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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Sardonk Eternia
Multnomah Interstellar Holdings Inc.
67
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Posted - 2012.08.02 05:44:00 -
[31] - Quote
OwnD07 wrote:I'm going to take a wild guess and say that the scales in each game are completely different. It doesn't matter that much to me though, since I don't play Eve (yet).
I love you people who think you'll just pick up EVE at some point in the future.
IN EVE YOU ARE GOING TO HAVE A BAAAAAD DAY. |
carl von oppenheimer
Crux Special Tasks Group Gallente Federation
158
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Posted - 2012.08.02 06:00:00 -
[32] - Quote
Actually I don't think that HAV turrets are BS sized they could be frigate sized, those rail gun batteries how ever could be BS sized. Also I would definitely like to see current weapon turret variants from EvE in dust.
As detailed in this video
Edit: forgot the missile turrets |
Ten-Sidhe
Osmon Surveillance Caldari State
414
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Posted - 2012.08.02 06:03:00 -
[33] - Quote
In EvE the Minmatar gatling machine guns don't shoot bullets, they fire nuclear artillery shells(or emp, plasma warheads, etc..), and the destroyers(getting a bonus to orbital strike this winter) can fire 7 guns at a time. Orbital strikes will be nasty, and hopefully rare. |
Thick McRun Fast
Crux Special Tasks Group Gallente Federation
177
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Posted - 2012.08.02 06:09:00 -
[34] - Quote
carl von oppenheimer wrote:Actually I don't think that HAV turrets are BS sized they could be frigate sized, those rail gun batteries how ever could be BS sized. Also I would definitely like to see current weapon turret variants from EvE in dust. As detailed in this video
A frigate tends to be a bit larger than a commercial airliner 70+ meters. So its guns are pretty big. A M1 Abrams is about 8 meters long. |
Stephiano Daphiti
Subdreddit Test Alliance Please Ignore
16
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Posted - 2012.08.02 06:40:00 -
[35] - Quote
Ten-Sidhe wrote:In EvE the Minmatar gatling machine guns don't shoot bullets, they fire nuclear artillery shells(or emp, plasma warheads, etc..), and the destroyers(getting a bonus to orbital strike this winter) can fire 7 guns at a time. Orbital strikes will be nasty, and hopefully rare. confirming once dust/eve are linked I will be throwing away destroyers orbital bombarding any dust battle that happens in fountain/delve/quarious/period basis. Its been said that nullsec will likely be free to bombard by anyone at any time. |
carl von oppenheimer
Crux Special Tasks Group Gallente Federation
158
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Posted - 2012.08.02 06:44:00 -
[36] - Quote
Stephiano Daphiti wrote:Ten-Sidhe wrote:In EvE the Minmatar gatling machine guns don't shoot bullets, they fire nuclear artillery shells(or emp, plasma warheads, etc..), and the destroyers(getting a bonus to orbital strike this winter) can fire 7 guns at a time. Orbital strikes will be nasty, and hopefully rare. confirming once dust/eve are linked I will be throwing away destroyers orbital bombarding any dust battle that happens in fountain/delve/quarious/period basis. Its been said that nullsec will likely be free to bombard by anyone at any time.
I think that refers to friendly fire which should be on for null sec and dunno maybe for low sec as well. |
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GM Kiriap
Royal Amarr Institute Amarr Empire
122
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Posted - 2012.08.02 09:07:00 -
[37] - Quote
I just clean some spam ; please post constructively.
Thanks.
