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1141. Can someone explain Dust racial philosophies? - in General Discussions [original thread]
Vespasian Andendare wrote: Princeps Marcellus wrote: I'm confused about this, too. Out of curiosity, do you think you could tell us about the weapons that the races use, too? Ben Hur (:P) has been doing a good job in this thread, but CCP ha...
- by Zeylon Rho - at 2013.08.27 20:39:00
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1142. does 1.5 mean assault dropships will be removed - in General Discussions [original thread]
Implementing proper WP for dropships (and non-combat roles in general would be a good idea), so would apportioning assist/kill WP to damage done. I think temporary scuttling the "specialist" craft in favor of adding some ADV/PRO versions of the r...
- by Zeylon Rho - at 2013.08.27 16:08:00
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1143. [Feedback] Some Commando vs. Assault math - in Feedback/Requests [original thread]
trigonomics wrote: Commando suits are fun but not competitive. I skilled into Adv suits because I was bored of 7 months of HMG/FG monotony. It's fun to run around in pubs with Adv MD as a main weapon and a GEK as a side arm and actually get WP ...
- by Zeylon Rho - at 2013.08.27 14:53:00
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1144. [Feedback] CCP's choice of starter fits make the game look boring - in Feedback/Requests [original thread]
Points for racism! (I should add that I think people with pre-Dust-Launch characters should be offered at least a one-time chance to change their race and associated starter-fit availability... or the latter if nothing else). I think racial varie...
- by Zeylon Rho - at 2013.08.27 14:07:00
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1145. [Request] More stats on the fitting screen - in Feedback/Requests [original thread]
Flogged this issue a few times by now. Really would like to see it. Reload speed, Shield delay times, etc. CCP needs to know that doing math shouldn't be required when you're calculating effects of modules. The bad part is the math here is obtus...
- by Zeylon Rho - at 2013.08.27 13:40:00
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1146. What you want in 1.6? - in General Discussions [original thread]
Missing suits and ships... PvE. I don't think either is likely.
- by Zeylon Rho - at 2013.08.27 11:30:00
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1147. [Feedback] Some Commando vs. Assault math - in Feedback/Requests [original thread]
Dehlia Metii wrote: Commandos are so rare that I think they became a "New Coke" sort of thing. People rushed out and tried them, figured out they sucked, then dropped them. Anyone that's played for any length of time knows how long the Logi th...
- by Zeylon Rho - at 2013.08.27 11:28:00
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1148. { request} Can you bring back omega boosters ? - in Feedback/Requests [original thread]
reydient wrote: Thanks guys for reving this thread- lets continue to push bringing back the omega booster or even adding the omega active booster - Hey, maybe in today's storefront update... (or not)
- by Zeylon Rho - at 2013.08.27 11:18:00
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1149. If the TAR is made to mimic the function of the Scrambler Rifle... - in Feedback/Requests [original thread]
They could just fix it so it matches the theory on the Dev Blog/in-universe/etc. The Scrambler is not a conceptually horrible weapon or anything like that, but there's a definite mismatch between their intent on the relative supremacy of tech and ...
- by Zeylon Rho - at 2013.08.27 11:17:00
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1150. Fitting folders, increased fitting cap - in Feedback/Requests [original thread]
I agree, but it should be with the provision of some sort of organizational system (folders, pages, etc.) so it doesn't get out of hand. I haven't skilled into any suits or any weapons (saving SP since May respec for new content), and I still run...
- by Zeylon Rho - at 2013.08.27 11:15:00
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1151. Vehicles in 1.5 and beyond! - in General Discussions [original thread]
Lurchasaurus wrote: Zeylon Rho wrote: Lurchasaurus wrote: CCP, how do you intend to work with the entire vehicle rework while maintaining proto AV weapons? Are we to expect worthwhile tanks while we have a base amount of modules and hulls...
- by Zeylon Rho - at 2013.08.27 10:11:00
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1152. Vehicles in 1.5 and beyond! - in General Discussions [original thread]
dustwaffle wrote: Lurchasaurus wrote: Sardonk Eternia wrote: I hate to be a pessimist but all I read was "we have no idea how to fix vehicles so we are trying a bunch of stupid ****" it's going to be a long time before vehicles are fun to...
- by Zeylon Rho - at 2013.08.27 09:55:00
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1153. Vehicles in 1.5 and beyond! - in General Discussions [original thread]
Lurchasaurus wrote: CCP, how do you intend to work with the entire vehicle rework while maintaining proto AV weapons? Are we to expect worthwhile tanks while we have a base amount of modules and hulls to choose from? Do we just accept that we d...
- by Zeylon Rho - at 2013.08.27 09:54:00
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1154. Beeing able to fit more suits - in Feedback/Requests [original thread]
I hit this limit all the time. It does get to be a pain scrolling through them though. It would be nice if there were a folder sub-structure to organize fits as well, or maybe pages.
- by Zeylon Rho - at 2013.08.27 07:48:00
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1155. IGÇÖm not satisfied with the patch 1.4. Are you? - in General Discussions [original thread]
I'm impressed the scale and scope of changes. I think I'm still waiting for gameplay variety in the sense of PvE/content though. To put it another way: I like the patch a lot, but it may not make me play more.
- by Zeylon Rho - at 2013.08.26 11:04:00
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1156. [Feedback] Fewer slots for a speed hit and slight hp boost needs to be looked at. - in Feedback/Requests [original thread]
padraic darby wrote: Zeylon Rho wrote: It's more than a slight difference by the numbers: Caldari/Gallente Ehp comes out to 330, and Amarr Ehp is 360 base. So the Amarr get 30 more hp, THIRTY. For this 30 hp, their speed is 4% slower t...
- by Zeylon Rho - at 2013.08.26 09:55:00
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1157. If the TAR is made to mimic the function of the Scrambler Rifle... - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Ranges should be switched This is a fine solution in my mind.
- by Zeylon Rho - at 2013.08.26 09:53:00
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1158. [Feedback] 2 Complex Reactive plates vs. 1 Enhanced Plate and armor repper (new) - in Feedback/Requests [original thread]
That's my feeling to some degree. I like the changes made to armor plates, but I still don't think Reactive are particularly useful. If we're talking at the high end cost-wise (complex reactive plates), then the amount reps you'd get isn't particu...
- by Zeylon Rho - at 2013.08.26 09:52:00
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1159. Request - Implement dropsuits' grenade capacity - in Feedback/Requests [original thread]
More grenade "types" would be an interesting route to go. Small Capacity Scouts & Assaults These are the grenades we already have: Flux, AV, Locus Medium Capacity Logistics These can take some interesting roles: Nanite grenade...
- by Zeylon Rho - at 2013.08.26 09:30:00
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1160. Request - Implement dropsuits' grenade capacity - in Feedback/Requests [original thread]
If logis had more grenades than assaults, people'd go apeshit.
- by Zeylon Rho - at 2013.08.25 20:11:00
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