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Bojo The Mighty
L.O.T.I.S.
2834
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Posted - 2014.01.20 20:42:00 -
[31] - Quote
Magnus Amadeuss wrote:Bojo The Mighty wrote:Magnus Amadeuss wrote:Right now the 1.8 scouts have a seriously skewed bonus structure. When taking into account the bonuses and translating them into effective modules, you come up with.
Minmatar bonuses = 5 free modules (4 proto type and 1 basic) Gallente bonuses = 3 free modules (1 proto 1 adv 1 basic) Caldari bonuses = 3 free modules (1 proto 2 basic) Amarr bonuses = 0.66 free modules (2/3rds of a basic module)
This means that in order for a basic light frame to equal a minmatar suit it needs to equip 5 modules, and in order for a basic light frame to equal an amarrian scout it only needs 2/3rds of a basic cardiac regulator.
Please make equalize these bonuses. Gallente: -5% profile, +5% scan range which = 1 prototype (25 CPU) and one basic (12 CPU) Caldari: -5% precision, +5% scan range which = 1 prototype and little more (25 CPU as well I believe) and one basic Minmatar: +5% hacking speed = 1 prototype and then some, expensive module forget by how much so yeah you need to fix some things and also include CPU/PG values So, gallente get a 3 hp/sec right? That is an advanced module isn't int? How about the minmatar, they get a free 5% hacking speed on top of the 5%/lvl hacking speed built it right? Due to the lack of stacking penalties, that is an additional basic hacking module. Not to mention 3x complex damage mods. Scan precision of the caldari (+25%) would require 1 complex and 1 basic module to achieve, along with the basic for scan range. Those are innate suit specs not bonuses. They don't increase with level. All scouts have a 5% bonus to hacking speed why not include that or about the innate built in profile dampeners they all have or the innate shield extender and armor plating they have.
Check out latest BSOTT Guide
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Magnus Amadeuss
Tal-Romon Legion Amarr Empire
366
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Posted - 2014.01.20 20:42:00 -
[32] - Quote
Chunky Munkey wrote:TheD1CK wrote:u say minmatar has 4 free modules.... hacking/novaknife dmg bonuses are what you mean So we get put inside everyones optimal range to perform our role making it the toughest scout role to play... and QQing that there is free modules when a bonus to NK is not a module is a little bit naive ... I keep seeing threads discrediting the Amarr Scout.. Yet chances are it will have the best base stats of all scouts As every other Amarr suit has better stats than the racial variants... A bonus of stamina combined with 4L slots can make this a very good fitting for a hit and run tactic and keeping enemies at range It being the toughest scout doesn't make it the best scout. Besides which, the issue isn't the comparison of the post-bonus suits, but the incentive to get the specialisation at all. Extra stamina isn't going to be much use when the distance it can carry you is better covered in an LAV, so people may as well get the light frame.
Also depends on what the basic light suit stats will be. If the basic light suit has 2 EQ slots and the same amount of slots overall, there will be next to no reason to skill into amarr scout. You will be able to fit 1x militia cardia on teh basic light frame and it will be just as good as the amarr scout, except cost about 1.5 mil less sp.
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
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Beck Weathers
Ghosts of Dawn General Tso's Alliance
355
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Posted - 2014.01.20 20:47:00 -
[33] - Quote
Magnus Amadeuss wrote:Chunky Munkey wrote:TheD1CK wrote:u say minmatar has 4 free modules.... hacking/novaknife dmg bonuses are what you mean So we get put inside everyones optimal range to perform our role making it the toughest scout role to play... and QQing that there is free modules when a bonus to NK is not a module is a little bit naive ... I keep seeing threads discrediting the Amarr Scout.. Yet chances are it will have the best base stats of all scouts As every other Amarr suit has better stats than the racial variants... A bonus of stamina combined with 4L slots can make this a very good fitting for a hit and run tactic and keeping enemies at range It being the toughest scout doesn't make it the best scout. Besides which, the issue isn't the comparison of the post-bonus suits, but the incentive to get the specialisation at all. Extra stamina isn't going to be much use when the distance it can carry you is better covered in an LAV, so people may as well get the light frame. Also depends on what the basic light suit stats will be. If the basic light suit has 2 EQ slots and the same amount of slots overall, there will be next to no reason to skill into amarr scout. You will be able to fit 1x militia cardia on teh basic light frame and it will be just as good as the amarr scout, except cost about 1.5 mil less sp.
Assuming you never want to fit a cloak
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Magnus Amadeuss
Tal-Romon Legion Amarr Empire
366
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Posted - 2014.01.20 20:47:00 -
[34] - Quote
Bojo The Mighty wrote:Magnus Amadeuss wrote:Bojo The Mighty wrote:Magnus Amadeuss wrote:Right now the 1.8 scouts have a seriously skewed bonus structure. When taking into account the bonuses and translating them into effective modules, you come up with.
Minmatar bonuses = 5 free modules (4 proto type and 1 basic) Gallente bonuses = 3 free modules (1 proto 1 adv 1 basic) Caldari bonuses = 3 free modules (1 proto 2 basic) Amarr bonuses = 0.66 free modules (2/3rds of a basic module)
This means that in order for a basic light frame to equal a minmatar suit it needs to equip 5 modules, and in order for a basic light frame to equal an amarrian scout it only needs 2/3rds of a basic cardiac regulator.
