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1501. [Early Feedback] Consider giving the commando ONE slot at STD - in Feedback/Requests [original thread]
They were able to implement skills for Energizers in a hotfix, maybe this is the sort of thing they can hotfix instead of waiting for a big patch. I would think little balance tweaks would be like that in general though.
- by Zeylon Rho - at 2013.07.05 06:35:00
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1502. So... what happened to releasing the remaining heavy suits using existing models? - in General Discussions [original thread]
They moved the placeholder suit thread to feedback without addressing the actual topic, and warned us not to spam or the thread will be locked.
- by Zeylon Rho - at 2013.07.05 04:39:00
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1503. Broken Weapon Ranges in Uprising 1.2 - in Technical Support/Bugs [original thread]
The optimal/max range for the sniper rifle is the same right? I was under the impression that up to 600m, you should still get full damage. I have no idea what the absolute range behind that would be, but it would hard to see anything well enough ...
- by Zeylon Rho - at 2013.07.04 11:28:00
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1504. If the TAR is made to mimic the function of the Scrambler Rifle... - in Feedback/Requests [original thread]
Imp Smash wrote: Honestly I'm cool with the range on SRs I'd they fix the dispersion issue. AR skills can make it pinpoint accurate - but no skills make the SRs shoot strait. If the SR won't have the range it should at least have accuracy as it...
- by Zeylon Rho - at 2013.07.04 11:26:00
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1505. If the TAR is made to mimic the function of the Scrambler Rifle... - in Feedback/Requests [original thread]
The overheat mechanic, lack of sharpshooter skill, higher required light weapon op, and specialized damage type are elements/drawbacks involved in using the scrambler. The blaster is supposed to be the high-damage short-range weapon, it should bea...
- by Zeylon Rho - at 2013.07.04 08:33:00
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1506. If the TAR is made to mimic the function of the Scrambler Rifle... - in Feedback/Requests [original thread]
madd greazy wrote: railguns were made from conventional projectile technology research and they out range combustion fired projectiles I'm not sure what you're referring to. Are you making a real-world comparison? Because railguns as they ex...
- by Zeylon Rho - at 2013.07.04 07:58:00
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1507. If the TAR is made to mimic the function of the Scrambler Rifle... - in Feedback/Requests [original thread]
madd greazy wrote: Zeylon Rho wrote: BL4CKST4R wrote: Well I know for certain the TAR can't charge up and 1 shot a adv suit, might be a balancing thing I don't know. It also doesn't overheat and has access to a skill that tightens it...
- by Zeylon Rho - at 2013.07.04 07:28:00
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1508. Passive SP Boosters For Second/Third Characters ... - in General Discussions [original thread]
It's in the booster description as well I think. As it stands, you'd make half the normal SP with a regular booster on an inactive character, and "normal" SP with an Omega active on an inactive character (I think). In practical terms, I don't thin...
- by Zeylon Rho - at 2013.07.04 07:23:00
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1509. If the TAR is made to mimic the function of the Scrambler Rifle... - in Feedback/Requests [original thread]
Meeko Fent wrote: For purpose of balance, the lasers have to have more range because the simple Standard ScR lacks the DPS of the AR without the range it needs. But maybe the planets we are fighting on have dense atmospheres and the lasers li...
- by Zeylon Rho - at 2013.07.04 07:19:00
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1510. If the TAR is made to mimic the function of the Scrambler Rifle... - in Feedback/Requests [original thread]
Aizen Intiki wrote: Zeylon Rho wrote: That's the theory, but they have a blaster with higher range than the equivalent scrambler. The tactical rail rifle might wind up with SMG range. Highly doubt that, but okay. It was hyperbole . Th...
- by Zeylon Rho - at 2013.07.04 04:19:00
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1511. If the TAR is made to mimic the function of the Scrambler Rifle... - in Feedback/Requests [original thread]
That's the theory, but they have a blaster with higher range than the equivalent scrambler. The tactical rail rifle might wind up with SMG range.
- by Zeylon Rho - at 2013.07.04 04:01:00
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1512. Armor plates, ferroscale plates, armor reps and reactive plates need their value... - in General Discussions [original thread]
A "new" high slot armor module would be good. Possibly a passive hardener/damage resist plate (infantry version of energized plating I guess). There's already a low-slot shield module, and they're adding another (power diagnostic - gives shield %...
- by Zeylon Rho - at 2013.07.04 03:44:00
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1513. Give Amarr Logistics suits 3 equipment slots at STD and ADV level - in Feedback/Requests [original thread]
Kinky Burrito wrote: Melai For'Aiur wrote: The Caldari Logi only has 2 equip slots at STD... I wasn't aware of that. I would be happy with 3 slots at ADV only. I'm not asking for them to make us OP, just don't punish us. The Amarr Logi...
- by Zeylon Rho - at 2013.07.04 03:40:00
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1514. [Request] Please allow us to swap R1/L1 and R2/L2 on infantry controls. - in Feedback/Requests [original thread]
There's been lots of custom control threads, they get replied to occasionally with a, "We know you want it, and we'll get to it eventually..." It seems to be a priority on the same level as PvE. Which is to say, it seems like it's a "Maybe next y...
- by Zeylon Rho - at 2013.07.04 02:40:00
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1515. If the TAR is made to mimic the function of the Scrambler Rifle... - in Feedback/Requests [original thread]
SponkSponkSponk wrote: Zeylon Rho wrote: It also doesn't overheat and has access to a skill that tightens its spread. A few head shots with a TAR will drop someone quickly, and without 1.5 second charge in the middle of it. Those are balanci...
- by Zeylon Rho - at 2013.07.04 02:36:00
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1516. If the TAR is made to mimic the function of the Scrambler Rifle... - in Feedback/Requests [original thread]
BL4CKST4R wrote: Well I know for certain the TAR can't charge up and 1 shot a adv suit, might be a balancing thing I don't know. It also doesn't overheat and has access to a skill that tightens its spread. A few head shots with a TAR will ...
- by Zeylon Rho - at 2013.07.04 02:21:00
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1517. If the TAR is made to mimic the function of the Scrambler Rifle... - in Feedback/Requests [original thread]
...then why does the blaster-tech mimic-gun/knock-off have better optimal and max range than the actual scrambler (pulse laser)? You apparently adjusted the Scrambler Rifle range in this last patch, but you left the range advantage squarely with t...
- by Zeylon Rho - at 2013.07.04 02:07:00
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1518. If 1.3 content is fixed now (already submitted) can you tell us what will be in it? - in General Discussions [original thread]
Jin Robot wrote: RKKR wrote: Keeping up with 1.2 feedback threads and whining on vague 1.3 info is just too much, give the DEVS a break will ya... If they did give info on 1.3 "whats in the update after 1.3" threads would quickly follow. ...
- by Zeylon Rho - at 2013.07.03 17:27:00
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1519. Can Hardeners close the Armor/Shields Gap? - in General Discussions [original thread]
I'd be for adding a high-slot passive armor hardener, but leaving shield hardeners as a vehicle thing.
- by Zeylon Rho - at 2013.07.03 15:53:00
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1520. weapon ranges? - in General Discussions [original thread]
Robert JD Niewiadomski wrote: stuff They said it would be in here . Quote: "Will the new weapon ranges be available in-game and hopefully as a data dump?" Yes, they'll be in-game. Not sure about a data dump, I'll look into it for you....
- by Zeylon Rho - at 2013.07.03 15:48:00
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