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Melai For'Aiur
Shining Flame Amarr Empire
18
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Posted - 2014.01.19 06:31:00 -
[61] - Quote
Kigurosaka Laaksonen wrote:I'm not sure I'm understanding this.
I start reloading. I sprint to cancel my reload. And then what? Canceling my reload means I have to reload again. How is it actually resulting in me reloading faster?
Yeah, I've never heard about this either. |
Freya Tegley
Algintal Core Gallente Federation
11
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Posted - 2014.01.19 06:39:00 -
[62] - Quote
Is there a tutorial on this in-game somewhere? I've never seen it in pop-ups or anything like that. |
Michael Arck
Onuoto Uakan Huogaatsu
2633
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Posted - 2014.01.19 06:46:00 -
[63] - Quote
Freya Tegley wrote:Is there a tutorial on this in-game somewhere? I've never seen it in pop-ups or anything like that.
*facepalms*
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
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Grand Master Kubo
PIanet Express Canis Eliminatus Operatives
24
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Posted - 2014.01.19 06:52:00 -
[64] - Quote
Reload cancelling is in a lot of games. Personally, I think it's kinda cool because little things like this separates the good players from the great players. In a world where a person can be skillful at video games, things like reload cancelling and afterlife remote detonations make player that much better although they might not be intended by devs. The devs already fixed other things like the walls that had no collision so you could walk right through them or the sprint cancel on scanners.
- Kubo |
Summ Dude
OSG Planetary Operations Covert Intervention
125
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Posted - 2014.01.19 07:06:00 -
[65] - Quote
For those who are unfamiliar, I'll reiterate: If, while reloading, you sprint as soon as your character finishes putting the new magazine in the gun, you will skip the rest of the reload animation, and your gun will count as being reloaded. So you skip the end of that animation, saving what could be valuable time. Not a reload cancel, but actually a reload animation skip. Go give it a few whirls, it's actually pretty simple.
Freya Tegley wrote:Is there a tutorial on this in-game somewhere? I've never seen it in pop-ups or anything like that.
Unfortunately, no, as it may or may not be intentional. I'm still holding to the point that it looks and feels like a glitch, and whether or not some players like it, it shouldn't be a required part of core gameplay.
Not just a laymen, but the laymen.
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Summ Dude
OSG Planetary Operations Covert Intervention
125
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Posted - 2014.01.19 07:06:00 -
[66] - Quote
Grand Master Kubo wrote:Reload cancelling is in a lot of games. Personally, I think it's kinda cool because little things like this separates the good players from the great players. In a world where a person can be skillful at video games, things like reload cancelling and afterlife remote detonations make player that much better although they might not be intended by devs. The devs already fixed other things like the walls that had no collision so you could walk right through them or the sprint cancel on scanners.
- Kubo
You act as though this maneuver is at all hard to pull off. It's really not.
Not just a laymen, but the laymen.
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Commander Tuna
KILL-EM-QUICK RISE of LEGION
100
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Posted - 2014.01.19 07:22:00 -
[67] - Quote
I can't believe people are making a big deal outta this. It probably is a glitch however it is not game breaking and anyone can do it. |
Summ Dude
OSG Planetary Operations Covert Intervention
125
|
Posted - 2014.01.19 07:31:00 -
[68] - Quote
Commander Tuna wrote:I can't believe people are making a big deal outta this. It probably is a glitch however it is not game breaking and anyone can do it.
Who's making a big deal out of it? I just asked for some Dev clarification on whether or not it's intentional and if it's here to stay. Yes, everyone can do it. As long as they're aware of it's existence. Which, as anyone who read through this thread knows, does not include everyone.
Not just a laymen, but the laymen.
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Michael Arck
Onuoto Uakan Huogaatsu
2633
|
Posted - 2014.01.19 07:38:00 -
[69] - Quote
Commander Tuna wrote:I can't believe people are making a big deal outta this. It probably is a glitch however it is not game breaking and anyone can do it.