Please make equalize these bonuses. Gallente: -5% profile, +5% scan range which = 1 prototype (25 CPU) and one basic (12 CPU) Caldari: -5% precision, +5% scan range which = 1 prototype and little more (25 CPU as well I believe) and one basic Minmatar: +5% hacking speed = 1 prototype and then some, expensive module forget by how much so yeah you need to fix some things and also include CPU/PG values So, gallente get a 3 hp/sec right? That is an advanced module isn't int? How about the minmatar, they get a free 5% hacking speed on top of the 5%/lvl hacking speed built it right? Due to the lack of stacking penalties, that is an additional basic hacking module. Not to mention 3x complex damage mods. Scan precision of the caldari (+25%) would require 1 complex and 1 basic module to achieve, along with the basic for scan range. Those are innate suit specs not bonuses. They don't increase with level. All scouts have a 5% bonus to hacking speed why not include that or about the innate built in profile dampeners they all have or the innate shield extender and armor plating they have.
minmatar scout has a 10% inate bonus to hacking, all the rest have 5. Gallente have a 3 hp/sec inate bonus, all the rest have 0. There are no other inate bonuses inherent in the caldari or amarr suits, therefore the inate bonuses must be accounted for when speaking about the relative balance of the suits.
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
5624
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Posted - 2014.01.20 20:52:00 -
[35] - Quote
Keep fighting the good fight, Magnus. So far the only people arguing against this have either provided faulty information or poor arguments that are easily countered. Hopefully we made enough noise for CCP to take notice, realize the problem, and do something about it.
ARC Commander
CPM Info and Q&A - Status: Open
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Master Smurf
Nos Nothi
15
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Posted - 2014.01.20 20:58:00 -
[36] - Quote
I believe Caldari has faster shield regen and shorter depleted shield delay.
Also why didnt you answer Broonfondle's post?
And since Ghost put forward a good bonus to apply to Ferroscale plates - If you guys agree on it, why dont you find out if possible to implement and rally around that being switched in instead of the current proposed bonus?
Lets try to make progress and not just fight windmills.
"Shine bright like a diamond" - God's Light and Love make me dazzle
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Magnus Amadeuss
Tal-Romon Legion Amarr Empire
368
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Posted - 2014.01.20 21:11:00 -
[37] - Quote
Master Smurf wrote:I believe Caldari has faster shield regen and shorter depleted shield delay.
Also why didnt you answer Broonfondle's post?
And since Ghost put forward a good bonus to apply to Ferroscale plates - If you guys agree on it, why dont you find out if possible to implement and rally around that being switched in instead of the current proposed bonus?
Lets try to make progress and not just fight windmills.
I didn't answer Broonfondle's post because even an idiot should be able to see it is just purely mindless drivel that anyone with half a brain should be able to summarily dismiss, but since you requested so...
Broonfondle Majikthies wrote:Caldari + Gallente scan distance only 1/2 of the passive skill upgrade per level Min hacking skill equal to hacking passive skill upgrade per level
Amarr skill 5x more than the passive biotics skill upgrade per level
Better analogy
I can't believe how many times I am going to have to reply to either trolls or people I am suprised are capable of using keyboards.
No it is a completely **** analogy. Skills effect those passive bonuses independent of the suits, so obviously these can be discounted when comparing ONLY THE SUITS.
Now I wonder how we can gauge the difficulty on increasing the effect of these suit bonuses.... I just wish there was an item that we could maybe attach to these suits with comparible effects so that we could directly correlate the power of these skills.....
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
995
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Posted - 2014.01.20 21:48:00 -
[38] - Quote
Magnus Amadeuss wrote:Teilka Darkmist wrote:They aren't MEANT to be equal. Each race has different strengths and weaknesses. The Amarr, for example, are aimed more towards heavies. Scouts are more in the Gallente style doctrine.
Also, please don't make the mistake that bonuses are equivalent to modules. Bonuses are there to help you see what the intended use of a suit is and to specialise it to that role. Just like they are with ships in eve.
The whole point is that you need a range of suits, fits and tactics to be most effective on the battlefield. BONUSES ARE EXACTLY EQUIVALENT TO MODULES IN THIS CASE. Ask yourself, can you duplicate the bonus effect? How can you do that? Oh right, use a module... is there a module that can have the same exact effect? Yes, wow look at that, we can equate them directly. Since we can, as shown, equate these bonuses with modules, we can therefor also state that the minmatar suit has 5 free modules worth of bonus, and the amarr has 1. This is not equality, and there should be.
In some cases the correlation can be done directly in others it can't. Show me the module that gives a damage bonus to nova knifes ONLY. It doesn't exist.
While NKs are "cute" ("ahh look, he killed that guy with knifes, how cute") it is hardly a viable weapon when measured against the effectiveness of ANY other sidearm.
And i dont know where in the hell you are coming up with six modules. In reality, the Min bonus is worth one complex code breaker and one forth (soon to be one seventh) of three complex damage modifiers., for the worse sidearm in the game none-the-less.
The Gallente get a complex dampener and a basic range amp.
The Caldari get slightly more than a complex precision enhancer and a basic range amp.
Now the Amarr bonus truly is a problem, because it doesn't even equal a basic module.
