Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 |
261. New Amarr scout primary & secondary bonuses( ideas wanted) - in General Discussions [original thread]
Summ Dude wrote: Reav Hannari wrote: The scouts become the flanking escort (aka outriders ) for the for the assaults and heavies picking off those that attempt to flee using their range optimization subsystems? When they encounter resista...
- by Zeylon Rho - at 2014.01.19 04:02:00
|
262. So About That Reload Animation Sprint Skip Thing We're All Using.... - in General Discussions [original thread]
If it's a feature, it's certainly not an advertised mechanic. I never knew about it, nor have I ever heard anyone mention you could. If you can direct me to the thread where the devs list useful glitches for players to use assuming they visit the ...
- by Zeylon Rho - at 2014.01.19 03:56:00
|
263. So About That Reload Animation Sprint Skip Thing We're All Using.... - in General Discussions [original thread]
Dexter307 wrote: Zeylon Rho wrote: Hmm... I'd say something like this is a glitch and should be fixed. Otherwise, why have things like reload bonuses on suits, or reload skills? It diminishes the point of their existence. It also puts new pl...
- by Zeylon Rho - at 2014.01.19 01:35:00
|
264. Getting to faction level 10 should grant citizenship - in General Discussions [original thread]
That's true. Getting a faction to 10 in EVE is kinda ridiculous as well. It's possible that a lower threshold for the "option" to alter citizenship might make it more useful. I think anything over "5" in EVE is actually "Excellent" standing.
- by Zeylon Rho - at 2014.01.19 01:00:00
|
265. So About That Reload Animation Sprint Skip Thing We're All Using.... - in General Discussions [original thread]
Hmm... I'd say something like this is a glitch and should be fixed. Otherwise, why have things like reload bonuses on suits, or reload skills? It diminishes the point of their existence. It also puts new players that are unaware of it at a disadva...
- by Zeylon Rho - at 2014.01.19 00:52:00
|
266. Getting to faction level 10 should grant citizenship - in General Discussions [original thread]
Ander Thedas wrote: Zeylon Rho wrote: I still like this idea. Me too. Seems like it's not going to get much traction, though. I was hoping it would hit on Logibros weekly feedback report, but that's 2 straight reports in and nothing. ...
- by Zeylon Rho - at 2014.01.19 00:42:00
|
267. New Amarr scout primary & secondary bonuses( ideas wanted) - in General Discussions [original thread]
I think any bonus to tanking (ferroscale, etc.) would be misguided. Scouts aren't supposed to be tanking roles, and you're starting in the hole somewhat as it stands since the closest assault (Minmatar) is slightly faster than you, has more slots,...
- by Zeylon Rho - at 2014.01.18 18:54:00
|
268. New Amarr scout primary & secondary bonuses( ideas wanted) - in General Discussions [original thread]
Nocturnal Soul wrote: Here I'm going to make a list of all the possibilities of a new bonus. Primary: Increased ammo clip size. 5% to kin cat effectiveness. 2% to Scp rate of fire. Secondary: 5% to stamina regain rate and max. I like the...
- by Zeylon Rho - at 2014.01.18 05:28:00
|
269. New Amarr scout primary & secondary bonuses( ideas wanted) - in General Discussions [original thread]
Bojo The Mighty wrote: Nocturnal Soul wrote: Bojo The Mighty wrote: 1 is like meh 2 goes against nature 3 would honestly be ungodly OP Just leave the current skill y'all be sprintin' for days But its so lame it at least needs to be bet...
- by Zeylon Rho - at 2014.01.18 05:00:00
|
270. Vehicle Recall has no reason to exist anymore. - in General Discussions [original thread]
As far as Supply Depots being "accessible" to HAVs, etc. It seems like you could just make the recall stipulation something like "within X meters of a Supply Depot controlled by your team". If you had a deploy/terrain error when you spawned in, ...