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Leovarian L Lavitz
Tritan-Industries Legacy Rising
278
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Posted - 2012.08.02 10:48:00 -
[38] - Quote
Mo Gallas Gentralde wrote:Leovarian L Lavitz wrote:1 point of EVE HP is approximately equal to 900 points of dust hitpoints. I calculated this by comparing the basic railgun in eve to the basic tank railgun (militia) in dust. They should fire approximately the same size rounds, and have roughly the same firing speeds. The militia railgun does around 900 damage, and the civilian railgun does one damage. http://eve.battleclinic.com/item_database.php?id=i3638Divide your damage by 900 to see how much you would do to an eve starship, or multiply your starship damage by 900 to see how much you would do to dusters. Additionally, the round will have an approximate 10m aoe on impact due to atmospheric transference, estimated by the signature resolution of the turret. /4 So, a single civilian railgun will drop 900 damage over 40 meters, not enough to scratch the paint on a tank or kill a heavy, but enough to kill everything else. Most people run two on their rookieships, so 1800 damage, which will kill most infantry, and lavs. Moving up, the devs are talking about orbital bombarding destroyers. Let's use my thrasher fit with a rack of 280mm artillery II with tremor S ammunition. That is 8 x 8 x 900 = 57600 damage, and I have a rack of 7, so x 7 = 403,200 damage over a range of 80 meters. (a scout can sprint over 7 meters per second, so in around 11 seconds he may be able to avoid the bombardment. LAVs base speed is 40m/s, so he can easily avoid it. HAVs base speed is around 25m/s.). Larger ships, lets leap to the 5 million damage titan doomsday, x 900 = 4.5 billion damage. Or, glassing the field. Battleship weaponry. Let's look at railguns this time (as shown in the e3 beta build trailer). 425mm Railgun II 3.63 x 32(Spike L) x 8(turrets) x 900 (conversion factor)= 836,352 damage over 100 meters or so. Will these numbers actually be used? probably not, from this we can see that anything above a rookie ship can insta-gib anything on the field. The thing that will be used are the scaling radii of the orbital strikes. Bigger ships, bigger strikes. Additionally, Ewar strikes will also be used (as mentioned by devs). EDIT: Now, if they add in specific resistance modules (explosive/em/therm/kin) like eve, then you can coordinate with your striker for single turret precision strikes ontop of yourself. You will survive while your enemy will be destroyed. Such things are possible. Calculating all of this is like... calculating what EVE capsuleers should be paying their crews for... I mean like what.. a Titan has about 70,000-120,000 crew members onboard, but you never actually have to pay them for their services? There are things that "are just done" and "translated over" in order to simplify the game somewhat. Can you imagine what it would be like, if Capsuleers had to manage the people on their ships akin to how sports teams manage their athletes? Trading those worth "Second in command" status aboard a ship for X# of "High Value Crew" or somesuch... then having to manage all their salaries? I can tell you one thing. those large guilds/corporations wouldn't have so much money to wave around if such a thing actually happened. This is also akin to ships from EVE having direct attacks upon the Dust field. Highly unlikely that any and all ships will be allowed to launch strikes. I expect a module of some kind with a specially designed ship for atmospheric assaults, due to the fact that the upper atmosphere can deflect and incinerate shots if they are not prepared correctly. (also gravity bending etc which capsuleers don't have to worry about in the void) There are threads requesting just that functionality popping up all the time. Payment of crews is generally handled by your corporation. (You know that million isk payment to found a corp, and the money to rent an office?). Isk has an enormous transfer rate between it and local currencies. 1000 isk is roughly the same thing as being a billionaire in local monies.
It's generally hand-waved as such.
EDIT: There will be oribital strike turrets and an orbital strike module. The atmosphere on the planet may be thin, such as mars for barrens, or ultra thick, such as venus. The gravity of the planet may be minute or negligible. Additionally, the round is generally going straight down. |
Xocoyol Zaraoul
Zumari Force Projection Caldari State
259
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Posted - 2012.08.02 11:31:00 -
[39] - Quote
Sardonk Eternia wrote:I love you people who think you'll just pick up EVE at some point in the future. I did, and I only have had a single bad day my second month in, and not one ever since
We need to encourage people to get into EVE anyways, as it is easy to get into with friends to help explain what the limited tutorials don't. EVE merely operates on common sense, once you realize that real life concepts apply to it, you should have an easy time. |
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GM Grave
Doomheim
274
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Posted - 2012.08.02 11:56:00 -
[40] - Quote
In order to achieve warp velocity EVE ships are actually made of paper, hence DUST armour scales well compared to ship hulls.
Abaddon: http://v.youku.com/v_show/id_XNDIwMzA1OTA4.html
Charon: http://v.youku.com/v_show/id_XNDIwMzA2MTcy.html |
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Grit Breather
BetaMax.
660
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Posted - 2012.08.02 11:58:00 -
[41] - Quote
So...a Dust scout with a militia sniper rifle could pretty much one-shot a shuttle in EVE? |
Finn Kempers
BetaMax.
222
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Posted - 2012.08.02 12:00:00 -
[42] - Quote
Soooooo.....how much spare time do you guys actually have to make all these kind of things? |
Grit Breather
BetaMax.