So, while I do think that the Amarr bonus does need a little extra something to go along with it, I'm not feeling you no the other scout.
{:)}{3GÇó>
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Magnus Amadeuss
Tal-Romon Legion Amarr Empire
372
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Posted - 2014.01.20 21:55:00 -
[39] - Quote
Son-Of A-Gun wrote:Magnus Amadeuss wrote:Teilka Darkmist wrote:They aren't MEANT to be equal. Each race has different strengths and weaknesses. The Amarr, for example, are aimed more towards heavies. Scouts are more in the Gallente style doctrine.
Also, please don't make the mistake that bonuses are equivalent to modules. Bonuses are there to help you see what the intended use of a suit is and to specialise it to that role. Just like they are with ships in eve.
The whole point is that you need a range of suits, fits and tactics to be most effective on the battlefield. BONUSES ARE EXACTLY EQUIVALENT TO MODULES IN THIS CASE. Ask yourself, can you duplicate the bonus effect? How can you do that? Oh right, use a module... is there a module that can have the same exact effect? Yes, wow look at that, we can equate them directly. Since we can, as shown, equate these bonuses with modules, we can therefor also state that the minmatar suit has 5 free modules worth of bonus, and the amarr has 1. This is not equality, and there should be. In some cases the correlation can be done directly in others it can't. Show me the module that gives a damage bonus to nova knifes ONLY. It doesn't exist. While NKs are "cute" ("ahh look, he killed that guy with knifes, how cute") it is hardly a viable weapon when measured against the effectiveness of ANY other sidearm. And i dont know where in the hell you are coming up with six modules. In reality, the Min bonus is worth one complex code breaker and one forth (soon to be one seventh) of three complex damage modifiers., for the worse sidearm in the game none-the-less. The Gallente get a complex dampener and a basic range amp. The Caldari get slightly more than a complex precision enhancer and a basic range amp. Now the Amarr bonus truly is a problem, because it doesn't even equal a basic module. So, while I do think that the Amarr bonus does need a little extra something to go along with it, I'm not feeling you no the other scout.
How you can type is beyond me, since you obviously can't read.
Minmatar scout is design for knives, and in its role it has the equvelent of 3 complex damage mods. Minmatar get +5% per lelve to hacking (making one complex code breaker) and then they get an extra 10% hacking bonus (5% more than the rest of the scouts), making it almost as good as another basic code breaker (no stacking penalties. Making 5 modules, NOT 6, if you knew how to read you would have read all of the already.
Gallente also get 3 hp/sec armor rep, making an advanced module in addition to the complex and basic ones.
caldari get very close to a complex and an basic with stacking penalties for precision, then a basic for range.
Amarr get less than a basic. Amarr nedd ALOT more than a *little*.
Minmatar have WAY TOO MUCH.
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
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Jotun Izalaru
Goonfeet Special Planetary Emergency Response Group
47
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Posted - 2014.01.20 22:07:00 -
[40] - Quote
Magnus Amadeuss wrote:Minmatar scout is design for knives,
"Minmatar scout is designed to be useless, so it's obviously getting way too much."
I love my nova knives more than I love my mother, but they're worthless for almost anything and carrying them is a liability, so why does it matter that Minmatar scouts are a little bit closer to viability with them?
The other scouts get bonuses that actually help them be good at the game, Minnie scouts may as well get bonuses to teabagging.
Amarr is underpowered though you're right about that. |
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Ghost Kaisar
Titans of Phoenix Legacy Rising
2112
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Posted - 2014.01.20 22:10:00 -
[41] - Quote
Bojo The Mighty wrote:Magnus Amadeuss wrote:Right now the 1.8 scouts have a seriously skewed bonus structure. When taking into account the bonuses and translating them into effective modules, you come up with.
Minmatar bonuses = 5 free modules (4 proto type and 1 basic) Gallente bonuses = 3 free modules (1 proto 1 adv 1 basic) Caldari bonuses = 3 free modules (1 proto 2 basic) Amarr bonuses = 0.66 free modules (2/3rds of a basic module)
This means that in order for a basic light frame to equal a minmatar suit it needs to equip 5 modules, and in order for a basic light frame to equal an amarrian scout it only needs 2/3rds of a basic cardiac regulator.
Please make equalize these bonuses. Gallente: -5% profile, +5% scan range which = 1 prototype (25 CPU) and one basic (12 CPU) Caldari: -5% precision, +5% scan range which = 1 prototype and little more (25 CPU as well I believe) and one basic Minmatar: +5% hacking speed = 1 prototype and then some, expensive module forget by how much so yeah you need to fix some things and also include CPU/PG values
Complex Codebreaker is 54 CPU 11 PG.
It's freaking expensive.
Nothing says "F**K YOU!" like a direct Flaylock to the face.
Minmatar. In Rust we trust.
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Toby Flenderson
research lab
193
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Posted - 2014.01.20 22:14:00 -
[42] - Quote
True Adamance wrote:Arkena Wyrnspire wrote:Minmatar has 4 proto modules in built? What?
So there's the codebreaker... And...? The knife damage? I suppose you're comparing that to sidearm damage amps. You know a 25% sidearm damage increase would be worth a hell of a lot more than a 25% knife bonus?