- by Zeylon Rho - at 2014.01.18 04:19:00
|
271. Getting to faction level 10 should grant citizenship - in General Discussions [original thread]
I still like this idea.
- by Zeylon Rho - at 2014.01.18 04:03:00
|
272. To ALL SCOUTS and CCP - AMARR vs GALLENTE Scouts - in General Discussions [original thread]
GRIM GEAR wrote: Magnus Amadeuss wrote: GRIM GEAR wrote: I just want to say I have lost count of how many times I have died as a result of running out of stamina while scouting. To be fair the Amarrian scout bonus is a little lack luster ...
- by Zeylon Rho - at 2014.01.18 00:48:00
|
273. To ALL SCOUTS and CCP - AMARR vs GALLENTE Scouts - in General Discussions [original thread]
KING CHECKMATE wrote: Marad''er wrote: I'm going to skill into amarr scout regardless. However I agree with what you're saying. Amarr regardless of suit should have highest pg and CPU. At least pg. 4 pg equates to at LEAST 30 CPU!! TH...
- by Zeylon Rho - at 2014.01.18 00:34:00
|
274. Is my math correct? - Min Scout Hack bonus - in General Discussions [original thread]
knight of 6 wrote: suit base = 1.1 (+10%) min scout 5 (+25%) hacking 5 (+25%) 25% + 25% + 10% = 60%... 1.25 x 1.25 x 1. 1 = 1.71 depends, how do we bonus? The later multiplicative math is more commonly how bonuses are figured in Dust/EVE.
- by Zeylon Rho - at 2014.01.17 16:54:00
|
275. Seeing as now how Gallente suits have an innate armor repairer... - in General Discussions [original thread]
Jack McReady wrote: Pokey Dravon wrote: Jack McReady wrote: imho the gallente suits are too good with that repair bonus. gallente sentinel with 3 complex plates, a kincat and a shield extender is as fast as a minmatar sentinel with 2 com...
- by Zeylon Rho - at 2014.01.17 16:50:00
|
276. Remote explosive deployment is too slow - in General Discussions [original thread]
Virtual Riot wrote: I don't think that the deployment speed of REs is too slow, however, I think the arming speed is too slow. When you throw an RE, if you throw it and immediately press the detonate button, nothing happens, until you press it...
- by Zeylon Rho - at 2014.01.17 14:03:00
|
277. Amarr scout racial bonus parity problem - in General Discussions [original thread]
Aero Yassavi wrote: The Caldari Scout racial bonus is 5% scan radius per level and 5% scan precision per level. At level 5, this is the equivalent of one free standard range amplifier and one free complex precision enhancer (actually a little m...
- by Zeylon Rho - at 2014.01.17 13:40:00
|
278. Amarr Rejoice! Goodbye dual tanking! We are now proper armor tankers! - in General Discussions [original thread]
Aero Yassavi wrote: If you look at the new stats for the sentinels, commandos, and scouts, the Amarr variants have the most armor and the least shield, and in addition we have the most lows and the least highs. Looks like someone at CCP woke up...
- by Zeylon Rho - at 2014.01.17 09:44:00
|
279. CCP Remnant, lets discuss assault bonuses - in General Discussions [original thread]
KAGEHOSHI Horned Wolf wrote: EDIT: I do feel the scrambler rifle overheats a bit too fast without the assault bonus (just my personal opinion), but others have claimed that it becomes OP with a 25% heat reduction bonus. If you remove the Amar...
- by Zeylon Rho - at 2014.01.17 05:13:00
|
280. Does anyone else feel like ALL the assault rifles should have an overheat mechanic? - in General Discussions [original thread]
Logi Bro wrote: Just to preface this, when I say AR, I mean all rifle variants. Basically the title. It sorta makes sense from both balancing and common sense view. Makes sense from the balancing view because people will always cry ARs are OP ...
- by Zeylon Rho - at 2014.01.17 03:59:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 |
First page | Previous page | Next page | Last page |