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
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Dexter307
The Unholy Legion Of DarkStar
731
|
Posted - 2014.01.19 08:12:00 -
[70] - Quote
This is NOT a gltich, its in so many different shooters BF4 even expanded on it by letting you cancel in the middle of a reload and finishing after you stop sprinting Ex. Put mag in, sprint, stop sprinting, bull bolt on gun or whatever to finish reload. |
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Kierkegaard Soren
Forsaken Immortals Top Men.
127
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Posted - 2014.01.19 11:07:00 -
[71] - Quote
It's a glitch. The animation is the physical representation of the reload action; if you can't finish it, you shouldn't have a fresh magazine at your disposal. Reload cancelling negates the worth of every reload skill in the game, not to mention every commandos suit skill. And if every other game has it, so what? Are we ok making the same mistakes of our competitors? Not me, no thanks.
Dedicated Commando.
"He who can destroy a thing, controls a thing." -Paul Atreides.
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
3251
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Posted - 2014.01.19 11:09:00 -
[72] - Quote
Dexter307 wrote:This is NOT a gltich, its in so many different shooters BF4 even expanded on it by letting you cancel in the middle of a reload and finishing after you stop sprinting Ex. Put mag in, sprint, stop sprinting, bull bolt on gun or whatever to finish reload.
It's not documented. You need to know it exists to pull it off. You can't assume other people have played the shooters that have it. New players aren't necessarily aware, and it confers an advantage to those that know it. Dust already has a bad NPE.
It isn't intuitive either. If you could interrupt the animation by firing (going off the logic that the magazine is reloaded at X point in time before the animation is done) then that might make sense. However, you have to sprint specifically apparently. That requires foreknowledge. You won't necessarily know that function exists. The fact that exists in other games just serves to help out people that have played those games specifically.
It doesn't need to be removed necessarily. It needs to either be made explicit or cancelling the reload should be able to be triggered by any action.
Join my cult.
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Baal Omniscient
L.O.T.I.S. D.E.F.I.A.N.C.E
970
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Posted - 2014.01.19 12:02:00 -
[73] - Quote
Do you noobs really have to get all butthurt about not us not consistently updating every new player who plays Dust about the basic functions in the majority of FPS games? Guess what, you can throw grenades too! And if you press the "x" button on the DS3, YOU CAN JUMP!
Just because you weren't here when all of the forum conversation happened doesn't make you entitled to call everything you didn't see put into the game personally or everything not announced directly by a Dev a glitch. I suppose that makes inertial dampners glitches too since they never announced it as a feature in the forums, right? And I guess it's a glitch that they took the installations menu off of the marketplace menu since the Dev's never announced it? And when they never announced missiles becoming totally OP in Codex? And I guess every nina nerf/buff throughout the history of Dust is a glitch as well I suppose too?
Learn to play on your own, it's not the community's job to do it for you. Just because you are uninformed doesn't mean everything you don't know about or haven't seen announced is a glitch.
Buff passive scans & fix TTK!
My Closed Beta Alts - Overlord Ulath, Overlord Bosse, Overlord Zero
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Knight Soiaire
Fatal Absolution Covert Intervention
4578
|
Posted - 2014.01.19 12:07:00 -
[74] - Quote
Not my video
http://www.youtube.com/watch?v=SXqcUdf6uzo
[VGS] [VGTG]
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DustMercsBlog
Galactic News Network
101
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Posted - 2014.01.19 12:21:00 -
[75] - Quote
Summ Dude wrote:Dexter307 wrote:REload canceling is fine Um, why, exactly?
