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RECON BY FIRE
Internal Error. Negative-Feedback
174
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Posted - 2013.05.17 04:04:00 -
[31] - Quote
Mobius Wyvern wrote:Garrett Blacknova wrote:So you're saying the weapon based on short-range Blaster tech was always meant to be more effective at mid-long range encounters than the weapon based around mid-long range Pulse Laser tech?
Seems legit. If you read the description, the Scrambler Rifle and Pistol are actually a hybrid of a plasma and laser weapon.
So crossing a plasma weapon with a laser weapon yields a weapon with a range shorter than the plasma weapon? Im not sure what kind of math you learned in school, but theres something wrong with the average on that. |
Rusty Shallows
Black Jackals
72
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Posted - 2013.05.17 05:47:00 -
[32] - Quote
WyrmHero1945 wrote:Save your SP people, AR is still the best gun around. Assault Rifles are the best weapon in Dust 514? Someone should notify the player-base immediately.
Getting back on topic maybe CCP should offer variants and see how the reaction is. The breach and assault variants for some weapons have drastically altered their use from the standard models. |
WyrmHero1945
SyNergy Gaming EoN.
271
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Posted - 2013.05.17 06:04:00 -
[33] - Quote
Rusty Shallows wrote:WyrmHero1945 wrote:Save your SP people, AR is still the best gun around. Assault Rifles are the best weapon in Dust 514? Someone should notify the player-base immediately. Getting back on topic maybe CCP should offer variants and see how the reaction is. The breach and assault variants for some weapons have drastically altered their use from the standard models.
They are already informed, everyone's using the TAR.
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Rusty Shallows
Black Jackals
72
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Posted - 2013.05.17 06:08:00 -
[34] - Quote
WyrmHero1945 wrote:Rusty Shallows wrote:WyrmHero1945 wrote:Save your SP people, AR is still the best gun around. Assault Rifles are the best weapon in Dust 514? Someone should notify the player-base immediately. Getting back on topic maybe CCP should offer variants and see how the reaction is. The breach and assault variants for some weapons have drastically altered their use from the standard models. They are already informed, everyone's using the TAR. Glad to see the joke connected.
Although I am serious about possible variants rather than a straight up buff. If a TAR like effect happens adjustments can be made. Kind of a Darwining development approach. |
Talos Alomar
Subdreddit Test Alliance Please Ignore
780
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Posted - 2013.05.17 06:37:00 -
[35] - Quote
What the SCR lacks in dps it makes up for with high alpha damage. You can one-shot people with ease if you fit a SCR right.
just hard cap the ROF on the TacAR until we get a legit caldari battle rifle to replace it. The scrambler's fine. |
CharCharOdell
5o1st
82
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Posted - 2013.05.17 07:04:00 -
[36] - Quote
or just nerf AR and AV and this game would be perfect. |
Jack McReady
DUST University Ivy League
235
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Posted - 2013.05.17 07:34:00 -
[37] - Quote
Talos Alomar wrote:What the SCR lacks in dps it makes up for with high alpha damage. You can one-shot people with ease if you fit a SCR right.
just hard cap the ROF on the TacAR until we get a legit caldari battle rifle to replace it. The scrambler's fine. hard cap on ROF for TAR is not enough, it is still to accurate and has too much range. hipfire recoil is like prenerf breach nonexistant which allows you to hit targets up to 40m with just hipfire and the ADS kick is only cosmetical, the gun still hits where you aim at. |
Korvin Lomont
United Pwnage Service RISE of LEGION
25
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Posted - 2013.05.17 08:03:00 -
[38] - Quote
I think they should swap the optimals of both weapons. Leading to this numbers:
GEK-38 Assault Rifle Max Range: 68m Optimal Range: 1 - 29m
CRD-9 Assault Scrambler Rifle Max Range: 73m Optimal Range: 1 - 40m
As far as I know the Gallante Weapons should be more short ranged high ROF high DPS weapons therefore either lower the SR damage slightly or buff the AR damage slightly to seperate both weapons more in combination of the optimals range change (the same DPS with higher Range for any of the two weapons would result in another imbalance) |
RuckingFetard
Better Hide R Die D.E.F.I.A.N.C.E
95
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Posted - 2013.05.17 08:19:00 -
[39] - Quote
easy fix: buff the headshot multiplier on the SR and ASR to 300-350% |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
217
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Posted - 2013.05.17 08:36:00 -
[40] - Quote
Not a buff per se, but it needs it's passive skill changed. The current charge reduction passive doesn't benefit the assault variant at all.
