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Author |
Thread Statistics | Show CCP posts - 7 post(s) |
CRNWLLC
Screwy Rabbit ULC
295
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Posted - 2014.05.28 19:03:00 -
[301] - Quote
CCP Rattati wrote:Once Hotfix Alpha is released, weGÇÿll be holding off further tweaks to anything in it for a little while to see the impact in gameplay. Based on the trend analysis from 1.8 it takes a few weeks to stabilize, and taking into account that 1.8 had a limited respec, changes in some cases were instantaneous. With some of these tweaks, players will have to collect SP first, and then spec into different playstyles, so it may take a little longer to stabilize. Man, I love (read: hate) all the 1984-style doublespeak going on. I took the liberty of translating:
Skroogle BS Translator wrote:Once Crappatch AMOG is released, we won't do sh!t for months. Based on a bunch of crap we made up and taking into account some other irrelevant crap, some changes were instantaneous. What changes? Who cares--don't mind that I don't discuss them previously in this post--you should already know what I'm talking about. Some of the things we've done would greatly benefit from AURUM purchases, so we'll hold off on more updates until we've reached our funding goal. And yes, we have a thermometer drawn on a whiteboard that we use to keep track of said goal. |
bogeyman m
Krusual Covert Operators Minmatar Republic
221
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Posted - 2014.05.28 23:58:00 -
[302] - Quote
Chuck Nurris DCLXVI wrote:I'm still waiting for a normalization of the rail rifle. It's way too OP compared to other weapons, too high DPS, rate of fire, and not enough spread when on continuous fire. This.
Duct tape 2.0 - Have WD-40; will travel.
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Cu' Chulainn
A.O.D. VP Gaming Alliance
6
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Posted - 2014.05.29 02:17:00 -
[303] - Quote
Rail rifle is OP... I am shocked that this still continues. Range is ridiculous, damage is ridiculous, accuracy is ridiculous. Combat rifle is getting a second nerf yet the rail remains untouched....hmmm I guess I know which weapon is favored by DEVS. I can use a proto combat rifle with damage mods and full proficiency and have a hard time outgunning a basic rail rifle. I do not understand the thought process here. The best way to NOT engage in a battle is to sit at range and rail your enemies to death..... Sentinals cannot even stand up to Scouts with RR's....
I am happy the AR is getting some love. I am fully proficient in AR, had to leave it behind to compete w RR by skilling into Combat Rifle (I hate the way the RR fires and feels, just a personal quirk)...the 1st Nerf to CR has now left me stuck in the middle with two half-ass weapons that cannot compete with the RR. Now that the CR will get a 2nd Nerf, I can only hope the AR becomes slightly more effective so I might have a chance in a fairly matched battle against a RR. I hate feeling like I "have to" skill into a weapon I do not favor to increase my survival rate.
Swarm Missiles are the most "dumb" weapon I have seen. The lock on is useless, runs into boxes, small terrestrial variations confuse them, etc... We have missiles now that can fly through a window from a mile away....
Sniper rifles are also terrible. Almost not worth skilling into anymore. Zoom has no variation at skill levels or for higher class weapons. When zooming a sniper should be able to slow down time slightly when fully proficient. The human brain works this way.
Gallente Sentinal should have one additional high slot. PG/CPU is grossly mis-calculated. I have too much PG/CPU left over on this suit and that is with all proto fittings. I can actually fit all proto gear on my ADV Gal Sent and still have CPU/PG left over.
Oh yeah and the Rail Rifle is TOO OP!!!
