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201. [Feedback] Swarms and Dropships - in Feedback/Requests [original thread]
843 Epidemic wrote: bogeyman m wrote: Swarm Launchers 1) Buff lock range to 200m 2) Make lock-speed range dependent - closer is faster, farther takes longer (balances #1) 3) Make missiles 10% faster 4) Makes missiles 10% smarter (less molehi...
- by bogeyman m - at 2014.06.10 14:04:00
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202. Hotfix Bravo - Crowdsourcing - in Feedback/Requests [original thread]
War Point stuff: WPs from OBs - should only count as Assists (don't care how they count toward K/D ratio)... One well placed OB should not get you half way to the next OB WPs for kills - infantry vs infantry = no change - vehicle vs vehicle = n...
- by bogeyman m - at 2014.06.10 06:44:00
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203. Hotfix Bravo - Crowdsourcing - in Feedback/Requests [original thread]
Logo stuff: - make filling equipment slots mandatory (Slayer-Logi problem fixed) - make racial equipment 100% efficient on matching Logi suits - make racial equip 80% on non-matching Logi suits - make all Logi-type equip run at 60% on non-Logi su...
- by bogeyman m - at 2014.06.10 06:37:00
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204. Hotfix Bravo - Crowdsourcing - in Feedback/Requests [original thread]
Vehicle stuff: - make scan profile higher/visible on tacnet - add animation delay for exit/entry of vehicles - fix armour repping issue
- by bogeyman m - at 2014.06.10 06:25:00
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205. [Feedback] Rifles and Variants - in Feedback/Requests [original thread]
CCP Rattati wrote: Thanks everyone for your input over the last few weeks on this issue. At the heart of every FPS there is the Rifle and it just needs to be fair and balanced. The current situation is that we have some underperforming weapons...
- by bogeyman m - at 2014.06.10 06:09:00
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206. [Feedback] Rifles and Variants - in Feedback/Requests [original thread]
voidfaction wrote: Alena Ventrallis wrote: If rail rifle DPs is being lowered (which I'm fine with) then recoil needs to be lowered as well. Honestly, the rail rifle needs to be the tactical rifle, and the scrambler needs to be breach. Cald...
- by bogeyman m - at 2014.06.10 06:01:00
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207. [Feedback] Rifles and Variants - in Feedback/Requests [original thread]
The-Errorist wrote: Beren Hurin wrote: I'm a little confused. Isn't this showing the dps of your optimal range but the listed ranges are effective ranges? The listed DPS corresponds to the distance in CM on the bottom. CCP Rattati wrote...
- by bogeyman m - at 2014.06.10 05:51:00
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208. [Feedback] Swarms and Dropships - in Feedback/Requests [original thread]
Swarm Launchers 1) Buff lock range to 200m 2) Make lock-speed range dependent - closer is faster, farther takes longer (balances #1) 3) Make missiles 10% faster 4) Makes missiles 10% smarter (less molehill and building impacts) *NO change to mis...
- by bogeyman m - at 2014.06.10 05:29:00
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209. [Feedback] Swarms and Dropships - in Feedback/Requests [original thread]
Baal Omniscient wrote: This is my proto-swarm AV fitting . I have 618 eHP and only an SMG to defend myself with. I have to run a cardiac regulator in order to ensure I have the stamina to keep running away from infantry/towards fleeing vehicle...
- by bogeyman m - at 2014.06.10 05:04:00
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210. [suggestion] Assault suit changes/medium balance - in Feedback/Requests [original thread]
Brokerib wrote: This is probably my scout bias showing here (most of my fits are sub 300 EHP), but how much health does a Logi need to be viable in combat? Because what we're talking about with the modules is really health. Using the module la...
- by bogeyman m - at 2014.06.06 18:08:00
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211. [suggestion] Assault suit changes/medium balance - in Feedback/Requests [original thread]
Brokerib wrote: TLDR Assaults are still underperforming. Even if the Alpha Scout changes work as intended, the Logi-slayer will re-emerge as the Assult of choice. Assaults need a buff. The reason the Gal scout has been abused, in addition ...
- by bogeyman m - at 2014.06.06 18:00:00
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212. [Feedback] Nanite injectors and War Point Balance. - in Feedback/Requests [original thread]
MINA Longstrike wrote: It's really being overthought honestly. Injectors should give 60 WP + WP = to the amount of triage points you'd have gotten for repping the individual, past the 30% of HP they get from a MLT injector. So a pro injector t...
- by bogeyman m - at 2014.06.06 17:27:00
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213. [Suggestion] Sidearm only Scouts? - in Feedback/Requests [original thread]
CCP Rattati wrote: I think the inherent strength of DUST 514 is the fitting freedom and I don't like hardcoding these choices. However, because it is hard to create weapons for classes like the Assault, without making them equally good for Scou...
- by bogeyman m - at 2014.06.05 02:49:00
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214. [Suggestion] Sidearm only Scouts? - in Feedback/Requests [original thread]
shaman oga wrote: CCP Rattati wrote: for example Rifles in the hands of Logis, they should excel at support weapons but maybe not rifles What is exactly a support weapon? Is there a nanite injector gun in project? BTW, i don't think th...
- by bogeyman m - at 2014.06.05 02:44:00
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215. Hotfix Beta: Drop Suits. - in Feedback/Requests [original thread]
Bump
- by bogeyman m - at 2014.06.04 03:03:00
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216. Sticky:[Feedback] Hotfix Alpha Numbers - in Feedback/Requests [original thread]
CCP Rattati wrote: SponkSponkSponk wrote: Garth Mandra wrote: Damage threshold would work better as an amount of damage per second (or some time period) rather than per hit. Shield regen happens per second right? Maybe you could just che...
- by bogeyman m - at 2014.05.30 06:06:00
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217. Sticky:[Feedback] Hotfix Alpha - in Feedback/Requests [original thread]
Chuck Nurris DCLXVI wrote: I'm still waiting for a normalization of the rail rifle. It's way too OP compared to other weapons, too high DPS, rate of fire, and not enough spread when on continuous fire. This.
- by bogeyman m - at 2014.05.28 23:58:00
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218. [suggestion] vehicles and scan radius - in Feedback/Requests [original thread]
Brokerib wrote: As vehicles of all sorts are inherently 'noisier' that dropsuits, I would suggest that they be visible on passive scan at greater distances. It seems unbelievable that my scout, that can pick up a light suit (45dB, or the sound ...
- by bogeyman m - at 2014.05.28 02:50:00
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219. Sticky:[Feedback] Hotfix Alpha Numbers - in Feedback/Requests [original thread]
bogeyman m wrote: CCP Rattati wrote: Taking a lot of various feedback into account, we are pulling the GA repair rate change, and improving the AR by 3%, instead of 2% Consider the numbers in the spreadsheet in green cells to be locked an...
- by bogeyman m - at 2014.05.28 02:35:00
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220. Sticky:[Feedback] Hotfix Alpha Numbers - in Feedback/Requests [original thread]
Thor Odinson42 wrote: I wish REs would suffer a similar fate as locus grenades. I don't think there is a deadlier, cheap SP investment in the game. I don't mind the damage that REs do, but the distance they can be thrown needs to be cut in h...
- by bogeyman m - at 2014.05.28 02:31:00
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