Although I do agree with you, the Amarr bonus is meh. Yeah but now think about it like this and you see how underwhelming that is. Amarr scout is the slowest scout. Scouts can run for X seconds on their base stamina. The Amarr scouts bonus is entirely negated until the scouts his Y threshold where other scouts stamina runs out, and the Amarr scout can keep going. Jumping/dodging is important too. Slap on another complex regulator and this thing will rarely ever run out of stamina and when it does, it will get it back in seconds. |
Tch Tch
Red Shirts Away Team
169
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Posted - 2014.01.20 22:14:00 -
[43] - Quote
From a gameplay perspective not all modules give equal mileage and when starting out the best ones are the generalist ones. Once you know your style and limitations the specialist ones begin to shine.
From a meta game perspective Amarr is heavy suit specialized so their heavies should be the best conversely their scouts should be highly specialized and as a adjunct support to their heavies. I would add another bonus to Amarr scouts:
Amarr scouts in a squad share their radar with the Amarr heavy and if the heavy is within their passive range the heavies radar acts as a booster ie the scouts passive radar uses both he scouts and the heavies suits as centre points for the passive scan.
Turrent - the sound a tankers pants makes when he finds out the four swarm militia doing squats around him aren't AFK.
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
995
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Posted - 2014.01.20 22:28:00 -
[44] - Quote
Magnus Amadeuss wrote:Son-Of A-Gun wrote:Magnus Amadeuss wrote:Teilka Darkmist wrote:They aren't MEANT to be equal. Each race has different strengths and weaknesses. The Amarr, for example, are aimed more towards heavies. Scouts are more in the Gallente style doctrine.
Also, please don't make the mistake that bonuses are equivalent to modules. Bonuses are there to help you see what the intended use of a suit is and to specialise it to that role. Just like they are with ships in eve.
The whole point is that you need a range of suits, fits and tactics to be most effective on the battlefield. BONUSES ARE EXACTLY EQUIVALENT TO MODULES IN THIS CASE. Ask yourself, can you duplicate the bonus effect? How can you do that? Oh right, use a module... is there a module that can have the same exact effect? Yes, wow look at that, we can equate them directly. Since we can, as shown, equate these bonuses with modules, we can therefor also state that the minmatar suit has 5 free modules worth of bonus, and the amarr has 1. This is not equality, and there should be. In some cases the correlation can be done directly in others it can't. Show me the module that gives a damage bonus to nova knifes ONLY. It doesn't exist. While NKs are "cute" ("ahh look, he killed that guy with knifes, how cute") it is hardly a viable weapon when measured against the effectiveness of ANY other sidearm. And i dont know where in the hell you are coming up with six modules. In reality, the Min bonus is worth one complex code breaker and one forth (soon to be one seventh) of three complex damage modifiers., for the worse sidearm in the game none-the-less. The Gallente get a complex dampener and a basic range amp. The Caldari get slightly more than a complex precision enhancer and a basic range amp. Now the Amarr bonus truly is a problem, because it doesn't even equal a basic module. So, while I do think that the Amarr bonus does need a little extra something to go along with it, I'm not feeling you no the other scout. How you can type is beyond me, since you obviously can't read. Minmatar scout is design for knives, and in its role it has the equvelent of 3 complex damage mods. Minmatar get +5% per level to hacking (making one complex code breaker) and then they get an extra 10% hacking bonus (5% more than the rest of the scouts), making it almost as good as another basic code breaker (no stacking penalties). Making 5 modules, NOT 6, if you knew how to read you would have read all of this already. Gallente also get 3 hp/sec armor rep, making an advanced module in addition to the complex and basic ones. caldari get very close to a complex and an basic with stacking penalties for precision, then a basic for range. Amarr get less than a basic. Amarr nedd ALOT more than a *little*. Minmatar have WAY TOO MUCH.
Ah, you want to compare the suit stats as well. Well you forgot to mention a few things then:
Amarr: 75 (with skills) eHP advantage over Minmatar, 37.5 eHP advantage over Gal/Cal Amarr: [once equalized - roughly 5 to 1 scale CPU to PG respectively]: 14 more CPU/PG in favor of PG. over the Minmatar Amarr: 15 more stamina and 5 more regen over Minmatar, 25 and 10 over Gal/Cal
Did you forget about these, or did they just not fit into your world view?
{:)}{3GÇó>
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
3265
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Posted - 2014.01.20 22:29:00 -
[45] - Quote
Broonfondle Majikthies wrote:Caldari + Gallente scan distance only 1/2 of the passive skill upgrade per level Min hacking skill equal to hacking passive skill upgrade per level
Amarr skill 5x more than the passive biotics skill upgrade per level
Better analogy
Wait wait wait wait wait....
DID THEY ADD SPRINT SPEED TO THE AMARR BONUS?
Because that's the only way it would be 5x the passive biotics skill upgrade...
That would be:
5% Max Stamina, Stamina Recharge, and Sprint Speed per level
If you're cool with that, I'll take it.
Also, the Minmatar hacking is 10% on the suit (other scouts gets 5%) and 25% from the bonus. That's more hacking passive.
Join my cult.
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
100
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Posted - 2014.01.20 22:33:00 -
[46] - Quote
Arkena Wyrnspire wrote:Minmatar has 4 proto modules in built? What?
So there's the codebreaker... And...? The knife damage? I suppose you're comparing that to sidearm damage amps. You know a 25% sidearm damage increase would be worth a hell of a lot more than a 25% knife bonus?
