Pages: 1 2 3 [4] 5 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
DonRodie II
14
|
Posted - 2012.07.18 00:45:00 -
[91] - Quote
The knifing gameplay needs to improve.
I can't even tell if I'm making contact with my knife on the enemy.... |
Vrain Matari
ZionTCD Legacy Rising
404
|
Posted - 2012.07.18 02:33:00 -
[92] - Quote
FrierTheChosenOne wrote:I don't care if we're in space or whatever, as it stands it has a very long swing time and barely any damage. It needs to be one hit kill like in all other good FPS.
When the knife is trained up and you buff it with melee mods the damage is monstrous. But you're going to have to dump a fair number of skillpoints into it and maybe give up a slot on you suit if you want to ohk with it.
Let the QQing begin. |
Naustradamus Oracle
Crux Special Tasks Group Gallente Federation
61
|
Posted - 2012.07.18 02:46:00 -
[93] - Quote
I agree that the knife should be a one hit kill for anyone with any armor, but to balance it out, it should be a lengthy animation
Example: look at Killzone 3, it's not just a swipe of the knife, you need to grab the person and slice his throat.
So for Dust, level one knife skill would take a while, longer for heavies, etc. As your knife level goes up, the animation becomes more accurate and quick, leaving you less vulnerable for fire from other enemies, etc.
Right now, with the controls and movement system in place, real CQC (within 1 meter of each other) makes gun combat fairly useless, even sub machine guns and shotguns, as well as the knife gameplay rather difficult and cumbersome.
At least, that's my thought on it ... for the number of times i've been in those CQC instances, placing SP in knife damage have been at the bottom of my list, so my opinion may not be the most accurate, but even higher damage probably doesn't make the knife usage any smoother I'm guessing. |
Nick Phantom
Villore Sec Ops Gallente Federation
91
|
Posted - 2012.07.18 02:47:00 -
[94] - Quote
No. |
Kitt 514
Osmon Surveillance Caldari State
94
|
Posted - 2012.07.18 03:42:00 -
[95] - Quote
Train knife skills.
HTFU or GTFO |
gangsta nachos
Osmon Surveillance Caldari State
377
|
Posted - 2012.07.18 03:45:00 -
[96] - Quote
Just had to jump in again and say hell no get some gun game you don't need the knife problem solved |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.07.18 04:00:00 -
[97] - Quote
gangsta nachos wrote:Just had to jump in again and say hell no get some gun game you don't need the knife problem solved The knife does need to be fixed. Not the damage. The inconsistencies and delay. Or just give us a nova sword. |
gangsta nachos
Osmon Surveillance Caldari State
377
|
Posted - 2012.07.18 04:03:00 -
[98] - Quote
Crimson MoonV wrote:gangsta nachos wrote:Just had to jump in again and say hell no get some gun game you don't need the knife problem solved The knife does need to be fixed. Not the damage. The inconsistencies and delay. Or just give us a nova sword. Yes hit detection in general needs to be fixed but on topic the knife should never be a one hit kill change the title |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.07.18 04:15:00 -
[99] - Quote
gangsta nachos wrote:Crimson MoonV wrote:gangsta nachos wrote:Just had to jump in again and say hell no get some gun game you don't need the knife problem solved The knife does need to be fixed. Not the damage. The inconsistencies and delay. Or just give us a nova sword. Yes hit detection in general needs to be fixed but on topic the knife should never be a one hit kill change the title I didn't start the thread I can't.It is a 1HK on scouts btw. The only time you ever really get a chance to knife a scout is when they are sniping. If they are going to camp with a sniper rifle you deserve to to get 1HK tbh. |
gangsta nachos
Osmon Surveillance Caldari State
377
|
Posted - 2012.07.18 04:23:00 -
[100] - Quote
Crimson MoonV wrote:gangsta nachos wrote:Crimson MoonV wrote:gangsta nachos wrote:Just had to jump in again and say hell no get some gun game you don't need the knife problem solved The knife does need to be fixed. Not the damage. The inconsistencies and delay. Or just give us a nova sword. Yes hit detection in general needs to be fixed but on topic the knife should never be a one hit kill change the title I didn't start the thread I can't. It is a 1HK on scouts btw. The only time you ever really get a chance to knife a scout is when they are sniping. If they are going to camp with a sniper rifle you deserve to to get 1HK tbh. I will never be a scout so I can agree with that, snipers deserve that not everyone else and I know you can't change the title sadly it says knifes should be a ohk maybe it should say knifes should be a ohk to scouts |
|
Ghural
The Southern Legion
63
|
Posted - 2012.07.18 04:25:00 -
[101] - Quote
Knives are ****, especially if you have a poor ping rate. |
Minmatar Slave 74136
Sanmatar Kelkoons Minmatar Republic
291
|
Posted - 2012.07.18 05:02:00 -
[102] - Quote
FrierTheChosenOne wrote:I don't care if we're in space or whatever, as it stands it has a very long swing time and barely any damage. It needs to be one hit kill like in all other good FPS.