Its NOT fine..he's the typical online gamer, ok with anything that benefits him. what exactly is the point of guns having diff reload times. It needs fixing. |
Dexter307
The Unholy Legion Of DarkStar
735
|
Posted - 2014.01.19 18:49:00 -
[76] - Quote
DustMercsBlog wrote:Summ Dude wrote:Dexter307 wrote:REload canceling is fine Um, why, exactly? Its NOT fine..he's the typical online gamer, ok with anything that benefits him. what exactly is the point of guns having diff reload times. It needs fixing. Get good Just becuase you dont understand basic FPS mechanics dosent mean it should be removed Did you know grenades can be cooked?! But not everyone might know this so we should remove it |
Dexter307
The Unholy Legion Of DarkStar
735
|
Posted - 2014.01.19 18:53:00 -
[77] - Quote
Kierkegaard Soren wrote:It's a glitch. The animation is the physical representation of the reload action; if you can't finish it, you shouldn't have a fresh magazine at your disposal. Reload cancelling negates the worth of every reload skill in the game, not to mention every commandos suit skill. And if every other game has it, so what? Are we ok making the same mistakes of our competitors? Not me, no thanks. That dosent make any sence, you really think all the major FPS games just happen to have the same "gltich"? The only way that would make sence is if...oh i dont know...it was put it on purpose? |
RKKR
The Southern Legion The Umbra Combine
664
|
Posted - 2014.01.19 19:21:00 -
[78] - Quote
Reloading is so pass+¬. Just order those rare variant nano hive at your local black market. These hives are programmed so that the nanites go straight in your gun, your ammo will magically stay at 100%.
I can get you a good deal for 4000 ISK/hive, just make the transaction if you're interested. |
Summ Dude
OSG Planetary Operations Covert Intervention
130
|
Posted - 2014.01.19 19:23:00 -
[79] - Quote
Dexter307 wrote:This is NOT a gltich, its in so many different shooters BF4 even expanded on it by letting you cancel in the middle of a reload and finishing after you stop sprinting Ex. Put mag in, sprint, stop sprinting, bull bolt on gun or whatever to finish reload.
There was a thread a while back on "progressive reloading", which if I recall basically described exactly this. It makes perfect sense, and I'd love to see it in Dust at some point. I don't really expect to anytime soon though.
Baal Omniscient wrote:Do you noobs really have to get all butthurt about not us not consistently updating every new player who plays Dust about the basic functions in the majority of FPS games? Guess what, you can throw grenades too! And if you press the "x" button on the DS3, YOU CAN JUMP! Just because you weren't here when all of the forum conversation happened doesn't make you entitled to call everything you didn't see put into the game personally or everything not announced directly by a Dev a glitch. I suppose that makes inertial dampners glitches too since they never announced it as a feature in the forums, right? And I guess it's a glitch that they took the installations menu off of the marketplace menu since the Dev's never announced it? And when they never announced missiles becoming totally OP in Codex? And I guess every nina nerf/buff throughout the history of Dust is a glitch as well I suppose too? Learn to play on your own, it's not the community's job to do it for you. Just because you are uninformed doesn't mean everything you don't know about or haven't seen announced is a glitch.
Careful with the fallacies chief. Firstly, I'm not a noob, and I'm not butthurt; I'm just calling attention to something that doesn't totally make sense. You can look up the controls in "System Operation" on the Neocom, so grenade throwing and jumping actually are clearly documented. But more to the point, it's not the lack of official documentation that leads me to calling this a glitch, it's just watching the animation that does. There's clearly a fully programmed reloading animation, and you can see you ammo filling up the bars as your character reloads, being completely full when done. But by performing this, both of these are suddenly cut off and just considered full. It looks and feels like a glitch, that's all.
Dexter307 wrote:Get good Just becuase you dont understand basic FPS mechanics dosent mean it should be removed Did you know grenades can be cooked?! But not everyone might know this so we should remove it
Virtually any actual valid point you could have potentially made is entirely negated by uttering such an immature boy's club phrase as "get good". But, anyway: as has been said before, it makes no difference what mechanics other games employ. This is Dust, not other games, and knowledge of other games' mechanics shouldn't be a prerequisite to playing this one. I did know grenades can be cooked, because there's that nice whistling countdown sound it makes when holding the grenade. So again, clearly not a glitch, the game is telling me about one of it's mechanics.
