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Zat Earthshatter
Osmon Surveillance Caldari State
304
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Posted - 2012.07.07 11:31:00 -
[1] - Quote
Earthshatter here. As i was about to put my latest suggestion into the official map thread, I realized that my idea essentially required a brand new system, and is too long to post in that forum. To CCP : I posted in a seperate thread for the reason above, and to keep your main topic clean and easy-to-read. WARNING: This is extremely long. i'll number the sections, reply with the numbers you read completely at the start of the post.
i'll start with the maps. Names : Charon, Rhea, Obelisk, Anshar, Providence, Ark, Fenrir, and Nomad.
Map summary : #1 . For one of a variety of possible reasons, your latest mercenary contract has brought you into the hold of a massive Fenrir-class freighter as it speeds among the stars, with obviously valuable cargo somewhere onboard. . As your clone gains vision, you realise that this is no ordinary ship. This hold is absolutely massive, larger than many colonies and tall enough to fly an MCC in. Your Amarrian prejudice causes you to scoff at the rusty Matari hulk anyway. . Your visor lights up with your objective, and you give an order to your squad. They respond by de-activating morph fields, revealing what used to be cargo containers as fighter aircraft and dropships. You are now glad for that impulse buy! . In the distance, a cluster of objects lights up in a similar fashion. A rival mercenary corp has also boarded the vessel, likely with the same mission. Another order. Your squad turns off the safety switches on their weapons...
Location : #2 . Inside an EVE Online freighter vessel, likely while it's flying. Cargo bots flit about, arranging the contents for maximum space maintenance. Cryo-vats hold live cargo, anything from exotic pets to exotic dancers. . >Variation : This would be the most technically difficult aspect. As this takes place in a live EVE ship's cargo, the jetcans and cryo-vats would have to be placed differently depending on cargo. If the hold is half-full with ore, the map needs to reflect this, and strategies therein would also be different. An empty hold makes a great air dogfight, while a full one would make good CQC. . >Caldari : Long, wide, and very low. Dropships would have little room to maneuver, but MTACs and HAVs would dominate. Sneak in the appropriate vehicles and weapons. Consists of three large sections with two "chokepoints" between them that are still very wide. This also means the cargo is largely non-intrusive as it fills one section at a time, save for your equipment that uses tampered cargo tags. . >Amarr : Middle ground. Tall enough for dropships and fighters, but ground vehicles still hold large sway. Until the ship fills at least 1/4 with cargo, clumsy ground vehicles could fall into smaller secondary holds in the bottom of the ship. . >Gallente : The tallest. Air vehicles are necessary, as the ship is vertically-inclined. "Apartment" sections allow the cargo to be sorted, making it relatively easy to find your objectives. Just hope the landlord doesn't evict you. . >Minmatar : The simplest. Just one large space. Cargo fills up from rear to front in columns.
The Contracts : #3 . This would be one of the most technical contract systems one can set. Contracting consists of two parts : Setting up the contract, and getting the CRU and assets aboard. . >Setting it up : relatively simple. Just specify the reward, mission type, and intended recipient(s). . >Breaking and Entering : This requires some effort on the part of whoever the burden falls on, be it contractor or employee. All assets need to be disguised as some other type of cargo, otherwise it will be an obvious trap. This can be done with "morph" fields and tampering with cargo nano-tags placed on every item in the cluster. This tampering has the added effect of cargo-bots putting your assets in a strategic location, away from the main cargo clutter.