What else do you want? The across-the-map Tomahawk O' Doom?
|
Zat Earthshatter
Osmon Surveillance Caldari State
304
|
Posted - 2012.07.18 05:12:00 -
[103] - Quote
For those using "realism" as an excuse to have insta-kill knives... that's only if you hit a vital or artery. Bullets are far more deadly as they rip holes much larger than themselves in soft targets. Also, we have thick armor, artificial muscle and advanced shielding to contend with before you can even touch flesh.
For just about everybody - only whine AFTER you've skilled knives to l5 and made a knife-focused suit fit. A setup like that could insta-kill plenty of non-heavy dropsuits. |
Ten-Sidhe
Osmon Surveillance Caldari State
414
|
Posted - 2012.07.18 05:37:00 -
[104] - Quote
no one hit kill, makes training for knives pointless. Brutal melee was cool in killzone, I don't think it would work in dust. The classes in killzone seemed to be roghly same hp, if not exact. In dust it depends on what suit your in, how its fit, and what skills you trained. And possibly what skills your leaders have and what command modules they are using to buff there lower ranks. EvE also had drugs that boosted armour(magic space drugs make steel strong?) dust may also one day. Two many factors for ohk to be balanced against.
What would help knife. 1)better hit confirmation 2)more skills for those that specialize, a given gun has 5 skills to boost it, and each unlocks a new skill at level V, knife has one. 3)better knives in sidearm slot, default knife is militia and takes no slot, but better knives cost isk, cpu,pg and a slot. 4)larger melee weapons in light weapon slot. The EvE background mentions the amarr have a group that still trains for hand to hand, and implants there body to boost there abilities. 5)longer reach, listed last since it could fall under 2 if it was a skill.
what would not help 1) arbitrary damage affects that ignores the fit/skills of victim. 2)giving everyone a default melee that is overpowered, the people that want to use knife builds couldn't since it is just standard. 3)damage boost, it is already a high damage weapon with skills. The knife skill give 20% more maxed then gun damage skills. (150% is 20% higher then 125%) The modules also add 50% instead of 10%. The damage is there if you know how to get i
The knife dance will not be a problem. 1)The guy with the knife has probably skilled/fit for it. So, if the other suit responds with a knife he/she will die quickly. 2)The most common knife attacks will be from behind, or fast suits attacking slower ones. This will make it hard to respond by dancing with knife with faster suit. 3)The best close quarter for a gun skilled char to a knife attack will in most cases be a gun. So, it will be more one suit slashing with knife strafing, as other fires shotgun/smg. 4)when a knife dance does happen, it will probably be two char that skilled and built knife fits. So, this is the playstyle they both like, still not a problem.
