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501. Spawning Ideas to prevent camping. Also, very enjoyable. - in Feedback/Requests [original thread]
Section 8 spawn system would make sense, however the "spawn anywhere" fashion cramps the tactical style. Why use flanking maneuvers when you can just drop on the objective!?!? Also, inertia cancelers don't seem to have much in the way of guidance....
- by Zat Earthshatter - at 2012.08.08 23:12:00
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502. Request - Game mode from previous build. - in Feedback/Requests [original thread]
Defense Relays are likely reserved for multi-map fights. Honestly, i'd like to see Biomass slapped onto the end of this Plateaus map. But that'll only happen when the procedural generation kicks in on release.
- by Zat Earthshatter - at 2012.08.07 06:50:00
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503. There's something...off with current Dust stats - in General Discussions [original thread]
Mo Gallas Gentralde wrote: Calculating all of this is like... calculating what EVE capsuleers should be paying their crews for... I mean like what.. a Titan has about 70,000-120,000 crew members onboard, but you never actually have to pay the...
- by Zat Earthshatter - at 2012.08.07 06:38:00
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504. [Request] Space Monocles for Mercs... - in Feedback/Requests [original thread]
But, but, but... If we have monocles, somebody will crash a warbarge into the Jita monument!!! I propose bi-nocles, which replace both eyes with a NEOCOM interface. To reduce AUR cost, various corporations will beam targeted advertising into them...
- by Zat Earthshatter - at 2012.08.07 06:01:00
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505. [Request] Shooting range in Merc Quarters - in Feedback/Requests [original thread]
Definitely support. I'd also like it if EVE players could use a cloaky to scan an enemy planet and load the map into a training ground before fighting in the real map. Just throwing some meta-game spice into this already-great idea pie. now for a...
- by Zat Earthshatter - at 2012.08.07 05:56:00
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506. Freighter Battles - in Feedback/Requests [original thread]
Decided to add a little bit to this. Corp training : In sandbox fashion, a pro corp can sit a freighter alt outside a station to allow mercenaries to learn the ropes. On the flipside, the freighter would be quite vulnerable to starship attack dur...
- by Zat Earthshatter - at 2012.08.07 05:52:00
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507. [REQUEST] New shotgun variant - in Feedback/Requests [original thread]
Tactical shotgun "pellet" count : fewer than the other types RoF : fastest of the shotguns Range : Longer than any other shotgun, a little less than AR of same weapon class. Spread : tightest of shotguns Clipsize : about the same as standard, poss...
- by Zat Earthshatter - at 2012.08.07 05:15:00
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508. Sticky:Ideas/Themes for DUST 514 Maps - in Feedback/Requests [original thread]
named map idea: Bleeding Gash What is it? : An alien canyon, multiple kilometers deep and at least twice as wide. A [racial base-map type] sits in a strategic position, behind it a massive dam holding back whatever liquid used to flow through thi...
- by Zat Earthshatter - at 2012.08.07 04:59:00
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509. Huge maps? - in General Discussions [original thread]
Remember how the last build gave us combo-maps? We'll probably see more of those for larger ones, arranged like puzzle pieces. I'd personally love to see a two-path option for getting to a base, even if it's only two Craterlakes at first. As for ...
- by Zat Earthshatter - at 2012.08.07 04:48:00
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510. Is the Old Dust dead? Hope not... - in General Discussions [original thread]
Be careful what you wish for... you just might get it. Swarm Launchers (of DOOM) and all. I'd like vehicle controls to be gas/brake style instead of current controls. Is it Halo's point-move? Is it racing? i can't tell! Not critical but definitel...
- by Zat Earthshatter - at 2012.08.07 04:42:00
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511. [Request] Light anti-armor weapon - in Feedback/Requests [original thread]
Ah... so you want AV weapons that don't require a heavy dropsuit? Heres my ideas for each of the four races. Amarr : nano-focus lasers that put all their energy on a microscopic point on the enemy armor. It punches the armor and damages it by set...
- by Zat Earthshatter - at 2012.08.07 04:32:00
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512. [REQUEST] Jetpacks, new weapons/equipment, aesthetic changes, & alien life PVE - in Feedback/Requests [original thread]
Jet Pack - I had an idea in my head for a dropsuit that behaved like a jumping spider -enchanced jumping with the ability to stick to walls- and this might fit in with the Minmatar "hit-and-run" combat style. When i get the time i'll flesh out thi...
- by Zat Earthshatter - at 2012.08.06 08:50:00
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513. DUST 514 - Mercenary Pack - in General Discussions [original thread]
the Merc Pack comes with an All-Access Pass. This means you're able to be a part of the beta until the end. You don't need to buy it again.
- by Zat Earthshatter - at 2012.08.03 01:41:00
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514. The knife needs to be 1HK - in General Discussions [original thread]
For those using "realism" as an excuse to have insta-kill knives... that's only if you hit a vital or artery. Bullets are far more deadly as they rip holes much larger than themselves in soft targets. Also, we have thick armor, artificial muscle a...
- by Zat Earthshatter - at 2012.07.18 05:12:00
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515. Signs that you are playing way too much Dust 514. - in General Discussions [original thread]
When you begin to wonder what the taste of Quafe is. Also applies to EVE. I'd imagine a mix of Dr. Pepper and lemon-lime... I'm sure CCP can weigh in, because i'm guilty of this one. When the first thought upon seeing a tank is "how much PG/CPU d...
- by Zat Earthshatter - at 2012.07.18 00:50:00
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516. Sticky:Ideas/Themes for DUST 514 Maps - in Feedback/Requests [original thread]
aden slayer wrote: a KFC map. Cowards are sent to the Colonel. You do not want to see the Colonel, especially when you're branded a "chicken"... 3-piece Soylent Strips anyone? On the subject of mega-chain corporations, i'd like to see a map...
- by Zat Earthshatter - at 2012.07.17 09:52:00
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517. Signs that you are playing way too much Dust 514. - in General Discussions [original thread]
When you begin to wonder whether the oncoming car is Gallente or Caldari. When your delusion about having "clones" and "immortality" causes you to test that theory... News Flash! It still hurts. Badly.
- by Zat Earthshatter - at 2012.07.17 09:26:00
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518. moblie fortress - in Feedback/Requests [original thread]
...Only gaming vehicle that's close to OP's descript is the Elephant from Halo 3. It had a turret or two, and appeared to be large enough to fit an LAV-class (warthog) vehicle in a garage-type cargo bed. Depending on implementation, i might get b...
- by Zat Earthshatter - at 2012.07.17 09:13:00
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519. Trophies! - in Feedback/Requests [original thread]
I'd be suprised if CCP didn't have trophies. On the other hand, Sony hasn't had a free game give trophies yet, so... In the last build (before toon wipes) i had a thread with lots of specific trophy suggestions. I'll name some of the ones i remem...
- by Zat Earthshatter - at 2012.07.16 11:13:00
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520. use the bed as a log out method - in Feedback/Requests [original thread]
Definite support. The only games i've played that used beds like that was the Monster Hunter series. You also went back to char select. As rafgas said, a very elegant mechanic. Also makes sense considering everything has a function in the MQ. My ...
- by Zat Earthshatter - at 2012.07.16 10:35:00
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