Although I do agree with you, the Amarr bonus is meh.
Agreed. If you want to compare the knife damage to modules, you have to divide the 25% bonus by total number of sidearms (next patch-7) this comes out to be about 3.57, or slightly more than a MLT damage mod. Therefore, the OP's point is nullified. Also, the knife is the most situational weapon in the game, making it extremely difficult for anyone except pro ninjas to put the bonus to use
Yes, I did kill Archduke Ferdinand. I used my nova knives.
https://dust514.com/recruit/k3vMnb/
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Iron Wolf Saber
Den of Swords
12386
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Posted - 2014.01.20 22:35:00 -
[47] - Quote
It minmatar maintains the bonus and all other suits get the standard scout bonus all suits would have 0.05% hack bonus.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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Broonfondle Majikthies
Dogs of War Gaming Zero-Day
742
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Posted - 2014.01.20 22:36:00 -
[48] - Quote
Zeylon Rho wrote:Broonfondle Majikthies wrote:Caldari + Gallente scan distance only 1/2 of the passive skill upgrade per level Min hacking skill equal to hacking passive skill upgrade per level
Amarr skill 5x more than the passive biotics skill upgrade per level
Better analogy Wait wait wait wait wait.... DID THEY ADD SPRINT SPEED TO THE AMARR BONUS? Because that's the only way it would be 5x the passive biotics skill upgrade... That would be: 5% Max Stamina, Stamina Recharge, and Sprint Speed per level If you're cool with that, I'll take it. Also, the Minmatar hacking is 10% on the suit (other scouts gets 5%) and 25% from the bonus. That's more hacking passive. to answer your question - no
"...where Bylothgar the Ill-postured was made King of the People With No Name But Decent Footwear"
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Magnus Amadeuss
Tal-Romon Legion Amarr Empire
377
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Posted - 2014.01.21 03:05:00 -
[49] - Quote
Son-Of A-Gun wrote:
Ah, you want to compare the suit stats as well. Well you forgot to mention a few things then:
Amarr: 75 (with skills) eHP advantage over Minmatar, 37.5 eHP advantage over Gal/Cal Amarr: [once equalized - roughly 5 to 1 scale CPU to PG respectively]: 14 more CPU/PG, in favor of PG, over the Minmatar Amarr: 15 more stamina and 5 more regen over Minmatar, 25 and 10 over Gal/Cal
Did you forget about these, or did they just not fit into your world view?
been done 4-5 times already.
Amarr get more stamina, recovery and 30 more EHP, we sacrifice movement speed, strafing ability, jumping abilty and sprinting for this advantage.
Minmatar get more stamina, more recovery, more movement speed, more strafing, higher jumping, and faster sprinting for the cost of 30 hp.
Amarr have the 2nd lowest cpu and the second highers PG (amarr are almost always PG limited)
Minmatar get the higher CPU and the lowest PG (Minmatar are almost always CPU limited)
This is of course in addition to the 5 free modules minmatar get through suit bonuses.
I guss I should have mentioned it because in the end the minmatar are looking more and more OP overall.
Toby Flenderson wrote:True Adamance wrote:Arkena Wyrnspire wrote:Minmatar has 4 proto modules in built? What?
So there's the codebreaker... And...? The knife damage? I suppose you're comparing that to sidearm damage amps. You know a 25% sidearm damage increase would be worth a hell of a lot more than a 25% knife bonus?
Although I do agree with you, the Amarr bonus is meh. Yeah but now think about it like this and you see how underwhelming that is. Amarr scout is the slowest scout. Scouts can run for X seconds on their base stamina. The Amarr scouts bonus is entirely negated until the scouts his Y threshold where other scouts stamina runs out, and the Amarr scout can keep going. Jumping/dodging is important too. Slap on another complex regulator and this thing will rarely ever run out of stamina and when it does, it will get it back in seconds.
Jumping takes percentages of your stamina, not amounts, increased stamina does nothing for that. Both dodging and ducking can only be helped through higher movement speed, a stat that amarr is dead last in.
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
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KING CHECKMATE
Ametat Security Amarr Empire
3854
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Posted - 2014.01.21 03:07:00 -
[50] - Quote
Magnus Amadeuss wrote:Right now the 1.8 scouts have a seriously skewed bonus structure. When taking into account the bonuses and translating them into effective modules, you come up with.
Minmatar bonuses = 5 free modules (4 proto type and 1 basic) Gallente bonuses = 3 free modules (1 proto 1 adv 1 basic) Caldari bonuses = 3 free modules (1 proto 2 basic) Amarr bonuses = 0.66 free modules (2/3rds of a basic module)
This means that in order for a basic light frame to equal a minmatar suit it needs to equip 5 modules, and in order for a basic light frame to equal an amarrian scout it only needs 2/3rds of a basic cardiac regulator.
Please make equalize these bonuses.
AGAIN:
AMARR: GÖª 5% to max stamina & Stamina regen + 5% Reduction to heat buildup on laser weaponry per level.
this way even if not so many ''mod advantage'' they have something no one else can replace.
+1
GIVE ME A RESPEC CCP.
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Magnus Amadeuss
Tal-Romon Legion Amarr Empire
378
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Posted - 2014.01.21 03:09:00 -
[51] - Quote
Iron Wolf Saber wrote:It minmatar maintains the bonus and all other suits get the standard scout bonus all suits would have 0.05% hack bonus.
