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2141. Allow passive skill points on all characters with an Arum booster - in Feedback/Requests [original thread]
Cosgar wrote: Zeylon Rho wrote: S Park Finner wrote: Have a special booster, purchased with Arum, that allows an extra character to get passive skill points. It would allow players to build up several specialized characters -- giving the...
- by Zeylon Rho - at 2013.05.22 05:10:00
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2142. [Feedback] Scrambler Rifle passive does nothing for Assault variant, only weapon... - in Feedback/Requests [original thread]
If I read the skills correctly, with the passive changed to heat build-up, a maxed Amarr Assault would get roughly twice as many shots till overheat. Something like: "Charge shot, 6 more rapid shots, overheat" instead of "Charge shot, 3 rapid shot...
- by Zeylon Rho - at 2013.05.22 04:54:00
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2143. Allow passive skill points on all characters with an Arum booster - in Feedback/Requests [original thread]
S Park Finner wrote: Have a special booster, purchased with Arum, that allows an extra character to get passive skill points. It would allow players to build up several specialized characters -- giving them more game-play options. It would gen...
- by Zeylon Rho - at 2013.05.22 04:49:00
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2144. [Request] Add shield delay info on Dropsuit Fitting - in Feedback/Requests [original thread]
Should probably have profile/scanning as well. Anything that a module can impact really.
- by Zeylon Rho - at 2013.05.22 03:42:00
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2145. [Feedback] Scrambler Rifle passive does nothing for Assault variant, only weapon... - in Feedback/Requests [original thread]
Ecshon Autorez wrote: Zeylon Rho wrote: I'd prefer heat, as that's stuck as an Amarr-specific trait at the moment, which seems limiting. I'd prefer a separate sharpshooter skill for dispersion. I agree on seperate skill for dispersion and ...
- by Zeylon Rho - at 2013.05.22 02:21:00
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2146. [BUG] Militia Power Diagnostic BPO/BPC text claims 5% bonuses, item gives 3% - in Technical Support/Bugs [original thread]
CCP Blam! wrote: Thanks for pointing that out Zeylon. I've updated the text which you'll see in the next deployment. Much obliged.
- by Zeylon Rho - at 2013.05.22 01:32:00
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2147. Make Sniper Damage a % of Suit hit and not a flat number - in General Discussions [original thread]
LongLostLust wrote: Synthetic Surrogate wrote: After you get sniped find out where they are and approach with nova knives or remote explosions. Last time I was killed with a sniper I tracked him down and placed 3 remote explosives around h...
- by Zeylon Rho - at 2013.05.22 01:27:00
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2148. [Feedback] Scrambler Rifle passive does nothing for Assault variant, only weapon... - in Feedback/Requests [original thread]
I'd prefer heat, as that's stuck as an Amarr-specific trait at the moment, which seems limiting. I'd prefer a separate sharpshooter skill for dispersion.
- by Zeylon Rho - at 2013.05.22 01:20:00
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2149. [BUG] Militia Power Diagnostic BPO/BPC text claims 5% bonuses, item gives 3% - in Technical Support/Bugs [original thread]
Assuming it's a text error, not an item error, but it's wrong either way.
- by Zeylon Rho - at 2013.05.21 23:59:00
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2150. [BUG/Tech Support] Unusable Militia BPO module in market. - in Technical Support/Bugs [original thread]
Bleeargh. Whichever way they choose to solve this, it would be nice to know if a help ticket is needed or if it'll be solved in some other way.
- by Zeylon Rho - at 2013.05.21 23:54:00
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2151. [Feedback] Scrambler Rifle passive does nothing for Assault variant, only weapon... - in Feedback/Requests [original thread]
crazy space 1 wrote: This is why the bonus should be per level and list ON THE WEAPON, so the same skill can boost different weapons differently. Adding attributes to all their items indicating abilities triggered by player skill would proba...
- by Zeylon Rho - at 2013.05.21 23:52:00
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2152. [BUG] Black Screen/Hard Freeze on choosing Leave Battle - in Technical Support/Bugs [original thread]
As the title suggests. Choosing leave battle left me at a black screen forcing me to do a hard reset.
- by Zeylon Rho - at 2013.05.21 23:38:00
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2153. Explosives 3% CPU reduction skill broken? - in Technical Support/Bugs [original thread]
Still broken.
- by Zeylon Rho - at 2013.05.21 23:29:00
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2154. CCP: Please buff the Scrambler Rifle - in General Discussions [original thread]
Actually, if the Amarr have great laser cooling technology for ships, wouldn't it be even better for guns? It's harder to get rid of heat in space than in an atmosphere.
- by Zeylon Rho - at 2013.05.21 19:01:00
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2155. Unable to target downed teammates with Militia Nanite Injectors - in Technical Support/Bugs [original thread]
Dericho II wrote: I'm working on a starter Logi as practice before the skill update and all. However, I've noticed that I cannot target a downed teammate with my injectors out and, thereby, making it impossible to revive anyone. And yes, the do...
- by Zeylon Rho - at 2013.05.21 18:45:00
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2156. CPM: Feedback Requested, Tactical Assault Rifles - in Feedback/Requests [original thread]
Supposedly the Minny Combat Rifle is basically like a "Burst" Rifle, and the Rail rifle is a bit like a Breach. I figure they could just remove the TAR altogether, and make the longer range slow-fire rifle a Rail thing. In the short term anyway, i...
- by Zeylon Rho - at 2013.05.21 18:36:00
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2157. Amarr Logistics Suit - in Feedback/Requests [original thread]
The numbers don't lie. A PG shift and a low slot at the very least. Look at it again after that.
- by Zeylon Rho - at 2013.05.21 18:12:00
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2158. CCP: Please buff the Scrambler Rifle - in General Discussions [original thread]
Baldy bonce wrote: Are not the Scrambler rifle and Lazer rifle the equivalent of pulse and beam weapons in eve, one meant for close to medium engagements the other for longer ranges,each with its own distinct strengths and weaknesses ? Scram...
- by Zeylon Rho - at 2013.05.21 15:38:00
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2159. Amarr Logistics Suit - in Feedback/Requests [original thread]
CCP Remnant wrote: crazy space 1 wrote: Plus sometimes, we only think were right. But mm. In a lot of cases yeah you could be doing a better job no offence, its your art and I'm telling what ate the weakest parts in my opinion . Dropsuit ba...
- by Zeylon Rho - at 2013.05.21 15:31:00
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2160. what is the multiplier on the Omega Booster - in General Discussions [original thread]
Passive, no booster = 24k SP a day Passive, reg booster = 36k SP a day Passive, omega booster = 48k SP a day.
- by Zeylon Rho - at 2013.05.21 15:20:00
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