Mission types : #4 . There is no military base in a frieghter, so Skirmish is out of the question. Ambush wouldn't make sense either, as you didn't sneak onto a ship just to shoot other players. On top of this, conflicts can be multi-sided : A pilot would auto-contract defenders in the insurance window, but if another group happens to set up a contract on the same ship at the same time, you would have to contest with this seperate faction as well as the defenders. Separate attacker groups appear as yellow "un-aligned" to you . >Raid : "steal" the valuable cargo by hacking into ownership tags. Cargo stolen in this way is immediately taken to the new owner's hangar when the freighter next docks. Attackers automatically hack for their employer, and Defenders automatically hack for the freighter's owner. Of course, a player can also set the destination to his own hangar, but the container still appears as red/blue until match-over. . >Sabotage : Disable or utterly destroy the ship. The warp drive is your primary target, but the design requires that it sits in a chamber exposed to space itself. . Attackers have to hack a control panel to set their shields to the same harmonic as the forcefield separating the drive's chamber, similar to a POS' security. Once they are through the field, they enter the vacumn. In this space, suit thrusters maneuver players to walls, and if your armor hits 0 you instantly die from suffocation, no revive or meatbag health. . While the ship is in warp, the warp effect reduces all recharge rates, while making every jump fast enough to require inertia cancelers to survive. Destroying the drive in this state "snaps" the ship out of warp, creating a very impressive end-match explosion, and leaving the pilot in a pod. The more-intense-than-normal radiation creates a magnetometric site for scavenging. |
Zat Earthshatter
Osmon Surveillance Caldari State
304
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Posted - 2012.07.07 11:44:00 -
[2] - Quote
I figured my OP would be long, just didn't know it would be THIS long. Suggestion in short : >A new battle type taking place on an EVE Online freighter. >Attackers sneak in equipment via tampered tags and disguising holograms. They can either mark cargo for theft at-dock, disable the ship, or utterly destroy it. >Defenders stop the attackers, and/or can thieve cargo for themselves in true EVE fashion. >Pilots can use the insurance service to set up automatic contracts should the ship be attacked in this fashion. >Multiple Attacker Factions! |
Hawk Von Draum
Sanmatar Kelkoons Minmatar Republic
122
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Posted - 2012.07.07 12:59:00 -
[3] - Quote
Space Pirates FTW! |
Chao Wolf
Imperfects Negative-Feedback
209
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Posted - 2012.07.07 13:13:00 -
[4] - Quote
sounds like fun but I can think of one add on let all the cargo be hackable so u can get ur contract item as well as some items for ur corp |
Zat Earthshatter
Osmon Surveillance Caldari State
304
|
Posted - 2012.07.07 21:07:00 -
[5] - Quote
Chao Wolf wrote:sounds like fun but I can think of one add on let all the cargo be hackable so u can get ur contract item as well as some items for ur corp Exactly. I wouldn't expect anything less from EVE and DUST. You could hack the "objective" cans for yourself as well, just in case that it's more valuable than the contract.
Something i forgot to add : . No arbitrary time limits here. clone counts are viable, as there isn't a warbarge to resupply in this mode. . Also, the match should be able to run as long as the freighter is in space. Considering how long they take to run their trade routes, this gives you PLENTY of time. |
Rhapsodyy Darkstorm
25
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Posted - 2012.07.07 21:23:00 -
[6] - Quote
Lol you do make that sound cool.
And i wont deny that i wouldnt love to fight inside the belly of some big ass freighter (Rhea is like 2.5km long) Though i doubt we will see mercs fighting on a player owned and controlled ship in eve anytime soon, if ever, i would love to see things like this as maps thrown in as npc contracts.
And going with just freighters say could be a good place to start if ccp ever do some sort of "inside eve ships" kinda maps. They are Big enough ships for decent sized maps.
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Zat Earthshatter
Osmon Surveillance Caldari State
304
|
Posted - 2012.08.07 05:52:00 -
[7] - Quote
Decided to add a little bit to this.
Corp training : In sandbox fashion, a pro corp can sit a freighter alt outside a station to allow mercenaries to learn the ropes. On the flipside, the freighter would be quite vulnerable to starship attack during this time, especially if a rival corp also launched a group inside...
Resupplying : Once the attackers take control of the onboard cargo system, an allied industrial can slide up alongside, and stealth-plant some extra clone units or vehicles while the freighter tries to enter a stargate. This lets you literally Badger it to death |
Zero Harpuia
Maverick Conflict Solutions
422
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Posted - 2012.08.07 07:23:00 -
[8] - Quote
Although I don't see them letting us do this to player ships, at least for a while, I see no reason why we can't test this on the NPC couriers that we see moving around from time to time. It'll be a far better proposition to send out some contracts for DUST pirates to apprehend the goods than to get CONCORDokened for shooting at the taunting pinatas. |
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