A reduction in heat build up would probably be good (5% per level). A charge-only variant of the Scrambler with longer range (90-100) would be good too. |
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WyrmHero1945
SyNergy Gaming EoN.
273
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Posted - 2013.05.17 16:06:00 -
[41] - Quote
Korvin Lomont wrote:I think they should swap the optimals of both weapons. Leading to this numbers:
GEK-38 Assault Rifle Max Range: 68m Optimal Range: 1 - 29m
CRD-9 Assault Scrambler Rifle Max Range: 73m Optimal Range: 1 - 40m
As far as I know the Gallante Weapons should be more short ranged high ROF high DPS weapons therefore either lower the SR damage slightly or buff the AR damage slightly to seperate both weapons more in combination of the optimals range change (the same DPS with higher Range for any of the two weapons would result in another imbalance)
As I said before I believe the range was meant to be low, the gun doesn't have any reducing dispersion skill, nor recoil, etc. like the AR. If they increase range they'll have to reduce dispersion as well, no point in increasing range when the gun is not accurate. |
Jack McReady
DUST University Ivy League
248
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Posted - 2013.05.17 17:01:00 -
[42] - Quote
WyrmHero1945 wrote:Korvin Lomont wrote:I think they should swap the optimals of both weapons. Leading to this numbers:
GEK-38 Assault Rifle Max Range: 68m Optimal Range: 1 - 29m
CRD-9 Assault Scrambler Rifle Max Range: 73m Optimal Range: 1 - 40m
As far as I know the Gallante Weapons should be more short ranged high ROF high DPS weapons therefore either lower the SR damage slightly or buff the AR damage slightly to seperate both weapons more in combination of the optimals range change (the same DPS with higher Range for any of the two weapons would result in another imbalance) As I said before I believe the range was meant to be low, the gun doesn't have any reducing dispersion skill, nor recoil, etc. like the AR. If they increase range they'll have to reduce dispersion as well, no point in increasing range when the gun is not accurate. the same way as the gallente ARs are not meant to outdamage and outrange SCR at the same time? yet they do overall more dps and then we have the TAR which is deadly accurate up to 80 meters |
RECON BY FIRE
Internal Error. Negative-Feedback
178
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Posted - 2013.05.17 17:06:00 -
[43] - Quote
Korvin Lomont wrote:I think they should swap the optimals of both weapons. Leading to this numbers:
GEK-38 Assault Rifle Max Range: 68m Optimal Range: 1 - 29m
CRD-9 Assault Scrambler Rifle Max Range: 73m Optimal Range: 1 - 40m
As far as I know the Gallante Weapons should be more short ranged high ROF high DPS weapons therefore either lower the SR damage slightly or buff the AR damage slightly to seperate both weapons more in combination of the optimals range change (the same DPS with higher Range for any of the two weapons would result in another imbalance)
I kinda like this idea actually. This would make them fit their racial lore better. |
WyrmHero1945
SyNergy Gaming EoN.
274
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Posted - 2013.05.18 02:44:00 -
[44] - Quote
Still waiting on CCP to acknowledge if this gun is meant to have lower range than Gallente AR. With that, an increase to rate of fire is the best choice for any kind of buff. I prefer that they buff this weapon instead of nerfing the AR. |
slypie11
Planetary Response Organisation
282
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Posted - 2013.05.18 03:11:00 -
[45] - Quote
I say, increase SR total range and optimal range, but make the optimal start at 10m instead of 1m. Then, completely scrap the TAC AR, the scrambler rifle should fill that role and maybe the gauss rifle coming later, a plasma weapons should not have that kind of range |
Imp Smash
On The Brink CRONOS.