Ill state it again without the bonuses applied amarr pulls ahead in terms of built in modules x meta score with gallente being the worst but most spread out.
No it doesn't, you have shown no proof to back up this claim... ever. You are part of the CPM that allowed the insanely, horibly balanced commando suit, flaylock/flaylock nerf, and now the vehicle debacle. You really need to just STFU about balance, your track record shows you have no idea about it.
Gavr1lo Pr1nc1p wrote:Arkena Wyrnspire wrote:Minmatar has 4 proto modules in built? What?
So there's the codebreaker... And...? The knife damage? I suppose you're comparing that to sidearm damage amps. You know a 25% sidearm damage increase would be worth a hell of a lot more than a 25% knife bonus?
Although I do agree with you, the Amarr bonus is meh. Agreed. If you want to compare the knife damage to modules, you have to divide the 25% bonus by total number of sidearms (next patch-7) this comes out to be about 3.57, or slightly more than a MLT damage mod. Therefore, the OP's point is nullified. Also, the knife is the most situational weapon in the game, making it extremely difficult for anyone except pro ninjas to put the bonus to use
No I really don't. All weapons are situational, such as the laser weapons for amarr. Hey what was considered the best amarr bonus again? Oh right, the 5% heat reduction that only mattered to laser weapons before...
Oh nova knives are great, and they will become awesome with the cloaking device, and they will be completely OP with the 3 free complex damage mods that the minmatar scout gets.
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
996
|
Posted - 2014.01.21 03:25:00 -
[52] - Quote
Your regard for the effectiveness/utility of NKs compared to other sidearms is what is out of balance here and needs to be equalized.
Nobody is saying that the Amarr bonus is "balanced", what we are saying is that your analysis of the information is a terrible shambles.
Thankfully you are not a developer and are quite outnumbered by more reasonable voices on this forum, so I have quite high hopes that the suit in question will receive a truly "balanced" rework.
{edit>>> clarical error in the first sentence.
{:)}{3GÇó>
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Magnus Amadeuss
Tal-Romon Legion Amarr Empire
378
|
Posted - 2014.01.21 03:37:00 -
[53] - Quote
Son-Of A-Gun wrote:Your regard for the effectiveness/utility of NKs compared to other sidearms is what is out of balance here and needs to be equalized.
Nobody is saying that the Amarr bonus is "balanced", what we are saying is that your analysis of the information is a terrible shambles.
Thankfully you are not a developer and are quite outnumbered by more reasonable voices on this forum, so I have quite high hopes that the suit in question will receive a truly "balanced" rework.
{edit>>> clarical error in the first sentence.
Pick an arguement and stick with it, first it is that amarr suits have inherent bonus that rock the house, of course that was proven to be horribly inaccurate.
Next it is that nova knives suck? So why would you even want that bonus anyway then? Seriously, if nova knives are so horrible, why is there not a HUGE stink about getting that bonus changed? IS it because nova knives are actually not bad as it is now, and when cloaking hits nova knives will become THE prefered method of killing. You will be able to kill with little to no noise, without being seen... of course nova knives go with cloaking like bread and butter.
No matter how you slice it, getting 3 free complex damage mods to ANY weapon is OP as hell.
The people defending the minmatar bonuses, or deriding the amarrian plight here, are the same FoTM faggots you find every time something is/willl-be overpowered.
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
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Brokerib
Lone Wolves Club
337
|
Posted - 2014.01.21 03:45:00 -
[54] - Quote
A couple of things.
One. Stop fighting the scout community. If you weren't so intractable in your views and vitriolic in your posts, you'd notice that the majority of scouts support a change to the Amarr bonus, they just don't necessarily support your argument. I fully support changes in the Amarr bonus, but your approach to pushing for it has been terrible. Additionally, you're seriously underestimating the benefits of an inherent max stamina and stamina regen boost in a class that is entirely reliant on mobility for survival. I'd happily swap the Minmatar hacking bonus for it.
Two. Stop complaining about other scout suits. The suits are not the same and selectively comparing yourself to everyone else and complaining that you don't have enough does a disservice to both you, and scouts in general. The Amarr scout should be balanced to support a unique and viable playstyle, not to make them the equivalent of everything else, otherwise you'll only represent a racial variant with no real purpose.
Three. people calling for the nerf of other scouts to meet the arbitrary equivalency you're demanding is astoundingly short sighted. Your main concern should be for scouts, as a class, to be viable against medium and heavy frames, not trying to damage other variations within your class.
Four. Focus on solutions. Most of the suggestions that are being put up just make you replicate another suit poorly, or show a poor understanding of the mechanics of the scout. Stop arguing and start think about what would work.
Five. If the Nova Knife bonus is so awesome, then I'm happy to support the Amarr suit getting the same bonus in addition to the existing max stamina and stam regen bonus. Enjoy your 'three complex damage mods' .
Stop focusing on how everyone else has it better than you and try putting forward some reasoned and reasonable suggestions instead. Consensus amongst the community is what shifted the position of CCP in relation to the 1.8 changes. Try working towards that instead of fighting everyone for not instantly and wholeheartedly agreeing with everything you say.
