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341. [Feedback] 2 Complex Reactive plates vs. 1 Enhanced Plate and armor repper (new) - in Feedback/Requests [original thread]
Not in 1.6 apparently, but I'd like to think they're... aware of it? Part of me thinks there may be less "incentive" for them to adjust the stats on these plates in particular since there's no AUR-knockoff tiers for reactive or ferroscale.
- by Zeylon Rho - at 2013.11.01 14:30:00
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342. [Feedback] Fewer slots for a speed hit and slight hp boost needs to be looked at. - in Feedback/Requests [original thread]
1.6 has changes to Heavy/Commando, which I guess is a plus, but there's no basis for comparing them with other races on the Heavy-tier which sort of defeats the point of my original comparison. Also, they don't do much as far as balancing shields/...
- by Zeylon Rho - at 2013.11.01 14:28:00
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343. [Feedback] Time-To-Kill (TTK) is still much too short. Fix it. - in Feedback/Requests [original thread]
I'm a bit iffy on Pyrex's skillset, since he's demoed so many different weapons and vehicles in his videos over time. Though some of that was pre-launch too I think.
- by Zeylon Rho - at 2013.11.01 14:26:00
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344. How to improve the burst scrambler pistol - in Feedback/Requests [original thread]
Talos Alomar wrote: Zeylon Rho wrote: Is it still BURSTing with needed changes? Oh you know it. I can't help but love bad puns... Did you notice the text for the Burst scrambler pistol actually reads: Advanced materials offer improv...
- by Zeylon Rho - at 2013.11.01 14:24:00
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345. [request] Dren Weapon stat inconsistencies, and upcoming Templar gear - in Feedback/Requests [original thread]
low genius wrote: so, does the op not understand what 'variant' means? am I missing something? a militia weapon is a variant of a standard weapon... Let me run this logic train by you. The fact it says "variant" is not the significant pa...
- by Zeylon Rho - at 2013.11.01 14:15:00
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346. [request] Dren Weapon stat inconsistencies, and upcoming Templar gear - in Feedback/Requests [original thread]
They're retiring the Dren/Covenant sets, so... they will have sold something for half a year and then taken it off the market without ever fixing the stats. That's is SOME kind of incompetent there.
- by Zeylon Rho - at 2013.10.31 22:42:00
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347. [request] Dren Weapon stat inconsistencies, and upcoming Templar gear - in Feedback/Requests [original thread]
Kelrie Nae'bre wrote: Zeylon Rho wrote: Maybe a stealth fix in 1.6... 1.7 content-lock is around the corner according to Logicloop. Not sure if adjusting the numbers in a table qualifies as "content".
- by Zeylon Rho - at 2013.10.31 10:51:00
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348. [request] Dren Weapon stat inconsistencies, and upcoming Templar gear - in Feedback/Requests [original thread]
Aqua-Regia wrote: look like CCP don't give a flying rat ass anymore about BPO or fixing it. Somewhat off-topic, but you're showing up as not in a corp at all, which I didn't think was possible.
- by Zeylon Rho - at 2013.10.30 06:18:00
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349. [Feedback] Time-To-Kill (TTK) is still much too short. Fix it. - in Feedback/Requests [original thread]
The heavy HP buff I guess is technically a step in the right direction, in a minor way, for a very small segment of the population. Though it's not nearly enough to fix Commandos from being generally useless....
- by Zeylon Rho - at 2013.10.30 06:16:00
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350. [request] Dren Weapon stat inconsistencies, and upcoming Templar gear - in Feedback/Requests [original thread]
Maybe a stealth fix in 1.6...
- by Zeylon Rho - at 2013.10.29 16:31:00
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351. [Feedback] Time-To-Kill (TTK) is still much too short. Fix it. - in Feedback/Requests [original thread]
Bethhy wrote: You keep assuming a player should automatically live longer when he's getting shot in the head repeatedly... and i keep coming around to the 10% buff because u seem to think it came out of thin air and argued that point on 2 se...
- by Zeylon Rho - at 2013.10.28 23:37:00
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352. [Feedback] Time-To-Kill (TTK) is still much too short. Fix it. - in Feedback/Requests [original thread]
It doesn't matter how international the game is. If your ideas aren't communicated on at least a junior high level, then I'll have no idea what you're talking about. The distribution of a game doesn't change how language works. The fact you can't ...
- by Zeylon Rho - at 2013.10.28 22:08:00
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353. [Feedback] Time-To-Kill (TTK) is still much too short. Fix it. - in Feedback/Requests [original thread]
Bethhy wrote: Zeylon Rho wrote: The gun-game in Beta was utter crap, and you showed a video to prove it. I'm not saying this from just the video though; I played pre-launch and it was crap then too. How long do you think it was taking to k...
- by Zeylon Rho - at 2013.10.28 21:17:00
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354. [Feedback] Time-To-Kill (TTK) is still much too short. Fix it. - in Feedback/Requests [original thread]
Bethhy wrote: Zeylon Rho wrote: Bethhy wrote: And if they are basing the TTK from uprising launch? where they lost over half their active population in one patch... They need to go back to beta where everyone still lives... http://ww...
- by Zeylon Rho - at 2013.10.28 20:31:00
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355. [Feedback] Time-To-Kill (TTK) is still much too short. Fix it. - in Feedback/Requests [original thread]
Bethhy wrote: And if they are basing the TTK from uprising launch? where they lost over half their active population in one patch... They need to go back to beta where everyone still lives... http://www.youtube.com/watch?v=vZI6msPfY7Y A...
- by Zeylon Rho - at 2013.10.28 18:47:00
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356. [request] Dren Weapon stat inconsistencies, and upcoming Templar gear - in Feedback/Requests [original thread]
Kelrie Nae'bre wrote: When will the madness end? Not soon, or at least it doesn't seem like it.
- by Zeylon Rho - at 2013.10.28 07:39:00
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357. [Feedback] Time-To-Kill (TTK) is still much too short. Fix it. - in Feedback/Requests [original thread]
KA24DERT wrote: I do agree with the Forge being too powerful against infantry. It probably needs a nerf against drop suits and also have a small random trajectory variance so that it can't snipe infantry with pinpoint accuracy, but can still hi...
- by Zeylon Rho - at 2013.10.28 07:16:00
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358. [Feedback] Time-To-Kill (TTK) is still much too short. Fix it. - in Feedback/Requests [original thread]
Bethhy wrote: there was no magical 10% buff? please people learn history... it will set you free in almost anything in life. ... no magical 10% damage showed up to anything. And hit detection is worse then it has ever been.... No one i...
- by Zeylon Rho - at 2013.10.27 06:31:00
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359. [Feedback] Time-To-Kill (TTK) is still much too short. Fix it. - in Feedback/Requests [original thread]
Alldin Kan wrote: Zeylon Rho wrote: This became a huge thing when 1.4 launched, and it's killed a lot of the satisfaction in the game for a significant chunk of the player-base. The assumption when 1.4 launched is that was all because of ai...
- by Zeylon Rho - at 2013.10.27 01:14:00
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360. Balancing Cloaking devices - in Feedback/Requests [original thread]
Godin Thekiller wrote: Zeylon Rho wrote: It's also "high" slot in EVE (like a weapon). If it were actually equivalent... A cloak would require a Light Weapon slot, it would significantly slow a player while in operation (or restrict them to...
- by Zeylon Rho - at 2013.10.26 20:52:00
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