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1121. [Feedback] Scrambler Rifle passive does nothing for Assault variant, only weapon... - in Feedback/Requests [original thread]
Dehlia Metii wrote: Not the only thread about this I guess. A heat build-up reduction skill would be great though. But it's a good thread...
- by Zeylon Rho - at 2013.05.17 09:02:00
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1122. Feedback - Reduce Scrambler Rifle Overheating Buildup... - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: Skihids wrote: As Iron Wolf would say, "Just learn to shoot better" Cadance, get some! Pace your shots out a bit better and have better planning on how often you need to shoot and be aware of the heat management, g...
- by Zeylon Rho - at 2013.05.17 08:59:00
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1123. Honest opinion of the scrambler - in Feedback/Requests [original thread]
Change the "charge time" passive to Heat Build-up reduction, and you've got a bonus that is good for both weapon variants (that doesn't require a specific dropsuit skill).
- by Zeylon Rho - at 2013.05.17 08:41:00
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1124. [Suggestion] Scrambler Rifle skill alternative. - in Feedback/Requests [original thread]
Bainlear Gorrilian wrote: Increasing the rate of charge per level is nice in theory, but in practice, it just means it overheats faster. Between keeping track of temperature, tracking the target, and the opaque sights, there is close to zero ma...
- by Zeylon Rho - at 2013.05.17 08:38:00
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1125. Custom control so i can remove the cursing r3 melee - in Feedback/Requests [original thread]
If they can do custom layouts, then can let us pick the buttons. I'm tempted to offer to code it for free because it's so damn annoying not to have it.
- by Zeylon Rho - at 2013.05.16 18:59:00
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1126. [REQUEST] - Low level dropsuit with two EQ slots - in Feedback/Requests [original thread]
The mad Doctor wrote: Hi folks, I already started a thread about this topic and want to put in a request. Even if this won't be implemented would be interesting to hear some official feedback on this. The basic problem is that if you wan...
- by Zeylon Rho - at 2013.05.16 00:31:00
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1127. [REQUEST] All stats that can be modified should be present on the stat screen (d... - in Feedback/Requests [original thread]
Currently, you can access a stat display while fitting to see how a given module alters your stats. However, not all stats are present for the modules can use. Notably, things a shield regulator have no values to modify, nor do you see things like...
- by Zeylon Rho - at 2013.05.15 23:48:00
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1128. Amarr Logistics Suit - in Feedback/Requests [original thread]
RedBleach LeSanglant wrote: Did this thread just die because we are out of suggestions or arguments or because the new weapons came out and we can finally kill those Caldari shield tankers and new meat to pubstomp? My feelings haven't change...
- by Zeylon Rho - at 2013.05.15 23:02:00
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1129. Merc Packs need more information - in Feedback/Requests [original thread]
Reav Hannari wrote: The new merc packs have some interesting sounding items in them but all you tell us is their names. If you expect us to pay up to $100 for something we should be able to see the stats and the appearance of the items. You giv...
- by Zeylon Rho - at 2013.05.15 10:53:00
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1130. Rethinking caldari bonuses and weapons. - in Feedback/Requests [original thread]
Talos Alomar wrote: There's been plenty of noise on the forums about making the TacAR a caldari Gauss rifle, but I've been thinking about ways to make the weapons and suits a bit more distinct. Here's what I've came to and was curious what you ...
- by Zeylon Rho - at 2013.05.15 05:42:00
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1131. Scrambler Rifle - in Feedback/Requests [original thread]
Skilfer wrote: Den-tredje Baron wrote: Can't remember who posted it but he posted a thread about "now that we got scrambler rifles why not jsut remove the tac AR as they are insanely broken". Without the tac AR AR's would be exactly where th...
- by Zeylon Rho - at 2013.05.15 04:30:00
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1132. Scrambler Rifle - in Feedback/Requests [original thread]
Sontie wrote: Regular variant - needs to do a little less heat build-up per non-charged bullet to be competitive. The Amarr suit bonus thing is not a good excuse for making it sub-par for everyone else. It should shine in the hands of an Amar...
- by Zeylon Rho - at 2013.05.14 23:00:00
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1133. Feedback - Reduce Scrambler Rifle Overheating Buildup... - in Feedback/Requests [original thread]
I'd recommend they change the Scrambler passive from charge-speed to heat-build-up reduction. The former passive does absolutely nothing for you if you're using assault variants, which is stupid.
- by Zeylon Rho - at 2013.05.14 22:58:00
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1134. Unbalanced weapons - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: Dominus Fatali wrote: I find your argument, through personal experienced, to be more or less invalid. Earlier today I, in my Valor (Gallente Scout Type I), was able to kill an Amarr Heavy who had a Plasma Cannon and t...
- by Zeylon Rho - at 2013.05.14 22:52:00
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1135. [Feedback] Flaylock Pistol Optimization Skill - in Feedback/Requests [original thread]
Yeesh... guess that wasn't really looked at. What's 2 - 25% by CCP math? I have a feeling it might still be 2.
- by Zeylon Rho - at 2013.05.14 19:25:00
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1136. [Feedback] Scrambler Rifle passive does nothing for Assault variant, only weapon... - in Feedback/Requests [original thread]
I guess I should specify that "heat build-up per second" would be the stat I'd want a 5% reduction to per Scrambler Rank. Reducing the "seize duration" or "cooldown" would just be skills that worked to mitigate poor weapon use.
- by Zeylon Rho - at 2013.05.14 18:40:00
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1137. [Feedback] Scrambler Rifle passive does nothing for Assault variant, only weapon... - in Feedback/Requests [original thread]
As the title suggests, the Scrambler rifle uniquely has a passive that when maxed will do exactly jack-squat for a subset of the weapon types. Assault scrambler rifles have no charge feature, the passive only affects charge time - ergo, the scramb...
- by Zeylon Rho - at 2013.05.14 18:11:00
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1138. Request: change syndicate and toxin back to original colors - in Feedback/Requests [original thread]
I noticed this. The syndicate was NERFED!!! I want my red gun back...
- by Zeylon Rho - at 2013.05.14 17:02:00
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1139. My thoughts on the Tac AR. (snipers should read this too) - in Feedback/Requests [original thread]
I like it. ARs are the most diverse for the buck (and they also only require Light Weapon Op 1). I also like the idea of more sophisticated weapon mods. A damage mod increasing RoF on a hybrid weapon... but adding an overheat-mechanic would be i...
- by Zeylon Rho - at 2013.05.14 10:46:00
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1140. [Feedback] Rapid Reload Skill - in Feedback/Requests [original thread]
I don't know about making the skill global again, but they could make the reload skill cheaper and/or adjust the percentage increase on different weapons. A lower percentage on a slow-reloading weapon is still a good bonus, but the percentage need...
- by Zeylon Rho - at 2013.05.14 07:19:00
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