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Gelhad Thremyr
Quebec United
295
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Posted - 2014.05.29 03:47:00 -
[304] - Quote
Cu' Chulainn wrote:Rail rifle is OP... I am shocked that this still continues. Range is ridiculous, damage is ridiculous, accuracy is ridiculous. Combat rifle is getting a second nerf yet the rail remains untouched....hmmm I guess I know which weapon is favored by DEVS. I can use a proto combat rifle with damage mods and full proficiency and have a hard time outgunning a basic rail rifle. I do not understand the thought process here. The best way to NOT engage in a battle is to sit at range and rail your enemies to death..... Sentinals cannot even stand up to Scouts with RR's.... I am happy the AR is getting some love. I am fully proficient in AR, had to leave it behind to compete w RR by skilling into Combat Rifle (I hate the way the RR fires and feels, just a personal quirk)...the 1st Nerf to CR has now left me stuck in the middle with two half-ass weapons that cannot compete with the RR. Now that the CR will get a 2nd Nerf, I can only hope the AR becomes slightly more effective so I might have a chance in a fairly matched battle against a RR. I hate feeling like I "have to" skill into a weapon I do not favor to increase my survival rate. Swarm Missiles are the most "dumb" weapon I have seen. The lock on is useless, runs into boxes, small terrestrial variations confuse them, etc... We have missiles now that can fly through a window from a mile away.... Sniper rifles are also terrible. Almost not worth skilling into anymore. Zoom has no variation at skill levels or for higher class weapons. When zooming a sniper should be able to slow down time slightly when fully proficient. The human brain works this way. Gallente Sentinal should have one additional high slot. PG/CPU is grossly mis-calculated. I have too much PG/CPU left over on this suit and that is with all proto fittings. I can actually fit all proto gear on my ADV Gal Sent and still have CPU/PG left over. Oh yeah and the Rail Rifle is TOO OP!!!
Nerfing 2% is not what i call a nerf bat, get a hold of yourself dude. And at least the rail is only op when people use a mouse instead of ds3. Combat rifle is used with moded controllers and modded mouses... They should have added a maximum fire rate to prevent those things but alas, they did not care which amounts to balance problem. How can you balance a game when people cheat the hardware anyways... |
FroO Bg
SVER True Blood Dirt Nap Squad.
35
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Posted - 2014.05.29 11:12:00 -
[305] - Quote
I believe Assault Dropship's basic price should be reduced to 150K ISK. It's stupid how a proto ADS that costs 500K ISK can be taken out by a Militia Railgun Tank with no skills and that only costs 82K ISK with only two-three shots.
I have tootsie-rolls and pie, want some?
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Chuck Nurris DCLXVI
Enlightened Infantries Special Planetary Emergency Response Group
25
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Posted - 2014.05.29 16:11:00 -
[306] - Quote
FroO Bg wrote:I believe Assault Dropship's basic price should be reduced to 150K ISK. It's stupid how a proto ADS that costs 500K ISK can be taken out by a Militia Railgun Tank with no skills and that only costs 82K ISK with only two-three shots.
The only way a militia rail tank can take out an ADS, is if the pilot is either an idiot, or not paying attention. The ADS accelerates so fast that it can easily be out of harms way so fast that even the second hit is going to be a lucky shot on the tank drivers behalf, and there won't be a third. I've seen this so often that it can't be a coincidence. |
zzZaXxx
The Phoenix Federation
413
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Posted - 2014.05.29 16:40:00 -
[307] - Quote
Any thoughts on removing stacking penalties on scan mods and maybe tweaking logistics precision so that they can choose to specialize in passive detection? |
zzZaXxx
The Phoenix Federation
413
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Posted - 2014.05.29 16:55:00 -
[308] - Quote
Thoughts for Hotfix beta:
What about Min Scout? His bonus enables him to do the same thing as a Gal scout, just without making that shotgun noise, at the cost of dampening, and hacking bonus seems iffy at best. Any plans on changing his bonus?
A biotic bonus for Amarr Scout would be ideal!
Assaults weapon fitting bonus just makes it easier to fit proto weapons so they can lose more ISK when they get shotgunned in the back. Throw that out please and replace it with something that will really help them make up the difference with scouts, like a general damage bonus. And all medium frames need an HP bump. |
RKKR
The Southern Legion Final Resolution.
926
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Posted - 2014.05.29 21:00:00 -
[309] - Quote
AV-nades: need to get in range of the HAV.
HAV: Spawnkills you from far far far away. Can drive off to the other side of the map in an eyeblink. Is surrounded by infantry to help him get rid off enemies.
If I manage to restock enough AV nades on a hive near that HAV to kill him,..is that really so powerfull to not allow AV nades to restockn hives? Why are you guys even thinking in that line without first adjusting vehicles? |
Glyd Path
Nec Tributis
94
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Posted - 2014.05.29 23:02:00 -
[310] - Quote
Cu' Chulainn wrote:Swarm Missiles are the most "dumb" weapon I have seen. The lock on is useless, runs into boxes, small terrestrial variations confuse them, etc... We have missiles now that can fly through a window from a mile away....