Not just a laymen, but the laymen.
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Altina McAlterson
Pure Innocence. EoN.
817
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Posted - 2014.01.19 19:46:00 -
[80] - Quote
I think it's fine if you sprint to cancel the last 10% of your reload animation but if you do it too soon you'll drop the clip and lose the ammo forever.
And also if you reload with rounds left in your current clip they should be removed from your total ammo count.
Good Advice
Grey 17 should have stayed missing.
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Toby Flenderson
research lab
192
|
Posted - 2014.01.19 21:41:00 -
[81] - Quote
Summ Dude wrote:Toby Flenderson wrote:Summ Dude wrote:Cat Merc wrote:It's a part of pretty much all shooters where sprinting cancels a reload. It's there to compensate for when it LOOKS like the animation is over but it isn't, so you just went through a full reload and you try to sprint, but your clip is back to zero and you have to reload again. That's....a pretty lazy excuse man. I'd much rather they just had their animations work correctly. Especially since it benefits different weapons differently. My HMG for example, cuts off a lot more reloading time than an AR. Are you suggesting there be no way to cancel a reload, whether or not it completes or fails? If so I'm against this very much. You are withered rewarded or punished for trying to interrupt a reload. It's not a glitch. Uh no. I'm against being able to skip half of the reload animation by sprinting and only sprinting. Just for those that don't know about this: currently, while reloading, if you sprint just as your character puts the new magazine in the gun, the remainder of the reload animation will be skipped, and your gun will be reloaded. Now I can understand being annoyed and having immersion broken by being forced to watch your character slowly reset their gun sights once the mag is already in, and I've seen some threads in the past with ideas for more comprehensive and realistic reload animations, which I'm all for. I'm just saying that I don't like this specific glitch being used as a part of core gameplay, especially when there's clearly people that don't even know about it. Glitches should never be a balancing factor, and this just increases the disparity between vets and noobs even more.
I highly doubt that this is an unknown "glitch" to anyone who has played a fps in the past 10 years or more. It's not half of the reload animation either. Anyone who has even played Dust 514 for more than a week must've accidentally activated the "glitch" without realizing it and if they can't pick up on it then that's on them. Depending on the weapon, I'd argue it's closer to 1/4 of the total animation. This does not seem to be the issue though, the amount of time cut off the animation.
I asked my question because I believe there needs to be a way to cancel a reload and sprinting has worked for just about every game I've played that I can remember. This is the way I see itGǪ
Reload choices: 1. To Completion: Let the reload animation play for x seconds and be assured that your clip is ready to use without question. 2. Interrupt: Interrupt the animation prematurely for a chance to re-enter combat quicker but at the risk of wasting the time spent reloading only to have to start over.
The player is taking a risk in choice 2 to shorten the reload time but at the risk of jumping the gun and having to start over, effectively lengthening the reload time. IMO, it becomes a way to incorporate skill into something like reloading. I run the PLC on my alt and I know more than ever the risk of canceling a reload, but without this tactic the gun would be unusable for me.
If you want to talk about being realistic then there should be a string of button commands that cause you to reload sooner or quicker based on your input speed. This would make gameplay a nightmare but it would allow more skilled players to reload faster than non-skilled players. This reload cancel mechanic does just that. |
el OPERATOR
Mannar Focused Warfare Gallente Federation
45
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Posted - 2014.01.19 21:54:00 -
[82] - Quote
Can we settle it down a little in here? Thread is looking uglier and uglier...
*exhales massive rip into center of room*
Open-Beta Vet.
NPC Corp Independent Contractor.
Drunk Night Tree Burner.
This is my Main and Original.