660
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Posted - 2012.08.02 18:12:00 -
[43] - Quote
That's insane! |
Arthfael Judoc
Algintal Core Gallente Federation
0
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Posted - 2012.08.02 20:09:00 -
[44] - Quote
Y I Can not open those videos? |
TEBOW BAGGINS
FIREFLY ATLANTIS ENTERPRISES UNLIMITED TACNET
549
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Posted - 2012.08.02 20:52:00 -
[45] - Quote
Xocoyol Zaraoul wrote:Sardonk Eternia wrote:I love you people who think you'll just pick up EVE at some point in the future. I did, and I only have had a single bad day my second month in, and not one ever since We need to encourage people to get into EVE anyways, as it is easy to get into with friends to help explain what the limited tutorials don't. EVE merely operates on common sense, once you realize that real life concepts apply to it, you should have an easy time.
yea as long as you learn from you're mistakes in EVE you are fine.. i die when i get impatient or too drunk, it's really not a good drinking game in null sec unless you find pleasure in loosing ships |
Longshot Ravenwood
Algintal Core Gallente Federation
680
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Posted - 2012.08.03 00:48:00 -
[46] - Quote
We're SDC (Structural Damage Capacity) players - The MCC & other space-faring vehicles use MDC (Mega Damage Capacity).
That warm feeling running down the catheter into your suit's recycler? That's natural.
Orbital Strikes are coming. |
Carilito
Algintal Core Gallente Federation
345
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Posted - 2012.08.03 01:07:00 -
[47] - Quote
So Im in a republic fleet firetail going 1,029 m/s cant warp due to bubble and all I can do is speed tank his posse out of neut range, Im cap stable so it appears I can wait this out. I know this is the wrong forum but any thoughts, first adventure into 0.0.
Edit: Nevermind they either let me go or I out ran them so Im out |
Mcfons knapperd
Sanmatar Kelkoons Minmatar Republic
41
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Posted - 2012.08.03 01:13:00 -
[48] - Quote
howard sanchez wrote:Debacle Nano wrote:Yea it's been scaled down a lot. 1 hit point in EVE =/= 1 hit point in Dust 514.
It's probably like 1/10 or even 1/15 of what it is in EVE. 514:1
Tbh, that would explain the name... Atm it seems kind of random numbers. Anyone have a clue what 514 is reffering to? if anything... |
TEBOW BAGGINS
FIREFLY ATLANTIS ENTERPRISES UNLIMITED TACNET
549
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Posted - 2012.08.03 02:37:00 -
[49] - Quote
5 girls 1 cup ... whats 4? |
Grit Breather
BetaMax.
660
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Posted - 2012.08.03 06:33:00 -
[50] - Quote
TEBOW BAGGINS wrote:5 girls 1 cup ... whats 4? 5 girls 1 cup 4 mercs |
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Zat Earthshatter
Osmon Surveillance Caldari State
304
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Posted - 2012.08.07 06:38:00 -
[51] - Quote
Mo Gallas Gentralde wrote:Calculating all of this is like... calculating what EVE capsuleers should be paying their crews for... I mean like what.. a Titan has about 70,000-120,000 crew members onboard, but you never actually have to pay them for their services? There are things that "are just done" and "translated over" in order to simplify the game somewhat.
Can you imagine what it would be like, if Capsuleers had to manage the people on their ships akin to how sports teams manage their athletes? Trading those worth "Second in command" status aboard a ship for X# of "High Value Crew" or somesuch... then having to manage all their salaries?
I can tell you one thing. those large guilds/corporations wouldn't have so much money to wave around if such a thing actually happened.
This is also akin to ships from EVE having direct attacks upon the Dust field. Highly unlikely that any and all ships will be allowed to launch strikes. I expect a module of some kind with a specially designed ship for atmospheric assaults, due to the fact that the upper atmosphere can deflect and incinerate shots if they are not prepared correctly. (also gravity bending etc which capsuleers don't have to worry about in the void) Offtopic a little... but i'd be interested in a crewing system for capital-class ships, as an ISK-sink/blob killing move Instead of managing head officers a' la Star Trek Online, you would manage general crew amounts to give a bonus to certain attributes. Overheating modules and taking structure damage would have a chance of killing them. Racially, bonuses/ISK costs for having more crew scale this way from 1-4 (worst to best) based on their cultures Amarr : bonus 1, ISK 4 (slavery) Caldari : bonus 2, ISK 3 (corporate/honor) Minmatar : bonus 3, ISK 2 (tribal-based freedom) Gallente : bonus 4, ISK 1 (high-wage republic)
Back on topic : DUST is part of the TQ cluster, but it requires a middleman to communicate with the EVE side of TQ. This middleman will likely take care of the damage issue, and it would make OB tweaking a lot easier like this. So it's actually good that the numbers are different in the respective games. |
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