Sniper rifles are also terrible. Almost not worth skilling into anymore. Zoom has no variation at skill levels or for higher class weapons. When zooming a sniper should be able to slow down time slightly when fully proficient. The human brain works this way.
I have had swarms pivot 420 degrees chasing me. All around in a circle and then some. The lock on is too aggressive, the developers claimed there were going to tone down the hunting past 180 degrees but no, it got worse. We used to be able to break the target lock but no longer.
Missiles that can fly through a window from a mile away would be significantly over powered in any video game. Unless you are one of the av players that insist on being able to one hit kill anything with their particular av fit. And your twist seems to include at any distance as well. You would user forth a new era of red line av use. What fun.
How would you be able to slow down time for any single player in a multiplayer video game? Because that makes no sense whatsoever.
Nobody at CCP cares because we ain't Legionnaires.
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Velociraptor antirrhopus
Kang Lo Directorate Gallente Federation
108
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Posted - 2014.05.30 13:21:00 -
[311] - Quote
Personally, vehicles in general won't be in a good place until Militia damage mods actually DO LESS DAMAGE THAN PROTO. It is infuriating that with 3 shield hardeners and a ton of skill points spent for it, a bloody Sica can annihilate my tank with little to no effort.
And Rattati,
I'd be careful how much you "balance" sentinel PG/CPU. Though I agree that HMG fits have an excessive amount, Forge Gun fits do NOT have an easy time fitting things. Increasing armor penalty AND decreasing Sentinel PG/CPU will make life harder on Forge Gunners, and could effectively become an AV nerf if you're not CAREFUL.
GûéGûäGûà /Gûî /Gûî /Gûî Gûî GûêGûêGûàGûâGûé
IGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûê]
GùÑGèÖGû¦GèÖGû¦GèÖGû¦GèÖGû¦GèÖGû¦GèÖGû¦GèÖGùñn++
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Godin Thekiller
shadows of 514
2484
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Posted - 2014.05.31 04:21:00 -
[312] - Quote
Probably should leave this here
Just in case
click me
Blup Blub Bloop. Translation: Die -_-
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Obodiah Garro
Tech Guard RISE of LEGION
1173
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Posted - 2014.05.31 08:14:00 -
[313] - Quote
Cu' Chulainn wrote:Rail rifle is OP... I am shocked that this still continues. Range is ridiculous, damage is ridiculous, accuracy is ridiculous. Combat rifle is getting a second nerf yet the rail remains untouched....
When you break free of your drug addiction, I recommend you play a game on PS3 called Dust 514...
Anyway, RR OP? You must be trolling, I nearly died at the part you said accuracy is ridiculous because yea it is, shooting down ADS you maybe get 2-3 shots on target at intended range. Damage is lackluster against most armor tanks and the range is probably the only good thing about it compared to the other rifles.
Where as combat rifle still has insane dps, great range (considering its cqc weapon) perfect accuracy and stability.
Oh yea at same meta, it has barely any fitting requirements compared to RR, guess some of you mooks forgot that.
RR got another spool up nerf as well
To balance the CR, CCP should have kept the DPS the same but half its effective range and increased its powergrid requirements, the changes they are doing is bizarre.
Also increasing flat PR dmg? Really? Can I petition CCP Hellmar to come off his throne and fire everybody who has ever worked on Dust until now?
Nemo me impune lacessit
CCP - Announcing games at the same time as killing the ones you love
CCP - No Credibility
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Dylan Meisinger
Y0UTH BRIGADE
3
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Posted - 2014.05.31 22:47:00 -
[314] - Quote
Its ashame ccp cant make it so the magsec smg has the optical instead of the bolt pistol
Im dylan & i love punk rock ,ska
, skating anime and video games
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Gelhad Thremyr
Quebec United
301
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Posted - 2014.05.31 23:54:00 -
[315] - Quote
Obodiah Garro wrote:Cu' Chulainn wrote:Rail rifle is OP... I am shocked that this still continues. Range is ridiculous, damage is ridiculous, accuracy is ridiculous. Combat rifle is getting a second nerf yet the rail remains untouched.... When you break free of your drug addiction, I recommend you play a game on PS3 called Dust 514... Anyway, RR OP? You must be trolling, I nearly died at the part you said accuracy is ridiculous because yea it is, shooting down ADS you maybe get 2-3 shots on target at intended range. Damage is lackluster against most armor tanks and the range is probably the only good thing about it compared to the other rifles. Where as combat rifle still has insane dps, great range (considering its cqc weapon) perfect accuracy and stability. Oh yea at same meta, it has barely any fitting requirements compared to RR, guess some of you mooks forgot that. RR got another spool up nerf as well To balance the CR, CCP should have kept the DPS the same but half its effective range and increased its powergrid requirements, the changes they are doing is bizarre. Also increasing flat PR dmg? Really? They already wreck shields they should get an armor dmg buff inline with their current shield prof buff to even them out.