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Dexter307
The Unholy Legion Of DarkStar
737
|
Posted - 2014.01.19 23:07:00 -
[83] - Quote
Summ Dude wrote:Dexter307 wrote:This is NOT a gltich, its in so many different shooters BF4 even expanded on it by letting you cancel in the middle of a reload and finishing after you stop sprinting Ex. Put mag in, sprint, stop sprinting, bull bolt on gun or whatever to finish reload. There was a thread a while back on "progressive reloading", which if I recall basically described exactly this. It makes perfect sense, and I'd love to see it in Dust at some point. I don't really expect to anytime soon though. Baal Omniscient wrote:Do you noobs really have to get all butthurt about not us not consistently updating every new player who plays Dust about the basic functions in the majority of FPS games? Guess what, you can throw grenades too! And if you press the "x" button on the DS3, YOU CAN JUMP! Just because you weren't here when all of the forum conversation happened doesn't make you entitled to call everything you didn't see put into the game personally or everything not announced directly by a Dev a glitch. I suppose that makes inertial dampners glitches too since they never announced it as a feature in the forums, right? And I guess it's a glitch that they took the installations menu off of the marketplace menu since the Dev's never announced it? And when they never announced missiles becoming totally OP in Codex? And I guess every nina nerf/buff throughout the history of Dust is a glitch as well I suppose too? Learn to play on your own, it's not the community's job to do it for you. Just because you are uninformed doesn't mean everything you don't know about or haven't seen announced is a glitch. Careful with the fallacies chief. Firstly, I'm not a noob, and I'm not butthurt; I'm just calling attention to something that doesn't totally make sense. You can look up the controls in "System Operation" on the Neocom, so grenade throwing and jumping actually are clearly documented. But more to the point, it's not the lack of official documentation that leads me to calling this a glitch, it's just watching the animation that does. There's clearly a fully programmed reloading animation, and you can see you ammo filling up the bars as your character reloads, being completely full when done. But by performing this, both of these are suddenly cut off and just considered full. It looks and feels like a glitch, that's all. Dexter307 wrote:Get good Just becuase you dont understand basic FPS mechanics dosent mean it should be removed Did you know grenades can be cooked?! But not everyone might know this so we should remove it Virtually any actual valid point you could have potentially made is entirely negated by uttering such an immature boy's club phrase as "get good". But, anyway: as has been said before, it makes no difference what mechanics other games employ. This is Dust, not other games, and knowledge of other games' mechanics shouldn't be a prerequisite to playing this one. I did know grenades can be cooked, because there's that nice whistling countdown sound it makes when holding the grenade. So again, clearly not a glitch, the game is telling me about one of it's mechanics. The grenade makes a noise letting you know it can be cooked Magazine goes in the gun letting you know you dont have to wait for the rest of the animation. |
Dexter307
The Unholy Legion Of DarkStar
737
|
Posted - 2014.01.19 23:10:00 -
[84] - Quote
Altina McAlterson wrote: And also if you reload with rounds left in your current clip they should be removed from your total ammo count.
This is a terrible idea, imagine reloading a HMG and losing 400 rounds. Just no |
Summ Dude
OSG Planetary Operations Covert Intervention
131
|
Posted - 2014.01.19 23:35:00 -
[85] - Quote
Dexter307 wrote:Get good Just becuase you dont understand basic FPS mechanics dosent mean it should be removed Did you know grenades can be cooked?! But not everyone might know this so we should remove it
Virtually any actual valid point you could have potentially made is entirely negated by uttering such an immature boy's club phrase as "get good". But, anyway: as has been said before, it makes no difference what mechanics other games employ. This is Dust, not other games, and knowledge of other games' mechanics shouldn't be a prerequisite to playing this one. I did know grenades can be cooked, because there's that nice whistling countdown sound it makes when holding the grenade. So again, clearly not a glitch, the game is telling me about one of it's mechanics.[/quote]
Dexter307 wrote:The grenade makes a noise letting you know it can be cooked Magazine goes in the gun letting you know you dont have to wait for the rest of the animation.
But the animation is skipped....so....what?
Not just a laymen, but the laymen.