Edited to remove duplication. |
Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
996
|
Posted - 2014.01.21 03:48:00 -
[55] - Quote
Magnus Amadeuss wrote:Son-Of A-Gun wrote:Your regard for the effectiveness/utility of NKs compared to other sidearms is what is out of balance here and needs to be equalized.
Nobody is saying that the Amarr bonus is "balanced", what we are saying is that your analysis of the information is a terrible shambles.
Thankfully you are not a developer and are quite outnumbered by more reasonable voices on this forum, so I have quite high hopes that the suit in question will receive a truly "balanced" rework.
{edit>>> clarical error in the first sentence. Pick an arguement and stick with it, first it is that amarr suits have inherent bonus that rock the house, of course that was proven to be horribly inaccurate. Next it is that nova knives suck? So why would you even want that bonus anyway then? Seriously, if nova knives are so horrible, why is there not a HUGE stink about getting that bonus changed?
Dude, WTF are you talking about. My argument has not changed at all. Why don't you try a little reading comprehension. The simple fact that you are making yourself look more and more like a complete @$$ is more than enough to convince me that it is not at all necessary to argue with you anymore. I'll just let you keep digging yourself into an ever larger hole.
*shakes his head* moron!
{:)}{3GÇó>
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Magnus Amadeuss
Tal-Romon Legion Amarr Empire
379
|
Posted - 2014.01.21 04:03:00 -
[56] - Quote
Brokerib wrote:A couple of things. One. Stop fighting the scout community. If you weren't so intractable in your views and vitriolic in your posts, you'd notice that the majority of scouts support a change to the Amarr bonus, they just don't necessarily support your argument. I fully support changes in the Amarr bonus, but your approach to pushing for it has been terrible. Additionally, you're seriously underestimating the benefits of an inherent max stamina and stamina regen boost in a class that is entirely reliant on mobility for survival. I'd happily swap the Minmatar hacking bonus for it. Two. Stop complaining about other scout suits. The suits are not the same and selectively comparing yourself to everyone else and complaining that you don't have enough does a disservice to both you, and scouts in general. The Amarr scout should be balanced to support a unique and viable playstyle, not to make them the equivalent of everything else, otherwise you'll only represent a racial variant with no real purpose. Three. people calling for the nerf of other scouts to meet the arbitrary equivalency you're demanding is astoundingly short sighted. Your main concern should be for scouts, as a class, to be viable against medium and heavy frames, not trying to damage other variations within your class. Four. Focus on solutions. Most of the suggestions that are being put up just make you replicate another suit poorly, or show a poor understanding of the mechanics of the scout. Stop arguing and start think about what would work. Five. If the Nova Knife bonus is so awesome, then I'm happy to support the Amarr suit getting the same bonus in addition to the existing max stamina and stam regen bonus. Enjoy your 'three complex damage mods' . Stop focusing on how everyone else has it better than you and try putting forward some reasoned and reasonable suggestions instead. Consensus amongst the community is what shifted the position of CCP in relation to the 1.8 changes. Try working towards that instead of fighting everyone for not instantly and wholeheartedly agreeing with everything you say. Edited to remove duplication.
1) I am asking for equality in boost, not equality in function or purpose. This is a simple thing, a basic thing I am asking for. I am asking that all suits be created with an equal baseline, and under equal conditions. Apparently this is just WAY TO MUCH to ask for from the FotM crowd on these forums. Even you are dumb enough to suggest (multiple times in fact) that equality in boosts means homogenizing the suits.
2)The only suit I have a huge problem with is the minmatar, and that is because it is HILARIOUSLY OP. Why is EVERYONE not pointing out the fact that this suit is getting insane bonuses???? This suit is going to get 35% bonus to hacking speed (all others will be 5%) and 25% damage bonus?? I feel like I must be in some kind of crazy house that this isn't a HUGE DEAL.
Let me put it to you this way, the minmatar scout will be able to hack an objective in 5.85 seconds WITHOUT any modules fitted, the other scouts (the next fastest) will be 8.55 seconds. Oh and on top of this, every time the minmatar suit hits R1, it will be able to do 1,150 damage WITHOUT damage mods. Thats right, the minnie scout with no damage mods will do the same amount of damage as the plasma cannon.
3) I am sick of having to correct the same ******** crap over and over and over again. Like people saying that 5% stamina /lvl is op (lol) or how minnies aren't getting the equivalent of 5 free mods, or if you can believe this, claiming that the natural attributes of amarrian suits are a bonus by themselves....
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
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Magnus Amadeuss
Tal-Romon Legion Amarr Empire
379
|
Posted - 2014.01.21 04:07:00 -
[57] - Quote
Son-Of A-Gun wrote:Magnus Amadeuss wrote:Son-Of A-Gun wrote:Your regard for the effectiveness/utility of NKs compared to other sidearms is what is out of balance here and needs to be equalized.
Nobody is saying that the Amarr bonus is "balanced", what we are saying is that your analysis of the information is a terrible shambles.
Thankfully you are not a developer and are quite outnumbered by more reasonable voices on this forum, so I have quite high hopes that the suit in question will receive a truly "balanced" rework.