I dunno if its not the cr i get killed tree quarter of the time by scouts using rail rifle at 5 m, go figure ! |
Bone Scratcher
The dyst0pian Corporation Zero-Day
29
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Posted - 2014.06.01 03:11:00 -
[316] - Quote
Woah! Rattati, you have proven now that you actually know what you're doing with the future of this game. However, maybe the Minmitar Commando speed reduction is a bit unnecessary. I don't use it personally, but it seems like the speed is actually rather fair. Small blasters and railguns will actually be useful now, rather than it being all about the missiles. I honestly think that the increase in the amount repaired from armor repairers is nice, as well as the fact that it will now be feasible to use the variants of the armor plates. Even though this is just a hotfix, it's looking like it will be one of the greatest leaps forward this game has ever taken. Well done, CCP.
The Dyst0pian Corporation Flight Commander
Assault/Logistics DS Pilot
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Gelhad Thremyr
Quebec United
305
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Posted - 2014.06.01 15:37:00 -
[317] - Quote
Bone Scratcher wrote:Woah! Rattati, you have proven now that you actually know what you're doing with the future of this game. However, maybe the Minmitar Commando speed reduction is a bit unnecessary. I don't use it personally, but it seems like the speed is actually rather fair. Small blasters and railguns will actually be useful now, rather than it being all about the missiles. I honestly think that the increase in the amount repaired from armor repairers is nice, as well as the fact that it will now be feasible to use the variants of the armor plates. Even though this is just a hotfix, it's looking like it will be one of the greatest leaps forward this game has ever taken. Well done, CCP.
You are right if there is a speed readuction without streamlining ehp, if i remember my suit has less hp but more speed than other commandos, but not sure. |
medomai grey
WarRavens Final Resolution.
797
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Posted - 2014.06.02 00:04:00 -
[318] - Quote
Chuck Nurris DCLXVI wrote:FroO Bg wrote:I believe Assault Dropship's basic price should be reduced to 150K ISK. It's stupid how a proto ADS that costs 500K ISK can be taken out by a Militia Railgun Tank with no skills and that only costs 82K ISK with only two-three shots. The only way a militia rail tank can take out an ADS, is if the pilot is either an idiot, or not paying attention. The ADS accelerates so fast that it can easily be out of harms way so fast that even the second hit is going to be a lucky shot on the tank drivers behalf, and there won't be a third. I've seen this so often that it can't be a coincidence. It's possible to down a python with 2 large rail turret slugs and active damage mods.
The delay between firing a large rail turret is so small, most people can't react to doge the second shot. So long as the tank operator has good aim, they're pretty much guaranteed to hit an unaware ADS twice.
Redline rail tanks are especially annoying on maps were the redline is way too close to the objectives, which is most maps.
Not saying ADS shouldn't be destroyed by mlt gear. I just don't completely agree with your experience on the matter of ADS versus rail tank.
Medium frame EHP is not medium
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Glyd Path
Nec Tributis
98
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Posted - 2014.06.02 03:49:00 -
[319] - Quote
FroO Bg wrote:I believe Assault Dropship's basic price should be reduced to 150K ISK. It's stupid how a proto ADS that costs 500K ISK can be taken out by a Militia Railgun Tank with no skills and that only costs 82K ISK with only two-three shots. They claimed at or directly after fan fest they were going to address that very issue. It would appear that was not the truth.
I am ... not at all surprised considering how little about dust has been true. At least if it came directly from ccp. They are consistently a disappointment in every sense, as a company, as to their abilities, to their commitment and to their honesty. None have approached even the most minimum level.
