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1481. [feedback] Recruit SMG damage not what it should be. - in Feedback/Requests [original thread]
The weapon description clearly states that it's a bit STRONGER than a miltia SMG. It's weaker instead, but otherwise the same. Clearly a mistake, that's all there is to it.
- by Zeylon Rho - at 2013.07.07 08:45:00
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1482. [Feedback] Some Commando vs. Assault math - in Feedback/Requests [original thread]
To sum up: In comparing with the STD Caldari, I was able to demonstrate a few things: You can get the same suit HP (or more) and still spend less ISK. You pay MORE for a suit that you'll die in more. The suit is more of a deathtrap in two w...
- by Zeylon Rho - at 2013.07.07 08:22:00
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1483. [Feedback] Some Commando vs. Assault math - in Feedback/Requests [original thread]
Hey, I found this interesting when I was looking at dropsuit fittings. Let's say you want to make a STD-level suit to mix it up on the field, one with a Commando, one with Caldari Assault. Now, the Caldari Assault already has the advantage of Fif...
- by Zeylon Rho - at 2013.07.07 08:21:00
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1484. If the TAR is made to mimic the function of the Scrambler Rifle... - in Feedback/Requests [original thread]
As I understand it, someone demonstrated that with a programmable mouse, you could get it to do X shots (the standard SCR) within a certain number of seconds, and the number of shots as long as you were hitting the button didn't change when you wo...
- by Zeylon Rho - at 2013.07.07 06:29:00
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1485. If the TAR is made to mimic the function of the Scrambler Rifle... - in Feedback/Requests [original thread]
Cyrille Fodeux wrote: Zeylon Rho wrote: ...then why does the blaster-tech mimic-gun/knock-off have better optimal and max range than the actual scrambler (pulse laser)? You apparently adjusted the Scrambler Rifle range in this last patch, bu...
- by Zeylon Rho - at 2013.07.07 06:11:00
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1486. [WTF] Vehicle Recall used to repeatedly prevent vehicle loss (*Exploit?!*) - in Feedback/Requests [original thread]
I like that this is marked [WTF]. This still comes up alot. All a pilot needs is to be out of the line of fire for a few seconds... and vehicle saved. It benefits me a lot when piloting dropships wherever. My ship can be totally wrecked, just mak...
- by Zeylon Rho - at 2013.07.07 05:32:00
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1487. [REQUEST] Murder Taxi Damage - in Feedback/Requests [original thread]
Harpyja wrote: I-Shayz-I wrote: If an LAV runs into a heavy, the heavy would obviously still die, but it would take the LAV with it. Now say if the heavy had more armor, the LAV should explode with the heavy still standing. Just make it so...
- by Zeylon Rho - at 2013.07.07 05:17:00
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1488. { request} Can you bring back omega boosters ? - in Feedback/Requests [original thread]
I imagine they sold well before, I'm not sure what exactly the rationale is in limiting them.
- by Zeylon Rho - at 2013.07.07 04:30:00
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1489. If the TAR is made to mimic the function of the Scrambler Rifle... - in Feedback/Requests [original thread]
Kelrie Nae'bre wrote: I thinking adjusting the range to make sense within their own universe makes sense. Thanks.
- by Zeylon Rho - at 2013.07.07 04:16:00
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1490. [Feedback] Scrambler Rifle passive does nothing for Assault variant, only weapon... - in Feedback/Requests [original thread]
Added this to the first post: POINT: Assault Rifle: 5% reduction to AR kick per level Laser Rifle: 5% to rifle cooldown per level Mass Driver: 5% to blast radius per level Plasma Cannon: 5% reduction to PC charge time per level Shotgun: 3% redu...
- by Zeylon Rho - at 2013.07.07 04:13:00
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1491. [Request] Improving UI, Looking for Squad, Pre-battle Organization - in Feedback/Requests [original thread]
Hello, Some "within-corp" indicator of if a person is currently squaded would make things much easier to manage for not only PC/Corp matches, but daily/routine grouping. Ideally you want it to sort on the fly, have an option to "sort by squad" ...
- by Zeylon Rho - at 2013.07.07 02:59:00
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1492. The reason Heavies don't have racial place holders - in General Discussions [original thread]
I think the idea with placeholders was to put in the skill framework using the current suit. People talked about coloring them this way or that, and that sort of thing IS extra work. It's coming up with some sort of scheme to set apart heavies as ...
- by Zeylon Rho - at 2013.07.06 11:34:00
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1493. Make shield modules increase Scan Profile - in Feedback/Requests [original thread]
Base the shield modifier to scan profile off total shields. It translates to "the drawback" of shield tanking, and so it can be a factor regardless of what modules are in use. Just move the decimal place over twice and use it as a multiplier. You...
- by Zeylon Rho - at 2013.07.05 16:51:00
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1494. [Feedback] 3x SP feels normal - in Feedback/Requests [original thread]
Buster Friently wrote: Cosgar wrote: Think of it this way: If your SP gain was 100% passive where we all gained the same SP no matter how often we played, how many people do you think would log in? Now, if we had PVE, PC that mattered, more...
- by Zeylon Rho - at 2013.07.05 16:46:00
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1495. [Feedback] Let's talk about Uplinks... - in Feedback/Requests [original thread]
The uplink spam only came about because Uprising made all uplinks show up on the map regardless of where you were hiding them. The strategy element of concealing an uplink became bunk, and so people HAVE to spam links to keep from have all their s...
- by Zeylon Rho - at 2013.07.05 16:20:00
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1496. [Request] Change Dren Pistol/Swarm Launcher to tier 1 CPU/PG fitting cost - in Feedback/Requests [original thread]
Rynx Sinfar wrote: Nope My condolences.
- by Zeylon Rho - at 2013.07.05 14:03:00
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1497. Announcement:Tripe SP Event fix, Extended server downtime - 7/5/13 - in Announcement and Events [original thread]
DRDEEZENUTSZ TWOpointo wrote: Wait does that mean that mean someone could of gotten 6x sp Quite a grind there.
- by Zeylon Rho - at 2013.07.05 06:50:00
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1498. Announcement:Tripe SP Event fix, Extended server downtime - 7/5/13 - in Announcement and Events [original thread]
Triple is a lot like Tripe. Thanks for the info CCP friends.
- by Zeylon Rho - at 2013.07.05 06:48:00
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1499. [Feedback] Scrambler Rifle passive does nothing for Assault variant, only weapon... - in Feedback/Requests [original thread]
Kelrie Nae'bre wrote: Zeylon Rho wrote: It's worth reiterating that's this is likely to hit other variants as well. A burst rifle having a charge doesn't really make sense, for example. So, it seems like this is extending into ONE variant ge...
- by Zeylon Rho - at 2013.07.05 06:42:00
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1500. 1.4 Request - in Feedback/Requests [original thread]
Replace that worthless charge-reduction passive (which does nothing for Assault Scramblers) to heat reduction. Blammo, feel free to alter Amarr bonuses.
- by Zeylon Rho - at 2013.07.05 06:39:00
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