92
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Posted - 2013.05.18 03:53:00 -
[46] - Quote
I'm in the increase optimal range camp. Especially for the single shot version. Semi autos are designed for long range accurate fire (as is demonstrated by the tac ARs). The scrambler is way too short. |
WyrmHero1945
SyNergy Gaming EoN.
275
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Posted - 2013.05.18 21:46:00 -
[47] - Quote
Since no one is using this weapon, and the small number of guys using it saying it's fine, the chances that CCP buffs the SR are quite low. Either way, I'm bumping this thread so it gets their attention, I really want to know the future of this weapon, because if it's still underpowered by respec, I might just join the large population of duvolles. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
244
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Posted - 2013.05.18 21:53:00 -
[48] - Quote
WyrmHero1945 wrote:Since no one is using this weapon, and the small number of guys using it saying it's fine, the chances that CCP buffs the SR are quite low. Either way, I'm bumping this thread so it gets their attention, I really want to know the future of this weapon, because if it's still underpowered by respec, I might just join the large population of duvolle users.
This is a good point. A lot of these weapon balance questions are weighing heavily on what would seem to be the best options come respec. If skill respecs come next week for example, and they still haven't done anything with Scramblers (and you only had say, a week to respec), you'd be an idiot not to go to an un-nerfed TAR if you want to be competitive in PC, etc. There's nothing better than a TAR, so, you'd just be gimping yourself with no indication that CCP is looking at scramblers at all.
The worthless passive skill is a big issue (change it overheat build-up reduction, or some such). The range being shorter is another, and it's compounded by the dispersion.... which is much worse on a laser weapon somehow. Both issues need to be looked at.
As a separate item, I wouldn't mind if there was a charge-only scrambler variant with range well beyond current TAR. Being charge-only would be the sort of limiter that the TAR doesn't have right now. |
Nikea Nei
Subdreddit Test Alliance Please Ignore
0
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Posted - 2013.05.18 22:28:00 -
[49] - Quote
Yarr... if the respec comes around and the Scrambler is still lower range, with drawbacks, less damage, and more dispersion.. you'd be an idiot or eccentric to go with the Scrambler over the AR. |
WyrmHero1945
SyNergy Gaming EoN.
277
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Posted - 2013.05.19 05:40:00 -
[50] - Quote
lol I just looked the MD thread with 11 pages and no response from CCP. This thread is not even close to that. This calls for a coalition of non-AR light weapon users. |
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TranquilBiscuit ofVaLoR
The Kaos Legion
4
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Posted - 2013.05.19 06:43:00 -
[51] - Quote
WyrmHero1945 wrote:Aisha Ctarl wrote:The SCR is just fine. I prefer the assault variant and will soon have the Carthum variant. The CRD-09 already owns enemy players, so the Carthum will be on par with a tentacled **** monster.
In short, the SCR is fine and does not need a buff. Since you seem to not have read the above thread: #1Posted: 2013.05.14 15:36 | Report | Edited by: RECON BY FIRE Why is the range worse than an AR? GEK-38 Assault Rifle Max Range: 68m Optimal Range: 1 - 40m CRD-9 Assault Scrambler Rifle Max Range: 73m Optimal Range: 1 - 29m GLU-5 Tactical Assault Rifle Max Range: 95m Optimal Range: 1 - 62m CRW-04 Scrambler Rifle Max Range: 83m Optimal Range: 1 - 45m Save your SP people, AR is still the best gun around. Edit: Damage Comparison Between AR and SR Overall DPS Duvolle AR: 467.5 Carthum AS: 465.9 DPS vs Shields Duvolle AR: 514.3 Carthum AS: 559.1 DPS vs Armor Duvolle AR: 420.8 Carthum AS: 372.7 I say you save the SP, the Carthum ain't no monster dude. I use one. ;) same here.its good but no match for duvolles even with proficiency lvl 3 and basic dmg mods. ill try the complex ones when i get proficiency to lvl 5
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
269
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Posted - 2013.05.19 07:12:00 -
[52] - Quote
Some of the range stats are misleading I think. The optimum range on the semi-auto is slightly better than a regular AR, but the dispersion is much worse. An Exile user aiming down the sights will have a much easier time running you down if you fail to initially kill them with a charge shot initially. You can't return that same rate of fire, and more of their hipfire shots will be on target than yours.
