] - Quote
dust plays like your moving in syrup so i havent played for 2 weekends and i am fine with this. |
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Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.08.07 12:43:00 -
[21] - Quote
If i understand perfectly what you're blaming here, i'd say it's pretty much like that for every FPS now...
MAG had regen gun. Take a pick, go back, "psssssssccchhiiit" and there you go. Even worse, raising fallen comrade : run, go "pssssssssssccccchhhhhiiiiiit" and there you go running like a very vivid rabbit.
COD and other non-sense : take bullets, screen gets greyish, hide, screen back to normal. And there you go.
Let's face it. Hardcore FPS like CS are pretty much dead. And they never offered any chance to random players to get a good role in the game. They were just being called noob, were getting owned and then screamed "cheeeaaater" in text chat.
=> So i more or less agree but as i know you were a huge fan of MAG, i just wanted to point out the fact that it's kinda like the same. Except here you dont need to change weapon and then "pssssscccchhhiiiiit" yourself. Ok, you could one shot a guy in MAG ( at least the first year as after that hit detection just broke....).
I would agree that boosting the movement speed even slightly could help on this as it would allow a much quicker assault on damaged targets before they have a chance to fully regen. Maybe a slight boost to all handheld weapons as well. |
Wicked- GloryTDF-MLG
Villore Sec Ops Gallente Federation
31
|
Posted - 2012.08.07 12:46:00 -
[22] - Quote
Laurent Cazaderon wrote:If i understand perfectly what you're blaming here, i'd say it's pretty much like that for every FPS now...
MAG had regen gun. Take a pick, go back, "psssssssccchhiiit" and there you go. Even worse, raising fallen comrade : run, go "pssssssssssccccchhhhhiiiiiit" and there you go running like a very vivid rabbit.
COD and other non-sense : take bullets, screen gets greyish, hide, screen back to normal. And there you go.
Let's face it. Hardcore FPS like CS are pretty much dead. And they never offered any chance to random players to get a good role in the game. They were just being called noob, were getting owned and then screamed "cheeeaaater" in text chat.
=> So i more or less agree but as i know you were a huge fan of MAG, i just wanted to point out the fact that it's kinda like the same. Except here you dont need to change weapon and then "pssssscccchhhiiiiit" yourself. Ok, you could one shot a guy in MAG ( at least the first year as after that hit detection just broke....).
I would agree that boosting the movement speed even slightly could help on this as it would allow a much quicker assault on damaged targets before they have a chance to fully regen. Maybe a slight boost to all handheld weapons as well. C.S isn't dead in fact you will see all the competitive ps3 community playing C.S:GO on release, so you will be left with scrubs like BHD and PRO circle jerking each other on this game. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.08.07 12:50:00 -
[23] - Quote
Meh.... playing CS on PS3 just doesnt feel right to me. In fact, Since CS has gone to source, it never felt right again to me. |
Wicked- GloryTDF-MLG
Villore Sec Ops Gallente Federation
31
|
Posted - 2012.08.07 12:54:00 -
[24] - Quote
Laurent Cazaderon wrote:Meh.... playing CS on PS3 just doesnt feel right to me. In fact, Since CS has gone to source, it never felt right again to me. There is always ProMod, try it it's awesome. |
carl von oppenheimer
Crux Special Tasks Group Gallente Federation
158
|
Posted - 2012.08.07 13:45:00 -
[25] - Quote
Obviously OP has never played what he calls "slow" shooter if he thinks it doesn't take skill to be good in those games... In most tactical shooters you die as soon as you're spotted (assuming your opponent is any good) so you can't just rush strafe or hop any where in the open without dying fast.
I used to play AA 1.7-2.8 when it was "fresh" and that game would bore you kids to death as it had 10min rounds while the dead teams shared a chat and talked like it was #irc channel and not a shooter game. It had a spectator cam of c. you you could see who was stalling the game and vote him out, though some servers had vote for death instead of boot from server.
That game had and still has a very solid game play but as usual people got bored on the same old maps and eventually they rolled out a completely new version which had a very different feel (new DEV team, new engine, new everything) and the old community finally crumbled; though the game was already at the end of it's life cycle with most having moved on. |
Stabber McShank
Circle of Huskarl Minmatar Republic
22
|
Posted - 2012.08.07 18:03:00 -
[26] - Quote
Wicked- GloryTDF-MLG wrote: C.S isn't dead in fact you will see all the competitive ps3 community playing C.S:GO on release, so you will be left with scrubs like BHD and PRO circle jerking each other on this game.
Maybe I should drag my Mouse and Keyboard over to C.S:GO just to farm tears and rage from the PS3 players. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.08.07 18:10:00 -
[27] - Quote
http://store.steampowered.com/stats/
Yeah CS is so dead there's only more people playing it than all the CoD games added up... how old is CS? Even source? Old :p advertising? None. CS will forever be the greatest. @Shankster You're pathetic. |
Stabber McShank
Circle of Huskarl Minmatar Republic
22
|
Posted - 2012.08.07 18:14:00 -
[28] - Quote
Tony Calif wrote: @Shankster You're pathetic.
I am under no false assumption that how well I do in any game has any bearing on who I am as a person.
The advantage of this is I can go into a game using a hardware setup that is intended purely to cause the grief and rage of other people who do feel their performance in a game matters.
E-Honoure, Net-Bushido, and any other way you choose to phrase it is just another way of saying you like to fight with a handicap in situations where there isn't a need to.
As a side note, when you get as old and slow as me you realize that eventually you will need to use any advantage you can to offset the reflexes of the younger generation. |
Traynor Youngs
Royal Uhlans Amarr Empire
287
|
Posted - 2012.08.07 18:17:00 -
[29] - Quote
I might actually want to have a discussion with you if you did more than identify a problem without explaining how and why and what you would do to fix it.
So you don't like tactical cover based shooters...ok.
Last I checked, there was no cover mechanic in this game... but you can "hide" behind things. Last I checked, ALL FPS games let you run behind something.
Please explain how this game is not good and how specific mechanics contribute to this problem and why it is a problem, then explain how you would change it.
Otherwise you are just another whiner. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.08.07 18:24:00 -
[30] - Quote
Youngs there are about 10 threads about various mechanics and gameplay issues. Regis is usually involved and so am I. Tbh it's the only bit of the game I give a monkey's about. Everything else is just an extra. Use the search function and search Mechanics or mechanism. That'll find you quite a few. |
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