The slasher fps or knife dance some are worried about will not occur, as most will spent sp/slots on something else. |
Nexus Cavor
KILL-EM-QUICK RISE of LEGION
88
|
Posted - 2012.07.18 05:49:00 -
[105] - Quote
No to the knife being some major OMGBBQ weapon. It should be a last ditch effort to save yourself and even then it should have a terrible time at doing so. Fix the swing animation and responsiveness as well as the hit detection but do not make the knife a 1HK. That would be terribly unbalanced as it would deal enough damage then to actually hurt a tank more than a Forge Gun if you were to take raw damage values. |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.07.18 05:57:00 -
[106] - Quote
Nexus Cavor wrote:No to the knife being some major OMGBBQ weapon. It should be a last ditch effort to save yourself and even then it should have a terrible time at doing so. Why should the knife/sword be terrible?
This is new eden.
This is the future.
I am pretty sure they have perfected the nova sword. |
Nexus Cavor
KILL-EM-QUICK RISE of LEGION
88
|
Posted - 2012.07.18 06:02:00 -
[107] - Quote
I said knife. A sword should have way different properties in terms of destructive force. I still think it should be less than a guns potential though.
If I want awesome melee weapons then I will go play Dark Millennium Online thank you very much... |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.07.18 06:14:00 -
[108] - Quote
I didn't read any of these posts but the answer is NOOOOOOOOOOO!!!!!!!!!!!!!! |
DrunkMonk 1
Walmart Brand Mercenaries
26
|
Posted - 2012.07.18 06:58:00 -
[109] - Quote
Buck Hardback wrote:I wouldn't train for half a year to acquire a heavy with massive slow tank just to be 1HK'ed by a scout from behind. Half a year of game skill time nullified by a scout militia with zero skills. No one would use anything but scouts in CQC for knife spam. Good way to bust up the game in one move.
Knifes needs to be cleaner and more responsive. Yet 1HK is simply a horrible mechanic for those with no gun game in a damn gun game. I agree the knife was really bad for a while on mag at one point 33% of all player kills were knife kills. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.07.18 07:30:00 -
[110] - Quote
OHK with knives ? Who had that ****** idea ?
As much as i agree with the fact that the knife needs improvement at the moment, its damage are fine. I knifed a heavy last week in 5-6 hit. Considering the armor of the guy it seems logical.
Only real problem with the Nova Knife is its range of effect and its hit detection. In fact, those two things are linked. If there was a skill to enhance the range of nova knife hits, it would certainly be fine as it is.
But, there isnt. And its way too random to hit a guy even at very close range.
|
|
Templar Two
Villore Sec Ops Gallente Federation
459
|
Posted - 2012.07.18 07:31:00 -
[111] - Quote
Did anybody bother to read/search this. |
Finn Kempers
BetaMax.
222
|
Posted - 2012.07.18 07:57:00 -
[112] - Quote
I have killed people with knifes when my SMG ran out of ammo. It's meant to be a BACKUP weapon, a last resort. IF my whole SMG clip is empty, spam R3 and L3 (Thanks Socal_Ninja) to quickknife and they are dead. Easy as. Look at it this way, at least Dust follows something CoD doesn't. It's called LOGIC. |
Sephoran Griffith
Sanmatar Kelkoons Minmatar Republic
96
|
Posted - 2012.07.18 13:43:00 -
[113] - Quote
FrierTheChosenOne wrote:Iron Wolf Saber wrote:Its designed to finish off somone you just emptied out your magazine out on. Also Dropsuit armor is made of stuff you cant really cut with a regular knife (since most are nanite forged) so energy assisted blades where made to cut though the materials and the fact that personal shields have gotten good enough to asorb hits traveling near lightspit from a dart it would be good enough to stop a plasma edged knife. Thus you have to cut though the shields as well. I already said i don't care about space stuff, it's an FPS and the knife should be consistent not an awful unused weapon. You might not care about it, but it is the SETTING of this game. Don't like it then mosey on back to WW2 where you belong. |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.18 13:48:00 -
[114] - Quote
Finn Kempers wrote:I have killed people with knifes when my SMG ran out of ammo. It's meant to be a BACKUP weapon, a last resort. IF my whole SMG clip is empty, spam R3 and L3 (Thanks Socal_Ninja) to quickknife and they are dead. Easy as. Look at it this way, at least Dust follows something CoD doesn't. It's called LOGIC.