Basically, it's worse than the range stats suggest. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
280
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Posted - 2013.05.20 00:12:00 -
[53] - Quote
I know we've seen some feedback on the TAR (from the CPM anyway), but I hope the Devs are paying attention to some of this as well. |
Clair de Lune
Procella Tempus General Tso's Alliance
1
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Posted - 2013.05.20 15:53:00 -
[54] - Quote
I'm going to bump this for good measure. This is an important topic that needs attention. SR are not viable. |
XxGhazbaranxX
The Unholy Legion Of DarkStar DARKSTAR ARMY
35
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Posted - 2013.05.20 16:38:00 -
[55] - Quote
Clair de Lune wrote:I'm going to bump this for good measure. This is an important topic that needs attention. SR are not viable.
Most guns are not viable with duvolles and TAC around in their current form.
Nerf hammer AR. That is all. ( By nerf I mean Balance ) |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
301
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Posted - 2013.05.20 18:02:00 -
[56] - Quote
XxGhazbaranxX wrote:Clair de Lune wrote:I'm going to bump this for good measure. This is an important topic that needs attention. SR are not viable. Most guns are not viable with duvolles and TAC around in their current form. Nerf hammer AR. That is all. ( By nerf I mean Balance )
I think the passive skill business should be addressed regardless, but the "field" will look different once the TAR is fixed, yes. Though if everyone using it now (the TAR that is) has proficiency V and complex damage mods anyway - even a regular Duvolle will be beating most weapons (like the Scrambler) on range, dispersion, and DPS. |
Kelrie Nae'bre
not in a corporation
16
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Posted - 2013.05.21 13:15:00 -
[57] - Quote
Bet some weapon balancing is happening in tandem with the skill tree changes. |
Baldy bonce
Seraphim Initiative. CRONOS.
1
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Posted - 2013.05.21 13:30:00 -
[58] - Quote
Are not the Scrambler rifle and Lazer rifle the equivalent of pulse and beam weapons in eve, one meant for close to medium engagements the other for longer ranges,each with its own distinct strengths and weaknesses ? |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
317
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Posted - 2013.05.21 15:38:00 -
[59] - Quote
Baldy bonce wrote:Are not the Scrambler rifle and Lazer rifle the equivalent of pulse and beam weapons in eve, one meant for close to medium engagements the other for longer ranges,each with its own distinct strengths and weaknesses ?
Scramblers are supposed to be Pulse Laser weapons:
Quote: "Pulse lasers have better range than blasters, hybrid weapon from the same class, but do considerably less damage. Anyway, pulse lasers are in favor among skilled pilots because they provide good damage/range ratio. By contrast with beam turrets, pulses fire rapidly several times in a cycle. "
It may be that EVE comparison that leads people to believe the Scrambler should compare to an AR (Blaster) in certain ways.
Meanwhile: "Beam lasers have a shorter optimal range than their hybrid railgun counterparts, but do, as a whole, more damage. Advanced coolant technologies allow beam lasers to keep firing for a long time without overheating. The heaviest lasers, battleship-class tachyon beam lasers, are regarded by many as brutally devastating sniper weapons (although their range is limited) and are often used in fleet sieges. "
The equivalent here being the Sniper rifle, and I suppose the standard Laser does have shorter range than a sniper rifle. Not sure about "more damage" or "not overheating". I guess things work differently in space. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
324
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Posted - 2013.05.21 19:01:00 -
[60] - Quote
Actually, if the Amarr have great laser cooling technology for ships, wouldn't it be even better for guns? It's harder to get rid of heat in space than in an atmosphere. |
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