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1341. [Feedback] Scrambler Rifle passive does nothing for Assault variant, only weapon... - in Feedback/Requests [original thread]
You'd think basic parity would have more traction.
- by Zeylon Rho - at 2013.08.01 04:40:00
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1342. If the TAR is made to mimic the function of the Scrambler Rifle... - in Feedback/Requests [original thread]
I'm wondering if the AR models (Burst/Breach) will be adjusted in some way after the other two rifles are released. Right now, the TAR is still superior in range to the Scrambler. If the Burst is better than the Combat Rifle, what then? I'd ask ab...
- by Zeylon Rho - at 2013.08.01 04:39:00
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1343. [Bug] Militia and Basic Afterburner have same stats and fitting, but different c... - in Technical Support/Bugs [original thread]
Chances Ghost wrote: it FEELS like the non militia variant gives you more thrust. that could all be psychological though That's the obvious spot for a possible difference: amount of acceleration given. The item doesn't actually say anythin...
- by Zeylon Rho - at 2013.08.01 04:35:00
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1344. Nasty Bug Crashes PS3 (Can repeat) - in Technical Support/Bugs [original thread]
Jungian wrote: Please add a "delete all mail" button. God, yes!
- by Zeylon Rho - at 2013.07.31 23:08:00
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1345. [feedback] Recruit SMG damage not what it should be. - in Feedback/Requests [original thread]
Reaper Skordeman wrote: I can't believe I was trying to pass this off as a perk to my recruits. I thought it'd be like the AR and that little bit better than a Std. It definitely puts some question marks on the rest of those recruit "rewards".
- by Zeylon Rho - at 2013.07.31 23:06:00
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1346. [Bug] Militia and Basic Afterburner have same stats and fitting, but different c... - in Technical Support/Bugs [original thread]
Dehlia Metii wrote: Simple solution: Don't spend SP ever. That should help booster sales.
- by Zeylon Rho - at 2013.07.31 22:41:00
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1347. [Feedback] Skills that climax prematurely, and do nothing for you. - in Feedback/Requests [original thread]
Kelrie Nae'bre wrote: You're just rage-y about the skill system in general? They both need addressing. The secondary weapon skill thing is about completely worthless skills though. The skills have no unlocks, just passives, and the passi...
- by Zeylon Rho - at 2013.07.31 22:40:00
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1348. Can we get a militia version of every item you release - in General Discussions [original thread]
I'm all for more militia items. Worse fittings, and some drawbacks in exchange for no skill reqs. It's a decent system.
- by Zeylon Rho - at 2013.07.31 22:31:00
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1349. Recruit Submachine Gun - in Technical Support/Bugs [original thread]
This has been mentioned elsewhere, and ignored. Feel free to add to those posts.
- by Zeylon Rho - at 2013.07.31 22:17:00
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1350. Logistic Role Bonus Change - in Feedback/Requests [original thread]
The repair bonus makes sense in context of Logis repairing other people (and not themselves), so it's a "Physican, heal thyself" sort of thing. A dead medic revives no one. The Amarr bonus makes further sense in context of them being the "Assault...
- by Zeylon Rho - at 2013.07.31 21:48:00
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1351. [Feedback] Some Commando vs. Assault math - in Feedback/Requests [original thread]
D legendary hero wrote: if you use a militia caldar meduim frame (610isk), with 2 x militia sheild extenders (600isk), and 1 basic armor plate (610isk) you get circa the same ehp with a markedly lower cost (210 + 44 = 250 shield; 120 + 68= 188...
- by Zeylon Rho - at 2013.07.31 21:21:00
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1352. [Feedback] Skills that climax prematurely, and do nothing for you. - in Feedback/Requests [original thread]
We've all been there. You look at a skill that certainly "sounds impressive", but on closer examination you find its load of benefits is shot well before the end of the line. Most of us have already skilled into one such skill: Dropsuit Comman...
- by Zeylon Rho - at 2013.07.31 21:19:00
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1353. [Feedback] Some Commando vs. Assault math - in Feedback/Requests [original thread]
Cyrille Fodeux wrote: Zeylon Rho wrote: Cyrille Fodeux wrote: My R*pe Suit is a Commando and I get a lot of Kills with it and a lot of hate mails so it does it's work properly This logic is like: Player A: My gun X is underpowered com...
- by Zeylon Rho - at 2013.07.31 20:12:00
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1354. [Bug] Militia and Basic Afterburner have same stats and fitting, but different c... - in Technical Support/Bugs [original thread]
Militia: 38 CPU, 145 PG, 5 sec cooldown, 15 sec pulse -- 5,520 ISK No skill reqs Basic: 38 CPU, 145 PG, 5 sec cooldown, 15 sec pulse -- 11,600 ISK Requires Vehicle Upgrades 1, Vehicle Core 3, and Vehicle Manuevering 1 Maybe these have some diffe...
- by Zeylon Rho - at 2013.07.31 20:10:00
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1355. [Feedback] Some Commando vs. Assault math - in Feedback/Requests [original thread]
Cyrille Fodeux wrote: My R*pe Suit is a Commando and I get a lot of Kills with it and a lot of hate mails so it does it's work properly This logic is like: Player A: My gun X is underpowered compared to gun Y. Here is the math (read: facts)...
- by Zeylon Rho - at 2013.07.31 19:58:00
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1356. Combat rifle in 1.4? - in General Discussions [original thread]
Nice to see the Rail Pistol, Rail Rifle, Ion Pistol, Combat Rifle, Precision Rifle, Magsec Smg, and Heavy Laser all released at the same time.
- by Zeylon Rho - at 2013.07.31 07:25:00
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1357. [Feedback] Scrambler Rifle passive does nothing for Assault variant, only weapon... - in Feedback/Requests [original thread]
This could be adjusted in 1.4, I don't get the impression that that patch is "fixed" for content yet, but I'd think a hotfix would be possible as well.
- by Zeylon Rho - at 2013.07.31 05:06:00
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1358. [Bug] You gave Fused, Cavity, and Thukker the exact same stats... - in Technical Support/Bugs [original thread]
I can understand if they just wanted to change them completely, make them impossible to use, or take them out of the game. Having all three with the same stats just seems silly though.
- by Zeylon Rho - at 2013.07.31 05:04:00
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1359. If the TAR is made to mimic the function of the Scrambler Rifle... - in Feedback/Requests [original thread]
Stefan Stahl wrote: It's always nice to see how CCP has this very firm vision of what Dust 514 is supposed to be like. And then it's disheartening to see that the game as it is being played on the servers right now runs directly against that v...
- by Zeylon Rho - at 2013.07.31 05:01:00
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1360. NO-FAIR!!! *Epic Pout* - in Feedback/Requests [original thread]
This deals with the secondary weapon skills to some degree, which has been sort of mentioned by devs after this post. Oddly, 1.3 adjusted some of the skills for the Flaylock, but left the others untouched. The fact that the Swarm Launcher works...
- by Zeylon Rho - at 2013.07.31 05:00:00
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