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
3254
|
Posted - 2014.01.19 23:44:00 -
[86] - Quote
Dexter307 wrote:Kierkegaard Soren wrote:It's a glitch. The animation is the physical representation of the reload action; if you can't finish it, you shouldn't have a fresh magazine at your disposal. Reload cancelling negates the worth of every reload skill in the game, not to mention every commandos suit skill. And if every other game has it, so what? Are we ok making the same mistakes of our competitors? Not me, no thanks. That dosent make any sence, you really think all the major FPS games just happen to have the same "gltich"? The only way that would make sence is if...oh i dont know...it was put it on purpose?
All major being... slightly modified twitch-style drek-games annually made by the famously amoral EA and Activision? All of them let you reload cancel by sprinting specifically, and sprinting only?
Off the top of my head...
I know Gears of War had an "active reload" function with a visible on-screen bar allowing you to end the reload early for a bonus. That's intended. It's also documented though.
Metal Gear Solid lets you do a quick equip/unequip to reload a weapon. It also tells you about this though.
Counter-Strike: Source didn't let you cancel a reload and have full ammo, and neither did the original as I recall.
Killing Floor doesn't let you cancel reload animations at all.
Fallout New Vegas doesn't let you cancel an animation for a free reload (though you can interrupt reloading by firing for guns that load bullets individually). I believe Fallout 3 was similar.
America's Army 3 makes interrupted reloads have a chance of making your gun malfunction/jam.
The ARMA series and Operation Flashpoint don't have reload cancel either, that I recall.
It's irrelevant anyhow- it's about Dust, not all the "major" games. If they want us to be able to cancel a reload, "sprinting" shouldn't be the only way to do it - any action should cancel a reload. The playerbase should also be informed.
Join my cult.
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Dexter307
The Unholy Legion Of DarkStar
739
|
Posted - 2014.01.20 04:14:00 -
[87] - Quote
Summ Dude wrote:Dexter307 wrote:Get good Just becuase you dont understand basic FPS mechanics dosent mean it should be removed Did you know grenades can be cooked?! But not everyone might know this so we should remove it Virtually any actual valid point you could have potentially made is entirely negated by uttering such an immature boy's club phrase as "get good". But, anyway: as has been said before, it makes no difference what mechanics other games employ. This is Dust, not other games, and knowledge of other games' mechanics shouldn't be a prerequisite to playing this one. I did know grenades can be cooked, because there's that nice whistling countdown sound it makes when holding the grenade. So again, clearly not a glitch, the game is telling me about one of it's mechanics.
Dexter307 wrote:The grenade makes a noise letting you know it can be cooked Magazine goes in the gun letting you know you dont have to wait for the rest of the animation.
But the animation is skipped....so....what?[/quote] The animation of you putting the gun down after putting a mag in is skipped, you shouldent have to redo your repload just because you sprinted after puting in a new mag |
Dexter307
The Unholy Legion Of DarkStar
739
|
Posted - 2014.01.20 04:19:00 -
[88] - Quote
Zeylon Rho wrote:Dexter307 wrote:Kierkegaard Soren wrote:It's a glitch. The animation is the physical representation of the reload action; if you can't finish it, you shouldn't have a fresh magazine at your disposal. Reload cancelling negates the worth of every reload skill in the game, not to mention every commandos suit skill. And if every other game has it, so what? Are we ok making the same mistakes of our competitors? Not me, no thanks. That dosent make any sence, you really think all the major FPS games just happen to have the same "gltich"? The only way that would make sence is if...oh i dont know...it was put it on purpose? All major being... slightly modified twitch-style drek-games annually made by the famously amoral EA and Activision? All of them let you reload cancel by sprinting specifically, and sprinting only? Off the top of my head... I know Gears of War had an "active reload" function with a visible on-screen bar allowing you to end the reload early for a bonus. That's intended. It's also documented though. Metal Gear Solid lets you do a quick equip/unequip to reload a weapon. It also tells you about this though. Counter-Strike: Source didn't let you cancel a reload and have full ammo, and neither did the original as I recall. Killing Floor doesn't let you cancel reload animations at all. Fallout New Vegas doesn't let you cancel an animation for a free reload (though you can interrupt reloading by firing for guns that load bullets individually). I believe Fallout 3 was similar. America's Army 3 makes interrupted reloads have a chance of making your gun malfunction/jam. The ARMA series and Operation Flashpoint don't have reload cancel either, that I recall. It's irrelevant anyhow- it's about Dust, not all the "major" games. If they want us to be able to cancel a reload, "sprinting" shouldn't be the only way to do it - any action should cancel a reload. The playerbase should also be informed. You can reload cancel by meleeing, switching weapons, throwing a grenade, or by doing anything other than standing still or walking in cod and battlefield
In dust im pretty sure switching weapons also reload cancels
Also in fallout you can reload by switching to another weapon than switching back which is much faster than reloading, i almost never reload my guns in that game.