My knife is used when I can.
Get a lvl 5 and the module it'll do fine. but you'll need to give up some shield tanking or damage mod depending on your fitting.
Seems fine to me |
Dalton Smithe
OSG Planetary Operations Covert Intervention
45
|
Posted - 2012.07.18 13:52:00 -
[115] - Quote
FrierTheChosenOne wrote:I don't care if we're in space or whatever, as it stands it has a very long swing time and barely any damage. It needs to be one hit kill like in all other good FPS.
They made the knife this way for a reason. This is not your typical FPS game, it is a FPSMMORPG. The knife has to go through the shield and then the armor....it's part of the mechanics of the game. |
DonRodie II
14
|
Posted - 2012.07.18 14:50:00 -
[116] - Quote
Unless theY going to put multiple knives and swords in this game. Knifing should be a one hit kill because that makes the game fun when u can bail yourself out with your knife after shooting a enemy thats has more skill points and he doesnt die after 50 shots. |
GamerEvan77
One-Armed Bandits Orbital Rights
8
|
Posted - 2012.07.18 14:53:00 -
[117] - Quote
I do suppose that a 1HK knife attack would be a bit unbalanced. But you should be able to have a custom fitting where your knife if really powerful. That being said, hit detection for the knife needs to be improved A TON, and so does it's range and overall damage, regardless of one's skills and fittings. Make it so that if you shoot the person a little and then knife them that you kill them, not you having to waist a full clip and then knife them 2 or 3 times to get the kill. Fix those issues, and no one will complain about a 1HK anymore. |
Zev Caldari
Crux Special Tasks Group Gallente Federation
94
|
Posted - 2012.07.18 14:53:00 -
[118] - Quote
No. Just no.
For everyone wanting "finishers" and "1hko I win" knives I say no. As has already been pointed out if you skill into knives and run a knife-centric kit you can 1hko many dropsuits as is. Why don't we see that very often? Because it's a fulfillment of the proverbial "bringing a knife to a gun-fight" this isn't CoD or MW where you can sprint like a madman and then stab someone to death just because you have a knife (even if it is a nova knife); we have tons of armor, shields, and enhanced bodies.
Also, if you think the knife is slow you're doing it wrong. You can swing hyper fast, I'll let you figure out how on your own. |
GamerEvan77
One-Armed Bandits Orbital Rights
8
|
Posted - 2012.07.18 14:55:00 -
[119] - Quote
DonRodie II wrote:Unless theY going to put multiple knives and swords in this game. Knifing should be a one hit kill because that makes the game fun when u can bail yourself out with your knife after shooting a enemy thats has more skill points and he doesnt die after 50 shots.
Exactly what im saying! Or at least make it so that after you've shot them, then you can kill them will less than 3 knifing attacks. More like, 1. But not so that you just kill them without having shot them first. Just beef up the damage, range, and hit detection. |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.18 14:59:00 -
[120] - Quote
GamerEvan77 wrote:DonRodie II wrote:Unless theY going to put multiple knives and swords in this game. Knifing should be a one hit kill because that makes the game fun when u can bail yourself out with your knife after shooting a enemy thats has more skill points and he doesnt die after 50 shots. Exactly what im saying! Or at least make it so that after you've shot them, then you can kill them will less than 3 knifing attacks. More like, 1. But not so that you just kill them without having shot them first. Just beef up the damage, range, and hit detection.
Range i can agree with.
But other then that. It's exactly like you explained it.
What skill for Knife Handling do you people have that make you QQ about it? I had lvl 5 last build, seemed fine. So far only lvl 4 and it does just fine.
Stop crying. |
|
|
|
|
Pages: 1 2 3 [4] 5 :: one page |
First page | Previous page | Next page | Last page |