{edit>>> clarical error in the first sentence. Pick an arguement and stick with it, first it is that amarr suits have inherent bonus that rock the house, of course that was proven to be horribly inaccurate. Next it is that nova knives suck? So why would you even want that bonus anyway then? Seriously, if nova knives are so horrible, why is there not a HUGE stink about getting that bonus changed? Dude, WTF are you talking about. My argument has not changed at all. Why don't you try a little reading comprehension. The simple fact that you are making yourself look more and more like a complete @$$ is more than enough to convince me that it is not at all necessary to argue with you anymore. I'll just let you keep digging yourself into an ever larger hole. *shakes his head* moron!
Oh sorry I am getting a bit pissed explaining the same thing over and over because apparently math and analytic skills are a rare commodity.
It was OBVIOUS that the tank boost combined with neutering AV in this game was going to produce an imbalance like we have now, but I figured that common sense would prevail. It didn't, people on these forums thought it wasn't going to be enough!
I don't want to see the same mistake made again.
Making one suit able to cloak, able to do well over 1200 damage in one button push, and able to hack in under 6 seconds without mods, is a recipe for FotM OP suit.
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
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Jotun Izalaru
Goonfeet Special Planetary Emergency Response Group
47
|
Posted - 2014.01.21 04:10:00 -
[58] - Quote
Magnus Amadeuss wrote:Let me put it to you this way, the minmatar scout will be able to hack an objective in 5.85 seconds WITHOUT any modules fitted, the other scouts (the next fastest) will be 8.55 seconds. Oh and on top of this, every time the minmatar suit hits R1, it will be able to do 1,150 damage WITHOUT damage mods. Thats right, the minnie scout with no damage mods will do the same amount of damage as the plasma cannon.
You mean, every time the Minmatar scout successfully uses stealth to approach an opponent, holds R1 for a moment, and the opponent doesn't move literally at all (especially backpedalling) then he gets to do 1150 damage. Don't forget the little details like "NK's are complete garbage unless the stars align through sheer willpower on the Scout's part." |
Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
996
|
Posted - 2014.01.21 04:43:00 -
[59] - Quote
Magnus Amadeuss wrote:It was OBVIOUS that the tank boost combined with neutering AV in this game was going to produce an imbalance like we have now...
I honestly am not understanding what you are attempting to convey with this line. If you are referring to the current state of a perceived "imbalance" with vehicles, had you paid attention to what the DEVs had said prior to the changes to vehicles in 1.7, you would now that the DEVs clearly stated tha the 1.7 changes were just the "first" necessary step in a complete vehicle rebalance, and tha we, as a community, would more than likely not enjoy this first round of the rebalance, for the majority. This was done in order to gather adequate information necessary to creat a truly balanced final product - one of the most major things being price (more tanks on the field equals more data to mine).
Magnus Amadeuss wrote:Making one suit able to cloak, able to do well over 1200 damage in one button push, and able to hack in under 6 seconds without mods, is a recipe for FotM OP suit.
You want to worry about something you should be worrying about someone like me who already know how to use the Gal scout.
Magnus Amadeuss wrote:Making a suit run for 4 more seconds and thats pretty much it.... well that is all kinds of crap.
Why don't you try propose a change to this suit and stick it in your OP. I honestly don't know if ulyou have yet proposed a change, because I got tired of reading your drivel on the first page.
{:)}{3GÇó>
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Magnus Amadeuss
Tal-Romon Legion Amarr Empire
379
|
Posted - 2014.01.21 04:52:00 -
[60] - Quote
Jotun Izalaru wrote: You mean, every time the Minmatar scout successfully uses stealth to approach an opponent, holds R1 for a moment, and the opponent doesn't move literally at all (especially backpedalling) then he gets to do 1150 damage. Don't forget the little details like "NK's are complete garbage unless the stars align through sheer willpower on the Scout's part."
Is all this sneaking happening while cloaked or not? Is this unusable weapon really unusable when the opponent has no idea your even there?
Son-Of A-Gun wrote: I honestly am not understanding what you are attempting to convey with this line. If you are referring to the current state of a perceived "imbalance" with vehicles, had you paid attention to what the DEVs had said prior to the changes to vehicles in 1.7, you would now that the DEVs clearly stated tha the 1.7 changes were just the "first" necessary step in a complete vehicle rebalance, and tha we, as a community, would more than likely not enjoy this first round of the rebalance, for the majority. This was done in order to gather adequate information necessary to creat a truly balanced final product - one of the most major things being price (more tanks on the field equals more data to mine).
You want to worry about something you should be worrying about someone like me who already know how to use the Gal scout.
Why don't you try propose a change to this suit and stick it in your OP. I honestly don't know if ulyou have yet proposed a change, because I got tired of reading your drivel on the first page.
Oh I am going to need a source for your CCP (you know, that they knew it was going to be a quagmire) stuff there. It seems kind of odd that this was said at some point, but has never once been brought up during all of the vehicle bitching that has been going on.
Minmatar- +2% sidearm damage per lvl (comes out to 1 free complex dmg mod) +3% hacking speed per lvl (comes out to an advance dmod) (the inate +5% hacking speed bonus then is the basic mod)
Gallente: are fine, leave them alone
Caldari: +5% dropsuit scan rdius per lvl (unchanged, basic mod equivalent) + 7% scan precision per lvl (complex and adv)
Amarr : + 20% stamina/stamina recovery per lvl (makes 1 complex module) ??? +17 armor HP/lvl (this would make 1 basic and 1 adv ferroscale)
I have posted this a few times now.
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
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