It would appear they have not skilled into any of them.
Nobody at CCP cares because we ain't Legionnaires.
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Glyd Path
Nec Tributis
105
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Posted - 2014.06.03 00:30:00 -
[320] - Quote
medomai grey wrote:It's possible to down a python with 2 large rail turret slugs and active damage mods.
The delay between firing a large rail turret is so small, most people can't react to doge the second shot. So long as the tank operator has good aim, they're pretty much guaranteed to hit an unaware ADS twice.
Redline rail tanks are especially annoying on maps were the redline is way too close to the objectives, which is most maps.
Not saying ADS shouldn't be destroyed by mlt gear. I just don't completely agree with your experience on the matter of ADS versus rail tank.
Aim and position is key but @medomai grey is definitely correct. Then there is the situation where you want to run something in the meager high slots that isn't and after burner.
Although as an incubus pilot I tend to survive the militia versions. Its the prototype forge guns and swarms that are most difficult. That and how long it takes to retreat, recharge and re-engage. Wow, who thought this 1.7 change would be so little fun? Me (raises hand).
Nobody at CCP cares because we ain't Legionnaires.
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pedro green
Ormand Green Industries
2
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Posted - 2014.06.03 11:16:00 -
[321] - Quote
awesome work Rattati keep going |
Kira Halycon
Legio DXIV
44
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Posted - 2014.06.03 13:00:00 -
[322] - Quote
Solid intention behind the changes is good to see, backed by observations to come. Good work. |
xxLONE WOLFxx
Dem Durrty Boyz General Tso's Alliance
3
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Posted - 2014.06.03 14:47:00 -
[323] - Quote
So your going to give op drop ships more fire power with small rail guns to blow up defenseless 500k tanks nice. Rail tanks should be able to fire accross the map "its a rail gun" at 300 yrds a drop ship is overhead and out of shot. Just make the game more realistic, if you nerf this game any more we will end up throwing toilet rolls at each other |
The dark cloud
The Rainbow Effect
3187
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Posted - 2014.06.03 16:17:00 -
[324] - Quote
xxLONE WOLFxx wrote:So your going to give op drop ships more fire power with small rail guns to blow up defenseless 500k tanks nice. Rail tanks should be able to fire accross the map "its a rail gun" at 300 yrds a drop ship is overhead and out of shot. Just make the game more realistic, if you nerf this game any more we will end up throwing toilet rolls at each other How about instead of using a scout suit to bail out of your tank when its gonna blow up you use a heavy with a forgegun? when a dropship flys above you jump out and start shoting. See i just fixed your defenseless situation. |
Necalli XIBALBA
Anymous GOD
0
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Posted - 2014.06.03 17:06:00 -
[325] - Quote
How about reducing the damage and range of shotguns? Also, thanks a lot for reducing the damage of the Combat riffle my only defense against these invisible camping shotgunning scouts. |
Fire of Prometheus
Alpha Response Command
5161
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Posted - 2014.06.03 23:39:00 -
[326] - Quote
When are you going to fix the colour of my proto commando? He looks like a Michelin man without his black and red colour scheme....
PSN: jcptmo8055
Long live commandos
CCP, at least fix my ck.0 commandos colour scheme...he looks like the Michelin man
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The dark cloud
The Rainbow Effect
3189
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Posted - 2014.06.04 00:28:00 -
[327] - Quote
Necalli XIBALBA wrote:How about reducing the damage and range of shotguns? Also, thanks a lot for reducing the damage of the Combat riffle my only defense against these invisible camping shotgunning scouts. Excuse me but the shotgun has a optimal range of like 5~8 meters anything further takes allmost no damage at all. Range and damage are fine cause you have to get extremely close to actually deal damage. |
Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
899
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Posted - 2014.06.04 06:45:00 -
[328] - Quote
The dark cloud wrote:Necalli XIBALBA wrote:How about reducing the damage and range of shotguns? Also, thanks a lot for reducing the damage of the Combat riffle my only defense against these invisible camping shotgunning scouts. Excuse me but the shotgun has a optimal range of like 5~8 meters anything further takes allmost no damage at all. Range and damage are fine cause you have to get extremely close to actually deal damage.
He forgot to mention the heavies need a buff... They're way to weak. *end sarcasm*
Overlord of Broman
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