Reload canceling is a basic part of dust thats your fault if you dont realize you can do it, no changes needed here. |
ROMULUS H3X
research lab
17
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Posted - 2014.01.20 04:29:00 -
[89] - Quote
Once the clip is in, you can start sprinting... i see no problem in this.
If you want realism to such a ******* scale maybe you should also start questioning where are the vehicle climb-in and climb-out animations... seeing as people can teleport in and out of vehicles in a split second.. shouldn't that be crawling under your skin too? What about when a scout is kin-cat stacked and skips frames?
People complain about the most insignificant **** and forget we are playing a game... |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
3260
|
Posted - 2014.01.20 05:22:00 -
[90] - Quote
Dexter307 wrote:Zeylon Rho wrote:Dexter307 wrote:Kierkegaard Soren wrote:It's a glitch. The animation is the physical representation of the reload action; if you can't finish it, you shouldn't have a fresh magazine at your disposal. Reload cancelling negates the worth of every reload skill in the game, not to mention every commandos suit skill. And if every other game has it, so what? Are we ok making the same mistakes of our competitors? Not me, no thanks. That dosent make any sence, you really think all the major FPS games just happen to have the same "gltich"? The only way that would make sence is if...oh i dont know...it was put it on purpose? All major being... slightly modified twitch-style drek-games annually made by the famously amoral EA and Activision? All of them let you reload cancel by sprinting specifically, and sprinting only? Off the top of my head... I know Gears of War had an "active reload" function with a visible on-screen bar allowing you to end the reload early for a bonus. That's intended. It's also documented though. Metal Gear Solid lets you do a quick equip/unequip to reload a weapon. It also tells you about this though. Counter-Strike: Source didn't let you cancel a reload and have full ammo, and neither did the original as I recall. Killing Floor doesn't let you cancel reload animations at all. Fallout New Vegas doesn't let you cancel an animation for a free reload (though you can interrupt reloading by firing for guns that load bullets individually). I believe Fallout 3 was similar. America's Army 3 makes interrupted reloads have a chance of making your gun malfunction/jam. The ARMA series and Operation Flashpoint don't have reload cancel either, that I recall. It's irrelevant anyhow- it's about Dust, not all the "major" games. If they want us to be able to cancel a reload, "sprinting" shouldn't be the only way to do it - any action should cancel a reload. The playerbase should also be informed. You can reload cancel by meleeing, switching weapons, throwing a grenade, or by doing anything other than standing still or walking in cod and battlefield In dust im pretty sure switching weapons also reload cancels Also in fallout you can reload by switching to another weapon than switching back which is much faster than reloading, i almost never reload my guns in that game. Reload canceling is a basic part of dust thats your fault if you dont realize you can do it, no changes needed here.
So it's not ALL the major games. Reloading by switching isn't "canceling" a reload animation.
It's not my fault if an unmentioned "feature" goes unnoticed. It's not basic enough to be noted anywhere in-game.
Join my cult.
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